Mark Darrah on the conclusion of Dragon Age II
#326
Posté 19 mars 2012 - 06:42
#327
Posté 19 mars 2012 - 06:42
#328
Posté 19 mars 2012 - 06:42
#329
Posté 19 mars 2012 - 06:42
#330
Posté 19 mars 2012 - 06:43
The limited locations and mass abuse of the color beige. Since I play on the xbox I can't see the details or much of the skyline - everything was one big swirly beige blur (unless it was the Deep Roads, in which case it was all shadows and red.)
I didn't mind not being able to change the look of my companions because your designs are pretty damn awesome. It was more that I was picking up all this loot and I couldn't share it with anybody (rings and whatnot aside). I spent a good amount of time on loading screens because I had to run back to a vendor all the time (destroying things is against my inner shiny).
Speaking of loading screens, they were constant, long and occasionally froze on the xbox, even after installing the game to the hard drive. My boyfriend even commented that loading screens were all he ever saw of me playing DAII.
Other than that? Please can we find a solution to the whole Mage vs Templars thing because all my Hawks (even the mage) can agree that they're sick of hearing it. I think having someone in your party constantly harping on it is what really killed my ability to take an interest. If only Thedas had duct tape.
Also, I miss Alistar. And cheese jokes. There are never enough cheese jokes.
#331
Posté 19 mars 2012 - 06:43
#332
Posté 19 mars 2012 - 06:43
I did like the speed of combat in DA2 better, so please keep that. Just try and make the animations a little less over the top.
#333
Posté 19 mars 2012 - 06:43
#334
Posté 19 mars 2012 - 06:45
#335
Posté 19 mars 2012 - 06:46
lobotomy42 wrote...
Dragon Age: Origins was really good, one of the better RPGs of the past decade. It wasn't perfect, and you shouldn't make the same game twice, but it seems like a reasonable starting point for future Dragon Age titles.
#336
Posté 19 mars 2012 - 06:46
LyallxFidelis wrote...
Honestly, that's all I'm asking for when it comes to my Hawke. I want it like the Warden epilogue, where it tells us how we are doing with our LIs (like rumors of the Warden running off to join Zevran in Antiva), and how our companions are faring. That's the most importaint thing, our companions. I know Isabela and Varric are still getting into mischief because of The Silent Grove, but what of Aveline and Donnic? Did Merrill ever find her place, or is she still wandering around trying to figure out who she is? Did Sebastian go back to Starkhaven and reclaim his throne, or did he stay with the Chantry? And what about Fenris? He's usually my main LI, and I really want to know how he is doing. I would like to have at least an epilogue like I did in Dragon Age: Origins and Dragon Age: Awakening.Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
Exactly this! I would love to know what happened to lots of characters Hawke has built a relationship! Something similar to the epilogue would be fine, both the scene you talk to your companions and the "cards". The important thing is closure, that the personal story ends or if it is a cliffhanger, is not that abrupt or hinting that will continue and in the end it does not.
Modifié par William91, 19 mars 2012 - 06:47 .
#337
Guest_PresidentCowboy_*
Posté 19 mars 2012 - 06:46
Guest_PresidentCowboy_*
Teddie Sage wrote...
Thank you... Because right now I feel dead inside. My sarcastic Hawke is like a friend to me, I'll miss him.
Same
#338
Posté 19 mars 2012 - 06:46
Rockpopple wrote...
It's surprising how varying the opinions of what was good and bad... or rather, what mattered to them, in DA2 are.
I hope you guys are just compiling a list of what most if not all of us can AGREE on, and just work on that. Leave the stuff that have a lot of various opinions that are all over the place, ie the artstyle and the look of the elves, etc., to your own creative direction.
They are taking feedback and listening to it, but there's never any guarantee that they'll actually implement any of it. There's practically no chance that they will implement all of it, since (as you noted) there's a good amount of contradictory likes and hopes. Design by committee is a scary, scary thing, and results in some pretty crazy and scary creations.
Wulfram wrote...
Well, I hope the "next phase of Dragon Age’s future" translates to "DA3 but we're not announcing it yet", rather than "DA MMO".
The chances of it being a MMOG are practically nil. Bioware wouldn't cannibalize its target market by competing with itself while they have a lot of resources tied up in the expansion and maintenance of SWTOR already.
#339
Posté 19 mars 2012 - 06:47
#340
Posté 19 mars 2012 - 06:49
Three things though:
http://nightmaremode...le-ports-16739/
This is absolutly NOT ok! Also points to alot being a port, built with consoles in mind or negligence
Two: bring back my overheadcamera from DA:O
Three: Give people wanting to micro their entire party some incentive to do so. I shut off all AI except hit back when struck more or less and it BROKE DA2. I mean it actually destroyed any challange in the game. Maybe its just me but i come from playing the insanely hard fights in bg1/2 were you spent more time in pausemode doing the exactly right thing at the right moment than buttonmash to kill boss X. The game was a cakewalk with friendly fire on. I understand that this game was for consoleplayers that probably dont want to manage their party more than putting one or two spells in an macro but PLEASE step away from the "one man party" setup, this isnt Mass Effect. Make it manageble, but not easy, on NORMAL without controlling your party (or macroing up more than 2 mins) but let people get effing slaughtered when letting it all "play out" on harder difficulties.
Combine this with alot of what others have been saying, your own character, intricate relationships and interparty communication and youve got something.
We dont want an ME in fantasyland...
#341
Posté 19 mars 2012 - 06:50
#342
Posté 19 mars 2012 - 06:50
#343
Posté 19 mars 2012 - 06:50
I loved both games and enjoyed DA2 in some ways more, but FWIW, when I tried to articulate to a pal why DA2 was less successful mainstream, here's what I said:
- The story was less heroic. Instead of being called to save the world, you were only saving yourself and your loved ones, or at best this one city from an internal power struggle.
- As a player, you couldn't really accomplish anything significant. You had no fundamental goal that you achieved by the end (unless what you wanted was to start the mages vs templars war). Your family was destroyed no matter what and you ended up having to leave the city.
- To make all the "major" choices ones that the typical player can enjoy exploring, the game can't for the most part have one be obviously good and the other obviously bad. It seems to me that you guys ended up solving this by making lots of the choices equally bad. Overall this took the game too far towards a "noir" vision of the universe, which is IMO fundamentally incompatible with what players want from an RPG (and is also just not super popular in the mainstream right now likely because the real world as a whole is feeling fairly dark).
- Flawed intermediate goals. Collecting money for an expedition -- feels petty and grubbing, means you couldn't spend your gold on fun items. Qunari sitting in the city for three years then suddenly erupting -- why *did* everyone just tolerate them sitting there? etc
- The constrained environment. Not just the repeated dungeon layouts, but the repetition combined with staying in the same small city/culture the entire time had a negative stacking effect.
- Mostly for those of us who are focused on the companions: less player-driven interaction. EG, I really missed being able to click on Alistair randomly while walking around and getting a face to face dialogue, even if the dialogue choices became very limited towards the end of DAO. I also missed the gathering space of the camp.
- I missed the variety of player origins a lot.
Why I liked DA2 more:
- The voiced main character. I realize this does constrain the PC to sound a particular way, but to me that is vastly outweighed by the sense of real presence the voice brings. In fact, my main criticism of DAO to friends was that the companions being voiced and the main character not caused the Warden to feel less real than the companions. (It *would* be nice to have a few choices of voice beyond just male/female.)
- Consequences of dialogue made clear. I get why some people disliked the marked dialogue choices, but it's too easy to misread the writers' intentions on a line-of-dialogue basis, IMO. Maybe there's a way to pull this back to some middle ground -- possibly just mark key lines of dialogue (eg flirts and heartbreak and significant choices) and not label every line?
- More enjoyable/robust companion quests. This was sort of the flip side of the non-epic nature of the main quests, I guess -- I feel like your writers' attention shifted to the more intimate/personal companion quests, and I did find many of them enjoyable and meaningful. I liked how Fenris and Merrill and Anders's quests in particular built from act to act. So for DA3, I would beg you don't lose these though I would also like a main quest with the epic quality of the DAO main quest.
- I really appreciated being able to romance all the companions regardless of gender, because it meant I could romance the ones I enjoyed regardless of what character I was playing.
- tbh, I really enjoyed NOT having to play the grotesque broodmother storyline in the deep roads.
Wishlist:
- I would love if the friendly fire option were detached from the difficulty option.
- A "Story Only" gameplay mode that prevents all random mobs from generating, ups the rewards for quests to compensate. Don't get me wrong, I enjoy the combat system a lot -- the first time through. But no matter how brilliantly designed, it's going to get repetitive when replaying for story variations. I end up popping open the dev console and slaughtering away, which does save time, but is pretty atmosphere-breaking and that's the opposite of what I really want when playing this way.
#344
Posté 19 mars 2012 - 06:51
DA really delivers when it comes to interesting characters. The comments they throw at each other, during the game, the conversation you can have with them, their complexity, and last but certainly not least - the romances!
Loved Alistair in DAO and Fenris in DAII.
The combat systemin DAII is great and in my opinion, much more enjoyable than DAO.
Looking so much foreward to more DA. Keep up the good work.qn
#345
Posté 19 mars 2012 - 06:51
(P.S: If the MP rumours are true [and I'm not saying they are, or that you can even comment on them in the foreseeable future], just make it as awesome as the ME3 MP. Also, don't go back to a silent protagonist, please, I think DA2 spoiled me for good)
#346
Posté 19 mars 2012 - 06:51
#347
Posté 19 mars 2012 - 06:51
#348
Posté 19 mars 2012 - 06:52
I'm still hanging in there because I still managed to love these games. No one else does what I know you can do. But I long for the fuzzy warm feeling of closure. Eventually the disappointment is going to surpass the love.
#349
Posté 19 mars 2012 - 06:52
#350
Posté 19 mars 2012 - 06:52




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