1. Recycled environments/dungeons -- like, seriously? All caves followed the same layout and design, but just had blocked off hallways and rooms. The same with dungeons. This just screams developer laziness and really thwarts any player immersion with the game. I know there's probably more to it, I know there is no way the developing team did this on purpose and expected fans to be okay with it -- but do what you have to do to give us new environments. I'm sure many dedicated and loyal fans would be more than happy for a delayed product if they received a completed, polished one.
2. Customization -- there needs to be more of it. I'm not talking about skill/ability wise -- skill trees are all the rage now -- I'm talking about equipment, and especially companion equipment. I realize that the developers have their own artistic vision and direction of characters, but the players do too, and we would love to be able to customize our characters equipment to better suit our own play styles and needs. For example, say you love Aveline as a character and enjoy using her, but you also want your Hawke to be a tank. You can't turn Aveline into a DPS warrior -- she's set in stone as a tank. This class conflict restricts the player from immersing a Hawke Tank play style with high Aveline use (especially on higher difficulties, you can't really use two party slots as low DPS tanks).
In short, let us customize our characters. Let us decide whether or not we want our warrior companions to be DPS or tanks, our mages if we want them to be healers or damage dealers,
3. Plot points that matter -- I felt like nearly all of Act I and II were absolutely and completely pointless. They didn't really add much to the story. Hell, I felt like Hawke's overall story was pointless. The entire game felt like a series of side quests with no master narrative at all. It's only until Act III that you get to the beefy plot of Templars vs Mages -- everything before that is just... redundant. Make our actions count towards something.
4. Kirkwall -- please, please, PLEASE don't make the setting for DAIII ONE CITY. Because when you do, considering BioWare's track record, the city is extremely limited, and it gets old walking up and down the same stairs and alleyways act after act. Give us new and exciting environments to explore. Take us to Orlais or the Anderfels. Take us somewhere. Hell, show us more of the Free Marches... but show us, not just one City-State (which is extremely limited).
5. Bring back Origins combat -- please stop trying to appeal to new audiences by dumbing down your game and catering to console players. DA:O, at its heart, is a PC RPG. Go back to your roots. Return to the isometric view (with the option for over-the-shoulder). Bring back the constant pausing to form a strategy. Bring back the difficulty. We don't want another hack'n'slash. Get off of EA's dick and return to your BioWare roots, please.
6. Enemies -- no more bull**** with enemies falling out of the sky and attacking the party. No more "wave after wave" combat. Set up ambushes, set up larger initial enemy groups, or whatever you have to do. Just get rid of the ridiculousness of enemies dropping from the sky.
Modifié par gemoxcv, 19 mars 2012 - 06:07 .




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