I would like to say one more thing:
You all seem so focused on what people are telling you to "fix" in regards to DAII. Many of these things people say need "fixed" are things that me and many people I know enjoyed. Please don't take away all of the aspects of DAII that made it rock so hardcore.
To be slightly more specific.
I loved both DA:O and DAII. Even more, I love how they work together to tell parts of a larger story, but it very different ways. I think the contrast is beautiful. To me, it seemed that DA:O told a story in a bit more of the "standard" format of huge epic storyline quest to save the world. It was event driven; the plot was propelled and told by way of epic events. It was telling a story on a macro-scale.
DA2, on the other hand, told the story on a micro-scale. The plot was driven less by action and more by inter-character interactions. What was important was the ways characters (Hawke, companions, important NPCs, and minor NPCs) worked together and grew together (or, didn't work/ grow together depending..). The story of Kirkwall let us see intimately what was happening all throughout Thedas in a way and with an emotional connection that would have been impossible to convey in a grander DA:O type setting. I love that in many ways Hawke wasn't the main protagonist of the game. I love that we couldn't fix and save everything. Sometimes no matter how hard you try, things still fall apart. I think that is an important lesson for virtual and real-life people.
I play D&D, have for many years, and I have met a lot of different "types" of gamers. Some people are hack'n'slashers and just want to kill things. Some are tacticians and are interested in the mechanics. Some people are mostly interested in the story itself. Others are driven by the characters we create and give life to. I obviously fall into the last camp. I am more than happy to never pick up a die during an entire session. I think DAII spoke to gamers like me in ways that DA:O couldn't. I understand that many gamers do not feel this way, but please don't let the hack'n'slashers force unneeded change.
Every game will have aspects that some people do not like. All things can be improved upon. I think some people out there expect the world to magically cater to all of *their* personal desires. Unhappy people are always louder than the happy ones. Just because 4 out of 5 people you hear from say negative things doesn't mean that 4 out of 5 people who played the game hated it.
(P.S. - One thing I do really like the improvement upon DAII in the DLC was Hawke joining the random inter-party banter).
As I said at the beginning, I love the contrast between the two games. I will be super stoked if DA3 is just as different from the first two (as long as it isn't an MMO or an open-quest game like Skyrim - Skyrim is great but it is already there, there is no need to recreate it). I want to see BioWare take just as big of chances with DA3 as they did with DA:O and DAII. I want you all to continue to approach games from angles that I would never have thought of. I want you all to continue to experiment and do all of the genius things that you do. Please don't let the pull towards catering to the standard, main-stream gaming methods overcome you. Continue to be different, fresh, and innovative. Oh, and give Anders his kitty back.
Much love.
Modifié par DAYtheELF, 19 mars 2012 - 06:51 .