Two things I missed without end in Dragon Age 2 had to be interactive companions and a "base".
I could pet my dog, talk to Alistair, get my dog to fetch items for me... you name it!
And when I entered the camp I could sit back and relax, enjoy myself, as if my character was actually bonding with the others.
That, and the fact I could be outright evil at the end, despite being a "Paragon" through my entire playthrough.. and I could kill those pesky elves!
To list the problems I had with Dragon Age II, a rather good game in my honest opinion, while it wasn' on par with Origins, it was a good game.
1. I couldn't really interact with my companions, I felt like I was leading an "army" of people that hated me to no end, especially considering how they always conversed with each other.
2. I never really realised who the main villain was, while it was obvious that the Archdemon & Loghain were the bad people in Origins (or well, Loghain was "grey") for the first act it was a huge stone golem you met for the first time when you fought him. The second act was rather obvious, and I was certain that was the "last part" of the game, a third act starts!
3. The lack of a base.
4. No matter what, I had to be Mage-Friendly. I dislike mages, heck, I scarcely group with mages!
5. There were too few elves to kill.
If you ask me, Dragon Age 3 should have:
Interactive companions
A base.
A chance to kill a giant camp of elves.
A notable "last boss"
Grey areas
Good storytelling
Tell us what happened with
The Warden and
The Champion.
And, above all else, I feel your decisions through the game should hold some kind of value, especially towards the end. Let's say you decide to kill all the "Wild" Elves in my dream Dragon Age, the Elf-Side of the city (Alienphage? I forgot the name, long time since I played) SHOULD be hostile towards you. If you take out a group of Templars inside the bloody chantry, the locals should realise something's up! If you decide to kill a Apostate since there's a chance he's Maleficium, other Apostates should be afraid of you. And that brings me to the next point.
You should be able to kill Apostates, blood mages, Quarians, you name it. Not those aimlessly wandering around the street, but let's say you do a quest where the local Templar Thrask has asked you to bring some Apostates into custody, you should be able to kill them all, then lie to Thrask, claiming they all used blood magic.
By doing this, you can add alot more character to your character, I don't want my character to be bloody perfect, I want a somewhat racist Sword-swinging Maniac that would rather pet his dog than to save a burning elf, I also feel that this would give us, the players, more freedom in creating our personal story.
And yeah, a shoutout to Mark Darrah, I've never seen a person so actively listening to the feedback from the players. <3
Modifié par jettom, 19 mars 2012 - 07:53 .