Mark Darrah on the conclusion of Dragon Age II
#351
Posté 19 mars 2012 - 06:53
Guess I'll just have to hope the "something else" you're working on turns out to be something special.
#352
Posté 19 mars 2012 - 06:53
Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games?
Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned.
Modifié par David Gaider, 19 mars 2012 - 06:54 .
#353
Posté 19 mars 2012 - 06:53
Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
On that IMHO i would say both yes and no.
The epilogue was cool in DAO and really did give us closure on some of the decisions we made during the game. I also liked the fact that they werent always black and white an e.g helping brother burkhill setup his chantry in orzamar does not have a happy end although the choice seems the right/good one to make.
But i also like epic cinematics. Epic cinematics that relate to the choices i made during the game
Also just to pick one element from williams original post the Revan analogy is a good one. I know as a SWTOR player that Revans fate is revelaed in that game but the issue i think that came from that is the fact that he doesnt feel like my Revan. He was Drew's Revan not the players. Not saying that he was badly written (Drews Revan novel is superb) he just felt like someone elses vision of Revan and not mine. Please dont make the same mistake with Hawke. If Hawke is featured in the game he needs to appear as we played him
Modifié par eveynameiwantisfekintaken, 19 mars 2012 - 06:59 .
#354
Guest_HappyLilCupcake_*
Posté 19 mars 2012 - 06:53
Guest_HappyLilCupcake_*
#355
Posté 19 mars 2012 - 06:54
In DA:O I felt as though I had a vast land at my disposal and the fate of that land rested on my shoulders. When I completed DA:O I felt like a badass hero. When I completed DA2 I was just confused.
DA3 needs a clearer story and narrative than DA2. Throughout DA2 I was constantly asking myself "Wait, why am I doing this?"
Throughout DA2 I often felt like I was just running errands for no reason, then Anders becomes a jerk and there's a mage/templar war.
There was way too much recycled material in DA2. Not only the caves/dungeons but also the music. Is that Fenris' theme or the Mage theme? Or is that the love song?
The whole experience felt like too many writers without a clear focus.
As far as combat, I enjoyed the new animations but I preferred the more strategic DA:O combat.
#356
Posté 19 mars 2012 - 06:54
Aescleah wrote...
What is this sudden anti-closure thing we're getting from BioWare now? Stories have beginnings, middles, and endings. If you are selling your fans what you advertise as being the most epic cake ever and charge them for a full cake only for everyone to find that a third of the cake is missing... Yeah, they're not going to like it. And doing it twice in a row is definitely going to lose you some fans. Fool me once and all that.
I'm still hanging in there because I still managed to love these games. No one else does what I know you can do. But I long for the fuzzy warm feeling of closure. Eventually the disappointment is going to surpass the love.
Bioware's heroes have always had a tendency to disappear into the unknown.
It is a certain... eh... charm of theirs.
#357
Posté 19 mars 2012 - 06:55
Things I'd Love To See:
-More in-depth character development
-Better connections between NPCs (with each other and the playable character)
-A better foundation for the story with a few less holes
-I personally liked the fight system from DA2, it felt more involved than "Pick an enemy, hit a button. Oh, you can use that action. Hit a button again while you wait for an action to cool down..."
-More variety with differing ethnicities (most of the features I noticed in both DA:O and DA2 were Caucasian; it'd be nice to see a bigger selection than just White People features).
-Bring back the ability to have a conversation wherever, whenever.
-DECENT CUT SCENES. If you're going to do a big cut-scene, at least make it look like the trailer you put out for the game!
Things I Don't Want To See:
-Greasy hair choices (My 14-year-old brother-in-law said that the characters looked like they were in desperate need of a shower.)
-Recycled environments
-Forced conversations
-Swiss-Cheese Plotlines (By this, I mean plots/quests that have no purpose or meaning to the game whatsoever.)
-The "You Can Only Talk To This Person When It's A Quest Line" deal. I don't talk to a person when they want something from me or when I want something from them. Sometimes it's nice to just have a simple, random conversation about anything.
Where DA2 was concerned, I was ridiculously excited for it...until I actually began playing the game. I had a lot of expectations for the game, especially because of the trailers I saw and some of the exciting things I had heard would be incorporated into the game. After playing it, it felt so...dry and unsubstancial.
It's good to hear that you guys are at least working on something, because I've been wondering if you were going to let DA die off completely after the disappointment from DA2.
#358
Posté 19 mars 2012 - 06:55
#359
Posté 19 mars 2012 - 06:57
LyallxFidelis wrote...
LPPrince wrote...
There we go. That's all I've got on my mind right now, I'm sure I've forgotten a ton of things. Now I'll just have to hope this has been read, whether I find out here in this thread or via PM.
Good luck, Dragon Age developers. DAO was a huge success, DA2 not nearly as much, and I pray you can make a huge comeback and rebound back into having the franchise feel great. Cause honestly?
If DA3/DAO2 or whatever's next isn't up to snuff, I'm bailing on the franchise. And you have to know I won't be alone.
Lets work together to make sure that doesn't happen.
How did you contain so much awesome in one post? Your entire post is probably the most amazing analysis of DAII that I've ever read, without bashing on DAII that much. I agree whole-hearitidly to what you have said.
Including the baby dragon as a squadmate idea? Heh.
DA2 was so jarringly different to DAO that I can absolutely rip into it in an effort to save the franchise.
That simple.
#360
Posté 19 mars 2012 - 06:57
Thank you for the announcement, I suppose, since at least now I can stop wasting my time with hope.
#361
Posté 19 mars 2012 - 06:57
But DA2 was a flop in my opinion because Hawke seemed so pointless. She didn't do anything really.
All I want really is a better, longer story and loads of character interaction. I love talking so much. So please give me lots of options to delve in the character's backstory like DAO did.
And if you have a new character let us be other races please. Even if they all have the same voice actor, just let us be different races. That was so cool.
(Oh and I'd be cool with a new Warden story if you guys wanted. We had to remake our Shepard's for Mass Effect, so now there can't be any 'old character creator code' excuse. We could just remake them.)
#362
Posté 19 mars 2012 - 06:57
#363
Posté 19 mars 2012 - 06:58
i think import should be scrapped for da3 fresh game to avoid it being compaired to 1&2.David Gaider wrote...
Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games?
Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned.
#364
Posté 19 mars 2012 - 06:59
#365
Posté 19 mars 2012 - 07:00
I would like to feel my character has an actual impact on the world. This includes having some choices that actually lead to different outcomes. If who you sided with or how you dealt with Anders actually does make an impact on future installments, that would be great, but in the future, decisions like that should have some resolution IN the game.
Oh, and please no more MacGuffins.
Edit: And yes, bring us MOAR companion dialog, even if it's just a kiss from a love interest or whatever. It is just weird that your character is supposed to be in a romance with someone, but when you click on them all you get is one of a few barks. That was my favorite thing about Origins, being able to chat with the companions about all sorts of different things.
Modifié par ejoslin, 19 mars 2012 - 07:03 .
#366
Posté 19 mars 2012 - 07:00
#367
Posté 19 mars 2012 - 07:00
#368
Posté 19 mars 2012 - 07:00
Johnny Jaded wrote...
This is one thing I'd have to vehemently disagree with. What kept me interested in DA2 prior to release, despite the horrid marketting (seriously, can you guys bring in someone who actually knows what they're doing and get rid of Silverman? For your sakes) and what I saw as questionable changes, was that the story seemed like it was going to be more personal - revolving around a character and their actions rather than the tired and overused format of going after a cliché Big Bad and getting sidetracked helping others along the way. Admittedly, I don't think DA2 did this as succesfully as, say Planescape: Torment, though the writing and characterisation were certainly better (I feel like a sycophant saying this, but Mary and Sheryl are simply fantastic at writing engaging characters - Varric's universal popularity and the polarisation caused by Isabela speak volumes of their talent).
Also, what made Loghain such an interesting character was that he wasn't a clear villain. He was an antagonist, certainly, but it was his intentions - that he believed he was doing what was best for the country he loved - that made him such a believable character. It's that relatability that prevents a villain from being cliché and unengaging. Meredith had potential to be much the same, though I don't think she was given enough attention for this to be fully realised.
Agreed. The concepts for DAII were something I applauded. But I was disappointed with how they were handled.
Now, I'm okay with the cliche story with the Big Bad, so long as it's done well and also if it's the first game in a series, since that seems like the ideal way to introduce players to the series. It sets up everything.
Johnny Jaded wrote...
The Ethereal Writer Redux wrote...
Mark Darrah wrote...
Team
sizes are relatively fixed. For us to continue working on the
Expansion, we had to have people not working on... something else.
Sorry, I realize that likely didn't help.
That just exacerbated the vagueness of the original comment in question.
Clever little sneak!
You've piqued my curiosity certainly. The only thing I can think of is either a spin-off DA game or DA3 itself. Otherwise, I'm not quite sure what would require diverting so much of the team from one project to focus on
the expansion.
Probably ME3, actually. I recall John Epler mentioned in another thread that employees are shared where needed, especially programmers.
Good point.
Modifié par The Ethereal Writer Redux, 19 mars 2012 - 07:01 .
#369
Posté 19 mars 2012 - 07:01
#370
Posté 19 mars 2012 - 07:01
#371
Posté 19 mars 2012 - 07:01
William91 wrote...
LyallxFidelis wrote...
Honestly, that's all I'm asking for when it comes to my Hawke. I want it like the Warden epilogue, where it tells us how we are doing with our LIs (like rumors of the Warden running off to join Zevran in Antiva), and how our companions are faring. That's the most importaint thing, our companions. I know Isabela and Varric are still getting into mischief because of The Silent Grove, but what of Aveline and Donnic? Did Merrill ever find her place, or is she still wandering around trying to figure out who she is? Did Sebastian go back to Starkhaven and reclaim his throne, or did he stay with the Chantry? And what about Fenris? He's usually my main LI, and I really want to know how he is doing. I would like to have at least an epilogue like I did in Dragon Age: Origins and Dragon Age: Awakening.Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
Exactly this! I would love to know what happened to lots of characters Hawke has built a relationship! Something similar to the epilogue would be fine, both the scene you talk to your companions and the "cards". The important thing is closure, that the personal story ends or if it is a cliffhanger, is not that abrupt or hinting that will continue and in the end it does not.
Yes. Or even a group of cutscenes to show us what they're doing. Like having some of them being shown boarding a boat with a certain nations flag, or training in a different country. I've grown too close to them for it to just end so abruptly.
#372
Posté 19 mars 2012 - 07:01
The Ethereal Writer Redux wrote...
LPPrince wrote...
Me- Hey guys, you know I'm an actual Prince, right? You do realize I can give y'all an inside scoop on what goes on in the minds of royalty? Especially royalty that's unsure of life, what it takes to get through it, his role in the World, what he brings to the World.
Plus, I've got a sexy voice. COME ON, you're shooting yourself in the foot not bringing my ass to Bioware HQ and talking to me. Or not bringing me in for voice over sessions. Hell, I'll take all the time in the World helping y'all out if you need it- which you do.
You're really a prince?
And I wanna work at Bioware too!
Yes. Prince Yuvraj Siddharth Nirvan Linares-Mohan. Descendant of Sikh warrior royalty, head of the family, and heir to...well, I don't know yet. Dad's side of the family hasn't made that quite clear yet. (Don't look me up, you won't find me)
If Bioware needs a direct source for information as to what goes on inside the mind of royalty who's not quite sure what in the bloody hell life is all about and what he's supposed to do, then I'm up for them contacting me and us working something out.
Side note- Don't ever ascend your son in status as head of the family when he's 19 and you're keeping him in the dark about what he is. I'm 20 now and I'm still kept in the dark. Ergh.
#373
Posté 19 mars 2012 - 07:01
i dont think it would be importing worked in me 1,2&3 because thety were all the same story arcDavidGraham wrote...
I hope you guys will continue the trend of connecting to previous games , and what I mean by that : is save games from DA:O should have an effect on DA3 , preferably we should be allowed to continue the story of the Warden and his wonderful companions , that would be great indeed !
the DA world is about the world and not people to import should be gotten rid of in my op.
#374
Posté 19 mars 2012 - 07:05
David Gaider wrote...
Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games?
Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned.
That's good to hear.
Slightly related -- but in no way is it being addressed to you specificially Mr. Gaider: If imports are going to lead to different quests, I would appreciate it if those quests made sense on why only one can be completed in a playthrough.
DAII had Fool's Gold and Rescuing Nathaniel, dependent on Nathaniel's status as either alive or dead. But this made absolutely no sense. Why does Nathaniel's fate determine whether Fool's Gold can be completed or not? Certainly, it makes sense for the latter quest but not for the former.
#375
Posté 19 mars 2012 - 07:05
LPPrince wrote...
LyallxFidelis wrote...
LPPrince wrote...
There we go. That's all I've got on my mind right now, I'm sure I've forgotten a ton of things. Now I'll just have to hope this has been read, whether I find out here in this thread or via PM.
Good luck, Dragon Age developers. DAO was a huge success, DA2 not nearly as much, and I pray you can make a huge comeback and rebound back into having the franchise feel great. Cause honestly?
If DA3/DAO2 or whatever's next isn't up to snuff, I'm bailing on the franchise. And you have to know I won't be alone.
Lets work together to make sure that doesn't happen.
How did you contain so much awesome in one post? Your entire post is probably the most amazing analysis of DAII that I've ever read, without bashing on DAII that much. I agree whole-hearitidly to what you have said.
Including the baby dragon as a squadmate idea? Heh.
DA2 was so jarringly different to DAO that I can absolutely rip into it in an effort to save the franchise.
That simple.
Instead of a dragon, I've always imagined a full grown Drakkon as a squad-mate, or the new Griffons for the Wardens.
DA2 starts a huge part of the conflicts that have been occuring in Thedas for quite some time now. With the addition of Asunder, we can see that DA2 was just the epilogue for a much bigger journey, despite the technical aspects.
I'm a sucker for a good story.




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