Would it be possible for another game developer, say Obsidian Entertainment, to make an expansion for DA2? (as I understand, they seem to need the work...)
As to those who want a new PS: Torment, please no. PS: Torment was great for its time - not to mention that every developer now seeks to think that self-sacrifice must be in every game today. Not so - and DA2 certainly didn't have this. However, it didn't have the dialogue wheel as well, and to me, the dialogue wheel is kind of cool and represents visual representation of the dialogues in great way. I'm currently playing NWN, the first, and I can tell by just looking at the guide (good thing I've bought it
In NWN, we still have a day and night cycle, but for what reason? In BG1 and BG2 certain merchants' shops were not open during the day or night. Also, there is a lot of walking around, in NWN, to what purpose? And don't get me started on the inventory or the quests. Today, fetch quest are made in a different way in DA2, and I liked the way it was done in DA2. In NWN, you still had to go back to the quest giver to update, not so in DA2 (as I remember it?). I liked the way that DA2 handled the day and night cycle with their being a day quest list and there being a night quest list. And I didn't mind the repeated areas because I got new content for it. [Background disclosure: I'm used to thinking in business terms, my father and mother had a dress factory, so I'm familiar with the concept of re-using designs etc. to save money to make the dress, or in this instance, the game as cheap as possible for the end user, the consumer. Maybe that's why I don't have a problem with it...]
As I've stated before, my big problem was with the waves and waves of enemies that suddenly came out of the ground or appeared out of thin air. This problem, to me, was fixed in Legacy (haven't played Mark of the Assasin yet, but plan to - soon). The combat in Legacy was a bit more strategic than in DA2 which I liked. I also liked the puzzles, more of those please. As for the combat itself, I really liked the faster flowing combat in DA2 - and in Legacy. I played, I think, Golems of Amgerrak, after playing Legacy, or while playing it? Can't remember right now, but the point is this: It was a bore to do combat in DA:O mode again. Alistair shuffling about and maybe hitting an enemy - if he felt like it. In DA2, I issued a command and then people just did it.
Apart from the times where they just stood there....and looked sort of -ehm - dumb? This was also fixed in Legacy...
And from my perspective: please no more save the world, no more secret organisations, no more it is written (that you were born to be a hero....) I really enjoyed the deep and yes tragic store behind DA2, and I also really enjoyed Hawke's personal story. I know the internets can be dangerous plaze filled with untrue rumours, but after playing DA2 for about 2 hours or so, I can safely say to coin a phrase borrowed from the ME universe: I have dismissed those claims. 80-90% of the claims made during the game's first 14 days turned out to be - untrue.
I'm not sure I want a Bioware game to be living world like the ones found in The Witcher 2 or in games like Skyrim or Oblivion. However, I do think that maybe there could be some more ambient sounds like birds singing, rivers streaming, music played in taverns, dogs barking etc.
As for cinematics, please take into consideration that some of us are sensitive to light (I am), and while I certainly enjoued John Epler's great cinematics in terms of rendering? or showing us the spell effects, sometimes the screen were so full of them that I couldn't actually see what was going in during the combat. It made it really hard and difficult to plan the next move. Some of us (like me) are also color-blind.
And what happened to the nice barkeep from BG1 and BG2? where you could get a room and a bed for the night as well as good drink? And the more coin you gave, the better the drink and the better the tale? In short: I miss he rumours from BG1 and BG2. If it is possible, please bring them back
The only real problem I had with DA2's endgame was Orsino suddenly turning into a Harvester? I was like this O_O when I saw this and I said to myself 'this doesnt make any sense at all.' And it didn't. On the other hand, the story told in Legacy and the end (cory?) was great. As for selecting a race, I'm neutral on that one.
Selecting a rogue, fighther or wizard is finre with me - for the main character that is.
Vital and must is this:
Make sure that people can still select between a female and male character. And please make use of both the female and the male character in the marketing. And make sure there is a line saying 'play as one of three ........ and play as a male or female' on the back of the box. And try to show the female main character in the box too....
As for the companions out fit, as I said, I'm currently playing NWN, the first. In it, the henchmen upgrade their armour and their weapons all by themselves. Please consider doing this (again) with the option of buying or getting better equipment for the companions throughout the game, maybe after finishing a (chapter) quest-line? Or by making it so that we can buy upgrades or better equipment or armour for them in special shop, perhaps?
It is re-assuring to hear that Bioware is working on an actual game, A DA game. However, a DA game can be anything from a traditional fantasy point and click game to a more streamlined game like ME3 in which point and click movement seems totally gone? I hope - and so do a lot of older gamers I know - that the DA games always will have an option for moving through the use of point and click (moving by pressing the RMB...) If I would ever have a wish granted for a game in the DA universe, it would be this....please keep an option for using point and click for movement....
tl, dr:
Obsidian should make an expansion in the DA universe.
I liked DA2, Legacy improved this, combat espcially
Please keep the point and click movement option
Turn down the cinematics, at least the colored ones, when casting spells
Please keep the option of both a main female and male character and use them both in the marketing
/aries1001




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