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[BUG?] Making Peace on Rannoch... [FIX FOUND, NEEDS SAVE EDIT OR GAME PATCH!!!]


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#26
Noelemahc

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You can't actually EARN that much rep in the whole game, from what I understand, so that would be counterproductive.

#27
DHJudas

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frankly putting a 0 pointer for "rewriting the heretic geth" is utterly rediculious... if anything it should be a 2 and the destroying should be a 1, not doing it at all should be a 0 ( this would only apply if you didn't do legions loyalty mission, sent legion off to cerburus, irregardless of legion dieing or surviving the suicide mission)...

I just don't understand how essentually stripping away indoctrination and giving heretic geth back on track to make their own dicision..

If someone was force fed a drug and you took the time to isolate the issue and remove it allowing them to get clean and get their own free will back again, why would you be penalized? That's just stupid... Clearly this is a totally an oversight or lack of logic on the developers part for this.

I'll be royally pissed off if i make it to that situation and find that tali offs herself or we kill legion or peace isn't made after taking legion with me to get tali in me2 and then take legion to tali's loyalty mission, fight for peace and ensure that i sided with legion and tali where reasonable discussion was made, even getting tali and legion to agree to work together after the debackle on the normandy that occured.

Nothing is more frustrating then having your dicisions from the previous 2 games make zero impact in the 3rd.

#28
Noelemahc

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Well, the discussion page on the Mass Effect Wiki shows that the game doesn't always correctly tag ALL the flags that Tali wasn't exiled and was made an Admiral. Gonna check them once I get home from work, for all I know, that might be the key. Or it might not. Who the frell knows at this point?

BioWare REALLY needs a bug report tool that goes around the EA support thing (or to read these forums?), because this problem is BUGGING ME, and I've seen people post the same issue on the forums for the X-Box version as well. As I said before, this is the Eluvian bug of DA2 all over again, and for the same LI character archetype to boot. I get the same shaft a second game in a row, and I'm not happy about it =)

RE: Rewrite logic. Legion explains that pretty clearly - if you rewrote the heretics, there are more geth to go around, and the consensus vote for calling on Reaper help was not tied for some reason. If you deleted them, the consensus was not reached and the Reapers just moved in while the geth deliberated. They are the ultimate demonstration on the fallacies of democracy, Garrus was right - it IS easier to be a heartless tyrant =)

Modifié par Noelemahc, 23 mars 2012 - 02:27 .


#29
DHJudas

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RE: Rewrite logic. Legion explains that pretty clearly - if you rewrote the heretics, there are more geth to go around, and the consensus vote for calling on Reaper help was not tied for some reason. If you deleted them, the consensus was not reached and the Reapers just moved in while the geth deliberated. They are the ultimate demonstration on the fallacies of democracy, Garrus was right - it IS easier to be a heartless tyrant =)


No that's just a story cop out to ensure that rewrite of the heretics was considered a bad solution. As in the ME2 game itself it's suggested to be a bad idea even though it was paragon choice.

There is ZERO logic in requesting reaper help if the reapers intentionally and already have made an attempt to make you their slaves. So logically it would make sense for the geth to using the data legion received (in the case of my me2 playthrough) to attempt to make peace with the quarians and figure it out. They really has zero reason to request help from the reapers if they weren't destroyed in me2, however it WOULD perhaps make a little more sense if they were destroyed for them to request help.

This is a logical fallacy of the entire idea of this specific senario. It would make more sense for there to be no tie in the voting system for the geth if the heretics were destroyed.... considering they would realize their forced indoctrination.... if they were "freed"... this would also put legion at an advantage for freeing them.

As i said before it's a total sham. There should have been more checks involved. or at least what i had suggested in which if didn't do the loyalty quest for legion or sent legion off to cerburus or he died in the suicide mission without the loyalty quest.... a 0/1/2 point count with the heretics being rewritten as the best choice ...

#30
Noelemahc

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Figured it out. The game failed to import properly whether Legion's loyalty mission was completed AT ALL. Both the "Heretics Destroyed" AND "Heretics Rewritten" flags were set to "False" in my save.

Guess I'm replaying everything. AGAIN. And I only just made it to London yesterday...

For those willing to unfrell their stories: the plot flags are #757 and #759. One MUST be True. If both are false, set 757 if you destroyed them and 759 if you rewrote them to true, and check whether 2935 (Tali is an Admiral) is True also, which is SHOULD be if you didn't bork her loyalty mission. Poof, selection available. And that cutscene is AWESOME.

Modifié par Noelemahc, 23 mars 2012 - 07:05 .


#31
djspectre

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so if both are false, why does Legion and Shepard talk about how if the heretics were rewritten it made them stronger during the fight against the Quarians? Or do you think that having both set false, caused the 'rewrite' to become the default response in the dialog, but then later screwed up the paragon/renegade presence?

#32
Noelemahc

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Some events have more than one flag associated with them. Legion's are broken up into whether he was given to Cerberus, whether he is loyal and TWO separate flags for how his loyalty mission ended. However, these were not set. I assume that somehow, "heretics destroyed, let's talk about it" and "heretics destroyed, let's take credit for it" got broken up along the way?

#33
djspectre

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I'll have to used GIBBED to find out if this has an effect, but sadly tlhat will mean a total replay of ME3 to get to the part where it matters. Still if I manage it before the patch is release, it might give info to Bioware's dev team to add it in.

#34
Noelemahc

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http://pastebin.com/zv8mxcxs
Here's the rest of the variables. Have fun.

I kept saves from every major turning point in the story, and it doesn't matter when you edit the right variables in, doing it to the save right before the bombardment of the Reaper Base at the very end of the mission in question did the trick.

#35
Kitty Fae

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DHJudas wrote...

RE: Rewrite logic. Legion explains that pretty clearly - if you rewrote the heretics, there are more geth to go around, and the consensus vote for calling on Reaper help was not tied for some reason. If you deleted them, the consensus was not reached and the Reapers just moved in while the geth deliberated. They are the ultimate demonstration on the fallacies of democracy, Garrus was right - it IS easier to be a heartless tyrant =)


No that's just a story cop out to ensure that rewrite of the heretics was considered a bad solution. As in the ME2 game itself it's suggested to be a bad idea even though it was paragon choice.

There is ZERO logic in requesting reaper help if the reapers intentionally and already have made an attempt to make you their slaves. So logically it would make sense for the geth to using the data legion received (in the case of my me2 playthrough) to attempt to make peace with the quarians and figure it out. They really has zero reason to request help from the reapers if they weren't destroyed in me2, however it WOULD perhaps make a little more sense if they were destroyed for them to request help.

This is a logical fallacy of the entire idea of this specific senario. It would make more sense for there to be no tie in the voting system for the geth if the heretics were destroyed.... considering they would realize their forced indoctrination.... if they were "freed"... this would also put legion at an advantage for freeing them.

As i said before it's a total sham. There should have been more checks involved. or at least what i had suggested in which if didn't do the loyalty quest for legion or sent legion off to cerburus or he died in the suicide mission without the loyalty quest.... a 0/1/2 point count with the heretics being rewritten as the best choice ...


Actually, it ends up being an advantage. If you re-wrote the geth, they will be more resistant towards the quarians, but when you convert both the quarians and the geth to your side, the geth fleet is supposedly stronger.

But there is actually no difference at all in the war assets page.. so.. meh.

#36
Noelemahc

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Kitty Fae wrote...

Actually, it ends up being an advantage. If you re-wrote the geth, they will be more resistant towards the quarians, but when you convert both the quarians and the geth to your side, the geth fleet is supposedly stronger.

But there is actually no difference at all in the war assets page.. so.. meh.

Yeah, I'd've expected there to be a difference too. But a lot of these nitpicky issues with the war assets are out there, the Geth being the least of our troubles.

#37
Noelemahc

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Imported my FemShep today and immediately went to look in her save file flags. Her ME2 decisions were:

Romanced Garrus
Saved Tali from exile via Paragon
Rewrote the heretics
Made peace between Tali and Legion via Paragon

All the appropriate flags WERE set properly in the ME3 saves for her. I will recheck once I get her to Rannoch, but right now, it seems that it's an intermittent error that might have other causes than simply "the game hates your guts". Unless it changes the flags DURING ME3 somewhen.

EDIT: No, she got both peace options with no hassle. Who coded this game? I want to look into their eyes and ask if they ever QA their own work. END EDIT.

Her "reconciled with Liara in LotSB" flags were broken instead, but that's a story for a separate thread =)

Modifié par Noelemahc, 14 mai 2012 - 10:56 .