Right then. I'm not usually one to contribute to this kinda thing but I'm bored so why not?
Someone mentioned a more open world, this isn't a bad idea but for all that is decent and good DO NOT make an completely open world like Skyrim. What I like about Bioware's games is that whatever else it is it's very detailed, there's history and story behind everything and every place. It's not something I think can be kept if the world was as huge as Skyrim. Someone also mentioned the maps on Mark of the Assassin which would be a good choice, those were good maps without sacrificing any depth I feel.
Combat I liked mostly, loved the pace. Didn't like the exploding body parts. Really, I know the gore was popular in Origins but really. It wasn't even good explosions. It was like breaking up one of those action figures and emptying a bottle of ketchup. Waves also sucked. But other than that I really liked it, ESPECIALLY my rogue being a total ninjaface.
OH! And keep the different finishing cutscenes for the different classes, that was really nice. In fact put more in. What I mean is not just different cutscences for different classes when finsihing a boss, but with dealing with stuff too. Like stopping a crowd chasing you a mage can make you invisible, or a warrior bellows or looks muscly or whatever warriors actually do and a rogue throws like a smokescreen or shizz like that. AND more class specific badass moments. One of my favourite times in DA2 was Hawke chucking the knife into slaver's neck who was holding Feynriel like a BOSS. But Feynriel's dialogue didn't even change which annoyed me btw.
The enviroments sucked. And not just because they were used over and over again but because they completely lacked the atmosphere of Origins. The expansion packs were a bit better in this regard, especially the tower where Corypheus was and the whole Mark of the Assassin one really. Haha, the dialogue in that was hilarious btw, I loved it. "If I die tell them I died in Chateau Haine!!!!" I lawled. Oh and "I wanted to tell him he couldn't match your awesomeness but I thought that would be petty." -cough- Anyway yeah. Enviroment. Atmosphere. Depth.
Unlike many I don't actually hate the elf redesign. If you look at Fenris and Merill, and Marethari (to an extent) they don't look that bad, I could see where you guys were going. But yes the other elves kinda reminded me of a giant hand just kinda... mushing their faces. Elves are supposed to be attractive to humans right? Merill was adorable and Fenris was handsome I suppose even though he had like giant pores but the others were not. Maybe not a retcon just more detail in the elf faces.
Uhm what else. Oh right armor. I actually didn't mind not having to change the companions armor. But I was dissapointed that they stayed the same through the WHOLE GAME unless you romanced them... btw black looks awful on Anders, just saying. I can remember I had just gotten my first upgrade for Aveline's armor somewhere at the end of Act 1 and then when I saw her in Act 2 I was like "OH COOL THERE ARMOR ACTUALLY CHANGES WHEN YOU GET THEM UPGRADES!!!!!!" so then I totally wanted to get all the upgrades and I didn't even care about getting them before. Imagine my dissapointment when I realized it was just cuz she got a promotion.
So keep the static armor, it does give the characters more uhm... character but let it evolve some.
If you guys drop the rival/friendship bar I will never forgive you. Ever. It's brilliant. It does however, require some refining. Being rivals did NOT give me the impression of "I disagree with you but I respect you" or whatever. It gave me the impression of dislike, sometimes intense dislike. Now this would be okay if the game were Origins, cuz then there was a greater good to fight for, there was a viable reason for personal dislike to be set aside. Not so in 2. I could not fathom why Aveline kept doing whatever my mischievous little Hawke wanted when she honestly and actively seemed to DISLIKE/hate her. Especially not at the end. That made less than no sense. A perfect example of a RIVALRY to me was Aveline and Isabela. They fought, they argued, they bickered but I got the impression that they really did care for each other. That was nice. I could see Aveline venturing into the moral grey areas for Isabela but not for my Hawke. Of course this does make stuff difficult doesn't it? What if you really DO dislike a character and want them to know it? Is there gonna be an invisible third bar where douchery gets measured? I dunno. Good luck with it though!
On companions. I can't really say much here. Bioware makes the deepest, best written, emotionally impactive (that's not a word) characters I have EVER seen in ANY video games EVER. Better than some books even, on par with most anyway. The only thing I can say is MOAR! MOAR! MOAR! I
missed speaking to my companions whenever I wanted. They didn't have enough to say ever either. The gifts were nice though, less but deeper. I liked it. The quests centering on them was nice, could use work in some places but nice. Something that irked me was the fact that you had a voiced protagonist but NEVER participating in party banter. I mean those are like the best dialogues in the game! Again this was adressed somewhat in the expansions but still. If you're worried about people saying "MY CHARACTER WOULD NEVER SAY THAT!!!!!" tell them to whine moar. The party banter is hardly the deepest or most significant talks in the game but it DOES let you feel closer to the characters and the diplomatic/sarcastic/aggresive roles really helped keep Hakwe IC. But yeah you guys can't go wrong with just adding more to the companions really. You've yet to make a character I really dislike (except when it was the point

) except Sebastian... man I HATED that guy's FACE! Never was I more dissapointed when the STABSTABSTABSTABSTABSTAB button didn't appear when he abandoned me for not killing Andy. Srsly.
I want a pet. The dog in 2 wasn't that bad but he wasn't all that good either. Also, I want it to be a cat. There is not enough felines in games. Really people dogs are not all that. Not a baby dragon cuz that would be lame and not a pet griffin because they are DEAD and they should stay dead.
Romance is cool I have nothing to add there. Origins was better than 2 though, gotta say that. A nice tragic (har har oxymoron) romance would be nice. I think Anders' romance was steering towards that but obviously we won't be seeing the end of that. Morrigan's romance was pretty good but I mean more tragic. As in final stand and dying in each other's arms or some such. I realize I'm a somewhat limited market so I'm not expecting this but it's nice to dream sometimes. Oh and the sex scenes, are we allowed to say sex on the forum? I wonder sometimes... Look the game is for 18 year olds, if you can watch someone explode like a popped zit you can watch the see an exposed female midriff without your head exploding. Really. See Mass Effect 1 for the perfect example of a sex scene without being vulgar.
Yah know I always thought the importing system would implode some time. I think a interview at the beginning would actually not be a bad idea, maybe a little immersion killing but not excsively so. I'll miss the little decisions though. Maybe a interview type thing for the big decisions and then save file transfer for the little stuff? What are you guys gonna do with the God Baby? That seems like a tricky one. Most people seem to think that he/she/it will play an important role... but what if about the players who didn't sleep with Morry? A deux ex machina I suppose... Because IF the God Baby plays an important role then it just doesn't seem feesable to split the storyline down two roads... Lulz suddenly I'm glad I don't work for Bioware.
Some people have said they want a nice obvious villian. This is lame. There are no ~le gasp~ moments at all. I would love a mysterious puppet master type figure for a change. But NOT one that just falls out of the heavens, one that when you finally found out you go like "DAMN I SHOULD'VE KNOWN!!!!!". Also it should be a femme fatale. Because that's a stereotype that doesn't get implemented NEARLY enough in my opinion. Really, I'm over giant lizards and post-menopausal crazyfaces. Also it doesn't HAVE to be some ancient evil or something, sometimes people are mean. True story.
Oh and I'm all for history driven arms and armor. Just make sure the history is really cool.
Oh and bringing back the origins... I wouldn't mind. But don't feel compelled to make dozens. I get overwhelmed by a lot of choices. XD
But really I think a human origin, an elf origin and then a third one qunari or dwarf probably, personally I could live without ever playing a dwarf and I think being a qunari and having a romance with a human would be the weirdest thing
ever. I'm reminded of those Morrigan/Sten talks suddenly... ANYWAY. Again less is more, if you only made three origins but made them GOOD ones then I would be happy. And keep the prejudices up through the whole story would ya? I thought my elf might've changed into a human halfway through Origins. People should keep commenting on what and who you are, this goes for mages too.
Stick to grey moral areas with decisions. Avoid black and white decisions like a plague. See Fable 3 for black and white moral decisions (srsly what was that? A morality lesson for two year olds? <_<)
Hmmm I think I still wanted to say something but I forget. Oh well, I'll mention it later then.
And please excuse any spelling/grammatical mistakes, english isn't my first language.
EDIT: I REMEMBER!
Thank you Bioware for actually choosing voice actors and not doing the Skyrim monotonous robot thing. After listening to the never ending monotonous drone of Skyrim listening to Dragon Age was like a beautitous symphony to my ears.
And ANOTHER thing yuz guyz do right is actually respond to posts. That is really something you almost never see. I'm only going through the effort of posting this cuz I think there's actually a chance someone importnat might read it.

Oh and I remembered something else. The walls of text. Yeah it would be unbelievably annoying knowing everything you character is gonna say before they say it, it's one of the things I CANNOT stand about the Witcher. But someone mentioned hovering over it to see the whole thing, I think that's a pretty good idea actually. I like the freedom of having a wall of text to pick from, at the same time I liked choosing one of the three archetypes. -shrug- I dunno, I'm torn. I'd like a wall of text back but without knowing everything the character is gonna say and I would still like it to somehow contribute to the character's personality, but that seems really difficult to do. I don't think I'll mind too much whatever you guys come up with.
Oh and also, in defence of endings in general. I see Bioware's games as stories, I mean yes we (gamers) can influence events and outcomes but in the end the ending (or lack thereof) still needs to contribute to the story as whole, yah know? Which is why I wouldn't be opposed to the death of my character off screen or on screen IF IT CONTRIBUTES to the story as whole. Or an open ending, it's necessary sometimes. The problem I think is that people just get so attached to their characters that they want to control whatever happens, or they want them to live happily ever after, but I just like watching the story unfold, even if it means losing my character for it. Mkay I'm done for srs.
Modifié par Foopydoopydoo, 21 mars 2012 - 10:24 .