As someone who liked (I would daresay even loved) the ending, I'll tackle this one.
Please bear in mind, I realize these might not necessarily run counter to why others disliked the ending - these are the reasons why it worked
for me.
1. I think, as is, it presents an appropriate amount of sacrifice and loss. The more I think about it, the more I love the destruction of the mass relays. I feel anything less would've been too easy, narratively speaking. I mean, these were ancient machines that had been doing the re-purging process for
millions of years, and as we learn in this game, the Crucible wasn't even made by the Protheans - attempts to defeat the Repears had been made likely over countless cycles. So I felt that it needed to be hard, with a significant amount of sacrifice. And given the correlation between the Reapers being responsible for the creation of the mass relays, and the way it demonstrates a sacrifice of technology, yes, that really worked for me.
2. Similarly, I enjoyed the idea that it stranded some of the characters on a distant, unknown world. I'm even willing to suspend my disbelief over how it was that the Normandy came to be outside the blast (since we never saw it travel away from Earth) because I think having Joker and whomever else be the ones impacted by the upheaval and the inability to return to Earth was more impactful than if it had been a random ship of strangers.
3. I've read enough epic fantasy (of which I feel this series is comparable) to know that when you pit a central protagonist against a larger-than-life (even god-like) evil, it's very, very rare for that protagonist to survive. Even Frodo sacrificed so much in his attempts to destroy the Ring that he found himself unable to return to his own life and, in a sense, died by choosing to go to Valinor. So while I wouldn't have been displeased if Shepherd had survived (and we got to see her/his future), I would've been very, very surprised. I actually find myself incredibly sad that my FemShep won't get to go forward into the new earth, and I found that emotion a reaction that signals to me how much I enjoyed the game and its finale.
4. I'm a fan of bittersweet endings - the kind where the antagonist is defeated, but the cost for the protagonist(s) is so high that it becomes debatable as to whether or not the resolution can be defined as "happy." I would even go so far as to say they're my absolute favorite kind of ending and a lot of my favorite sci-fi and fantasy novels (LOTR, Ender's Game, the Farseer Trilogy) have them. So this game having a bittersweet ending? Dang right, it worked for me.
5. I'll even admit that I liked the epilogue, in spite of the fact that I would agree the dialogue was cheesy. I love the emotional change and aftermath and loss that comes after dramatic upheaval - I love the haunting story that Vigil tells on Ilos in ME1; can you imagine it? Waking up as one of the Prothean scientists and knowing that you're the only ones left of your species
in the entire galaxy? It gets me every time. And going hand-in-hand with 1 and 2 on my list, I thought the epilogue represented that, by showing a hint of the future that confirmed a) that Shepherd has a legacy; and

that the destruction of the Reapers really did permanently change the future and function of the
entire galaxy. And I do feel that had they gone The Matrix route and tried to show or explain too much, it would've diminished the experience, as well as the sense of loss.
6) I know others are upset that their decisions didn't change how the ending plays out - but I actually feel this is rather comparable to Dragon Age: Origins. Which has a strikingly similar narrative, of struggling to unite disparate races against a larger-than-life evil. In that game, whether or not I saved Connor, or whether I sided with the Mages or Templars, or whether I destroyed the Anvil of the Void had absolutely no bearing on how the ending of that game played out. The Epilogue? Yes. But that's not the same issue - because while the epilogue was nice, it didn't really matter. Ultimately, I feel it came down to something similar this game did (though arguably with a bit more decision making behind it). The Archdemon was going to be destroyed no matter what, the four endings were primarily dependent upon which sacrifice you chose.
And I would agree with the arguments that the choices were about the journey - the choices affect the military readiness, which in turn plays a role in the ending. It worked for me. I'm not saying it's improbable (and others may have very good ideas I can't think of) but it's difficult for me personally to imagine an appropriate ending that would've lead to adequate destruction of the Reapers while still being influenced by the multitude of decisions from throughout the game.
Do I think there are holes? Sure. I had Garrus and Liara in my squad at the end, and found it heartbreaking when I believed they died in the attempt to enter the Citadel. I though it would've been better to have everyone
but my two squad mates step off the Normany at the end. And I was disappointed to learn that all three endings are essentially the same, regarding of which path is taken from Starchild.
I even understand why others hate it. But for me, it really, really worked.
Modifié par amaltheaelanor, 20 mars 2012 - 02:00 .