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Mark Darrah on the conclusion of Dragon Age II


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#601
Malakar1

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Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


It's really sad to say the same mistakes being made all over again. You get rushed, pushed and you have to respect a deadline. We, the gamers, the consumers are getting hurt by that again. We couldn't get closure in DA:O on a lot off stuff. We couldn't get closure in DA2 on a lot of stuff and, on stuff from Origins. I'm sure you heard about that ME 3 closure problem too right? ^^

I mean, we can all see most of your latest games are getting rushed (well at least since that EA thing). If you can't get the game the time it needs to be properly developped, hire more people, if you can't well, I'll be sure to give my money tp someone that's gonna take the time to finish a game properly, avoid plotholes, give it support afterwards (which doesn't seem to be the case with DA2, only a year and the DLC packs are done) and, give us more than 1 map to explore over and over again. 

It's sad to see the same mistakes being made already.

#602
johnj1979

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that didn’t last long.

if there is a DA3 i hope then that they unlimited that amount of save games you can unlike DA:O and DA2

#603
andar91

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I enjoyed Dragon Age 2, but I'll admit that it was a heavily flawed game. Some of the things I want for DA3:

-I want to have more options out of combat with things like abilities and stealth and things like that. I loved that kind of stuff in the classic games (BGII and all that); nothing was cooler to me than being able to cast Arcane Eye with my mage and use it to scout, or cast invisibility, or identify, and all that stuff (I always play mages). Granted, Dragon Age has a different tone than a D&D game, but it'd be nice to have things to do besides just talking out of combat (like scouting or avoiding combat).

-I really, REALLY want an antagonist that makes sense and ties the story together into a unified whole (Archdemon) as opposed to three disparate mini-plots. This might sound bad, but, in general, I want the next game to remain more true to the standard formula. Let me be understood: I don't want you to just copy/paste stereotypes in, but stereotypes exist for a reason. Take the stereotypes and standard formula and tweak it to make it better, adding in new elements while building on a solid foundation. I want it to be more true to the classics, BUT trying new things is essential to growth. I guess what I'm saying is that I want a happy balance between tradition and innovation: DA:O was too traditional and DA2 was too much too soon-please try and find what works in them and combine them into a coherent whole that can generally please the fanbase (they're your surefire buyers) and perhaps draw in new players that might be interested in RPG's.

-Building on the previous point, make DA3 an RPG! Now, I'm not saying I think DA2 wasn't an RPG; I think it was. But as another poster said, i get the impression that you wanted to draw in new players and sacrificed WAY too much in the process. I have nothing against new players whatsoever, but I think drawing them into RPG's is the mission, not changing RPG's so that they resemble other games. Tradition is not bad if you can find ways to tweak, improve, and possibly reinvent it so that it's less intimidating. The key is maintaining depth, which is, to me, totally separate from complexity (though they sometimes go hand in hand).

I could go on, but I think I'll stop for now. If you want to know opinions on anything else, please let me know.

#604
TEWR

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Not...Mordin wrote...

It will take one small thing to make me love the DA: Series again. Let me be a Dwarf.


Yes, I too would like to play a Dwarf as my main character again.

#605
Nayt Navare

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I look forward to seeing what you guys come up with, but fair warning, I am not buying another Bioware game unless the ending of Mass Effect 3 is addressed. I was so disappointed that my faith in the story-telling ability of Bioware is diminished greatly.

I did not spend 5 years building my tale to get a "unique, non-bespoke" ending that gave me "the closure I needed" (your company's words, not mine), only to get an ending that was "designed to create speculation" (again, your words).

You folks are undoubtedly talented, but there is a distinct pattern of disappointment and misinformation being made, here. For instance, there is no mathematical way to get the Best Ending in Mass Effect 3 without multiplayer, despite promises otherwise.

I hope things can change so that the angered or disappointed fans can feel better, myself included. At the very least, I do wish Dragon Age well. I bought my gaming laptop for DAO alone, and the world has a great deal of potential. Perhaps one day, I can return to the series.

Excelsior!

#606
Plaguemaster

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Atakuma wrote...

Plaguemaster wrote...

Silent protagonist => huge economy on voice acting=> more money for actual gameplay developement. I'd rather play an interesting game than have a poor quality game with voiced protagonist like Dragon Age 2.

Those two things aren't mutually exclusive.

Dragon Age 2 proved that with Electronic Arts and bioWare - they are.

#607
Bryy_Miller

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If anything, please cut down on the internet in-jokes that were abundant in ME3.

Also: I second the Oghren motion.

#608
WorldWarIV

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Hello,

I'd like to give my opinion, the opinion of someone who didn't complete DA2, and who doesn't intend to. In DA:O, I immediately got hooked. Why? Probably because of several reasons, the first being, without a doubt, Duncan. The character himself, the actor who voiced him, he was just amazing.

Then, you have Ostagar, an epic piece of storytelling. Soon, you're "forced" to have two new companions : Allistair and Morrigan, two of the most memorables characters I've ever encountered in an RPG. The death of Duncan, the death of the King, the battle of Ostagar, Dog, Allistair, Morrigan, Flemeth...

I think it was what hooked me, this amazing introduction. In DAII, what I got is... Aveline? Carter? Fleeing from Lothering? Then, in Kirkwall, going from one boring, meaningless quest to another? It just didn't work for me.

#609
Sylvius the Mad

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Mike Laidlaw wrote...

I would love to address many points here point by point, but as Mark said we have a very specific strategy in mind for the next DA game: We want to show you things rather than tell you.

I wish we could discuss the game in development in greater detail from an earlier stage, like we could after the original Dragon Age announcement.  We got to interact with the devs on concrete ideas and plans 4-5 years before release.  I recognise you don't want to have a 4 year development cycle, but it would be great if you could return to this more open approach to community relations.

It also reminded us that the option of non-combat solutions to problems is not only cool, but made even better by being an option.

It troubles me greatly that you needed to be told that, but it's good to hear you got the message.  Thanks, Mike.

#610
macrocarl

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Well, I loved Hawke, totally enojyed the story, and know from past games that you'll improve on things and listen to the what's being said on the forums. I'd have bought an expansion, but if you got something else in the works that's even better.... well at least you guys think it is since you dropped the expansion, right? :)
Then rock and roll BW. I'll stay tuned. Loved DA2, love ME3 so far, and can't wait to see what you guys come up with next.

#611
Atakuma

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Plaguemaster wrote...

Atakuma wrote...

Plaguemaster wrote...

Silent protagonist => huge economy on voice acting=> more money for actual gameplay developement. I'd rather play an interesting game than have a poor quality game with voiced protagonist like Dragon Age 2.

Those two things aren't mutually exclusive.

Dragon Age 2 proved that with Electronic Arts and bioWare - they are.

Dragon age two didn't prove anything other than rushing a game is a stupid decision.

#612
vctrshaul

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One of my favorite things about DAO was being able to have relationships with the characters. One of things I felt robbed of in DA2 is the interaction you were able to have with them when ever you wanted in DAO. You could go up to them and have a discussion pretty much when ever you felt like. In DA2 you had to wait for specific events and then they would come to you. It made the game feel less personal.

The things I want in DA3 are:
-More personal interaction at your whim

-The fighting style of DA2 (AWESOME!)

-More Darkspawn!
-And of course more Alistair!!!!! :wub:

#613
Lord Gremlin

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Hm. You know what's a real deal-breaker with this type of game? Lack of choice. So in DA3 make sure player choice do matter. Even if there are only 2 base endings make them distinctly different and make sure that it's entirely up to player which one he/she gets.
See, the problem with DA2 is that it basically ends in exact same way. See, good people - Anders blows chantry, Orsino goes harvester, Meredith goes mad, circle is no more. This ending was like a slap in the face. Although I must say ME3 situation is worse - DA2 ending at least made sense in general. Still. Ending must differ. You need chantry blown up? Give player a chance to do it himself. You need Orsino dead? Well, don't shove plot holes in the game, he could be killed by Meredith in mage ending.
And another point. Don't make player feel stupid. At some point you can challenge Petrice and she just walks away. Hawke looks like a retard. If you can't allow confrontation, make sure it's physically impossible, such as she's gone already or out of reach. Those are glaring examples of DA2 mistakes.

#614
MKDAWUSS

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Atakuma wrote...

Plaguemaster wrote...

Atakuma wrote...

Plaguemaster wrote...

Silent protagonist => huge economy on voice acting=> more money for actual gameplay developement. I'd rather play an interesting game than have a poor quality game with voiced protagonist like Dragon Age 2.

Those two things aren't mutually exclusive.

Dragon Age 2 proved that with Electronic Arts and bioWare - they are.

Dragon age two didn't prove anything other than rushing a game is a stupid decision.


Which has been proven time and time again.

#615
TEWR

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Bryy_Miller wrote...

If anything, please cut down on the internet in-jokes that were abundant in ME3.

Also: I second the Oghren motion.


You mean a naked and drunken Oghren riding an armored gorilla into battle against the Darkspawn? Yes. I too support this.

#616
Wulfram

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To be honest, I'd be fairly happy if importing was simply scrapped. If DA2 is any guide, it's fairly pointless for new protagonists.

The only thing that's vaguely satisfying about the import for me is the one line change to acknowledge the romance, and that's rather countered by the way my head canon for my PC's future with the romance is totally trampled on. The rest, it doesn't amount to more than missing out on the odd quest.

I'd rather see Bioware assume a single outcome and show the detailed consequences of that, and leave what happened in worlds wherer that choice wasn't taken to our imaginations. Rather than effectively showing us that the choice didn't really matter either way.

#617
The Elder King

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I'd like to see more customization in the next Dragon Age game. The possibility for companions to have different armours or robes (if possible, not in the ME2-ME3 way), the possibility to choose different types of weapons for our companions (especially the bows for warriors) more spells for mages, more specializations.
I'd like to have different areas, and not recycled areas, and I'ld like to have choices that really affects the story. For example, I didn't like in DA2 when whoever you decided to support, you still had to fight both Orsino and Meredith. It'd have been better to have Orsino and Meredith as the final enemy.

Modifié par hhh89, 19 mars 2012 - 09:30 .


#618
Teddie Sage

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The Ethereal Writer Redux wrote...

Bryy_Miller wrote...

If anything, please cut down on the internet in-jokes that were abundant in ME3.

Also: I second the Oghren motion.


You mean a naked and drunken Oghren riding an armored gorilla into battle against the Darkspawn? Yes. I too support this.


Maker's Breath! The image in my mind right now... I'll never get over this... *collapses*

Modifié par Teddie Sage, 19 mars 2012 - 09:29 .


#619
Sylvius the Mad

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Kazanth wrote...

It's disappointing to see DA2 and Hawke dropped just like that.

Remember, BioWare collects gameplay data from the players.  They might see a high attrition rate.  If there aren't many people still playing DA2, then the market for any expansion isn't very big.

I would be interested to see how many people are still playing DAO.  I certainly am.

#620
Hrungr

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One odd disconnect I'd like to see avoided down the line. If an NPC from a previous game shows up in the new game - keep them at the same level. I realize to make Anders one of the NPCs in DA2 he had to be level-equivalent to Hawke, but there's a huge disconnect between the 35th level arch-mage in DA and this 5th level newbie you meet in DA2. Even funnier when he regales Varric of his adventures in the Black Marsh which he could not possibly have survived at the level he was telling it at!

#621
packardbell

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It's good to hear the team are now working on DA3 fulltime, but please.. a minimum of 3 years on this one.

#622
tfollette_69

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I'm almost at a loss for words. Every time I read something new that Bioware wants to do with Dragon Age, it makes me want to vomit. Please, all I'm asking is for some closure. I've been disgusted with Bioware ever since KOTOR. Which took them what, 7 years to come up with a lame reason to why Revan disappeared? And they couldn't even put that into a game all of its own. What was wrong with Dragon Age? By my account, the only thing the game truly needed was a voice for the main character. My mind goes numb trying to think about the terrible things Bioware did to Dragon Age 2. It felt more like a really long expansion. It had no purpose besides what occurred at the end. A ridiculous battle system. Great, a hack n slash without being able to jump. Recycled environments, I guess ya saved some money on maps for your strategy guide, awesome move there. 0 closure to what happened to either protagonist from either game. Of course the general lame excuse gets used that they always use in their games, "they both have disappeared"... The list goes on... I guess I'll see what comes in Dragon Age X, because maybe by then they will finish the series and attempt to give some faint clue as to what has happened to all the protagonist that you forced to get to know with every new game they release for the series... But that’s just wishful thinking. Guess I’ll be stuck waiting another unknown number of years for the release of a Dragon Age: The MMORPG.

#623
Prism

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To keep it simple, I didn't like the direction DA2 (still played it quite a lot) took after DA:O, but I did like the direction the DLC's took after DA2.

#624
TEWR

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Teddie Sage wrote...

The Ethereal Writer Redux wrote...

Bryy_Miller wrote...

If anything, please cut down on the internet in-jokes that were abundant in ME3.

Also: I second the Oghren motion.


You mean a naked and drunken Oghren riding an armored gorilla into battle against the Darkspawn? Yes. I too support this.


Maker's Breath! The image in my mind right now... I'll never get over this... *collapses*


The amount of people that would be writhing in agony and cursing the image embedded in their minds when they witness that magnificent moment will lead me to laugh maniacally.

Also, I'll laugh because it'll be pure lulz.

Bioware, you will make this scene. I iz in ur mind, controlin ur thotz.

Modifié par The Ethereal Writer Redux, 19 mars 2012 - 09:34 .


#625
TEWR

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Sylvius the Mad wrote...

Kazanth wrote...

It's disappointing to see DA2 and Hawke dropped just like that.

Remember, BioWare collects gameplay data from the players.  They might see a high attrition rate.  If there aren't many people still playing DA2, then the market for any expansion isn't very big.

I would be interested to see how many people are still playing DAO.  I certainly am.


Same here.