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Mark Darrah on the conclusion of Dragon Age II


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#376
milena87

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I actually liked DA2, even with all its problems: this news of a lack of future in-game contents saddens me greatly :/

Anyway, as long as you take your time to build a good story, great characters and give us more choices (if you want to take a certain direction with the main story and thus limit world-changing choices, maybe do something more within the side quests?) I think I'll be interested :D

I need to add something here: I really like what you did with the voiced protagonist in DA2. The 3 personalities and tones were a nice touch that, for me at least, added replayability. You also did great with the companions and their banter (in DA:O there weren't enough triggers imo).

#377
RosaAquafire

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hoorayforicecream wrote...

The basic principles I would like to see addressed:

- If you have to railroad, hide the rails better. DAO and DA2 both had quite a bit of railroading, but DA2's rails were much more visible. Visible rails chafe quite a bit. Needing to fight both leaders at the end of DA2, and the nearly-identical endings were not hiding the rails well. Being unable to turn Anders in to Cullen was visibly chafing. In that latter situation, you could have just let the player hand Anders in, and then remove him from the group. Perhaps he could simply escape, and then enact his plan on his own. Major plot points should probably just have convergence of branches.

- Use less dramatic irony. Dramatic irony is a very useful tool for certain kinds of storytelling, but the problem is that when the player knows something that the character does not, it drives the player up the wall and makes them feel like they are losing their sense of agency - as it rightly should. This caused a lot of issues with situations like Act 3, the end of Legacy, the end of Mark of the Assassin, etc.

- Respect the player's choices. What we want is the feeling that our choices matter, even if they don't. The more blatant a "but thou must" situation is, the more it chafes. If you need something to end up at point B, make it a believable transition. I felt like the decisions with Feynriel mattered. I did not feel like the decisions with Grace and Thrask mattered. This isn't to say that you couldn't have had the same general outcome, but instead of finding Grace at the Gallows later just saying "We got caught anyway", you could have had an act 2 quest where the templars ask you to track down a dangerous group of apostates, who happen to be Grace and her cronies and then they get captured there. In act 3, you could have had Grace and her cronies be an apostate group working with the mage underground who are trying to work with Thrask.

- Companions need room to interact. I really enjoyed how the companions in DA2 interacted with each other. It gave them a sense of life beyond Hawke, and that was wonderful. There are a few things that grated on me over the course of the game (but were better addressed in Legacy and MotA). Specifically, I wanted to see more interactions with them. Put them all in a situation like the post-game celebration in DAO, where you can see Isabela fleecing nobles, Varric telling stories, Merrill watering plants, etc. For an excellent example of scenes like this, I would suggest playing through Persona 4. There are several character building moments over the course of the game (camping trip, school festival, cooking contest, etc.) where they advance the story and build character for everyone involved. And please, let them come and visit the protagonist at home, rather than coming to visit the protagonist's dog.

I really enjoyed a lot of the other systems in DA2. The friendship/rival system was wonderful. I enjoyed the cross class combos, and I liked thinking about the choices I had to make when it came to building a spec for myself with the talent trees. I really enjoyed the pace of the combat, once the spawning and waves were hidden better (e.g. Legacy, MotA), and I think that it's much better than DAO. I like the iconic looks each character gets, though I would like more customization options for them than simply two outfits. I definitely support more iconic-looking companions in the future, over more generic-looking armor selection.

For me, it's about character building. I want to feel like the characters I am interacting with are real, living, breathing, flawed people who change over the course of the game. If I can't believe that the characters can change, I have a hard time believing the world can change based on the actions of those characters.


This says basically everything I want to say. I absolutely positively 100% loved DA2 but I can agree that the railroading was too "visible" at times. We all know that story-based RPGs are 100% linear. You always end up at Denerim, killing an archdemon, at the end of DA:O. But it should FEEL open and free even though we know that it's not.

Sometimes I REALLY just wonder if I got lucky with my first DA2 character -- she did exactly what the game wanted her to do (templar side) and her personally was basically the snarky one with a bit of the diplomatic. I never felt blocked because the game had my particular course charted out. But she was a lucky shot in the dark of very few options, apparently.

DA2 was honestly a great game, I fully believe that. Fantastic characters, great quests, dark story, grey atmosphere. The different relationship paths were amazing. I even loved getting to know one city as opposed to questing around the countryside. But it WAS rushed and it IS restricting. What I want to see from you guys is the game DA2 SHOULD have been, with the improvements that you made actually being IMPROVEMENTS. I think that people were just really turned off by how half-ass so much of the game seemed compared to Origins. I preferred DA2, personally, but you can TELL that every pixel in Origins was laboured over with love and care, while DA2's were all slapped together and rushed out the door. Sometimes, it made for better results ... most of the time, it made for objectively worse.

Misc feedback:

- Relationship paths should be more transparent, it was so hard trying to figure out if you were in a romance or not in a romance and what your exact friendship score was or did you break the romance and can you set the flag back and does this character like you or what? Did we break up? Was there seriously no jealousy talk first? Can I honestly NOT view my numeric relationship score via mousehover, seriously? I have to guess? I think that DA2's system felt more NATURAL, but DA:O's system felt a lot more PLAYABLE and in this case ...

- Unpopular opinion, but I adored static comanpion gear. Not not being able to equip them -- that was lame, please let me equip them. But I liked their gear not visibly changing. It was nice having every party member with their own body type and silhouette as opposed to 9 idenentical bodies with different heads. Try to find a marriage here.

- I much preferred DA2's art style. More character, less generic. Also the hair actually moves instead of being carved from wood. and I love DA2's elves, please don't change them back!!

- And PLEASE don't change the combat back, aaaaah. Waves suck, hack and slash sucks, artificial difficulty sucks, I agree with all of that. Especially waves, dear god Bioware, I love you but I'll take my own life if you put wave-based combat back into your freaking games. But the fast-paced, responsive, punchy, quick, active, immediate, visceral combat of DA2 is the single thing that makes me elevate it above DA:O despite objectively being a worse game. DA:O's combat was fun, but DA2's combat, when it's focused on the good things, is JOYOUSLY fun. You need to tweak a lot of things with it (WAVES, NO MORE WAVES, oh god, WE LOATHE THE WAVES PLEASE CHANGE THE WAVES) but the overall style and feel of DA2's combat? I don't care if it's unrealistic and silly, it is ridiculously and outrageously fun.

#378
BoneNinja

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Would definitely still like to see some closure to come to Hawke's story AND those of his/her companions and love interest. I'm not sure how you can do this in an outlet other than a playable media, but you guys have always been so creative so I'm still hopeful you have some ideas or ways you think you might be able to do this.

While I was still holding out hope for more DLC for DAII, as both the DLCs put out where fantastic additions (especially Legacy which I adored) I'm also excited to see where you guys go from here. Please just don't forget about the characters we've all come to love, give us some closure for both Hawke and companions as well as for our Warden and companions!!

#379
Auru

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Please fight for more development time if that is whats needed to get past the garbage that was DAII

#380
Setz

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BoneNinja wrote...

Would definitely still like to see some closure to come to Hawke's story AND those of his/her companions and love interest. I'm not sure how you can do this in an outlet other than a playable media, but you guys have always been so creative so I'm still hopeful you have some ideas or ways you think you might be able to do this.

While I was still holding out hope for more DLC for DAII, as both the DLCs put out where fantastic additions (especially Legacy which I adored) I'm also excited to see where you guys go from here. Please just don't forget about the characters we've all come to love, give us some closure for both Hawke and companions as well as for our Warden and companions!!


I'm hoping they decide to give some closure too, because after ME3 outbursts when these forums get busy this afternoon this thread is going to become a flamewar :?

#381
MCPx

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Suggestions:
- Much longer than DA2, +- DA:O length
- Multiple races
- No mute player character like the warden
- Deeper relationships
- Save game imports that have a lot of effect on the story, like in ME3
- Wide variety of landscapes e.g woods, city, snow etc. Not just one city like Kirkwall.
- Returning companions as NPC's or companions.

#382
Andy the Black

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I'd just started a new DA2 playthrough today. Eerie.

#383
Shevy

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Will we ever be explained what the idol was? I recall a dev mentioned that it will play a role in the future? Was that planned for the expansion or is there a chance to get some explanation?

#384
LPPrince

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LyallxFidelis wrote...

I'm a sucker for a good story.


That's what I'm into Dragon Age for.

If they can have a big grand epic story with a big evil, a bad guy archnemesis, and politics done right(to the level that A Song of Ice and Fire conveys), I'm happy.

Also, I'm curious- To anyone reading this post, would you rather future DA titles be more slanted towards Dark Fantasy, or more slanted towards High Fantasy?

#385
eroeru

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Ditching imports seems nice. It would be like leaving all the s**t of the past DA behind you. Oh, sorry, I meant "the conflicting emotions". ;)

#386
Cathey

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Would be nice for the female version of the main character to get as much attention as the male one. Mass Effect 3 did this wonderfully - having a FemShep trailer and having the option to have her on the game box too is great.

#387
valex-jedi

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hope you won't leave too much plot holes

#388
Maryxus

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eddieclark wrote...

Unlike many, I actually enjoyed a lot of the slightly odd things you did with DA2:
- Having someone hit on you without it being 'prompted' (then again, I'm gay, so the hilarious overreaction to that amused me)
- I liked that this was essentially an immigrant's tale - someone finding their place in a new society & seeing where they could go. It wasn't a take I'd seen in an RPG before, and while I understand people being annoyed by that, I, at least appreciated a story that was about something more than "kill the big foozle".
- I liked the metafictional games you played with having Varric tell the story, & then drawing attention to the fact that the game was a story being told within the gameplay (e.g. finding Varric's ring and him commenting that it sounded like a story he would tell). That said, I hope you don't use that as an excuse to discard everything from DA2 from canon because "Varric just made it up" :)
- I also didn't mind the ending - the almost unresolvable tension between templars, chantry, and mages had been clear from the start of DA1, & it was going to end up somewhere fairly horrific eventually.

That said, I think there were 2 elements where you misstepped badly:
- 1). The lack of customisation for companions. If the intent was to reduce the amount of useless loot lying around, then I understand that intent - pointless loot management and full inventories isn't the most fun part of an RPG - but it didn't work. There was still a lot of useless loot, you just couldn't equip it on your companions!
- 2). The environments were obviously rushed. Reusing elements, fine. But the ultimate insult, really, was that the minimap was the same for so many levels! You just blocked the physical passages off with doors, but left the appearance of passages on the minimap. It didn't even try to hide that whole levels were recycled, and just made the game feel cheap in that regard.

So that's my 2 cents. Thanks for caring about what your fans say, even when it isn't good.


The above quoted text is pretty much my opinion of DA2, with a few additions and exceptions.

Story is my favorite piece of a game, so the less epic-scale story of Hawke, which really helped to define what it's like to actually live in Thedas rather than just saving it, was great. Contrary to popular opinion, I believe the level of cinema you added into the story was amazing (like the quoted said, using Varric to tell the story was great), and I saw that the point of the ending was to set up further conflict in new games, which I thought was a great move.

The depth of your relationships with companions was also great. I especially enjoyed the friend/rival system; it was like a morality choice, but more impacting because you could choose to encourage their behavior or change it based on your morals. What was an interesting twist with that system was that, excepting Varric and Aveline, choosing to be Rivals with your companions actually made them "good", by standard definitions, because you were discouraging Isabelle from being cheaty and thievy, Fenris from being a mageophobe, Anders from being a homicidal revolutionary, etc. 

I also liked the pace of combat in DA2, but I'd prefer to have more than a few buttons to choose from for attacks. It'd also be nice to have a bit more variety in how the weapons works. I could essentially auto-attack for most of the game (even as a mage), and it felt as if I didn't need to put forth much effort to win (except against the Arashok, which was kind of a hard battle with any class, regardless of equipment).

Unlike the quoted above, I didn't mind the lack of companion customization. I find that when I have too much control over companion appearance they have a tendancy to look clown-ish, unless you design all the stuff to look good together, but that often leaves all of the equipment looking bland and samey. Plus, the lack of companion customization lends credence to the idea that our companions are actually their own people, which is great from a roleplaying standpoint, though it might be an interesting idea for their outfits to change in some significant ways over time/depending on how their outlook changes through interactions with your character.

I agree with the re-used scenary problem in side-quests and such (though I didn't mind re-exploring main locations throughout the story for different events)/

Overall, I really enjoyed the elements in DA2 that you brought over from ME2, and I love that you guys nailed down a "morality" system that doesn't leave me having to be a dick all the time to get certain outcomes (ala Paragon/Renegade style in pre-ME3 games, though I loved ME3's solution to that). I thought DA2 was an amazing game, and I'm very much looking forward to the next installment (though I hope you don't go with the Elder Scrolls-style "homfg massive world", and water down the story by having too much side-content).

#389
ximena

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And dear DA dev team, IF there's multiplayer, I hope it a separate thing from the single player experience (or the player is not forced into playing it). I.E. In ME3 where multiplayer affects one's galactic readiness which is a factor in the game's ending. If the player wanted to get the "most desirable" (for a lack of better/exact term) ending, the player is somewhat forced to play the multiplayer.

And take your time, guys. Take your time.

#390
Statulos

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RosaAquafire wrote...
And PLEASE don't change the combat back, aaaaah. Waves suck, hack and slash sucks, artificial difficulty sucks, I agree with all of that. Especially waves, dear god Bioware, I love you but I'll take my own life if you put wave-based combat back into your freaking games. But the fast-paced, responsive, punchy, quick, active, immediate, visceral combat of DA2 is the single thing that makes me elevate it above DA:O despite objectively being a worse game. DA:O's combat was fun, but DA2's combat, when it's focused on the good things, is JOYOUSLY fun. You need to tweak a lot of things with it (WAVES, NO MORE WAVES, oh god, WE LOATHE THE WAVES PLEASE CHANGE THE WAVES) but the overall style and feel of DA2's combat? I don't care if it's unrealistic and silly, it is ridiculously and outrageously fun.

I still don't get the idea that "more dynamic combat" necessarily means "ninja over the top moves". I like the medieval flavour, not Goku jumping arround.

Faster pace? Sure! But not manga-style which would be perfect for Jade Empire, but not here.

#391
JimmyTheProthean

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To the DA3 team. I only have a few requests

Make the Protagonist the Maker! that would be a really good twist and would be interesting to see all the reactions!. If not just include the maker in the game thanks!

I wan't to see my son! old god baby and i wan't him to play a big role!. Don't waste the potential of my son!.

Morrigan-and please keep her looking the same!
More Flemeth! shes one of the most interesting characters i've ever seen in a video game! and shes voiced by KATE MULGREW!.

Ditch the artsyle the murky realistic bloody artstyle of Dragon age Orgins is what made me fall in love with the game besides the characters.

Let our warden have a cameo atleast! and Hawke!
More Varric!!!!!!!!!!!!!!!!
thats all just make the game great! and not the abomination that was you know!!.

#392
Scalett Dragonavicious

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Personally I like dark realistic fantasy best. I felt DAO did it much better. Dragon Age 2, even though it was okay, was way too fantastical to me. Everything was bright, everything exploded when you hit it. I would prefer the realistic fantasy of Dragon Age Origins.

#393
TEWR

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Also, I'm curious- To anyone reading this post, would you rather future DA titles be more slanted towards Dark Fantasy, or more slanted towards High Fantasy?


I was reading your post and I wanted to say....

I don't know what Dark Fantasy and High Fantasy mean exactly.

#394
BoneNinja

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BoneNinja wrote...

Would definitely still like to see some closure to come to Hawke's story AND those of his/her companions and love interest. I'm not sure how you can do this in an outlet other than a playable media, but you guys have always been so creative so I'm still hopeful you have some ideas or ways you think you might be able to do this.

While I was still holding out hope for more DLC for DAII, as both the DLCs put out where fantastic additions (especially Legacy which I adored) I'm also excited to see where you guys go from here. Please just don't forget about the characters we've all come to love, give us some closure for both Hawke and companions as well as for our Warden and companions!!


Actually, to expand the personal events of Hawke's decisions could possibly be included in the next playable content for the DA franchise...if that's even in the works. As an example I mean IF there were to be a DA 3, if you allowed for imports again (and the imports worked this time O_o) there could be mention of the resolution to Hawke's companions and love interest, as well as to the Warden, companions and love interest I suppose. Just a thought.

#395
Kavatica

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JimmyTheProthean wrote...

To the DA3 team. I only have a few requests

Make the Protagonist the Maker! that would be a really good twist and would be interesting to see all the reactions!. If not just include the maker in the game thanks.


What? No. Just...no. This would be like making the protagonist of KotOR The Force.

#396
Mark of the Dragon

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Im definitly excited for the next game I have pretty much been counting down since I beat DA2. Bioware is my favorite gaming company and it is all because of Origins. This is honestly the first gaming community I can really say I am happy to belong to. All this being said I am kainda disappointed as well. LAidlaw said at an earlier event that they would be ending Hawkes story in DA2 DLC. I really dont want them to keep bringing in new games if and leaving previous heros on cliff hangers. Hawke was far from my favorite hero but his story still deserved to be brought to a satisfying close.
Either way I am looking forward to seeing if bioware really used all the fan feedback gathered here over the last year and I am super excited cant wait to hear more.Image IPB

For me I really hope you bring back a lot of the things that made DAO great. I mean that game felt so personal and that made it a better game for me. To me all the little things are what make bioware games so great. I really hope to see some of those little things come back in DA3 especially those regarding LI's and companions. Is it to much to ask to be able to just talk to your companions when you go to visit them. I mean the generic responses I got from companions when I went to visit them in DA2 just killed the characters for me. I want to just be able to kick back and learn about there life or there opinions like you could in DAO's camp.

Some more things I would like to see:
A better main character  (I never could really get attached to Hawke.)
Armor and Weapon customization (No more this character is a one handed sword wielder and this one uses sword and shield I want to choose my characters weapons.)
A want to be able to travel on the map again and explore not stuck in one city
No more reapeat dungeons be original and also a change in weather would be cool sometimes (maybe sometimes it rains or snows)
A strong story driven plot where past descisions actually matter and we dont just hear random things about this and that from strangers. I want to see the effect my descisions had.
More tactical combat with not so over the top character movements. Slow the combat down and make it more realistic but also as responsive as DA2's (also bring back finishers).
More armor varieties and weapons
mix combat skills (example: Tallis had the ability in MotA to throw knives when she was at a distance add stuff like that.)
Last enhance or tweak the graphic system some so hopefully it looks more realistic and not so cartoony. I mean if they could use the same engine for all three Mass Effect games then you guys can use the same engine and make the graphics look mre refined and not sso cartoony.

Also if you would add some more selections to the character creator. I love making my character unique so the more options the merrier. You couls even enhance it and let us add to more then the face.

Modifié par Mark of the Dragon, 19 mars 2012 - 07:45 .


#397
Jordan454

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Checked Mike Laidlaw's twitter, apparently the future is game related.

"other DA opportunities came up" Are we talking about the comic and anime? @Mike_Laidlaw @DavidGaider @BioMarkDarrah #VGI #DA3

@VGI_Gaming @DavidGaider @BioMarkDarrah Nope. Something game-related. More details on that later.

I guess I'm glad to hear we didn't lose an expansion to a spin-off film or comic, still cant believe we aren't getting it though. I loved Awakening, and an add-on like that would have been great for DA2

Still 'Something game-related', I wonder what it is, seems a little early for DA 3, and considering one of the things people didn't like about DA 2 was that it was rushed I'm hoping it isn't DA3 and its something else

#398
BunnyisCthulhu

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Aww, I have to say I am quite disappointed that there isn't going to be an expansion, it would've been nice to see more development from Sebastian's story and find out more about that evil idol in particular. However, I have faith in you guys still. DA2 had it's flaws but overall I thought it was a great game and I loved it. I had considerably more characters in DA2 than I did in Origins and loved the complex story, the focus on family and friends, and that the ending was so ambiguous.

I'll try to keep this quick, but with feedback I think it's better go in detail for points.... so...

- Combat. I found the combat great fun though perhaps too fast. The animations I think were spot on, they were fun to watch, especially mages, much more fluid rather than the clunky stuff from Origins. I think finding a medium between Origins and DA2 in terms of the speed of combat would be ideal. Also to have Arcane Warriors back in some capacity, I miss my mage having the ability to use a two handed sword.

- Maps. It would be nice to get more variety in the dungeons we go in and the areas we visit. It would also be nice to see more colour, I don't mind muddy browns etc but it all seemed very toned down in terms of brightness.

- Exporation. I want to visit more places, especially ruins and explore more of the past in Thedas as well as the cities and their current issues.

- Customization. Both with our characters, their background etc, and with say the player's home if you go along that route again. Also, keep to the unique looks for our companions! Maybe a few different looks for them as time moves on but keeping to a certain theme for them. The mirror in DA2 was also very clever, getting something similar for any future DA games would be great.

- Companion interaction. I think you're going in the right direction with this, I loved being able to hop over to the Hanged Man and see Isabela and Merril chatting or Varric going about his work as Hawke walked in and I think ME3 hit this right on the head, it was done beautifully. I'd love to see more of this in future, more detail and maybe join in the conversations with more than one person at a time to get their opinion on what a companion is saying. A night out with the gang would be a great personal touch, maybe taking a risk in losing all our clothes in a bet or something. Oh and the Mabari! I love the theme going with the our main characters having a Mabari :D

- Magic. It would be fun if we could explore this in more detail, more magic users both inside and outside of the Circle and their opinions on things as well as more of a focus on blood magic. Also for the character to have to deal with some consequences for being a blood magic user - I know it's not always possible to do and I'm fine if this point never makes it in any game, but in an ideal world I'd give you unicorn cookies for this (and yes, you can hold me to that).

- DLC. Keep up the quality of the DLC you had going in DA2. It was brilliant. Also, is it possible to limit the amount of day one DLC? I don't mind things like character DLCs but it bothered me that we were flooded with item DLC that in the end felt like they were of very little use in game.

Lastly: Please don't go back to the Warden. I know it's a popular opinion but I don't think the Wardens should be the main focus of the Dragon Age story. I am very happy for my Wardens to disappear never to be found again. I want to explore the world with a new protagonist.

Modifié par Ninalupa, 19 mars 2012 - 07:48 .


#399
Kavatica

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The Ethereal Writer Redux wrote...

Also, I'm curious- To anyone reading this post, would you rather future DA titles be more slanted towards Dark Fantasy, or more slanted towards High Fantasy?


I was reading your post and I wanted to say....

I don't know what Dark Fantasy and High Fantasy mean exactly.


High Fantasy: en.wikipedia.org/wiki/High_fantasy

Dark Fantasy: en.wikipedia.org/wiki/Dark_fantasy

Personally, I think DAO was a mix of both, and I would like to see more of that.

#400
M4H AIDAH

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Could you at least tell us what the expansion pack was about i heard you was working on finishing of Morrigans and Flemeths story in dlc form??