Aller au contenu

Photo

Mark Darrah on the conclusion of Dragon Age II


2816 réponses à ce sujet

#451
The Confidence-Man

The Confidence-Man
  • Members
  • 35 messages
Here's some feedback: Dragon Age 2 never happened.

Just pretend you went back in time, and are now designing a real sequel to Dragon Age: Origins. Anything less than a total reset and you might as well shelve the franchise as you'll never gain back what you lost so long as the mass-market chasing stink is detectable.

#452
LPPrince

LPPrince
  • Members
  • 54 946 messages

rak72 wrote...

LPPrince wrote...

Agreed. DAO was a nice mix, plus it had multiple endings, some which were happy, some which were heartbreaking, some which were both.

I think they need to head in that direction again.


I like the possablity for a happy ending as well as a sad one, and something in between.


Yeah, DA3/DAO2 definitely needs multiple endings of every range of emotion from happiest of the happy endings to saddest of the sad.

#453
amat3rasu

amat3rasu
  • Members
  • 90 messages
I absolutely went head over heels for DA:O. Was expecting a bang bigger than Origins when I got DA2 but I was a bit disappointed. Loved the combat and the voice acting and the main theme though. Then I started a second playthrough (on pause for quite some time now) and really fell in love with it. Same thing happened with ME3 endings ;)

Anyway, what I'd really want in a DA2 sequel would be:
1.Combat like in DA2 or a new system as fun as it. Being a Mage, for the first time felt really really badass because of it.
2. Better companions..this is a more personal opinion though. I know most people liked Isabella and Fenris..but to me they seemed so two-dimensional. Isabella, I hated the most..thought she was disgusting after she dropped a line about needing a bath. And Fenris..felt like a typical moaning goth kid (excellent voice acting though kudos). Varric on the other hand was really awesome. ;) Takes me back to the KotOR days.
3. Longer gameplay? :D BW games are so short sadly :(
4. And please guys... please don't include 'eavesdrop quests' like in ME3 or the 'Random object deliver' side quests. They just don't make sense..
5. Blood :D more blood!

6. Armour! Customizabe armour! How could I forget that?!  My poor companions wore one single set of clothes for 10 years :sick:..adding a scarf here and a thing there :( Please, let us outfit them as we see fit. 

Thanks for your replies in the thread and for taking the time to read them. :) What I've said my be a repetition of others' posts but if so, consider it a +1 to those ideas then. :)

Modifié par amat3rasu, 19 mars 2012 - 07:55 .


#454
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Mark Darrah wrote...

To be sure I understand:
Are you asking for the player's actions to tell more of the story as opposed to always being fed motivation etc...?

Yes.  Absolutely.  The player needs to drive the narrative.  The story can be the one's you guys wrote, but the player needs to be an active participant in the telling.

DAO's story is about stopping the Blight and ending a civil war.  The player can't change that.  But the player does actually get to do it, as opposed to having his character wrested from him to act on its own.

#455
LPPrince

LPPrince
  • Members
  • 54 946 messages

sjpelkessjpeler wrote...

Dark fantasy does it for me.

The main charactar has be be a person out of flesh and blood with all the flaws and good things that every person posseses.

Important however is that if you make choices it has to really influence the outcome of events in the game. Nothing completely preset like in DA2.


I take it you want Dragon Age to be A LOT like A Song of Ice and Fire then.

#456
NemeneDamendar

NemeneDamendar
  • Members
  • 10 messages
    As a gamer who has played through both DA:O and DA2 multiple times, I think that all of the statements about DA:O being the most brilliant game ever and DA2 being horrible are pretty overhyped. Compared to BGII/TOB, where there *was* an overarching single villain (but with complex and well-written backstories and motives), the "save-the-world-from-the-evil-archdemon" plot seemed very black and white. It presented the illusion of choice well, but seemed to be more linear in terms of plot and thusly, despite its amazing characters and party interaction, less inherently replayable than the first two chapters of DA2.

     That being said, Orsino going insane out of nowhere was absolutely awful, as well as Grace turning on you no matter what. I've never been able to finish the end sequence more than once for DA2 just because of how incredibly terrible randomly-evil!Orsino is.

    What I would really like to see for DA3:
  • Bringing back PID for companion conversations. When my DA2 companions *did* talk to me, it was pretty awesome. Unfortunately, most of the time, I was stuck with waiting for quest updates in order to get significant dialogue, which broke immersion a lot.
  • The basic principle of the DA2 storyline (I really liked how it didn't have a traditional conflict and a real *single* villain), but with more dimensionality to the characters - personalities that can't pretty much be summed up in one or two words, like "down-trodden mages" or "self-righteous, jerky templars".
  • More options for endings and/or harder choices involved in the endings: Deciding whether to do the ritual in DA:O or whether to become a god in TOB required a good deal of thought for me, whereas templars vs. mages in DA2 is pretty much a foregone conclusion by the time you get to make the decision.
    Those are the three main points that would really make me want to buy DA3 right away. I'll probably end up doing that anyways, but IMO they would make DA3 a truly fantastic game with great replay value.

#457
Statulos

Statulos
  • Members
  • 2 967 messages

LPPrince wrote...

I also like the option of giving your character flaws or NOT giving them flaws.

I felt like crafting your character's personality in DAO was done SOOO much better than in DA2.

Hell, my character was a shining example of the good guy in a convoluted politically driven world that could all come to an end if he doesn't kick the crap out of the bad guys in time.

He wasn't flawed, but the world he lived in was flawed. That dynamic, of a character without personal flaws being thrust into a world WITH flaws and having to deal with them accordingly was wonderful.

Then consider my character romanced Morrigan, who we can all agree was a character with flaws, and it was just magical. Perfect. WONDERFUL dynamic.

I want more of that.


To be honest, I liked Witch Hunt in terms of resolution regarding that. What I didn't like was the terrible lack of answers, but from a character's perspective, it was a good end (I went with her).

I really hope the raven haired witch shows up again in DA3. :blush:

#458
eroeru

eroeru
  • Members
  • 3 269 messages

sjpelkessjpeler wrote...

Dark fantasy does it for me.

The main charactar has be be a person out of flesh and blood with all the flaws and good things that every person posseses.

Important
however is that if you make choices it has to really influence the
outcome of events in the game. Nothing completely preset like in
DA2.


Diversity and role-play are the key-words.

When I want to, I should be able to play a "flawed" person - hopefully in a way I'd enjoy it.
When I want, I should be able to play a person of super intelligence (and a bit of quirkiness).
When I wish so, it should be possible to play a god.
and so forth.
Such options would "do it" for everyone.

This here is an ideal game - given it has a good story-line, mechanics, and artistic overall.
I could do this sufficiently in DA:O, not to mention BG and such. ;)

Modifié par eroeru, 19 mars 2012 - 07:55 .


#459
stephy_g

stephy_g
  • Members
  • 6 messages
The personal aspect of the story is the most engaging part to me. DA2 never seemed finished and I had always defended that by rationalizing Bioware would release an expansion (especially when the DLC was so well done). Now that i know that there is no expansion coming and my characters relationships will never really have that finality, I am completely disgusted. I will still try DA3 but this experience is leaving me quite reserved and a little agitated.

#460
LPPrince

LPPrince
  • Members
  • 54 946 messages

Sylvius the Mad wrote...

Mark Darrah wrote...

To be sure I understand:
Are you asking for the player's actions to tell more of the story as opposed to always being fed motivation etc...?

Yes.  Absolutely.  The player needs to drive the narrative.  The story can be the one's you guys wrote, but the player needs to be an active participant in the telling.

DAO's story is about stopping the Blight and ending a civil war.  The player can't change that.  But the player does actually get to do it, as opposed to having his character wrested from him to act on its own.


Everything Sylv just said here. SUPPORT.

The player should not be "led" through the story. The player should LEAD the story him/herself.

Little things can carry a lot of weight. Its the difference between-

A. "Hawke, we need to go here to do this for this reason."

and

B. "Warden, we can go here, here, and here, for this and that reason. Where do we go? What do we do?"

Let the player and the character through the player's input TAKE CHARGE, TAKE CONTROL, and MOVE FORWARD ON HIS/HER OWN.

Less hand holding.

#461
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

The Confidence-Man wrote...

Here's some feedback: Dragon Age 2 never happened.

*snip*


No way will I ever accept this.
Anyway, the events of Dragon Age II were made canon with Asunder. So IT happened.

Modifié par Teddie Sage, 19 mars 2012 - 07:52 .


#462
Kavatica

Kavatica
  • Members
  • 472 messages
One thing that I do hope continues is the inclusion of one or two "silly" quests. Like hooking up Aveline and Donnic and sabotaging the careers of certain templars. Loved that.

#463
Morkid

Morkid
  • Members
  • 7 messages
This whole thread is one giant TL;DR, so I might be reiterating some points that have already been brought up, but whatever.

I'll start off by saying that DA2 was definitely not the best BioWare game, but I still managed to draw enjoyment from it, maybe because I'm a fanboy. In any case, it is definitely a game to learn from and improve upon, Don't repeat it's mistakes.

My general suggestions for a future DA3:
  • A more diverse experience.
  • More immersion into the PC and Companion characters' stories.
  • More exploration of the lore and world.
  • Keeping the good parts of the combat system from DA2 and improving upon it's weaknesses.
  • A story we can relate to.
  • Epic.
  • Baldur's Gate 2!
  • Don't rush.
I will now elaborate on these points:
  • What I mean by this is avoiding the sensation in games like DA2 or Skyrim that "I've deone this before". Not reusing dungeons doesn't just mean the maps - In Skyrim every dungeon has a different layout, but at the end of the day all you ever do is fight Draugr. That's boring. Every area you explore needs to feel a little bit unique. I would also include a call for a larger bestiary in this. And no, 3 types of spiders doesn't count.
  • The party banter in DA2 was superb, it was possibly even my favorite part of the game, but it's not enough. We only catch a glipmes of their personalities, but we don't get to expand upon that or explore the PC's relationships with them. The essence to role-playing is interaction between characters, and that was lacking. Furthermore, it seems like the choices we made as Hawke had almost no meaning, even on Hawkes own development as a character. No matter what we do, Leandra get's what's coming to her, and don't even have any control regarding how Hawke fundamentally reacts to that, and of course Anders does what he does no matter what the player does.
  • Thedas is an extremely engaging and complex setting, and I think all RPG gamers would love to have the freedom to explore as much of it as they can at their own pace and direction. We don't want to be confined to a single city and exposed to different areas at different predetermined occasions. Let us go where we choose when we choose.
  • Usually in fantasy RPG's I just pick a greatsword or dual-wield (ahem, warrior in DA2) some blades and start wreaking havoc left and right. In DA2 I played as all 3 classes, and I enjoyed them all. They all had slightly different gameplay and powers, but all were incredibly fun to play, which is after all the point of playing games - having fun. That being said, there were obviously some elements to the DA2 combat system. I personally found it impossible to effectively tank, especially with the poorly-implemented wave combat system of the core game. Even after I managed to draw most of the aggro to my tougher characters and have my weaker ones unleash their powers from relative safety, some Carta dwarves would paradrop all over the place, and suddenly all my tactics went to sh**. It should be mentioned though that in Legacy it was much better, and I haven't played MotA yet so I can't comment on that.
    Also, I would love a better way to control my companions without constantly switching active character. The class combos are great (keep those, but make them more like shattering shot in DA:O and less "+100% damage" like in DA2) but I want a way to tell my warrior to wait with his mighty blow until the mage freezes some enemies. Stuff like that.
  • In Mass Effect, especially Mass Effect 2, in almost every questline I found myself biting my fingernails, staring at the dialogue wheel and being thoroughly without a clue what to choose. A true dilema, and that was equal parts because the stories are great and because I was truely attached to the characters. In ME2 I started off by intending to romance Miranda (I mean come on, it's Yvonne Strahovski for crying out loud!), but then I got Tali, and I couldn't help my self. I thought to myself, "Miranda is pretty much a cold-hearted ****, and Tali is just so adorable". I switched purely because of emotional attachment to the characters. In DA2, my main reason for romancing Merril was that I wanted to see her alternate costume.
    We want to truely care about our characters, and BioWare accomplished this before, so we know it can be done. I hope we will get to see that again.
    Also, in DA2 there was no clear and decisive "main plot" to the game. There were many apparently unrelated quests spread all over the place, who came together pretty randomly as the game unfolded. We need to have some coherent idea throughout the game of what our character is facing, what their goals and upcoming challanges are likely to be.
  • The game needs to be freaking epic. That's what was so great about Baldur's Gate 2 or DA:O. I don't want tiny side-quests of "go kill that monster and bring back what it drops". I want things like in BG2 - Get trapped in the astral plane and fight your way out. Help Nalia regain her family's castle. Fight a goddamn lich or a dragon that's three times the size of my whole party combined, feeling terrified throughout the battle as it throws incredible spells at me. Fighting bandits gets boring after the 3rd time in a row. I want to be able to go off and explore a sizeable subplot every now and then. A notable example is Project: Overlord from ME2 which was superbly implemented. The story was mysterious and engaging, the gameplay was new and interesting (you did Tron better that Tron did) and in the conclusion I nearly cried my eyes out.
  • If you have a meeting room where you sit together to brainstorm about development of the game, I suggest you hang a huge poster of Baldur's Gate on the wall. For many fans, myself included, the Dragon Age franchise was seen as a possible successor to the BG series. BG2 is one of my all-time favorite games. It was RPG done right. You should always have in the back of your minds the thought - What can we take from that game that made it so incredibly awesome, and what can we hone and improve upon.
  • DA2 suffered mostly because it wasn't given enough time to be honed to, I don't want to say perfection, but atleast greatness. It didn't fulfil it's potential. Don't make tha mistake again. We're patient, we're willing to wait a very long time if that means the end product will be good.
Thank you for reading these comments, this attitude is precisely why BioWare is and probably always will be my favorite games studio - you care about your customers and take them seriously. I have no doubt that DA3 will be an incredible game and that it will amend the issues caused by DA2.

If by any chance someone from EA is reading this - LEAVE BIOWARE ALONE!!! Let them do their thing, let them take the time and you will have gained so much more than the investment you lost.

#464
amat3rasu

amat3rasu
  • Members
  • 90 messages

Lady_K wrote...

To put my two cents in:
I loved DAO, And liked DA2. Here's what I would do for DA3-

-BAG the recycled maps. That was probably the biggest thing that annoyed me about DA2.
-Get rid of the recycled quest theme. It seemed, no matter where I went as Hawke, or did... I couldn't throw a dead cat without hitting a blood mage. It seemed every side quest involved a blood mage, and that bugged me.
-Have previous game imports have some sort of "real" effect on the game, not just on what side quests would appear, or who would appear in cameos and what they'd say.
-Have some sort of real "ending" to the main character's story, not be left with wondering "Okay, where did Hawke and the Warden go?" This teaser from the Seeker and Leliana saying both had disappeared left me wondering. If this isn't going to be addressed in future games, then cliffhangers need to be addressed with actual playable content, not just something to read or watch.
-Companions were great in DAO & DA2, but I felt like the individual stories for DA2 were anti-climactic at the end. And it rather bugged me that I couldn't get Fenris to live with me like I could Anders or Merrill. If you're going to introduce the option, make it an option for all Love Interests, not just one of each gender. And if it has no real effect on the story where they live in the final act, make it a choice.
-Keep the voiced main character.
-And I would love to have a return to the multiple origin stories/races that was in DAO.


Agreed and +1 for each. I especially support the one about the maps and save-game imports.

#465
smallwhippet

smallwhippet
  • Members
  • 197 messages
I know that opinions of DA2 were rather polarised, to say the least, but I suspect that those of us who absolutely LOVED it in spite of its flaws will go into deep mourning at the prospect of receiving no closure for our Hawkes and redemption for Anders. An expansion would have been hugely welcome and I'm sure at least half the fan-base would have bought it......
Profoundly sad if this is, indeed, the end.

#466
Silfren

Silfren
  • Members
  • 4 748 messages
I've got mixed feelings on this.

DA2 had a ton of problems that irk me less for what they were than because they were so glaring, and could have easily been avoided. Origins had occasional plot-contradictions and plot-holes that, while annoying, are not difficult to understand given the issues that arise when many different people work on a product the story of which may go through multiple major and minor changes before its final release. But DA2's story problems were far too egregious to just ignore. That said, my ultimate impression of DA2 is a positive one. As another person said early on in this topic, I really enjoy the overall Dragon Age setting, from the concept of the Blights and the Grey Warden order, to the mage/templar conflict.

So. I'm disappointed to see that Hawke's story is done, and that no further efforts will be made to impress her upon us as a powerfully influential person who truly was at the heart of events that would change the face of Thedas forever, and that we won't be seeing--at least in playable DA2 format--content that fleshes out the very beginnings of the war.

On the other hand, I am ecstatic to see the focus being put on DA3, and I hope...really HOPE, that this is a sign that Bioware and EA got the message loud and clear that rushing DA2 out the door was a huge mistake, and are making a point of spending more time and effort on making DA3 similar in scale and quality to Origins.

The question was asked whether we would like to see dark fantasy or high fantasy. Personally, I would like to see a strong mix of both. High fantasy is the genre I prefer to delve into. Dark fantasy is relatively new to me. I do enjoy it, but only when it is done well. Too much that is labeled as dark fantasy isn't dark at all. When it actually is dark--without being completely given over to despair, of course--it is usually a masterwork of imagination and creativity. So I would really prefer to see some dark high fantasy.

All told, I would like to see a game that is on the same scale as Origins. One of the things I disliked about DA2 the most was its brevity: each Act seemed truncated, as if the developers were in a hurry to reach the climax, but even the overall story seemed far shorter than it should have been. The three-year gaps were a mistake I don't want to see repeated.

There's been talk of Bioware taking inspiration from Skyrim. This could mean any number of things, but I personally hope it means that DA3 will, while retaining the tight, focused plot of Origins, will still be a vast world that we can explore. I don't want an open sandbox, but I would prefer actually being able to explore the world.

Above all, I want choices that matter. Gaider and Laidlaw hinted about DA3 featuring choices that have significant plot consequences. I hope this is more than just an empty promise and marketing ploy, but something that will actually be implemented. Of course, the problem here is that with DA2, we were promised a Kirkwall that would change dramatically over the ten year span Hawke lived there, and that it would be shaped according to Hawke's choices. None of that actually happened, which means that Bioware either outright lied to us, or found themselves unable to follow through on what was arguably the single biggest marketing campaign of the game in the first place. As far as I know, there's been no response from Bioware on this matter. So I'm skeptical on this point. I want to see a world that actually does change according to the protagonist's choices, and choices that have very major effects on the plot, and I want the kind of epic scale we were assured would be the case for DA2. But not until that game's release will we know whether Bioware actually plans to not repeat DA2's mistakes.

#467
Floritia

Floritia
  • Members
  • 7 messages
 Well, since you guys are actively reading and responding to feedback, I'll go ahead and post my 2 cents.

Let me preface by saying that I do not hate BioWare, and I am not necessarily done with the Dragon Age series.

That said, I was very disappointed by Dragon Age 2.  I think you guys rushed yourself way too much and delivered a mediocre product with far too much hype.  I LOVED Dragon Age: Origins, and Awakening.  Heck, I still go back and play them now.  But 2, well, I played through it 3 times just to see the different endings and such but it got painfully repetitive to the point I really wasn't enjoying myself.

Recycled Environments - WHY?  This was so terrible.  Every basement looked exactly the same, and every cave looked exactly the same.  With a couple exceptions.  Please, take your time with the next game to at least add some variety.  Also the fact that most of the game is spent in Kirkwall got very boring and repetitive.

Elf Models - So you decided to smack the elves with the ugly 2x4?  I don't get it.  The elf models in Origins were fine, why change them?  Fenris looked fine, but Zevran was so hideous.  Their faces all looked flat, smushed, and awkwardly stretched.  Please, PLEASE bring back the old elf models if you include elves in the next game.

Dialogue Wheel - I'm torn on this.  I liked having a voiced protagonist, but I also felt like my choices were more limited.  I like playing as a "good" character, so I like to pick "good" options, but I felt like this made one outcome of the main plot "good" and the other "bad" as a result (and also led me to only pick the "good" options regardless of whether it's what I actually want to say).  I also didn't like how this made it more difficult for me to choose an option, because I don't know what my character will actually say.  I realize using the list of dialogue options like in Origins makes a voiced protagonist much more difficult, this was just a source of frustration for me.

Companions - I found every one of them to be extremely unlikable except Varric and to a lesser extent Isabella.  Everyone was very black and white in their beliefs, and really this echoes my thoughts on the main story as a whole.  You either 100% supported the mages, or 100% supported the templars - There was no middle ground.  It was like that both in the main plot and with your companions.  If I didn't 100% support the mages, Anders and Bethany didn't like me.  If I didn't 100% support the templars, Fenris and Carver didn't like me.  If I didn't 100% think blood magic was okay, Merril didn't like me.  If I didn't 100% think the law was of the utmost importance, Aveline didn't like me.  I liked Varric and Isabella because they had more of a personality and less of a single belief that absolutely defined their every thought and action.  And speaking of Anders, I hate what you did to him in 2.  He was my favorite companion in Awakening, he was like my new Alistair (so silly and adorable), but in 2 he became some hardcore anti-templar extremist.  I also, like many others have mentioned, would like the return of the ability to give my companions actual armor instead of upgrading their existing armor.

Continuity of Story - I never killed anyone off in Origins (except once I accidentally killed Justice), but many characters from Origins had cameos in 2.  My understanding is that most of these would not appear if you imported a save with that character dead, but what of the story?  What about people who killed Leliana or Justice?  How do you explain their magical reappearances?  You can claim it's your own story and you can do what you like, but what good is a story without continuity? (And really, I didn't even like Leliana, but that isn't important.)

Story - I'm just going to go ahead and say that I didn't like it.  At all.  I constantly felt pressured to pick one side or the other, when I would rather they both just sit down and talk it out.  I won't say it's poor writing, because it was interesting, but it was so painful to play through.  And the outcome was the same regardless of which side you picked.  It was also pretty depressing how you could lose your entire family depending on how you played, except your uncle who was a jerk anyway.  It was also very short.  I finished the game in 2 days, something that never happened with Origins.  There was so much emphasis on how the game takes place "over the course of 10 years," but you only actually play through about 3 of those years.  The one thing about this that I did like, however, was Varric's storytelling.  I don't know why I liked it, I just did.  It could be because Varric was just cool like that.

Combat - This was the biggest improvement.  I very much liked the changes to combat, it was more active and fun.  My one complaint regarding combat, though, was the cooldown on potions.  If you would be so kind as to leave that out of the next game that would be great.

Dragon Age: Origins was an impulse buy.  I had never heard the name BioWare before until I noticed it on my Neverwinter Nights Gold box (love that game btw).  I was hopeful that Dragon Age 2 would continue and improve upon the greatness that was Dragon Age: Origins, but I was disappointed.  I'll be watching closely to see what you do with the next installment.  Please don't disappoint again. :)

Modifié par Floritia, 19 mars 2012 - 08:43 .


#468
LPPrince

LPPrince
  • Members
  • 54 946 messages

Statulos wrote...

LPPrince wrote...

I also like the option of giving your character flaws or NOT giving them flaws.

I felt like crafting your character's personality in DAO was done SOOO much better than in DA2.

Hell, my character was a shining example of the good guy in a convoluted politically driven world that could all come to an end if he doesn't kick the crap out of the bad guys in time.

He wasn't flawed, but the world he lived in was flawed. That dynamic, of a character without personal flaws being thrust into a world WITH flaws and having to deal with them accordingly was wonderful.

Then consider my character romanced Morrigan, who we can all agree was a character with flaws, and it was just magical. Perfect. WONDERFUL dynamic.

I want more of that.


To be honest, I liked Witch Hunt in terms of resolution regarding that. What I didn't like was the terrible lack of answers, but from a character's perspective, it was a good end (I went with her).

I really hope the raven haired witch shows up again in DA3. :blush:


I went with her as well. Speaking about closure-

I feel every Dragon Age game needs to have its own closure within the game. Leave some threads open for future games, whether its grand plots, the politically driven world itself, or any of the grand stories above the character's personal life, but for the character itself, we need closure.

Since every DA title has a new main character, give us the opportunity to FINISH our character's story, rather than leaving it completely open without answers.

And if their stories WILL be left open, give us some answers. A little bit of closure, with room to imagine the fate of our character.

#469
x Fresh2Death o

x Fresh2Death o
  • Members
  • 8 messages
DAO is the best game ever in my opinion hands down!!!!!

Even thou DA2 was no where near as good i still enjoyed playing it.

What i would like to see in further installments of the DA Series

  • Bring back Customization for companions.
  • Bring back the ability to talk to companions whenever you wanted to.
  • To be able to interact with your romance, like sleep with them or kiss them whenever you wanted.
  • The companions aknowledge your romance like in Origins.
  • More banter between the group.
  • NO re-used enviroments.
  • Gifts for companions.
  • Better conseqences to your decisions.
  • More reference to the previous heroes.
What i liked in DA2
  • The combat was faster, fluid and slicker.
  • Family envolvement, e.g when Hawkes mother died was fantastic writing.
  • Skill tree layout.
  • Relocating homes with wealth status.
  • Varric !!!!!!!!!!!.....
  • Visiting companions in there own locations when not in your party, like the "Hanged Man"
  • Your romance moves into your home.
Its a shame there will be no playable closure to Hawkes story, but on the other hand i still have faith in Bioware and look forward to the future of Dragon Age.

#470
Miekkas

Miekkas
  • Members
  • 127 messages
Dangit. I was refraining from playing Dragon Age II a second time because I wanted to play through with all of the DLC in one go with the hopes an expansion would be released.

#471
Wulfram

Wulfram
  • Members
  • 18 950 messages
If more feedback is needed, I hope there'll be some specific questions. Because general feedback is what most people have been posting for a year, and I really don't feel much desire to tread that ground again.

edit:  But I'll mention my dislike of the protagonist speaking independent of player control, if only because what I saw of ME3 made it my pet hate of late.

Modifié par Wulfram, 19 mars 2012 - 07:57 .


#472
Kavatica

Kavatica
  • Members
  • 472 messages

LPPrince wrote...

I also like the option of giving your character flaws or NOT giving them flaws.


Agreed. I liked that you could make your character "evil" or "good" (or something in between) in DAO and other characters reacted accordingly to the choices that you made. And the characters were written so well that I actually felt incredibly guilty doing anything that was "evil". Because they were awesome, and I wanted them to like me. Strong character development makes you so much more emotionally invested in the game and its outcome.

#473
tsunderes

tsunderes
  • Members
  • 157 messages
This is really sad news! I was honestly hoping for some post game DLC to wrap things up nicely regarding Hawkes story and the companions. Honestly, I didn't think Bioware could depress me more this month.......

#474
Morkid

Morkid
  • Members
  • 7 messages
Also, my prediction (and expectation) from the story of DA3 - Some sort of great menace of global proportions that perhaps forces opposing factions all over to unite in order to avoid being annihilated. Something that the PC gets caught in the middle of and that Hawke and the Warden are also facing, sometimes crossing paths with the PC, but generally fighting the same fight on different fronts.

That would be like so totally awesome.

#475
plumededragop

plumededragop
  • Members
  • 783 messages
And here I was hoping to see the end of Hawke's story, how (s)he and her/his companions went on their own way and so on... :crying:
Is there any chance you may change your mind later? Even if I'm looking foward to see you guys working hard on DA3, such decision is still saddening. :(