Mark Darrah on the conclusion of Dragon Age II
#551
Posté 19 mars 2012 - 08:52
furthermore screw the one big villain.the medium needs to grow up and if someone can do it then thats easily bioware.da2s story had everything going for it exept coherence and substance and i blame the limited resouces and time for that.i loved the politics involved and when i think what a mastefull political drama da2 could have been i wanna cry in pain. as far as reused areas girl please..we shouldnt be even talking about this.this should not be a request rather common sense..you reused areas because there was no time to create new ones.no brainer.
oh and deffo more customization but you knew that too..what else hmm.interaction with companions and with the drama going on. i dont want to play your puppet i want to define my character
#552
Posté 19 mars 2012 - 08:52
Floritia wrote...
Dialogue Wheel - [...] I also didn't like how this made it more difficult for me to choose an option, because I don't know what my character will actually say. I realize using the list of dialogue options like in Origins makes a voiced protagonist much more difficult, this was just a source of frustration for me.
I've noticed this brought up numerous times and it's a misconception. The dialogue wheel is actually superior to DA:O's list in that it allows for more dialogue options (10 compared to 6), the problem is actually with the paraphrases - they don't clearly demonstrate what the dialogue line is and remove agency from the player. It's possible to put the paraphrases in list form and still have the same problem (Witcher 2 does exactly this), and conversely: full dialogue lines could, theoretically, be placed on the wheel (though I think the current iteration only allows for 60 characters). The paraphrase system is fine in games where there is a set protagonist with a set personality, such as The Witcher or Mass Effect series, but it's a huge problem for a game that allows the creation of a character and emphasises personal choice. Thus, I think it was okay for DA2 (though I personally hated it and felt no connection to Hawke whatsoever), but would much prefer to see this removed for future Dragon Age titles.
#553
Posté 19 mars 2012 - 08:52
We are definately looking into getting a clean starting point of choices for DA3.Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games? As I understand it, anybody that played Dragon Age: Origins: Awakening at any point, and imported that save into DA2, suffered a number of problems due to the way Awakening's import/export was handled. Some of these problems were addressed in patches to DA2, but not all of them. Is anything ever going to be done to fully resolve this? And for those of us interested in having a "canon" save going forward, what do you suggest we do? Is the best course to skip Awakening, despite elements of it having relevance in DA2 (and presumably in any future installments in the franchise), so we must replay part or all of DA:Os DLCs and DA2 without it involved? I know we've been told that Awakening is not going to be fixed, but won't this continue to be a problem for a decidedly non-trivial number of people playing this franchise?
#554
Posté 19 mars 2012 - 08:53
Maybe he could be one of the officers in the civil war between the Chantry and the Mages, or a veteran of that war. Perhaps he could start out on the opposite side of whatever conflict we'll be dealing with.
I'd like to know where the civil war leads, what it's results lead to, how it changes Thedas and the Chantry, what it ends up meaning for the Mages and who the heck Ashabellanar really is. I'd like to be able to use all the armor I buy through DLC on all my companions and be able to switch rapidly back and forth between knives and bows. And I'd like to be able to make my rogues be whatever I need them to be and not have them confined to archer or dual wielder.
I want to travel the country side, meet interesting people, deal with interesting quests and issues. I want an interesting tale and I want a reasonably happy ending. When we get to the end of the tale, could we please have some consistency as to whom the bosses attack? I would be nice not to have "friendly fire" this time (hereinafter referred to as the Orsino Effect). DA II's ending, while abrupt was reasonably happy, and except for the Orsino Effect had consistency. I was okay with it.
#555
Posté 19 mars 2012 - 08:53
mikentash2007 wrote...
What i think should happen is that bioware should let you import your warden and hawke and have them meet up and go on some epic quest. That way you could use either one in your party or both and we could all get some closure on hawkes and the wardens story lines.
I could live with this lol, specially for Hawke.
As far as for me, my Wardens story basically ended with Awakenings. Never expected another full Warden story, but Hawke was, I did expect/hoped to see more of.
#556
Posté 19 mars 2012 - 08:54
makenzieshepard wrote...
I've almost been afraid to post this but I'm going to go ahead. It's not that this is my only opinion or even the most important one but other have covered all the others in much better detail.
Characters and their relationships are what set Bioware games about for me. Romances are a important part of that. Having every main romance available to both genders was wonderful. Please don't go backwards in this area. I can understand wanting to have NPC's have preferences but if you want that make it something that matter to the DA universe. Maybe NPC A doesn't like blood mages or NPC B won't romance you if you side with Templars. We just want choices.
This.
I also enjoyed having characters like Aveline that you could flirt with but nothing came of it. More of this!
#557
Posté 19 mars 2012 - 08:55
#558
Posté 19 mars 2012 - 08:56
I'm seriously losing faith in this company. It can't even wrap up what it starts.
Modifié par Blacklash93, 19 mars 2012 - 08:56 .
#559
Posté 19 mars 2012 - 08:56
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.
As in tossing our old choices out... or a Mass Effect style comic book to re-create our choices?
#560
Posté 19 mars 2012 - 08:56
It sucks creating a character, playing through the game with them, and wanting to do another playthrough with the same character but being unable to get the character's looks just right when being recreated.
As a console player(360), I don't want to have to jot down where the sliders are. I just want to pick the appearance of my character again and go right into another game, or if at all possible, just play a NG+ playthrough with whatever character I beat the game with previously.
#561
Posté 19 mars 2012 - 08:57
What's in the "BioWare vault?" I picture lots of pantaloons. Make sure you dig out a wild mage while you're in there, OK?
#562
Posté 19 mars 2012 - 08:58
I was worried this might happen. But I'm looking forward to more DA. Just...take your time. Polish the hell out of this one!:happy:
#563
Posté 19 mars 2012 - 08:59
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games? As I understand it, anybody that played Dragon Age: Origins: Awakening at any point, and imported that save into DA2, suffered a number of problems due to the way Awakening's import/export was handled. Some of these problems were addressed in patches to DA2, but not all of them. Is anything ever going to be done to fully resolve this? And for those of us interested in having a "canon" save going forward, what do you suggest we do? Is the best course to skip Awakening, despite elements of it having relevance in DA2 (and presumably in any future installments in the franchise), so we must replay part or all of DA:Os DLCs and DA2 without it involved? I know we've been told that Awakening is not going to be fixed, but won't this continue to be a problem for a decidedly non-trivial number of people playing this franchise?
Just make the choices matter this time, I realize you folks are hot and heavy into the whole "cinematic storytelling" deal you have going. But player choice is what made you quite a few fans in the first place. Tossing that out the window and shoehorning into predetermined outcomes that disregard player choices (see ME3) is not the way to win back disgrunted fans.
#564
Posté 19 mars 2012 - 09:00
Boudicia wrote...
Unlike many, I loved a lot about Dragon Age II. But Origins was for me, the superior game.
Dragon Age II Likes
• Cross class combos
• Rouge class changes (so much fun to play)
• The companions; you guys did once again a great job fleshing out them and their motivations, in fact, I liked the idea of their “loyalty” quests
• Story – for the most part, I liked Hawke’s story, her relationship with her mother, sister, uncle, etc was deep and moving
• Humor and party relationships more fun
• Fenris
• My avatar was voiced; that did seem to personalize Hawke a bit.
Dragon Age II Dislikes
• Repeat dungeons
• The passage of time felt forced; it seemed as if the writers said we need to have Hawke’s story fit over a decade since a master plan for Thedas dictates it be so
• I never felt as if Hawke was my character in the sense I felt my human noble, city elf etc were in Origins. I think it’s because I felt forced into some choices, especially at the end. So my engagement in the story was lessened
• Hated what you did to the elves; they look horrible (sorry Mr. Gaider, but in my opinion they did)
• Hated the ending
• Hated being stuck with one race and one background
• Hated the treasure and equipment; upgrades were few and far between;
• Party members were stuck with whatever armour developers decided they needed
• No arch nemesis; no real common enemy (unless you count the qunari and that was Act II)
I feel like with Dragon Age II you guys tried to broaden your audience and reach out to the masses that don’t enjoy RPG elements and so you took away the RPG elements. But I think by doing so, you ended up alienating your core audience. Don’t get me wrong, DAII for me was not a bad game. And it holds its own against other developers’ games extremely well. But, for Bioware, I think it wasn’t as good as it could have been.
To be honest, I worry about two things. I worry that you guys, either from pressure from EA for whatever reason, have or will sacrifice what you were in order to reach the masses. And, I worry that somehow your involvement with telling a story, and making it compelling, and far reaching with deep themes and conflicts, will lead you to make it too cinematic. And that takes away from the player’s level of identification with their avatar. Sure, often cinematics can convey emotion, story etc. more quickly than a wall of text can. And unfortunately there is a generation that wants everything given to them in soundbites, quick tweet like blurbs etc. But for some reason, it ends up being too artificial for an rpg game.
I am sad Hawke’s story won’t have closure. And I am very sad there will not be an expansion; but here’s hoping the next game will combine what was great in DAII and Origins and become the best of the series. Just please, no more mage / templar controversy as main conflict; give me an arch nemesis.
Good Luck!
To be honest, I really liked the ending of the game. I mean, the story.
Oh, and I was a bit confused because of the Harvester-Orsino...
#565
Posté 19 mars 2012 - 09:03
DA:O was what I would truly expect from a Role Playing session. I could choose to create any character, and have it be my way. It reminded me of old table-top Fantasy RPGs. Good story as if crafted by master DM. Lot's of fun. Looking forward to the next game with that aspect.
DAII was a good story. So much of the back-story was preset that I felt that it was more like a participatory movie than a true FRPG, but it WAS a good story, and I am anxious to see what happens next.
DA3 will be on my pre-order list no matter which direction you take it, but I would prefer something more like DA:O than DAII.
#566
Posté 19 mars 2012 - 09:03
motomotogirl wrote...
All love interests romanceable by either gender. Please do not remove this option. I loved being able to romance Anders OR Fenris with my male Hawke. I know FemHawke lovers feel the same way about Isabela and Merrill. I was frustrated and annoyed that my Warden couldn't romance Alistair, but my friends COULD romance him with their female Wardens. Not fair!
Disagree with this to an extent. Sexuality is a part of a character's personality. Making all characters openly bisexual makes them less individual. It's less realistic. There should be some sort of preference.
#567
Posté 19 mars 2012 - 09:04
DA2 was in my opinion a very good game so I'll just give my feedback and hope you'll read it:
-Map recycle was horrible in this game, and probably its biggest flaw, (I already disliked it in DA:O, but in II it was even worse) Try to get rit of it completely, I don't know any games besides Dragon Age and Mass Effect 1 that recycle maps and it feels really cheap to be honest. But I'm quite sure you wil do that (The DLC already proved a little that you can do it (although a DLC with recycled maps would be the biggest scandal ever)
-Try to not drive the story too far. DA:O was, besides Flemeth and Morrigan, a pretty rounded up story but DAII had a huge open end with the Qunari (LOVE the race BTW) and the upcoming war, and the Flemeth and Morrigan thing has even gotten bigger. (BTW hope that the King M. thingy will become important in the DAIII)
-Another big flaw, in my opinion, was the that mage Hawke was treated very bad in the game as every templar apeared to be blind towards him. A game with a story so heavily focused on magic and mages that doesn't recognize thje player as being one is really a big nasty thing. You already had the special brother for mages so why you didn't tie his story more up with Hawke being a mage is really strange. (not even mentioning the Connor thing).The game pretty much forced me to not play a mage, a class I so much love
-The ending of DAII was nice but disturbing for the fact that you always had to fight both O and M was really bad implented. Two end bosses are strange anyway and to be honest.. siding with the Mages was just the worst story twist ever... making O what he became made little to no sense.. If you per se wanted both of them dead you could have done that better by making the guy you sided with get killed by the other one, who then becomes the boss...
-I would be more looking at the choices one can make in a game... all these dying characters are in my opinion just messy for sequals (although you did a pretty good job with Leliana and mostly Anders) and make more big choices
-Don't go constantly switching from art style.. DA:O to DA II was quite a big difference and another big change would make the series to me feel really strange.. YOu probably already passed to stage of concept but I hope you were able to find a perfect middle way without going to far of the path of either of the two games.
That were actually the most major things I had to say,
-I really hate the name "The Hero of Ferelden" I just sounds soooo bad. Hawke, the Champion of Kirkwall already sounds way better. I think it's a shame you barely used the last name of the Origins in DA II, it would have been much more immersive.
-The universe has become so big. I'd really hope there would come some kind of encyclopedia, like AC did, that would give as much as background info as possible.
-Keep up the character writing. I love them all (besides O. at the ending of DAII) and really hope to see more of them. Relationships were amazing in DA II (way better then DA:O)
#568
Posté 19 mars 2012 - 09:04
#569
Posté 19 mars 2012 - 09:05
makenzieshepard wrote...
I've almost been afraid to post this but I'm going to go ahead. It's not that this is my only opinion or even the most important one but other have covered all the others in much better detail.
Characters and their relationships are what set Bioware games about for me. Romances are a important part of that. Having every main romance available to both genders was wonderful. Please don't go backwards in this area. I can understand wanting to have NPC's have preferences but if you want that make it something that matter to the DA universe. Maybe NPC A doesn't like blood mages or NPC B won't romance you if you side with Templars. We just want choices.
The choice is most important. Zevran was good not only because you could romance him or not, but because also can kill him before first dialog even started. If i hate some character of my PC has no reason to hang with them in party give us a chance to drop them out.
#570
Posté 19 mars 2012 - 09:05
#571
Posté 19 mars 2012 - 09:06
Thor Rand Al wrote...
mikentash2007 wrote...
What i think should happen is that bioware should let you import your warden and hawke and have them meet up and go on some epic quest. That way you could use either one in your party or both and we could all get some closure on hawkes and the wardens story lines.
I could live with this lol, specially for Hawke.
As far as for me, my Wardens story basically ended with Awakenings. Never expected another full Warden story, but Hawke was, I did expect/hoped to see more of.
My Hero of Ferelden Warden's story (with the exception of Witch Hunt) ends when I walk out of the throne room in Denerim to greet the people. I always roll up an Orlesian Grey Warden for Awakenings because the story makes more sense that way.
I'm looking for an entirely new character to be in the next Dragon Age. Hope he/she has a family though (and this one doesn't get wiped out) because I loved the sibling interactions in DA 2.
#572
Posté 19 mars 2012 - 09:08
Would having the save game import editable at the time of import a way of getting around those problems?Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games? As I understand it, anybody that played Dragon Age: Origins: Awakening at any point, and imported that save into DA2, suffered a number of problems due to the way Awakening's import/export was handled. Some of these problems were addressed in patches to DA2, but not all of them. Is anything ever going to be done to fully resolve this? And for those of us interested in having a "canon" save going forward, what do you suggest we do? Is the best course to skip Awakening, despite elements of it having relevance in DA2 (and presumably in any future installments in the franchise), so we must replay part or all of DA:Os DLCs and DA2 without it involved? I know we've been told that Awakening is not going to be fixed, but won't this continue to be a problem for a decidedly non-trivial number of people playing this franchise?
So if there is something you see as incorrect, you can make a selection through a drop-down menu to fix it.
#573
Posté 19 mars 2012 - 09:08
First of all thank you for your awesome work on both dragon age games (extended thanks to Mr. Knowles for the first one too). I think it's awesome that you guys have such humility to listen to fan feedback.
As far as what I'd like to see brought back that was missing from the second game:
- the tactical camera
- more environment/world-exploration (I totally understood the reasons why you guys chose to set it in a city, but to quote your own comments (which I agree): Dragon age is more about the world rather than an individual. So we should get to see more of that world)
- character customization beyond the first game, more like skyrim (like you can be a warrior-mage, and any type of mix and match skills)
- armor customization for companions (I think I understand the part about you guys wanting to have a fixed look for each companion, but at least give us more than one set of armor! mass effect 2 and 3 has that cool thing about armor where you can choose color, material and all that stuff)
- I'd like to have traps and steath back. In the first game, i had a lot of fun setting traps, going steath, backstab, lure and flank
- I prefer a non-talking main character like the first game and KOTOR and jade empire because I can give that character my own voice in my head. But it might be weird, if Hawke and the warden meet, to have only Hawke talking.
- Mark of the assassin was so much fun. I personnally like parts where you have quest that does not revolve around fighting, like the part where you had to look for the key was hilarious! and the stealth part after was pure genius. More of that please!
- The skill tree was pretty clever in the second game. you might want to keep that.
- disguise useless quests as being fun: what I mean is that in the 2nd game, especially the first part, we find something, and give it back to the owner...that's it ?!! kinda boring, at least in the first game we had the mage collective, the blackstone irregular to give us some useless quests and at the end, side or go against whoever is in charge. that's what I mean by disguising useless quests as being fun.
- the illusion of choice matters: it seemed in the second game (and in mass effect 3), it all comes down to that one choice and everything you've done before doesn't seem to matter. The first game and Mass effect 2 had probably the best system to show us the consequences of our choices in the ending.
that's all I can think of.
thank you for reading.
Modifié par jsmith1a2000, 19 mars 2012 - 09:10 .
#574
Posté 19 mars 2012 - 09:08
#575
Posté 19 mars 2012 - 09:13
For me DA:O was a near perfect RPG. I connected with all my party members and even with some NPCs, especially the smith in Redcliff for some reason. Wade and co was brilliant..
The bits I hate in DA:2 was all of it. could only play it the once and I never bought the DLC because it was that bad a game on release.
Recycled dungeons easy to navigate you just need to draw a square with a cross in the middle and close off certain doors to give different routes. I could navigate them whilst steaming drunk which should not be possible. Also I spent 5 minutes trying to get through a door that was never meant to be opened in a dungeon. For the love of god if I see a door in a dungeon I want to open it and see whats behind it. If its not meant to be opened then dont put it in.
The skill system was made to simple.
Crafting was beyond bad.
Romances were bad, first time I saw Anders he tried to touch me up.
The only character I connected to was Varric. All the others were just cannon fodder or dragon food.
The endless spawning of enemies did not make the fights anymore exciting, it made it dull in a "are we there yet" fashion
Teleporting mages which broke the world lore. Yes this is a plot hole that niggles me.
The fact I couldn't stop and chat to my party members unless we was out of sight in their home. What were they ashamed of me or something ?
The elves looked ugly and horrid creatures. Nothing like they were in DA:O. I would prefer to make nice with a
Darkspawn than one of the elves in DA:2.
Lack of customization with party members, I had all this equipment and armour that no one could use.
The story was basic and felt like it was being force fed to me. I redid the quest to track my mother down hoping if I went quicker I could save her..... why was that option taken away from us ?
I dont care much for a voiced protagonist if it means my choice of race is going to be hampered. I would prefer a silent one and be able to pick from any of the races in the DA world.
The art style and graphics were bad, something I expect to see from a game in the mid 90's not a 2011 game.
Also why did all the enemies explode when Hawke hit them with daggers or swords ? I can understand some magic doing that but a basic normal dagger. I want real visceral moves and executions like DA:O. Not the one I see in DA:2.
And if you must put in sex scenes then do them properly or just leave them out all together. They look clumsy in their animations. The Witcher 2 does a better job maybe you should ask them to do the combat and romance scenes for you?
Since playing DA:2 I have been lucky and played The Witcher 2 and Skyrim. Both very good RPG's The Witcher 2 for its story and the connection to the characters within it made it compleling to play over and over. The combat was fluid and the alchemy was neat.
Skyrim I love for its open world and epic storyline along with the ability to pick any race have any skills and be able to mod the game with player made mods. The crafting system is also very well done.
Unscripted events in fighting the dragons makes this game a joy to play.
Summary
Go back to DA:O formula basically.
I wont be buying DA:3 until I have seen vids on youtube and played a demo. No more pre-orders from me. And it will take alot of convincing to put my faith back into BioWare after I seen the endings of ME3.




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