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Mark Darrah on the conclusion of Dragon Age II


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#276
Phoenix-Warden

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Jonny_Sad wrote...

Hello Mark,

I like so many other forged an incredible attachment to my Warden and unashamedly, Morrigan.. I would love to see more from them. Including playing as my warden again.. I think the inevitable meeting between Hawk and the warden would be excellent.. Maybe at the start of DAIII you could choose between which one you want to play.. Anyway, thanks for the experience so far.. (more so DA:O)

Regards
Jonny Sad



That would be awesome :o

#277
Heather Cline

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What I hated about DA2:

None of your choices really mattered with the exception of your sibling who survived the prologue and Feynriel. Every other decision you made didn't really have an impact. Choosing to side with the mages, you still had to face off against Grace and her compatriots no matter what you did. Mother Petrice, you knew even when you first met her she was trying to start a war. You could have had the option to kill her and her body guard Varnel and averted the whole war in low town at night. No one would have been the wiser.

The ending boss battles. If you sided with Orsino and were winning against the Templars, him turning into a freaking monster should not have happened. If you sided with Meredith, her turning into a monster should not have happened. Instead you had to fight two boss battles back to back.

I didn't like the fact that none of my choices really mattered in the game. Hawke seemed like an intelligent person, intelligent enough to head off problems before they started and could have saved Kirkwall a lot of grief. Either way... yeah we got rail roaded into several things that could have been easily avoided or diverted.

Lack of customization for companions. Being unable to change their armor to something more protective. Isabela though sexy had little to no protection with those boots and shirt on. Merrill had more protection than Isabela and Merrill was a freaking mage. Isabela is a rogue she should have been wearing a leather set of armor for protection. Merrill had freaking chainmail on.

Lack of ability to talk to companions whenever you wanted to. DA:O had that better you could interact with them whenever you felt like it.

Time jumps felt forced. Hawke never truly rose to power as was advertised during the build up to the games release. Fable 3 did a better job of that. Where you got power then had to use it one way or another.

Anders turned from a cool person from DA Awakenings into a whiney emo creep who turned into a mass murderer.

The elves, they looked all ugly with the exception of Merrill, Marethari and Fenris. It was like you hit them with a ugly stick, several times in the face repeatedly which then caused cro-magnon brow like features for both male and female. Females have a lesser protruding brow than males, for elves there was no difference in how far their brow protruded out.

The inability to sleep with your Romance/LI more than once. DA:O you could sleep with Leliana as much as you wanted or Morrigan or any of those who you romanced after you got them to that point where they would sleep with you.

The re-used environments were poor design choice but I can over look that. However it did get tedious re-trekking through the same freaking dungeon over and over again.

Overall inability to just affect the outcome of the story and only getting two endings. One where Hawke became Viscount and ruled for a while before leaving or leaving Kirkwall and then splitting up with companions except for LI/Romance partner.

Mages got severely gimped after several patches. Blood mage class in particular got severely hit and de-powered the best mage class in the game was made useless or next to useless. And the one weapon that was guaranteed to work against all foes that was a mage staff that had physical damage was changed to nature damage. Again severe gimping.

The game being rushed, unfinished and unpolished. So many bugs and so many issues with the game at launch and later on.

What I liked about DA2:

The unique character design how their faces and bodies all differed. The character interactions were more deep but as I stated above lacked the ability to interact with them as much as you wanted.

The death of your mother and being unable to stop it. That was good story writing and it actually fit with the story where there was this guy going around killing people and the mother of Hawke dies.

The return of Bhodan and his son. Loved those two characters.

The little nods to things that happened in DA:O with the bartender at the Hanged Man and other places in the city of Kirkwall.

Combat was faster and more fluid, though some of the things the rogue did seemed more like a ninja than a rogue it was fun to play.

DA2's ending while only having two you at least ended up with your LI and alive at the end. Better than ME3's crap ending.

Overall along with how this game turned out and how ME3's endings turned out seriously has destroyed my opinion of Bioware as a whole. There isn't any saving grace really I can find in DA2 and combine that with ME3 has just... made me decide to walk away from your company.

I first came to playing your games after I heard about ME1 and the ability to choose your gender and have a lesbian romance. I enjoyed ME1. ME2 had no real connecting plot or story. Just TIM telling you go to after the collectors and collect this team of people. We were railroaded into finding these people and then into encounters with the collectors. That wasn't a story that was just horrible writing. The only saving grace for ME2 was it's new combat system and Character depth even though I hate the ammo clip system that was introduced for the combat system.

ME3 had plot holes where they threw out the original storyline for the Dark Energy causing problems and the original ending. Then we get this crap for a game. This is why I am so dissatisfied with your company and games as a whole. I don't play video games for bad endings or sad endings. I play them to escape, to have that happy ending because real life sucks so much. Why play a video game with a sad or crappy ending when I can go out into real life and watch the news on how many people are dying or people are killing or how bad the economy is?

Again... all I can say is there isn't much you can do to make me happy at this point. I know that there are two different teams who develop ME and DA but the fact is both teams work for Bioware and therefore I find it deplorable that ME3 and DA2 were not what they were hyped up to be.

As much as I liked DA2 there are too many flaws for it to be considered a good or even great game. It was mediocre at best. ME3 though had some good points was also mediocre with the plot holes and the ending which made no sense.

So I say this is my final farewell to Bioware and it's games. I hope you do better in the future because I don't see it happening. You've fallen so far after EA took over and bought your company out it's not funny.

Goodbye, adieu and good luck.

#278
Kavatica

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GimmeMoney wrote...

Kavatica wrote...
Yes. I haven't found DAO difficult to replay at all. Also, if you put the game on easy mode, you can get through Orzammar and the Deep Roads (or any other quests you might find long) pretty quickly.


Mby, but I felt like that oh-so-long mission was all for nothing. Oghren wasn't my fav companion, so probably that did part of job, but come on, who would like to be stuck up in Deep Roads for weeks? I wouldn't.


The Legion of the Dead, maybe? This quest has more meaning when you play it through as a dwarf (especially the Dwarven Noble origin). Also, it has a bit of meaning for Shale later on. But I get what you are saying.

#279
Zonzez

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Dragon Age: Orgins is my favorite game of all times! Which made me really disappointed how you created Dragon Age 2. I can understand why some game developers want to try something new, but why so "far away" from Origins which was so brilliant. Though some things like graphic and combat speed could been better (In DA:O). As long it isen't any ****ty japanese inspired gameplay i'm happy!
Dragon age 2 was a good solid game. But standing beside Origins... what a let down

Please BioWare Make Dragon Age 3 fall back to its roots in Orinins Image IPB

Modifié par Zonzez, 19 mars 2012 - 06:27 .


#280
WhiteKnyght

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Giving the main character chances for romance outside of the playable party would also be nice.

Have someone to go home to, larger number of choices and variety, and whatnot.

#281
TEWR

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Mark Darrah wrote...

Is the Dragon Age: Origins epilogue the sort of thing you were thinking?


For me, the Epilogue is not what I'd want regarding an ending to explain how my choices made a difference. It's my belief that Dragon Age II could've provided divergent paths which all wrapped themselves up within the game, and would thus provide no need for an epilogue to tell me the significance of one choice over the other.

Additionally, epilogues -- especially given light of how they're "hearsay and rumors" now -- seem pointless to me.

There's no sense in going to an epilogue slideshow if the next game is just going to toss it out the window.


LPPrince wrote...

Me- Hey guys, you know I'm an actual Prince, right? You do realize I can give y'all an inside scoop on what goes on in the minds of royalty? Especially royalty that's unsure of life, what it takes to get through it, his role in the World, what he brings to the World.

Plus, I've got a sexy voice. COME ON, you're shooting yourself in the foot not bringing my ass to Bioware HQ and talking to me. Or not bringing me in for voice over sessions. Hell, I'll take all the time in the World helping y'all out if you need it- which you do.


You're really a prince?

And I wanna work at Bioware too! Image IPB

Modifié par The Ethereal Writer Redux, 19 mars 2012 - 06:26 .


#282
Stinker276

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Ooooh will you guys be bringing back the combat style of origins? I get tired of pushing the A button repeatedly.

#283
Asianwaste

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My two cents on the two Dragon Ages

DA:O had a very strong traditional tactical RPG feel. I think it took what was good about Neverwinter Nights's mechanics and streamlined them and removed the silly 6 second wait. Stats were less of a hassle to juggle and leveling up felt more rewarding. The story was overall pretty engaging with characters that were solid. The diversity and exploration was excellent. Had it had as robust a toolkit as NWN, I'd say it would have been an all around improvement.
I think its faults go in line with the "down to earth" feeling of character builds. Fighters and rogues added a strong tactical value to a party but didn't relay a strong feedback of power. The skills were oriented around controlling the battlefield and toggling status but never did it feel like that the fighters were doing their part. Often I would control a ranged character while my tanks and fighters were set and forget.

DA2 definitely changed this. DA2 had a very different feel from the first almost to a fault because it does not look like the same game at all. However when you actually get down and play it, it actually plays very much the same and better. Fighting styles were all dynamically different from each other in both appearance and tactical value. The "down to earth" feel was gone but in exchange a better combat mechanic filled its place.
On the other hand, the narrative still felt very different and almost very cartoonish. It was too much of a contrast to DA:O's style. I liked it, but it seems like you were trying to appeal to a brand new audience while alienating the fans of the original. Personally, I like Irish elves with big eyes and Qunari with horns. I like rogues dashing at hyper speeds and fighters swinging their massive swords across multiple foes. I just think that this should have been implemented from the getgo rather than make stark changes on a sequel almost retconning the entire world.

I understand the attempt at centering the story around one city but I feel the sense of exploration was gone. I think that it was still very possible to give a strong diversity in setting for the game while still maintaining the story being centered around Kirkwall. I think that there was a lot of story glossed over that had lots of potential.  When compared to Dragon Age Origins, your choices throughout the game seem to have less of an impact on the events of the game.  DA2's endings all stem from companion loyalty and choices made at the very end.  How great would it be if there were two potential last bosses between Meredith and Orsino?  Why railroad it to one chain of bosses?  Your choices could have easily caused one or the other to be desperate enough to use the idol and ultimately be heavily corrupted by it.

What was the most scathing criticism for me is the lack of encounter diversity. The frequent use of suddenly spawning reinforcements was VERY tiresome. I honestly don't know what the designers were thinking with that or if they were just cutting corners. Do NOT repeat this formula. You guys are definitely better than this.

Finally, why isn't there a toolset for DA2? Please at the least release a similar toolset from DA:O to DA2. I'm sure the users have lots of idea to put in the city of Kirkwall. Plus I think Bioware is steering away from custom user content which renders a core function of this very site obsolete.

Modifié par Asianwaste, 19 mars 2012 - 06:30 .


#284
kiltedhooligan

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I haven't touched DAII since I completed it the first time around nearly a year ago. I recall not liking the way it ended. This is just me I think, but I would not mind seeing the ramifications of not making certain choices. For example, say you walk into a room that has a character that needs a quest fulfilled. They ask you to do it and you refuse. What are the full-arc ramifications of you not doing that quest? Even all the way up to the end. And nothing like a quick death scene of all parties on the side of good being demolished by the forces of evil type stuff done ina few quick screen stills. I'm talking further down the road, not everyone dies, there is always a survivor to spread tales and so forth. That is what I would like to see.

#285
Earion-Lun

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Mark Marrah wrote...
"The Expansion Pack was never intended to be part of the original DA2 story. It wasn't cut or "reserved". It was conceived of AFTER DA2 had been out for a while.
The expansion pack might have provided better closure on certain personal aspects of Hawke's story, but Hawke's actions in DA2 have changed the world. This will have an impact. "

How can you say that????gone, just like the warden¡¡¡¡¡¡¡¡¡ how you are going to explain this????if not in game???

#286
Hrungr

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What I'd love to see with NPC interaction in the future is something akin to the weekly card game (or something recreational everyone can get in on). This was something that was talked about in DA2, but never shown. It gives everyone a reason to get together and hash out whatever's going on at the time over a pint.

And I know this has been talked about ad infinitum, but DA needs more "stuff" in it. DA2 in particular felt so... sterile. My lips get chapped just looking at it! :D It needs more people wandering around (or at least the option to have more people wandering around). More stuff to make at appear as though someone actually lives in the places we see. Gamlin's house is so empty...

Now, I realize all the problems associated with that - namely, you need someone to generate and place all that content. But, you look at something like Skyrim and the ambiance it creates is so worth it.

#287
Noob451

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Stinker276 wrote...

Ooooh will you guys be bringing back the combat style of origins? I get tired of pushing the A button repeatedly.


you know in the settings you can turn auto attack on?  boom then it's just DA:O with faster animations.

#288
Melca36

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Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

[Combat- i actually like DA2 combat for the most part. Loose the drop in waves of mobs but definatley keep the current pace we saw with DA2. I find mages a lot more enjoyable in DA2 with the new system. DAO mages standing rooted to the spot slowly firing spells of i wouldnt like to see come back


Were you happy with the combat in Legacy? We tried to get the encounters more rational there.


I loved the combat in Legacy.  I also liked the sneaking in Mark of the Assassin.

I would ljust ike to see less over the top combat for the rogue.

#289
Elynwyd Gelein

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Rise of the elves!

P.S. I mean just as an idea :)

#290
Kavatica

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The Ethereal Writer Redux wrote...

Mark Darrah wrote...

Is the Dragon Age: Origins epilogue the sort of thing you were thinking?


For me, the Epilogue is not what I'd want regarding an ending to explain how my choices made a difference. It's my belief that Dragon Age II could've provided divergent paths which all wrapped themselves up within the game, and would thus provide no need for an epilogue to tell me the significance of one choice over the other.

Additionally, epilogues -- especially given light of how they're "hearsay and rumors" now -- seem pointless to me.

There's no sense in going to an epilogue slideshow if the next game is just going to toss it out the window.

@LPPrince: You're really a prince?


Really? I love the Epilogue slides. Except for the ones in Awakening where my Warden wanders off and leaves Alistair (I like to pretend I never read that line).

#291
Melca36

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Would love a Varric cameo for the next game. He could explain what happened to Hawke or something.

#292
Overule

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Quick! Brand loyalty is dissolving in the wake of the ME3 fiasco! Divert attention to the series we haven't botched completely yet!

#293
Harorrd

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What do DA2 and ME3 have in common?

1 ending D:

#294
LyallxFidelis

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Elynwyd Gelein wrote...

Rise of the elves!

P.S. I mean just as an idea :)


If we get to visit Tevinter in DA3, I'm sure we will see the elven rebellions that are frequently happening there amoung the slaves.

#295
Die_Katz

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Hey. First and foremost: I actually LOVE your Dragon Age franchise.. the world, the characters, the story, the meta-plot... and therefore I have one serious wish in regard to where DA is going.
In DA:O my beloved prince of orzammar decided to kill one of Loghain's elfish wannabe assassins.. but in DA II he was back and spoke to me again... Well, to be understood correctly: I like Zevran. But I felt repelled by the game when I saw, that my decisions from DA:O would not take over correclty. This kind of killed the fun I had before with DA II. There were other issues with old decisions in my first playthrough.

What I want to say: You talked about some "new possibilities that today’s industry allows". Particularly one of these is very important to me. Takeing over decisions a player made from one game to another is clearly one of the greatest and most awesome features of the Dragon Age (and Mass Effect) universe. I know this was not a problem of storytelling or gamesetting. It was a problem of technology. But please, make it feel right next time, because I would love to feel I'm enjoying my personal DA-story.

#296
jerms510

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SnappyMyappns wrote...

GimmeMoney wrote...

jerms510 wrote...

Another thing, the zones/missions for DA:O were, imo, entirely too long. DA2 took a huge leap in the right direction, but possibly overshot. DA:O was difficult to replay mostly because of how terribly long and abhorrently boring the Orzammar/Deep Roads sequence was.

^This. Prefered DA2 short locations (and same dungeons, yep) more, because in DAO it was always such a long way. Without interaction with outer world.


I disagree. I loved how Orzimmar in the first game started as a small mission that escalated and escalated. The pacing was just right to make the entire mission epic. It's still my favorite quest in an RPG.


meh. It was way too drawn out; it really brought the entire narrative to a screeching halt, imho. I mean really? 4-5 LARGE zones of Deep Roads? having to go back and forth between them to complete side quests? Plus, aside from my Dwarf Noble character, I found that entire setting to be completely uncompelling. boring, uninteresting quests, lackluster characters, bland art. The rest of the "main quest" zones were a bit too long as well, (looking at you, Fade!). I had a similar issue with ME1 and Noveria; just way too long for the amount of actual content contained therein.

#297
Anagorrax

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I loved DA2, I thought it was great. It was my first encounter with the Dragon age series and since I played it first it made DA:O feel so horribly dated, the lack of voice for my character, the utterly boring armour. I loved that the companions in DA2 had their own look, it felt less like I was their mum, doing all their shopping and making them look tidy, they had lives of their own.

The repetetiveness of the dungeon areas and of Kirkwall generally was a little disappointing but it made the DLC that much more interesting, seeing what went on outside the city. I will miss my bro squad of Hawke, Aveline, Varric and Isabela but hopefully we'll see them again some time. Also please keep up the irish/welsh accents for the Dalish, you guys got that right big time, hearing the Dalish in DA:O was so horrifically cringeworthy.

In all I'm saddened there isn't going to be more content for Hawke, I could really have played a hall of a lot more but I'm interested to see where the story of Dragon Age goes.

#298
SteveGarbage

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I can't say I didn't see this coming.

But since getting involved as the lead writer for Greywardens.com, I've followed this game from its announcement to this announcement today - following nearly every scrap of news, breaking down the story and characters and fan responses. It's been a wild ride, to say the least, but a fun one. I can't say that DA2 lived up to my expectations coming out of Origins, but I'm certainly not complaining about it.

I hope the future of Dragon Age will be a DA3 and I hope that it won't be three or four years before that happens. Despite the BioWare doomsayers post DA2 and ME3, I'm still on board. I'll be looking forward to hearing about and writing the crap out of the next DA step, whenever that may be.

Good luck on the next project. I'm looking forward to it, hopefully soon.

#299
TEWR

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Really? I love the Epilogue slides. Except for the ones in Awakening where my Warden wanders off and leaves Alistair (I like to pretend I never read that line).


They were okay for Origins, but ultimately they do cause a problem for a game series. Too many epilogue slides means you have to divert more time to explain why something else happened -- and in a believable way -- which means that other areas might suffer in the process

Had DA:O been a standalone title -- never a basis for a game series -- then the epilogues would've been fine.

#300
Statulos

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I have revisited Dragon Age II and seems like you guys are drawing (at least Mr. Lidlaw mentioned so) upon Bethesda.

To be honest, I think that's the wrong reference. I like Bioware (or used to, at least) because the plot and the narration is strong and most of the time, focused. I find no fun in wandering arround massive environments full of lame characters and poorly engaging plots.

I'd rather consider inspiration from The Witcher 2 than Skyrim, because in the end, it is closer to the kind of "plot heavy" games I like from Bioware.