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Mark Darrah on the conclusion of Dragon Age II


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#676
saMoorai

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I'm really disappointed that you're just dropping Hawke's story, there was a lot that could have been done with it and I was hoping that he would have been the Protagonist of the next game, after all, Cassandra was looking for him to help save the world, DA2 was pretty much just building him up to be this great hero.

The cancellation of the expansion pack also disappoints me, an Expansion Pack about the Exalted Marches (I'm assuming this was that it was about since you mentioned shirts) would have been great, and a nice way to get people interested in Dragon age 3.

I'm still looking forward to DA3 greatly. But I was just hoping for a more fulfilling ending to my Favorite Bioware protagonist.

I'm hoping I'm wrong about him not being the DA3 PC, like how Bioware hinted Shepard wouldn't be the PC for ME2. Only time will tell.

#677
Blastback

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The Ethereal Writer Redux wrote...

I think it's more not wanting to pay extra (like with Javik in me3 costing 10 dollars extra) for content that should be on the disc in the first place. But that's a circular arguement and isn't going to change at this point. Day 1 DLC is a slippery slope. It's one thing to include this content in ALL new copies regardless to combat used game sales. I get that.

Cutting said content for collector's editions reeks of greed.


Sebastian himself is actually similar to this Javik fiasco. He's crucial for the Mage-Templar conflict to feel even slightly more fleshed out -- not that it was fleshed out to begin with.

I think Bioware should read -- if they haven't already -- the article on Forbes by Erik Kain. I think that was his name.

That's it.  And, the reason I think Bioware should stay away from Day 1 dlc is that it ultimatly creates a perception, right or wrong (And personally, I belive in Bioware's case it's wrong), that the company is ripping us off.  While I've read and belive your statments about how you develop DLC, a lot of people here aren't so sure.  And then you have pleny of players who never see those statments and are likely going to remain convinced that they are being taken advantage of.

#678
vctrshaul

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sporky1 wrote...

So, I'm seeing a trend with reading these comments that criticizes Hawke and Bioware's "bad endings."

Firstly, Sarcasm Hawke was a great idea, and probably the reason why I enjoyed playing as him over my Warden (although she was much more badass). I would say avoid the whole dualistic, "good or bad" thing--it makes characters more interesting.

Secondly, with companion characters, I don't think there is anything wrong with them having hard-set beliefs. If Merill wants to be pissed off because you hate blood magic, let her be pissed. It makes her unique. Being able to change what a character thinks is unrealistic. I want to be able to change the world and how I think, not my companions, who all have reasons for their beliefs.

With the endings, by all means kill a few close characters off--playable one's that I'd get an emotional response from the death, too (no I'm going to kill a sibling I don't even know about thing). I like the whole disappearance thing, but perhaps place references of where these epic heroes are going? Maybe some larger force is at play here, and the warden and the champion meet *insert new hero title here.*

I think the best thing to do here is integrate the DA:O formula with the ability to form more complex personalities, choices, and relationships. Its not a matter of completely taking out how DA2 worked, but making it more detailed. So, instead of sacrificing choice for voice acting, you give interesting choices to go along with the voices. Instead of cutting out environments in exchange for better combat, let the environment add to the fight.


I totally agree, DA2 wasn't that bad of a game. I liked that all the characters had their own beliefs--it made your descisions more meaningful because it would impact the group and your relationships with them. I was okay with the ending too. I just wasn't happy with the reused maps and lack of interaction within the group.

#679
CoS Sarah Jinstar

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Mike Laidlaw wrote...

Sylvius the Mad wrote...

I wish we could discuss the game in development in greater detail from an earlier stage, like we could after the original Dragon Age announcement.  We got to interact with the devs on concrete ideas and plans 4-5 years before release.  I recognise you don't want to have a 4 year development cycle, but it would be great if you could return to this more open approach to community relations.


I believe you are staring at day one of that approach even now.

I also saw people looking for more walkthroughs, live chats and the like. To which the answer is "Yes." It won't be immediately, since we want to actually have things to show, but yes.


While I welcome more interactivity with the fan base, I sincerely hope it isn't just for show. I completely understand in this day of ballooning game development budget's we're not going to have 3 year dev cycles and a when it's done mantra. I get that I truly do.

On the opposite end of the spectrum, knowing how EA typically operates I'd not like to see 18 month dev cycles and rushed endings due to leaks or other factors, or story retconned in paid DLC post release.

#680
Davillo

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Give us a goddamn expack

#681
Plaguemaster

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Sorry to hear about this. To be clear, is this specific to not wanting to purchase the Day 1 DLC or the product offering it?

With Day-One-DLC people feel they are being robbed. Same as with ME3. Everyone knew that Prothean was in the game initially but was cut to make a bit more profit as a DLC. And now the results - all the shltstorm that rages in ME3 section mentiones not only ending debacle but Day-One-DLC as well. I doubt any developer want such an advertisment for their game.

Modifié par Plaguemaster, 19 mars 2012 - 10:01 .


#682
Rorschachinstein

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MystikRose wrote...

I hope that DA 3 will get the green light

I was wondering if BIOWARE will bring out an ultimate edition for DA 2 - with the game and all of the DLC's in one package... like they did with DA: origins + awakenings ultimate edition



Yes, to this. But sadly the bulk of the DLC was two expansions and a bunch of items
Legacy
MotA
Sebastian DLC

DA;O had tons of items and

Golems of Amgarrak
Leliana's song
Witch Hunt
Awakening
Darkspawn Chronicles
The Stone Prisoner
return to Ostagar
Wardens keep

#683
krinst

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So, I kind of love Dragon Age. This has made me ridiculously happy.
More Anders/Fenris/Zevran (Edit: And Alistair! Ack!) would be awesome, of course.

Personally I find myself more gripped by the Wardens and Flemeth/Morrigan than mage/templar stuff, but that could change if there was an increased reactivity on the part of the world/NPCs to the player class (esp. blood mage!) so I could better 'feel' the tensions between them.

:D Thanks guys.

Modifié par elebamf, 19 mars 2012 - 10:06 .


#684
Xewaka

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How are you going to fix the issues with the (lack of) information paraphrases provided? Can we expect in The Next Thing ™ to actually know what will come off our character mouth before it comes out, thus avoiding breaking character?
In addittion, could you disclose any information on how do you expect to minimize the storyline/gameplay segregation issues that were so prominent in DA 2?

Modifié par Xewaka, 19 mars 2012 - 10:03 .


#685
Kavatica

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Sylvius the Mad wrote...

Harle Cerulean wrote...

Whereas I am not. The combat is far too slow for for me to be bothered with it, and slogging through Orzammar and the Deep Roads yet again is not something I have any desire to do.  I've only completed DA:O three times; every other playthrough is stalled at Orzammar, because I just couln't face it again.  Ugh.

I've only finished DAO once, but I've started it probably 20 times and progressed through at least one treaty quest with 13 different characters.

DA2 is much more replayable for me, thanks to faster combat and no sections where I feel like I'm having to force myself to play.

I found DA2 largely unplayable the first time.  I have not finished the game, nor do I expect ever to do so.


I found them both replayable and have replayed them both many times. However, I find DAO a bit more fun to play again and again simply because things can be dramatically different depending on the race you choose and your gender and your character alignment. Things can be different across DA2 playthroughs, but the differences aren't nearly as dramatic, and they only get you so far, after which everything turns out more or less the same.

#686
Trucidar

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#1 thing I loved about DA2?

Signature Edition. Cool unique game cover, free day 1 dlc, and some other bonuses... It was like a collector's edition for the price of regular that basically rewarded the main fans of dragon age (Those that preordered)

I've gotten numerous ME2 collectors edition, but I still loved the Signature edition more.

#687
Tourmaline

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Harle Cerulean wrote...

Whereas I am not. The combat is far too slow for for me to be bothered with it, and slogging through Orzammar and the Deep Roads yet again is not something I have any desire to do.  I've only completed DA:O three times; every other playthrough is stalled at Orzammar, because I just couln't face it again.  Ugh.

DA2 is much more replayable for me, thanks to faster combat and no sections where I feel like I'm having to force myself to play.


This. I've replayed DA2 more times than I can count, whereas I haven't touched Origins in forever; I only replayed it after installing a bunch of fan mods like armor, romance mods, etc because it was just boring for me to replay.

#688
Jijan Dax

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Well, I guess that's official then ... no more Hawke. I had really hoped he would be the main protagonist again (yes I liked DA2 better than DA:O). Golly I'm disappointed .... I'll really miss him, and merrill (especially her) not to mention the other amazing characters like varric and isabella ... but there is a high chance the latter two will make some sort of comeback in some form.

Please give some sort of decent closure to his story. Don't just make it a 'and he disappeared into the mountains forever' or I'll cry!!

#689
Brockololly

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Johnny Jaded wrote...
Also, what made Loghain such an interesting character was that he wasn't a clear villain. He was an antagonist, certainly, but it was his intentions - that he believed he was doing what was best for the country he loved - that made him such a believable character.


And Meredith simply went totally bonkers due to the magical EVIL McGuffin assuming direct control at the end, turning her into a glorified Big Bad Monster.

A more personal and believable antagonist is important. LIke you said, Loghain was interesting because he was a human with human emotions and human motivations. He didn't snort Andraste's Ashes and become Mecha-Loghain for some over the top boss fight. He was a guy that honestly believed what he was doing was right and it was up to the player to either agree or disagree.

Or take somebody like King Henselt in The Witcher 2. I think he's one of the best characters in recent gaming because of the way the game places him as a character in relation to Geralt, the PC. He's a personally vile man who can potentially do nasty things to people close to Geralt, but he's also seen as a competent monarch holding together the Northern Kingdoms against a threatening Empire. So when player choice comes into play as to decide his fate, the game presents a potentially tough question- do you act on personal emotions against the man or do you put those aside since doing otherwise would possibly help your other presumed adversary?

Normal humans can be just as monstrous as any Big Bad Supernatural evil.

---------------------------------------------------

Anyway, its nice to see some candor from the people like Mark and Mike in charge of the whole thing instead of wishy washy double speak.  As for what I'd like to see in the next DA game (mostly a wish list, realistic or not):

-A true TACTICAL CAMERA:
Doesn't have to be like Origins necessarily, but something like the Total War games would be great. Anything is better than the clunky boat that was in DA2. Its hard to think like a general when you can't clearly see the battlefield.

-More Atmosphere and Dynamic environments:

Atmosphere meaning landscapes that have some sense of character and life in themselves. Look at Skyrim or the STALKER games. Or Amnesia: The Dark Descent. Atmosphere coming from ambient sounds and ambient music that puts the player more firmly in the universe of the game and not just going from level to level with obvious invisible walls and stodgy linear paths limiting any sense of exploration.

Even something like the outdoors areas in Mark of the Assassin felt artificial to me- the whole thing felt like a golf course fairway. I'd love to see more wide open areas like the Wending Woods from Awakening- that was probably one of my favorite areas in all of DA, along with Ostagar, because it felt like one continuous environment and had a sense of scope.

And I think a big portion of having authentic feeling, atmospheric environments is via having some measure of dynamic environments. Whether thats weather cycles, day night cycles, people that have daily routines and don't stand in one spot for 10 years, or just in having the more ambient characters and objects of an equal visual fidelity to the rest of the game. There is nothing more distracting than walking around

Mod Support?
Yeah, I doubt it'll happen but supporting mods via supporting the toolset for modders is a surefire way to keep people playing your game for a long time. I'm still playing Skyrim and Fallout: New Vegas in large part because of the mod communities for those games. I bought most of the DAO DLC because I was still playing the game with mods, many of which fixed many little annoyances I had with the game too.

- A Silent Protagonist?

Again, probably not happening, but at least a player character that is more maleable than Hawke or Shepard. Whether thats via letting the player select Origin stories or letting the player character actually able to drive the narrative forward. I guess tied to this point is to get rid of the ambiguous paraphrases and allow the player to see the actual full text of the dialogue the player is going to select. Unless you end up going with an Alpha Protocol style totally cinematic timed dialogue system witha much more fixed protagonist, I want to be able to know exactly what words my player character is going to say. I didn't care much for Hawke because I often had little idea what he was going to actually say or how he would actually say it.  At a minimum don't hijack the player character by giving them motivations and emotions that I might not want my player to experiencing. Case in point, ME3 and the Vent Kid and all of Shepard's nightmares. My renegade Shep didn't give a rat's ass about that kid! Yet the writers in that case forced him to care.

- Choices, but more importantly CONSEQUENCES: 

I don't just want to be given choices to kill/spare character X, but I want to see tangible ramifications for killing/sparing that person within the game. Not just missing out on content but maybe have the story change some way due to their absence or presence. Think Alpha Protocol and the hub strucuture there in how it changes the entire narrative based not only on the order you approach things but how you treat the characters there.

Along these lines, I want consequences to actions being felt by the appropriate player character too. For the Warden and Hawke, I know you guys don't intend on having them as playable characters again, but certain loose ends would be most effectively dealt with by them, with the player in control. Like, for instance the Old God Baby and Morrigan being dealt with by the Warden, should the player have made those choices. The player made those choices, so it only makes sense that the most engaging way to show those consequences is via the player, playing as the Warden dealing with the consequences of their choices. Having some new guy deal with those ramifications just isn't as interesting.


Gameplay and Narrative coherence: 
Show don't tell. If I'm going into a city thats supposedly bursting at the seams with refugees, I expect to see a lot of people in the city. If I'm going around dressed in flamboyant blood mage regalia in the middle of a supposed Templar stronghold, I expect people to call me out on it. If I start launching fireballs in the middle of aforementioned Templar stronghold, I expect the civilians to run in terror and the Templars to swoop in and arrest/kill me. Just go back to Baldur's Gate 2 and the Cowled Wizards- you mess with magic in Athkatla and there were consequences to that. There was reactivity from the world to the player. Thats good.

- Interesting art/ detailed visuals:
I didn't think either DA2 or DAO looked that great. But DAO at least had an internally consistent look. In DA2, everyone had the same consistent style/look  but it made the whole game very boring to look at- everyone had the same spikey, feather laden, horny, blocky armor/architecture, regardless of whether they were dwarven, elven, Qunari or human. Everything looked the same. So that even when you went to the Deep Roads, it was still the same blocky look as Kirkwall itself. Whereas Kirkwall is supposedly Tevinter and the Deep Roads dwarven. The individual cultures/nations within the world need to look different from each other and look like they've been influenced by their respective environments. DA2 looked very video-gamey, especially in its lack of detail. As opposed to something like The Witcher 2 or Skyrim where the world comes alive in large part because of the attention to detail visually in both of those titles. Or even HBO's Game of Thrones- each of those houses have a distinct visual look thats influenced by where they're from- the Northmen dress different and have different architecture from the Greyjoys in the Iron Islands who are different than the Dothraki.


Customization: 

Customization in the player character, customization in follower armor, customization in how companions look, customization in how you are able to build your companions skills and customization in how you're able to build your own character. Thats one thing I loved in DAO- I could make a completely inefficient party if I wanted to and the game let me. I could make Sten an archer and put Morrigan in heavy armor and have my warrior dual wield swords!. And that was FUN! I could spec Morrigan out as a spirit healer, so I didn't have to bring annoying Wynne along as a healer. I wasn't forced to bring along people I didn't want to out of necessity based on their skills since the system granted you flexibility in how you developed your companions.


Imports that aren't bugged and Imports that matter:

The buggy imports have bothered me since DAO to Awakening, and every single other import related to Morrigan, as she's had something borked in literally every import since Origins. Its fun when it works, but when it doesn't work, half of the time its not clear if its working correct or not, especially when you have hand waving no explanation resurrections like Leliana.


Non Combat Skills and Scenarios:

Like th stealth in MotA, that was a good idea. Pretty terribly implemented IMO, but a good idea. It would have been nice if you could have actually failed that sequence and dealt with the consequences instead of having to be reset. But just more non combat skills in general to make encounters more varied. In most RPGs, I enjoy building my character not just by investing points into combat skills but non combat abilities or perks too. Its what separates an RPG from your run of the mill action game, the ability to resolve situations without just slaughtering everything in sight based on how you have built your character up to that point.


Player initiated dialogue-

Voiced PC or not, I'd like a return to Origins style conversations where I can actually go up to a companion/NPC and click on them and have that start a conversation where I can ask questions. And along with that, when conversations do start, have more consistency in the transition from gameplay to cutscene. So if I see Morrigan standing in front of a fire when I click on her she's standing in the same spot when the camera zooms in for the conversation. Banter is fine in moderation, but its supplementary to actual player driven conversations where the player is actively involved. Whatever you do don't go overboard like ME3 does with the autodialogue.


Closure:

Assuming that each DA game is limited to one protagonist (which is pretty limiting, IMO) don't leave massive loose ends personally relevant that will never be resolved by that given protagonist. Like the instance of a Warden that romanced Morrigan and is father to the Old God Baby and went through the Eluvian with her. Thats a fine ending in itself. Great! But the second Morrigan comes back into the picture with some hand wavey excuse as to why the Warden isn't around or why the OGB was written off and kept offscreen, that weakens the ending retroactively. Its like ME3's ending- you've got closure to a point except the last scene which mucks up your relationships with the characters you've grown to appreciate over the course of 3 games. Basically, don't have player characters doing stuff without some sort of input from the player. Personally, I think as DA grows, it would be amazing to bring back old player characters in a playable role, even if for small segments of gameplay to resolve or deal with events that are best dealt with by them. Wouldn't have to be for the entire game, but maybe in select story moments where it makes sense. If you're going to have a new PC every game, have new companions too- don't go resurrecting or mucking up old companions/LIs for the sake of a buggy cameo.


There is probably more I'm missing but thats enough for now:wizard:

Modifié par Brockololly, 19 mars 2012 - 10:10 .


#690
aries1001

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As for importing saves, I understand why Bioware wants do this. But maybe what this franchise needs is a fresh start? Where no saves are imported at all, but we're given a choice at the beginning of the game like in ME3 on certain key moments like who romanced Morrigan, Alistair or Leliana in DA:O and the same for DA2. And please try to be bolder in the romance/love scenes - people do not wear underwear in bed....
I'm not asking for The Witcher 2 boldness here, but just a much boldness as you showed in the first ME game....

#691
Melca36

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cameos should be there to give closure to Hawke...

Did he/she become viscount and eventually disappear

Or did he/she run off with Anders

Did he or she run off alone?

#692
Aldaris951

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dragon age origins is all the feedback you need. Dont feel bad about hawke. DA2 has a very small fanbase compared to DA1. Have you guys played skyrim, new rpg kingdoms of amalur, fallout 3 and fallout new vegas? All those games sold very well and they all have a NON VOICED player character. If you make a voiced player character then your gambling your third game on 1 voice actor. You dont need to make another hawke 2.0.

The warden was OUR character. Hawke was biowares writers. It may be harder to write for a character like the warden but it was a better experiance.

Imo you need to get your core DA1 fanbase back to spread good word of mouth about DA3 or I fear even if the game is made well it wont have the sales to save the series.

Imo the grey warden still needs closure, My warden went through the portal with morrigan but from the way mike laidlaw spoke at comi-con or whatever its called about DA3. morrigan is returning without the warden. Seems like a plothole to me and makes witchhunt dlc for origins a scam since it was advertised that our choices would matter on the dlc purchase page on this website.

Modifié par Aldaris951, 19 mars 2012 - 10:12 .


#693
basewood220

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After playing DA2, I was impressed with the stroytelling element. I kind of expect the story of the Warden to continue, but instead, we got the story of the Champion. But the stroy of the Warden affected the world of Kirkwall, and there are lands out there that we have yet to see, and what heroes or heroines might rise up out of them to affect things in the world?

I suppose the thing that impressed me most was how DA2 made it clear that each story is a chapter in a larger story, or a bigger confilct, that is occuring or about to occur. "The March" of the Chantry excites me (not like, "oh great, Jihad!" but like "Oh crap... that's Jihad") and I don't know if I'll be able to refrain from seeing how the story develops.

In my opinion, a fantastic story and memorable, unique characters can cover over for a myriad of design flaws and bugs, even poor gameplay. Not that I think you've made a lot of mistakes, I find both games plaable and enjoyable. But the story is key... I want you to draw me into something earth-shattering and monumental. You've already laid out the peices on the board... Tevinter, Orlais, the Free Marches, Ferelden, the Chantry, the Circle... and I can even guess what will happen next. But this is your story, Bioware... you show me whree the story goes, and I'll try to influence it, if I can...

Also, cameos are not just something to throw in to make people who played DAO happy... they provide a lot of continuity... Cameos let the player see that this is the same world, influenced by the same people and the same events. You've created some truly great characters... let them drive the story. What would Liliana do now? What about Sten... where is he now? What is Morrigan up to, anyway... or what game is Asha-Bellenar playing? the characters you have written are the ones who will shape the word and the story. Let them.

#694
Chanvree

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Tourmaline wrote...

Harle Cerulean wrote...

Whereas I am not. The combat is far too slow for for me to be bothered with it, and slogging through Orzammar and the Deep Roads yet again is not something I have any desire to do.  I've only completed DA:O three times; every other playthrough is stalled at Orzammar, because I just couln't face it again.  Ugh.

DA2 is much more replayable for me, thanks to faster combat and no sections where I feel like I'm having to force myself to play.


This. I've replayed DA2 more times than I can count, whereas I haven't touched Origins in forever; I only replayed it after installing a bunch of fan mods like armor, romance mods, etc because it was just boring for me to replay.


I have done the same.  I am glad to finally hear news about dragon age.  Dragon age was the first game I loved to play from bioware.  It was the whole reason why I started to play games again and my sister will happy to hear of this as well.  She loves dragon age as much as I do.

#695
AbsoluteApril

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Sad to hear there won't be any more DA2 DLC (no more Fenris? gah! I died a little inside.) However I am thankful that you've made the annoucement and I look foward to the next Dragon Age game!
Posted Image

While I may be one of those 'Origins was the better game' people, I did enjoy DA2 quite a bit. The companions and lore in BioWare games are the highlights (to me). I don't want to repeat too much that has already been said - I'll try to stick to my major points; your games are some of the best I've ever played, BioWare games are the only games I've replayed** more than twice (much more!).
My preferences for DA3:

1) more compainion interaction, more LI interaction, more dialogue (love the humor!). Dialogue doesn't have to revolve around a quest, I enjoy getting to know companions!

2) dialogue wheel - please drop it. DAO had a great dialogue system, so many choices, wasn't always sure how the other party would react, it felt very real. (I also prefer a silent PC, but think I'm in the minority)

3) DAO/DA2 combat mix - DA2 was far too fast! i'd hit pause, select actions for each member, then unpause to see it happen... before I can hit pause again, the members have already done 2 or 3 more actions. I want to select an action, watch them perform it, then select the next. (hope that makes sense..) 

4) stuff already mentioned - more customization of party armor, less reused maps, less waves...

5) most important - the illusion of choice, that those choices matter and change the outcome. Ok, maybe you can't make the game have 5 completely different endings and expect to make a sequel, but perhaps there can be a few major points in the journey of the game that can diverge, leading to different paths/missions that branch out on their own and then end up reaching a similar conclusion.

**Why do I replay BioWare games? To try different choices and see how it changes the story. To try out all the romances (love to love, not ashamed to say I play for the romance). And for achievements.

David Gaider wrote...
Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned.


Good, I'm glad that is a concern and is really being looked at. I still think a 'genesis' at the beginning would help if the import flags are stuck and cannot be fixed; granted some people would use genesis to pick options intead of doing full replays of DAO and DA2, but I would rather ensure choices from prior games ARE recognized. 
Posted Image

Modifié par AbsoluteApril, 20 mars 2012 - 02:31 .


#696
Thor Rand Al

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Harle Cerulean wrote...

Kavatica wrote...

The Ethereal Writer Redux wrote...

Sylvius the Mad wrote...

Kazanth wrote...

It's disappointing to see DA2 and Hawke dropped just like that.

Remember, BioWare collects gameplay data from the players.  They might see a high attrition rate.  If there aren't many people still playing DA2, then the market for any expansion isn't very big.

I would be interested to see how many people are still playing DAO.  I certainly am.


Same here.


Me too.


Whereas I am not. The combat is far too slow for for me to be bothered with it, and slogging through Orzammar and the Deep Roads yet again is not something I have any desire to do.  I've only completed DA:O three times; every other playthrough is stalled at Orzammar, because I just couln't face it again.  Ugh.

DA2 is much more replayable for me, thanks to faster combat and no sections where I feel like I'm having to force myself to play.

^^^^ Same, I've played DA2 more then Origins and will continue, I've tried to get back into Origins multiple times for a canon to a story but I can't. 

#697
Kavatica

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aries1001 wrote...

As for importing saves, I understand why Bioware wants do this. But maybe what this franchise needs is a fresh start? Where no saves are imported at all, but we're given a choice at the beginning of the game like in ME3 on certain key moments like who romanced Morrigan, Alistair or Leliana in DA:O and the same for DA2. And please try to be bolder in the romance/love scenes - people do not wear underwear in bed....
I'm not asking for The Witcher 2 boldness here, but just a much boldness as you showed in the first ME game....


I think importing saves is important just for world continuity - ie. one in which Alistair is the King of Fereldan or Anora is Queen, a world where Hawke sided with the mages or Hawke sided with the Templars, etc. Whether or not I see the characters again is another matter, but I want world continuity and to see that the choices that I made in earlier games had an impact on some level.

PS. I wear underwear in bed.

#698
DAYtheELF

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Hope DA3 is not too open-world! If I want Skyrim I will play Skyrim! It's a great game, but I would hate to see BioWare turn copy-cat. I love BioWare for who you are, no need to change yourself! <3

#699
Korusus

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This past year, we’ve spent a lot of time both going back to the “BioWare vault” of games and re-examining them, and looking at some new possibilities that today’s industry allows.

Thanks,
Mark


I love this quote.

I love it.

It's exactly what I want from BioWare.  Go back to Baldur's Gate 1/2, go back to Neverwinter Nights, go back to KotOR and ME1...look at what worked and what didn't.  Especially go back to DA:O.  Actually replay them and you'll figure out what it was that DA2 was missing and why it failed so miserably as a BioWare game in my opinion.

#700
Guest_PresidentCowboy_*

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Sylvius the Mad wrote...

Wulfram wrote...

To be honest, I'd be fairly happy if importing was simply scrapped. If DA2 is any guide, it's fairly pointless for new protagonists.

I would completely support this.


Same. People harp on about wanting their decisions to affect the next game, but why not just have your decisions affect that game?