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Mark Darrah on the conclusion of Dragon Age II


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#501
Sylvianus

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JakePT wrote...
More realistically proportioned armor. Such a nitpick but I really didn't like the armor in DA2. It was all enormous. Upon starting the game I had my hopes up, as warrior-Hawke's starting armor looked fantastic. Not fancy, but realistically sized and practical. Then all the armor you get in game just looked ridiculous. The Champion's armor was a great middle ground. It was properly proportioned and didn't make Hawke look like the Hulk, but it still had a lot of style. I'd like to see more armor in that vein.

I agree with that.

#502
Relshar

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The Grey Nayr wrote...

Here's a good way to conclude Hawke's story.

If Hawke romanced a character, have his/her LI have a cameo in DA3 and say that Hawke died of the same disease that killed Malcolm.

If Hawke didn't romance a character, give Varric a cameo and have him break the news.


How about ignore that Hawke actualy existed at all ?

#503
BoneNinja

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Lady_K wrote...

To put my two cents in:
I loved DAO, And liked DA2. Here's what I would do for DA3-

-BAG the recycled maps. That was probably the biggest thing that annoyed me about DA2.
-Get rid of the recycled quest theme. It seemed, no matter where I went as Hawke, or did... I couldn't throw a dead cat without hitting a blood mage. It seemed every side quest involved a blood mage, and that bugged me.
-Have previous game imports have some sort of "real" effect on the game, not just on what side quests would appear, or who would appear in cameos and what they'd say.
-Have some sort of real "ending" to the main character's story, not be left with wondering "Okay, where did Hawke and the Warden go?" This teaser from the Seeker and Leliana saying both had disappeared left me wondering. If this isn't going to be addressed in future games, then cliffhangers need to be addressed with actual playable content, not just something to read or watch.
-Companions were great in DAO & DA2, but I felt like the individual stories for DA2 were anti-climactic at the end. And it rather bugged me that I couldn't get Fenris to live with me like I could Anders or Merrill. If you're going to introduce the option, make it an option for all Love Interests, not just one of each gender. And if it has no real effect on the story where they live in the final act, make it a choice.
-Keep the voiced main character.
-And I would love to have a return to the multiple origin stories/races that was in DAO.


And this, this pretty much hits all my big points. :)

#504
StormAsura

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For those who TLDR'ed (everyone) summary is; DA2 has good ideas, and great points. It can be an enjoyable game if you let it. However, in the end, DA:O has much more merit to it over all.

#505
Scarlet Rabbi

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I hope this doesn't mean we won't be getting an ultimate edition of DA2.

#506
Teddie Sage

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I don't want Hawke to be dead... Y_____Y
(This would be quite insulting...)

Modifié par Teddie Sage, 19 mars 2012 - 08:29 .


#507
Tourmaline

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Relshar wrote...

The Grey Nayr wrote...

Here's a good way to conclude Hawke's story.

If Hawke romanced a character, have his/her LI have a cameo in DA3 and say that Hawke died of the same disease that killed Malcolm.

If Hawke didn't romance a character, give Varric a cameo and have him break the news.


How about ignore that Hawke actualy existed at all ?

Yes, because alienating those fans (actually, MANY) who actually loved DA2 is such a good marketing tactic.

#508
Mark Darrah

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Die_Katz wrote...

Hey. First and foremost: I actually LOVE your Dragon Age franchise.. the world, the characters, the story, the meta-plot... and therefore I have one serious wish in regard to where DA is going.
In DA:O my beloved prince of orzammar decided to kill one of Loghain's elfish wannabe assassins.. but in DA II he was back and spoke to me again... Well, to be understood correctly: I like Zevran. But I felt repelled by the game when I saw, that my decisions from DA:O would not take over correclty. This kind of killed the fun I had before with DA II. There were other issues with old decisions in my first playthrough.

What I want to say: You talked about some "new possibilities that today’s industry allows". Particularly one of these is very important to me. Takeing over decisions a player made from one game to another is clearly one of the greatest and most awesome features of the Dragon Age (and Mass Effect) universe. I know this was not a problem of storytelling or gamesetting. It was a problem of technology. But please, make it feel right next time, because I would love to feel I'm enjoying my personal DA-story.

Sorry about that.
Zevran's resurrection in DA2 was a bug. The choices in DA:O saves are sometimes a bit messy in their recording. We are looking at ways to clean this up.
I know that isn't a great answer but it has the benefit of being true.

#509
Teddie Sage

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I would love to have Hawke as a companion at least in DA3 or something...

#510
Deadmuskrat

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I'm bummed to hear that you guys tossed out the DA2 expansion idea. Is there any chance that at some point, perhaps PAX, you'll be willing to show us what you had planned for the expansion? Some of enjoy seeing things such as that.

#511
Sylvianus

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Teddie Sage wrote...

I don't want Hawke to be dead... Y_____Y
(This would be quite insulting...)

Bioware doesn't seem to like happy endings... :lol: ( koff koff, )

#512
Teddie Sage

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Sylvianus wrote...

Teddie Sage wrote...

I don't want Hawke to be dead... Y_____Y
(This would be quite insulting...)

Bioware doesn't seem to like happy endings... :lol: ( koff koff, )


Don't remind me of Mass Effect 3's "ending", please. I'm trying to kill it off my mind.

Modifié par Teddie Sage, 19 mars 2012 - 08:32 .


#513
The Bluebird

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I liked both DA:O and DA2, but DA2 draw me in better than DA:O and managed to hold my attention.
I have replayed DA2 way more than DA:O. 

Things I liked in DA2: 

The voiced character 
The conversations wheel especially the sarcastic option and whenever you could choose
to let a companion talk for you.
I actually liked the companions’ clothes but would have liked if it changed over time.  
Loved the faster combat, especially playing as a mage.
Liked the friendship/rivalry system.  
I liked the story, especially the characters that gave it depth, all companions plus Flemeth.
Liked the second act best,  

Things I didn’t like in DA2 

Did not like that the endings was so alike, would rather that O died in some other way when
you side with the mages,  for example by Meredith because it was really immersion breaking to
have him say that you are going to lose when you are actually winning. 
Didn’t like the reused area, it was very dull to see the same scenery all the time.   

Things I liked in DA:O 

That you could play different races. 
Really liked the companions.
Liked that you always now what you ware working towards, gathering allies to defeat the dark spawn. 

Didn’t like in DA:O 

That nearly all quest’s was long and boring, specially the fade and orzammar.
The silent protagonist, irritating that the warden was the only one not talking. 

#514
Demx

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So no more DLC and no more patches for DA2 unless it is game breaking.

"The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!"

This part seems like a double edge sword. As it can be interpreted later on by Bioware, if the game doesn't live up to consumer standards, as: "We'll we were only listening to what the fans thought Dragon Age meant to them and a lot of them wanted the series to move in this direction."

It's a nice question to ask everyone via: Twitter, Facebook, forums, and conventions. However, I don't want to see it thrown back into the consumer's face later on.

#515
Mike Laidlaw

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Phew. Lots of reading, parsing through this whole thread, guys, but absolutely worth it. Thank you all for the thoughtful and, in many case, detailed feedback.

I would love to address many points here point by point, but as Mark said we have a very specific strategy in mind for the next DA game: We want to show you things rather than tell you.

One of my favorite moments in DAII was asking you guys to take a look at the stealth implementation in Mark of the Assassin and ask for your feedback on it, both as presented and as you played it. You delivered, and it was very useful info both positive and critical feedback. It also reminded us that the option of non-combat solutions to problems is not only cool, but made even better by being an option. And that's just tip of the iceberg for things we're considering and looking at for the future.

And yes, for those who asked: the "other thing that we are pursuing" is absolutely a game. A Dragon Age game.

Thanks again to all of you who've taken time to post here. We'll keep reading.

#516
bpsuite

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ladyofpayne wrote...

Please tell him all girls want at lease one adecvate and funny male LI person like James Vega or Varric.


Totally agreed. Posted Image

Modifié par Bluepainting, 19 mars 2012 - 08:37 .


#517
yusuf060297

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           i would like to have
  •  Dialogue wheel without the personality icons: The sarcastic option became really annoying at times, you should look into Deus ex Human revolutions dialogue wheel a bit it was really good without all the labeling; bad, good or funny
  • Race selection: missed it really, really much....
     
  • More realistic relationships: ME3 made a great job with the relationships imo, for example the date with garrus on the citadel 
    
  • Choices that really matter: Not just small choices i mean real choices like the witcher 2 had, there were also a lot of grey choices which i liked a lot
        
  • A more living world:   The witcher 2 made this also really great, kirkwall was to dull and empty at times
      
  • Old elves:    The elves looked really bad in da2, and didnt fit in its lore since they were described as beautiful by the humans, i would suggest you to go back to the dao elves or the tolkien elves... 

Modifié par yusuf060297, 19 mars 2012 - 08:44 .


#518
Ollys

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Mark Darrah wrote...

Die_Katz wrote...

Hey. First and foremost: I actually LOVE your Dragon Age franchise.. the world, the characters, the story, the meta-plot... and therefore I have one serious wish in regard to where DA is going.
In DA:O my beloved prince of orzammar decided to kill one of Loghain's elfish wannabe assassins.. but in DA II he was back and spoke to me again... Well, to be understood correctly: I like Zevran. But I felt repelled by the game when I saw, that my decisions from DA:O would not take over correclty. This kind of killed the fun I had before with DA II. There were other issues with old decisions in my first playthrough.

What I want to say: You talked about some "new possibilities that today’s industry allows". Particularly one of these is very important to me. Takeing over decisions a player made from one game to another is clearly one of the greatest and most awesome features of the Dragon Age (and Mass Effect) universe. I know this was not a problem of storytelling or gamesetting. It was a problem of technology. But please, make it feel right next time, because I would love to feel I'm enjoying my personal DA-story.

Sorry about that.
Zevran's resurrection in DA2 was a bug. The choices in DA:O saves are sometimes a bit messy in their recording. We are looking at ways to clean this up.
I know that isn't a great answer but it has the benefit of being true.


Zevran ressurrection is bug, but Leliana ressurrection is not. <_<

#519
redmenace8

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While both me and my friend loved DAO and found DA2 very enjoyable and were hoping for more content, especially after seeing such great quality in the DLC's, I am excited about moving on as well.

I do wonder if this is an outgrowth of focusing the energy into trying to get in a new game before the next generation of consoles begins?

#520
LPPrince

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Mike Laidlaw wrote...

Phew. Lots of reading, parsing through this whole thread, guys, but absolutely worth it. Thank you all for the thoughtful and, in many case, detailed feedback.

I would love to address many points here point by point, but as Mark said we have a very specific strategy in mind for the next DA game: We want to show you things rather than tell you.

One of my favorite moments in DAII was asking you guys to take a look at the stealth implementation in Mark of the Assassin and ask for your feedback on it, both as presented and as you played it. You delivered, and it was very useful info both positive and critical feedback. It also reminded us that the option of non-combat solutions to problems is not only cool, but made even better by being an option. And that's just tip of the iceberg for things we're considering and looking at for the future.

And yes, for those who asked: the "other thing that we are pursuing" is absolutely a game. A Dragon Age game.

Thanks again to all of you who've taken time to post here. We'll keep reading.


Grazie, Mike.

#521
Plaguemaster

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We want More:
Dragon Age: Origins, non-linear story, tactical combat, dialogues with actual choices.
Less:
Dragon Age 2, awesum buttonz, arcade, jRPG, acrobatics in heavy armor, animu idiocy
Overall, see this:
Posted Image

#522
Teddie Sage

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Plaguemaster, that wasn't necessary...

#523
Noob451

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Mark Darrah wrote...

Sorry about that.
Zevran's resurrection in DA2 was a bug. The choices in DA:O saves are sometimes a bit messy in their recording. We are looking at ways to clean this up.
I know that isn't a great answer but it has the benefit of being true.


I believe you.

#524
Mike Laidlaw

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Deadmuskrat wrote...

I'm bummed to hear that you guys tossed out the DA2 expansion idea. Is there any chance that at some point, perhaps PAX, you'll be willing to show us what you had planned for the expansion? Some of enjoy seeing things such as that.


How about this: not directly, but sorta.

The expansion was already pursuing certain mechanical changes to our RPG systems, which will absolutely be carried forward to The Next Thing ™, so you'll see how those have evolved.

#525
Realmzmaster

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Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


I liked DAO and DA2. I was hoping to see a conclusion to Hawke's story in an expansion pack or dlc. This announcement shakes my faith a little in Bioware and I have been buying your games since Shattered Steel. My hope is that DA3 restores that faith or Bioware will be like Fredo to MIchael. You will be dead to me.