Mark Darrah on the conclusion of Dragon Age II
#576
Posté 19 mars 2012 - 09:13
#577
Posté 19 mars 2012 - 09:14
But I think that it's rather easy to close Hawke's story, here a some ideas:
1) codex entry: Hawke played DA:O and died of awe for the Warden
2) codex entry: Hawke realised that he was the PC of DA2 and:
•(if warrior) walked into the Deep Roads to die fighting darkspawn.
•(if rogue) drank a poison that let's you forget the last day but kills you in a week.
•(if mage) used all of his/her lifeforce to channel a spell to reverse time before DA2 deveplopment and failed.
3) At the beginning of DA3 you see the ending scene of DA2, then the Warden wakes in the arms of his/her lover (or dog if the Warden hasn't any) who calms him/her and tells that it was only a bad nightmare.
And now my favourite:
The Warden sit in an inn with Varric who just told how he met Cassandra, the Warden scolds him for making up so much, in this scenario Varric becomes companion and possible LI (female Dwarf only)
#578
Posté 19 mars 2012 - 09:15
With all that said.. Over the past year, and several playthroughs, I have warmed to the game greatly. The DLC helped, but characters like Varric, Aveline, etc, were instrumental in keeping me around. Somethings were great, some not so much. It felt like some amazing ideas where there, but in the rawest possible form. Unfinished, lacking refinement.
I know Bioware has been getting a bit of slack, lately. I'd be fibbing through my teeth indeed if I said I didn't take part in being angry on the internet. Still, I love the series deeply. I'm currently reading through the books again (hope you write more, David. they're amazing) getting ready for a monster playthrough of Origins/II back to back.
I'm sad to see there will not be an expansion, but take solace in the fact something else is brewing (which reminds me, I WANT TO SEE OGHREN IN DA:3!!!
Either way, 3 cheers for Hawke and The Warden. Good luck, Bioware. You have my Sword.
#579
Posté 19 mars 2012 - 09:15
Mike Laidlaw wrote...
And yes, for those who asked: the "other thing that we are pursuing" is absolutely a game. A Dragon Age game.
Might we even say, a computer game? :innocent:
(I hear the tabletop RPG is pretty good, actually)
#580
Guest_offline_*
Posté 19 mars 2012 - 09:15
Guest_offline_*
Its easy to make a worthy sequel to DA:O, just listen to what the fan have been saying already. Go back to a more tradtional RPG model. Strategic combat (stop watering down the experience by trying to appeal to non RPG players), deep a meaningful customisation (for both the PC and NPCs), an epic but personal story with a strong antagonist.
Look at your major successes BGII and KoTOR they had these in spades and remain as best in class examples of RPGs done well. People blame going console for the loss in quality, but that cant be true as KoTOR is a console game and it didnt lose any depth gameplay wise.
Go back to making Dragon Age the spiritual successor to Baldur's Gate. Almost everything done in Dragon Age: Origins was right, and the shift to a fractured narrative, action focused gameplay, and remaining in such a confined area was mind boggling. Add to this the appalling laziness of the not just recycled areas, but the fact that they were the same areas presented slightly differently.
Keep Dragon Age traditional, and use another licence to appeal to the twitch/non RPG gamers. Us old timers feel somewhat betrayed by the shift away from core RPG game play. BioWare revived the RPG genre just over a decade ago time to do it again, by making a great RPG.
Dragon Age: Origins was a huge success I cant see why you felt like you had to pander to a different crowd for the sequel especially after all the promotion of DA:O as the spititual successor to the BG legacy.
I have almost written off BioWare/BiowEAr as DAII,ME2 and ME3 were all dissapointments. Not because of what they are, but because each iteration moved further away from what made the original entry so great.
I own every BioWare RPG (apparently on another profile) and love the classics. Bring back the tactics, the depth, and customisation. You always do great work with the story and characterisations, but all move away from making great a RPG experience is what is hurting not only your games but your reputation.
This is my "classic/big box" RPG collection + The BioWare games. I have them all except DAII (traded it as I loathed it) and Jade Empire which seems to be missing for some reason.
http://i.imgur.com/G5zyV.jpg
Modifié par Cryocore, 19 mars 2012 - 09:16 .
#581
Posté 19 mars 2012 - 09:16
First, I was delighted to hear that the Dragon Age brand has passed one million “Likes” on Facebook!
Ah, sadly a large number of those are hundreds of thousands of dummy accounts created by EA's marketing team, like the ones for ME2's facebook when that game launched. I know other companies do this all the time, but I still think it's depressing that Bioware would dare mention this, knowing full well that it's a blatant lie.
and looking at some new possibilities that today’s industry allows.
Uh... the industry has "allowed" many true RPGs over the past few years. Like Skyrim, which still has traditional RPG elements and sold more than every Bioware game released in the past 4 years combined, or Witcher 2 with traditional RPG elements and true choice and consequence system and sold very well with a small budget, or Deus Ex HR which sold very well, successful ressurected a beloved franchise and did choice better than Mass Effect. The industry has "allowed" these successes. There's no reason Bioware can't go back to its roots, without splintering the fanbase by dumbing down games in a worthless and greedy attempt to draw in the Call of Duty crowd.
#582
Posté 19 mars 2012 - 09:17
Carmen_Willow wrote...
Thor Rand Al wrote...
mikentash2007 wrote...
What i think should happen is that bioware should let you import your warden and hawke and have them meet up and go on some epic quest. That way you could use either one in your party or both and we could all get some closure on hawkes and the wardens story lines.
I could live with this lol, specially for Hawke.
As far as for me, my Wardens story basically ended with Awakenings. Never expected another full Warden story, but Hawke was, I did expect/hoped to see more of.
My Hero of Ferelden Warden's story (with the exception of Witch Hunt) ends when I walk out of the throne room in Denerim to greet the people. I always roll up an Orlesian Grey Warden for Awakenings because the story makes more sense that way.
I'm looking for an entirely new character to be in the next Dragon Age. Hope he/she has a family though (and this one doesn't get wiped out) because I loved the sibling interactions in DA 2.
Ditto, one of the things I loved about 2
#583
Posté 19 mars 2012 - 09:17
David Gaider wrote...
Taellosse wrote...
So in the hope that this will be addressed, what, if anything, will be done going forward about the import problems between the existing games?
Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned.
Perhaps the import, instead of automatic, could take the form of some kind of "what did your warden/champion do" questionnaire if the player chose yes to "import" a previous game? I suppose they'd have to remember what they did, but at least the info could then be used instead of the current issue preventing it or not working properly. And they could change the answer to whatever they liked without having to replay to get it a certain way or generating a save to use. Spoiler issues perhaps, I guess, but no worse than anything you saw possible in the "choose a default warden" import choices for DA2...
#584
Posté 19 mars 2012 - 09:17
Stop catering to the CoD kids, it's really ok if people have to read.
#585
Posté 19 mars 2012 - 09:18
#586
Posté 19 mars 2012 - 09:19
So for that, I guess I've got a good sense of timing. And I've got good hair.
Mike Laidlaw wrote...
Phew. Lots of reading, parsing through this whole thread, guys, but absolutely worth it. Thank you all for the thoughtful and, in many case, detailed feedback.
I would love to address many points here point by point, but as Mark said we have a very specific strategy in mind for the next DA game: We want to show you things rather than tell you.
I'm glad to hear this. This has been a problem with both DA games so far imo, more so in DAII. To hear that you're focusing on showing rather then telling is refreshing, to say the least.
To see more of stuff in the games will make the world feel more appropriate. More lively. More... detailed. Being told something just doesn't have as much kick if you don't see it firsthand.
To wait and see what you guys do -- in every area there is -- will hopefully be worth it. Please don't make me sob unwarranted tears. I understand Bioware derives all of its energy from the tears of the fans, but please don't make us feel disappointed.
One of my favorite moments in DAII was asking you guys to take a look at the stealth implementation in Mark of the Assassin and ask for your feedback on it, both as presented and as you played it. You delivered, and it was very useful info both positive and critical feedback. It also reminded us that the option of non-combat solutions to problems is not only cool, but made even better by being an option. And that's just tip of the iceberg for things we're considering and looking at for the future.
Yay! More non-combat options please!
Modifié par The Ethereal Writer Redux, 19 mars 2012 - 09:19 .
#587
Posté 19 mars 2012 - 09:19
Lovin'it
#588
Posté 19 mars 2012 - 09:20
First a problem i had with DA2. If you were not a healer you had to use Anders, end of story. Alternatively, if you were not a tank you had to use Aveline (Fenris as a tank just cannot absorb enough hits on higher difficulties) this design seriously limited any kind of group composition you want, because a potential two of your party slots are pre-defined, thus keeping you from adventuring with who you want to. If the developers can't see this is a major constraint on how we are able to play the game..well i've lost faith.
So if we are to receive more customisation options, i think it is vital that we are able to decide what our companions are defined as inside their spec. If i want Fenris for example to have a sword and a shield, i should be able to do that, this allows me to not have to take aveline everywhere i go. You see? i have been facilitated into making a decision that wont hinder my gameplay, surely that cna not be a bad thing?
And the lack of choice with the healers...well, please give us more than one mage next time >_>
P.S i am with the crowd of wanting a silent protagonist. We don't need a Commander Shephard in Dragon Age, i want to play my character, not Biowares.
Modifié par demont0, 19 mars 2012 - 09:23 .
#589
Posté 19 mars 2012 - 09:20
Modifié par Plaguemaster, 19 mars 2012 - 09:22 .
#590
Posté 19 mars 2012 - 09:21
When we ask a bartender for rumours, they're often not relevant to Hawke's life, but they're routinely details lifted from DAO. Why? Either don't bother mentioning DAO's events at all, or find some way to hide them more organisally. Intersperse them with unrelated storioes, or quest hooks like the elevator announcements in Mass Effect. But in DA2 they felt like they were all DAO facts, and that was silly.
#591
Posté 19 mars 2012 - 09:21
If we need to sacrifice a conclusion to Hawke's story in order to get it, I'm all for it.
What I do want to see is my Warden come back and kick some ass again! I know thats not exactly the most likely scenario, but c'mon, if there's any story that NEEDS to be resolved, its the one between my Warden and Morrigan.
My Warden left everything behind in order to be with her, so I dont think it's too much to ask that I see what came of that decision, dont you?
#592
Posté 19 mars 2012 - 09:21
What I really missed from DA2:
- Customizable character (race, class, background)
- Customizable companions (yes, armor, accessories and weapons too. Except for Bianca.
- Party talks
- Bigger (better) world map!
- No one really realized that a mage Hawke is a mage...
What I would change in the next game:
- Stop that friggin' enemy wave. It's unrealistic that a full horde of enemy appears from the rooftops. Or from the nothing. Those Kirkwall rooftops must be robust if it can bear a lot of people.
- The maps should change. I mean, I loved the rich environment in DA:O, but I hated the returning 3 caves and 2 tunnels in DA for the whole game. Oh, and the returning Varterral
- Dragons are said to be near extinct. But, in DA2 we killed a whole countryside of dragons. That's a bit funny.
- Elven looks. Just too Avatar-like. Or Manga-like. Neither is good. I hated the looks of Fenris - it was too teenager manga/anime like.
- Even more politics. I loved the DA:O political lines.
- More George R.R. Martin feeling. The DA:O game borrowed many elements from Martin. I'd really love to get back the feeling.
Hawke had a quite good origin and background story. I felt sorry for his/her family, even for his uncle a bit. Even if he deserved his life. The brother/sister relationship was quite realistic - I liked that.
Mother Hawke's storyline was one of the best transcription of the Frankenstein story - weird, morbid, dark, but exciting! That was the best moment of the game in my opinion.
I don't want to see a cliché epic fantasy story again. DA:O had it's try, and succeeded
But that's only my opinion.
Thanks for listening, good luck!
#593
Posté 19 mars 2012 - 09:22
#594
Posté 19 mars 2012 - 09:22
S3RV0 wrote...
Going to say it again, please bring back the silent protagonist!
Stop catering to the CoD kids, it's really ok if people have to read.
Because everyone who likes having a voiced protagonist is automatically a CoD kid.
Yea, because that makes sense.
You can like having a voiced protagonist but still want full-text options. I know I fall into that category, and the voiced protagonist enhances my roleplaying rather then hinders it -- provided the game doesn't assume direct control over my character and make him do things -- or in some cases, not do things -- he wouldn't have otherwise done (looking at you, Messere Hawke
Modifié par The Ethereal Writer Redux, 19 mars 2012 - 09:24 .
#595
Posté 19 mars 2012 - 09:22
#596
Posté 19 mars 2012 - 09:23
Those two things aren't mutually exclusive.Plaguemaster wrote...
Silent protagonist => huge economy on voice acting=> more money for actual gameplay developement. I'd rather play an interesting game than have a poor quality game with voiced protagonist like Dragon Age 2.
#597
Posté 19 mars 2012 - 09:23
That said, I am ready for a new character, but please make sure any import issues are solved before launching the new game. Continue the story, and make sure the choices of the Hero and the Champion have impact. Provide real choices.
I'm looking foreward to the continued story, luckily I'll get Diablo III to keep me occupied.
#598
Posté 19 mars 2012 - 09:24
And always remember: Swooping is bad.
#599
Posté 19 mars 2012 - 09:24
I have had my three biggest dissapointments in my gaming history in 2 weeks
1. ME3 ending
2. Thane in ME3
And now...This.... No more Hawke. I am one of the people who love DA2, regardless of it flaws
Im really regretting I ever took up my first BW game now. They keep throwing punches at me. Im tired of being hit all the time
#600
Posté 19 mars 2012 - 09:24




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