Sylvius the Mad wrote...
LPPrince wrote...
Perhaps most players WANT the main character to be "special snowflakes". We don't know that, of course, but its worth putting on the table.
Esper's right. The special snowflake character is a problem. The same game mechanics should apply to every single creature in the game.
Setting the game in Tevinter might work, though, in allowing a classless system.
By the way, I like the Tevinter idea. It WOULD work there.
But-
Doesn't each character have their own choice as to what they wield? What they specialize in?
I feel like I'm seeing it in a 50/50 gameplay/story way, where obviously a squadmate character chose to be who they are(warrior, rogue) or chose to show off their inherent abilities(mage), so why shouldn't we be able to mix and match?
Plus, if the Mage Uprising is so important, why not write it so that the main character is a character with magical abilities who trained in them to avoid becoming an abomination, but when the game starts, can choose whether to take advantage of their powers or not?
You know, kinda like how Bethany said she didn't really show off her magic and had to keep quiet about it?
So basically you'd be talented with magic anyway, you just wouldn't have to actually use it.
But if you do, people notice. I think that dynamic would fit well if the Mage Uprising remains to be an important segment in the games.