Hrungr wrote...
Each way of handling it has it's merits, but I do agree with you that I had more attachment to *unique* weapons like Vigilance, et al.Rorschachinstein wrote...
I would prefer a quest for making an amazing sword over making an amazing sword.
argument: In Elder Scrolls, Way of the samurai and most other games where you make a sword it usually doesn't feel unique because I could make 5 or 6 swords just like it. while the creatable weapons in DA:O: Vigilance, Starfang, and the Heartwood shield each had a unique model and felt nice to have around because there is only one, and you made it.
I think there's an acceptable medium. One of the reasons why it works that way in Skyrim is because, well, you can build a lot of swords. And that's necessary, because the way their skill system works you have to have something that you're able to build a ton of if you want people to ever have a high enough skill to build the better equipment, using the better resources. It's a feature of the Elder Scrolls games, and it works for them - I sunk an absurd amount of time into finding iron ore so I could skill up.
But if you take away that particular skillup necessity, you get something closer to what happened with the Dragonscale armour in DA:O, although taken further. Instead of crafting a hundred samurai swords, your crafting becomes more 'unique' - you can have higher resource requirements and such. And it opens the door for truly 'unique' weapons - weapons that you can maybe only ever craft once, because it requires a component that you'll never find a second time. The best example I can think of is the Epic weapon quests from EverQuest, although not quite as rare nor time consuming.




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