Aller au contenu

Photo

Mark Darrah on the conclusion of Dragon Age II


2816 réponses à ce sujet

#301
Cutlasskiwi

Cutlasskiwi
  • Members
  • 1 509 messages
Just a few things I thought about.

My biggest problem with both games were the choices, more so in DA2 than DAO. Sure, they were there but it never felt big. Not that the choices have to be big, I just want them to feel like they matter. And I would absolutely love to see a more reactive world to things the PC do.


- I love the new talent tree structure and I ended up with, almost only, talents that I actually used and wanted. And the cross class combos, I really liked those. Overall it felt like the classes were a lot more 'even' this time around and I actually enjoyed playing a mage.

- The companions felt more alive in DA2 thanks to the friendship/rivalry system. I LOVE being able to disagree with them and not have to suck up with gifts. They interacted with each other and it was really nice to see that they spent time together and did things without Hawke. I like the iconic armor but would have liked a few different ones to pick from. (A few months(?) back Mike talked about how it could be improved and that sounded great to me.)

#302
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
No more expansions for Dragon Age II... I'm depressed...

#303
rolson00

rolson00
  • Members
  • 1 500 messages

LyallxFidelis wrote...

Elynwyd Gelein wrote...

Rise of the elves!

P.S. I mean just as an idea :)


If we get to visit Tevinter in DA3, I'm sure we will see the elven rebellions that are frequently happening there amoung the slaves.

yes i think an elvern bloode mage should find an old bloode magic weapon of some kind and use it to free the elves and secure a new homeland for them.

#304
Cosmochyck

Cosmochyck
  • Members
  • 1 345 messages
Oh one more thing - if you're going to go the romance route again, please please please have it be more in depth like DA:O. Alistair was beautifully written, as were Zevran & Leliana.

#305
ziloe

ziloe
  • Members
  • 3 088 messages

Cutlasskiwi wrote...

Just a few things I thought about.

My biggest problem with both games were the choices, more so in DA2 than DAO. Sure, they were there but it never felt big. Not that the choices have to be big, I just want them to feel like they matter. And I would absolutely love to see a more reactive world to things the PC do.



Yes, I agree. The choices in DA2 felt forced. Even if I didn't help Anders, it still happened. That kind of frustrated me, and made my options feel railroaded. 

#306
levyjl1988

levyjl1988
  • Members
  • 213 messages
I hope Dragon Age 3 has a really good character customization for faces. I like that there is variety of noses for example, but let's be honest, there is usually 2 noses a majority of players will use when customizing their character. Bioware how about creating assets that players will most often use than ones that they will never touch. If Bioware analyzed the statistics for most often used character features and built more like that or heavily similar that would give more choices for players who like that style. Never have I seen players use ugly nose types for their Warden or Hawke unless they were making a joke character. For me though if I don't like the character customization or I feel that the consoles received the low end of the stick I tend to skip out on the game entirely. The protagonist you play makes or breaks the game. Mass Effect character customization IMO was horrible and just stuck with default fem shep. Also what's the deal with not using default character assets on customized characters ie) fem shep hair style on customized characters.

Remember Bioware, players will spend a lot of time in character customization so make it deep and awesome.

#307
jerms510

jerms510
  • Members
  • 159 messages

Melca36 wrote...



I loved the combat in Legacy.  I also liked the sneaking in Mark of the Assassin.




please no :(

Splinter Cell/Metal Gear Solid this is not. Have it be an option, sure. but mandatory sneaking parts are so NOT the business.

#308
Die_Katz

Die_Katz
  • Members
  • 34 messages
Yes, indeed. The Witcher 1 and 2 were awesome games!

#309
eatmyfear

eatmyfear
  • Members
  • 14 messages
So here's three things that I'd like Bioware to consider in future titles, specifically DA3. I mention ME3 a few times to emphasise a point, but haven't placed any spoilers in there, as this is really about Dragon Age.

Player-driven narrative. My greviances for ME3 and DA2 stem from this. I want to feel like I shape the story, not have it dictated to me by the game. 

There's a quote from Darren Aronofksy from his diaries about making Pii that I always think of when I play Bioware games: "Writing movies is like reverse paranoia. Paranoids see signs of a hidden order behind reality. When you write a movie you construct a world of signs which all point to the protagonist." E.g. If the chantry is destroyed, I should have - directly or indirectly - made a choice to cause this.

Ending that provides closure. Don't mind if it's DA:O style epilogue or a KoTOR rewards ceremony, but DA2 and ME3 didn't satisfy me. The former just stopped abruptly, the latter left too much unanswered. I get that you guys are playing around with formulas and trying different things, but can you scale it back for this title, because - for me, at least - these ending experiments aren't paying off.

Gameplay / Cutscene synergy. I like cutscenes. I like voice acting. But I don't like it when they contradict something in the gameplay. In DA2, we have the Mage issue, where a Templar will wax lyrical about mages in a cutscene, and then not bat an eyelid when you use blood magic in front of him. And in ME3 (no spoilers) there's a moment where you win a fight, only for you to watch a cutscene where you lose it. This really breaks my immersion. Clearly I don't know how Bioware operates, but my perception is the writing team and the mechanics team aren't integrated enough.

Modifié par eatmyfear, 19 mars 2012 - 06:39 .


#310
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests

Teddie Sage wrote...

No more expansions for Dragon Age II... I'm depressed...


Image IPB

I was expecting at least one more.. and to be told there was one they had to cancel, especially after all the teasing from Laidlaw, Melo, and co. and those t-shirts just feels like a kick in the crotch. But I have faith that DA3 will be worth it.

#311
Trixtan

Trixtan
  • Members
  • 22 messages
 I love the Dragon Age franchise and I played a lot of both DAO and DA2.(Not kidding ask the boyfriend!) Maybe I'm weird but the problems with DA2 just didn't bother me that much.  I hope we will return to Thedas soon because that's just one place I can't get enough of.

#312
Huntress

Huntress
  • Members
  • 2 464 messages

jlb524 wrote...

Are we done with The Warden's story too? Because I surely hope so.


The warden story ended when it sank his blade in the archdemon.  can't get better than that ! A heroic ending!

Hawke story ended fleeing the city in the middle of the night (if templar) or early afternoon if sided with mages. lol?

Am I happy? sure! Bioware can continue with Thedas thats what dragon age is all about, I have learned not to get attach to a character or anything anymore. I just hope next main character talk alot more with the companion anywere than " only in x you can talk" from Awakening wich it was bad, thats one of the reason I didnt like  awakening.

#313
Rockpopple

Rockpopple
  • Members
  • 3 100 messages
It's surprising how varying the opinions of what was good and bad... or rather, what mattered to them, in DA2 are.

I hope you guys are just compiling a list of what most if not all of us can AGREE on, and just work on that. Leave the stuff that have a lot of various opinions that are all over the place, ie the artstyle and the look of the elves, etc., to your own creative direction.

#314
Kavatica

Kavatica
  • Members
  • 472 messages

jerms510 wrote...

Melca36 wrote...



I loved the combat in Legacy.  I also liked the sneaking in Mark of the Assassin.




please no :(

Splinter Cell/Metal Gear Solid this is not. Have it be an option, sure. but mandatory sneaking parts are so NOT the business.


The sneaking is not mandatory. You can tell Talis no dice, and run around slaughtering everyone (I suck at being sneaky, so I usually do this). If you don't mind her giving you the sad you-killed-my-puppy voice, that is.

#315
Momiji.mii

Momiji.mii
  • Members
  • 443 messages
I respect Bioware's decision but damn, this sure feels like a kick in the gut. I've supported DA2 all this time, convinced friends to buy it and then waited hopefully for an expansion. And then this. I just...no, it feels really crappy right now.

#316
eroeru

eroeru
  • Members
  • 3 269 messages
Actually, the epilogue slides worked pretty well in working up the player's imagination, if that was indeed what the player's after.

It's a role-playing element, which can bring something delightful to the role-players (to feed their imagination with "heresay"), and it won't be exactly bothering for any a players, if done well enough.

Modifié par eroeru, 19 mars 2012 - 06:40 .


#317
Neoharp72

Neoharp72
  • Members
  • 1 messages
Thank you for the update! As a gamer since being a kid in the early 80's I'm simply amazed at how far video games have come and for me Bioware has been at the front of my favorite pastimes greatest innovations. For the next Dragon Age game the only thing I would ask is that you "nerd" it out. The more customization and RPG elements the better. I love the universe and lore that you have created in the Dragon Age realm and can't wait to hear more about what the next chapter will entail.

#318
Oberonu

Oberonu
  • Members
  • 13 messages
I honestly think DA2 was much worse than DA1.  The things that make most games, like DA1 great are a solid storyline and adaptability to the person.  We can use Dragon Age: Origins(pre-bug factory) and Baldur's Gate 1 and 2 (Bioware Games) along with their attachments along with Oblivion IV and V (Bethsheda) and their dlc as examples.  We need a much better storyline with pros and cons, keeping some party members we like and potentially losing a few (including some being on standby), good solid action, intensity of battles both on our computers and via the internet, diverse spells and abilities amongst other stuff, and so forth. 

In short, Large Area of Play, Freedom (of characters, party members, sidequests, map, abilities instead of forced classes, and more), Needed Lack of Horrible Bugs (not the type we want to fight, talking about the frustrating types in the software that make us look elsewhere to go gaming n buy games from), and just good fun with some dark and/or humorous points

#319
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

PresidentCowboy wrote...

Teddie Sage wrote...

No more expansions for Dragon Age II... I'm depressed...


Image IPB

I was expecting at least one more.. and to be told there was one they had to cancel, especially after all the teasing from Laidlaw, Melo, and co. and those t-shirts just feels like a kick in the crotch. But I have faith that DA3 will be worth it.


Thank you... Because right now I feel dead inside. My sarcastic Hawke is like a friend to me, I'll miss him. :crying:

#320
Wulfram

Wulfram
  • Members
  • 18 948 messages
Well, I hope the "next phase of Dragon Age’s future" translates to "DA3 but we're not announcing it yet", rather than "DA MMO".

I don't think the DA:O epilogue cards were really all that necessary - particularly since they basically all end up retconned or ignored anyway. More valuable was the ability to talk to squadmates in the post-coronation scene, so you can have the chance to say goodbye. Though if the PC is dead, then epilogue cards might be nice.

#321
Joe25

Joe25
  • Members
  • 2 947 messages
Dragon Age Origins and Dragon Age 2 are by far the best game I've played.

I love the character, armor and story line of Origins.

The chacter in Origins and DA2 so much depth and life to them.

The armor and robes in Origins had great style to me. The armor in DA2 style was lacking to me, but I liked the character style for the face in DA2. My warden wasn't half as hansome as my hawk.

The story line in Origins was great, but the story line in DA2 was a bit all over the place, but still a great game.

If there was one thing I'd like to see in DA3 is mayed a armor customization system. I a bit tired of my character style being show up by my party members. Also before someone tell me to just use a mod. I play on the Xbox360 and can't use mod and I hope I'm not the only Xbox360 or PS3 player that feels that armor customization would be a good in DA3.

#322
Alubrand2000

Alubrand2000
  • Members
  • 40 messages

Moonfish88 wrote...

What I really want to see in DA3:

- A real war between mages and the Chantry and its consequences all over Thedas and your capability to decide where and how things end.
- The return to 3 playable races, and maybe the qunari as well.
- The return of origin stories, or at least a different background so your character can be unique in a way. A background for apostate mages and Chantry templars or clerics would be really interesting.
- More skills. You didn´t have to slice more than half of DAO skills, only the useless/redundant ones.
- Some actual sense of reality on your choice on specializations. So you decide to be a Blood Mage, everyone is afraid of them but they just "pretend" you´re not one?
- And finally, the development of Morrigans´ story and her god-child, whatever that becomes.


I agreed but please only male qunari :P and also i want to see the development of Morrigans story :)

#323
Johnny Jaded

Johnny Jaded
  • Members
  • 1 380 messages

Mark Darrah wrote...
2. More traditional fantasy story (Epic enemy, clear villain)

This is one thing I'd have to vehemently disagree with. What kept me interested in DA2 prior to release, despite the horrid marketting (seriously, can you guys bring in someone who actually knows what they're doing and get rid of Silverman? For your sakes) and what I saw as questionable changes, was that the story seemed like it was going to be more personal - revolving around a character and their actions rather than the tired and overused format of going after a cliché Big Bad and getting sidetracked helping others along the way. Admittedly, I don't think DA2 did this as succesfully as, say Planescape: Torment, though the writing and characterisation were certainly better (I feel like a sycophant saying this, but Mary and Sheryl are simply fantastic at writing engaging characters - Varric's universal popularity and the polarisation caused by Isabela speak volumes of their talent).

Also, what made Loghain such an interesting character was that he wasn't a clear villain. He was an antagonist, certainly, but it was his intentions - that he believed he was doing what was best for the country he loved - that made him such a believable character. It's that relatability that prevents a villain from being cliché and unengaging. Meredith had potential to be much the same, though I don't think she was given enough attention for this to be fully realised.

The Ethereal Writer Redux wrote...

Mark Darrah wrote...

Team
sizes are relatively fixed. For us to continue working on the
Expansion, we had to have people not working on... something else.

Sorry, I realize that likely didn't help.


That just exacerbated the vagueness of the original comment in question.

Clever little sneak!

You've
piqued my curiosity certainly. The only thing I can think of is either a
spin-off DA game or DA3 itself. Otherwise, I'm not quite sure what
would require diverting so much of the team from one project to focus on
the expansion.

Probably ME3, actually. I recall John Epler
mentioned in another thread that employees are shared where needed,
especially programmers.

#324
rolson00

rolson00
  • Members
  • 1 500 messages

Wulfram wrote...

Well, I hope the "next phase of Dragon Age’s future" translates to "DA3 but we're not announcing it yet", rather than "DA MMO".

nah they won't make an mmo they have star wars they would be stretching themselves to thin if they had two at once

#325
AndyHolt

AndyHolt
  • Members
  • 1 messages
I never felt as much as a connection with the characters and party members in the DA world as I did within ME.. so for me some more personal character story lines/ development wouldn't go amiss.
I'd also love my characters from the two games to meet in some format, or even have two story arcs involving them both that meet up and intertwine at crucial crossroads where difficult and experience moulding choices are to be made.

How about a "non story" party member slot being allocated, in which you can recruit people from the world to help your cause as a result of you aiding them in side quests. There could be a few hidden gems mixed in too, such as thief character to recruit who has maxed out lock picking but can't be unlocked until further on in the game.

The faster paced combat from DAII should definitely stay where it is too.

Also tough choices and more of them! I like sitting in front of my keyboard stunned at the choice in front of me and have to contemplate the pro's and con's of my actions - which also helps provide a more personal and unique experience overall.