Mark Darrah on the conclusion of Dragon Age II
#726
Posté 19 mars 2012 - 10:23
Other than that if your taking notes please take 4-5 years to make DA3 without it turning into a rushed Andy Warhol. If it takes longer everyone is willing to wait for it since you cant rush a good drawing. (Me and art puns).
Choosing a race does sweeten the pot for the new hero and I am tempted to play as a Qunari, but it would be even sweeter if we also get to choose which cities, that we are able to travel to int he game, they were born.
No more moments like this: Hawke has with a derpy face doing nothing in a scene where Grace kills Thrask...2 inches from them.
Also can we get no time skips for each phase of the game. Also in addition to that can we also see a gradual change in personality with allies, enemies, friends and LI?
I mean I would of killed to see Fenris slowly pull the stick out of his ass warming up to Hawke's flirtation as the seasons pass.
As for character writing please add a bit more depth to them besides the one trick pony note in their personality and how they later on interact with other NPCs. AHEM fenris being my main concern since He broke the mold for a broody elven man earning his freedom, but it became annoying really fast over his rantings that really didnt change even if your Hawke was a mage or not a Mage. (see time skips)
Finally what everyone has already said but I want to repeat it as well: GIve us choices and the consequences that go with them be it good, bad, stalemate, completely f-ed up, super duper good or plain old cool story bro.
Still a woman can only hope right?
#727
Posté 19 mars 2012 - 10:23
Wulfram wrote...
Kavatica wrote...
I think importing saves is important just for world continuity - ie. one in which Alistair is the King of Fereldan or Anora is Queen, a world where Hawke sided with the mages or Hawke sided with the Templars, etc. Whether or not I see the characters again is another matter, but I want world continuity and to see that the choices that I made in earlier games had an impact on some level.
But they're unlikely to show these choices having a major impact, because there's a limited amount of resources they can put into content that only a portion of people are going to see.
I'd rather see Bioware give me a world transformed by the decision to bring a child with the soul of an Old God into being, and have the freedom to imagine how it would be different in a world without it, than to see both worlds and discover that they're basically the same.
I'm not saying that they need to have a major impact, but I would prefer that they at least be referenced. For example, I don't want to not be able to import a save and then hear that Anora is Queen of Fereldan or something (I know this wouldn't happen, but it's an example). Or, for example, find out that an OGB exists when I chose to not go through with the DR in DAO.
Edit: Wait, the OGB is a bad example because I could see a legitimate excuse for it existing either way. But still, I just want some indicator or flag that the decisions I made in previous games shaped the world I am playing in. Even if it is somewhere far away from Fereldan with entirely new characters (which I would prefer, actually).
Modifié par Kavatica, 19 mars 2012 - 10:25 .
#728
Posté 19 mars 2012 - 10:24
Mike Laidlaw wrote...
Sylvius the Mad wrote...
I wish we could discuss the game in development in greater detail from an earlier stage, like we could after the original Dragon Age announcement. We got to interact with the devs on concrete ideas and plans 4-5 years before release. I recognise you don't want to have a 4 year development cycle, but it would be great if you could return to this more open approach to community relations.
I believe you are staring at day one of that approach even now.
I also saw people looking for more walkthroughs, live chats and the like. To which the answer is "Yes." It won't be immediately, since we want to actually have things to show, but yes.
You sir give me hope. :happy:
#729
Posté 19 mars 2012 - 10:24
wetnasty wrote...
Ok, like I said on twitter, I'd really want to be able to have different options on the voice protag front. You don't have to change the physical voice actors, but if there was an option to change the pitch of your character's voice (i.e. The Sims 3 etc.) I think it would be pretty useful. It would also make you able to play around more with races and such (maybe?).
CONSIDER IT.
I'd think that would end up sounding pretty strange for people talking real words, not gibberish.
#730
Posté 19 mars 2012 - 10:24
I honestly haven't read through all the comments, so maybe someone has already said this, but I wonder if there could be a patch that adds an Origins-style series of epilogues that might be customized to our playthroughs in some way. I don't know how that would work - DA2 doesn't seem to lend itself to multiple epilogues in the way that Origins did, and I don't know how much it could potentially contradict DA3 - but it might be a way to offer closure of some sort with still some sense of customization. Maybe something based on your templar/mage support, your romances, and your rivalry/friendships, and what sidequests you did? I don't know...
At any rate, I support the Dragon Age team and believe they're being genuine in wanting to learn from fan feedback to make the best DA3 they can. Things I'd like to see:
-more interactions with companions (I liked the DA2 companions a lot and enjoyed what scenes there were with them, but I missed being able to talk to them whenever I wanted - so either more dialogue scenes or the conversation format employed in Origins)
-a similar combat style to DA2 (I really did think that was a huge improvement)
-origin stories
-continuity from DA2 and Origins with evidence of my previous games having impact in small and larger ways
-NO recycled environments
-a greater sense of divergent paths - that the game could go quite differently depending on how we play it and what decisions we make
-the continued use of voiced PC with multiple inflection/attitude options ala DA2
Thanks for listening to us.
#731
Posté 19 mars 2012 - 10:25
I am not asking them to be long like Origins but I would like some depth to them. Not every gamer likes things easy.
#732
Posté 19 mars 2012 - 10:27
It's also nice to know BioWare is going back through their old successes to see what worked. I don't encourage formula work - games should always be experimenting - but there are a lot of important things in BioWare games that we sometimes forget. The characters - PC and NPC - have a sense of purpose. Everyone feels welcomed into the story. Difficult topics are explored. You don't win without a fight, literally and figuratively. Sometimes the win doesn't feel like a win, but it does leave its mark on you (and your character). For most people, I don't think it has anything to do with how epic or personal a story is, or whether there's Romantic Interests or not. Games like Jade Empire were well-told and had one foot in epic and the other in personal, and it worked. It had equal attention to the companions and to the main story. Even graphically, it holds up today because of the bright colors and pretty, unique locations.
The best parts are the small things and the conversations that make us laugh and tear up. The improved combat helps, but I could trudge through old NWN combat for the characters and story. It also seems like BW had more time before it got so big, more time to be sure no part of the story got the short end of the stick because of time constraints.
With all that in mind, I would venture to say Hawke's story is closed. I don't think the events need immediate closure unless it's absolutely necessary for DA3. I would rather start fresh and see what we've all learned. Despite its flaws (namely paying more attention to characters than the main story, resulting in details that get left out and behind... such as build-up for Meredith and the Lyrium Idol and Orsino's decision), DA2's ending was well-done. If we won't revisit the region anytime soon (or at all), then I see no reason to stay there and linger on what could have been. Any far-reaching repercussions DA2 had can be established in DA3.
But that's based on virtually no idea of what you guys intend. The only solid advice I can give is not to change the lead writer in the middle of closely related projects with the same protagonists. That's not so great an issue with DA, since each game is very different, but I figured it warrants mention.
#733
Posté 19 mars 2012 - 10:27
Mark Darrah wrote...
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
I'm not certain I know what that means...if not in "playable" form, what other form could it take? A book, an announcement, a comic strip? None of those are really appealing, and maybe it would just be better to lea ve it to our imaginations, than to make a mess of it.
#734
Posté 19 mars 2012 - 10:27
*spell combinations. (With other spells.) DAO was so open to out of the box thinking. (Such as mixing Empower spell with Animate Corpse to get a different, and stronger pet... to tank the arch demon) However DA2 did do environmental placement tactics very well! (I enjoyed funneling enemies in door ways, and flanking them with a rogue.)
*The freedom to equip ALL characters with armor, if you wanted to have characters with specialized armor I am not above doing some side character quests to obtain character specific armor.
*From what I have dug up online (which are rumors) The idea of exploring other countries such as Fereldon to Orlais in DA3 is exciting! Due to the fact that DA2 used recycled areas often, this could be the chance to open up the world again.
and lastly
*Co-Op Multi-player. What happened to the good ol days when you could play NWN or Baulders Gate with each player as their own creation, all playing a story together?
This is something that not even Bethesda's mighty Skyrim could accomplish, however every last person I talk to about this agrees that a co-op story line *especially a Bioware story line* would sell them on a game alone.
*Flemeth and Morrigan... Any more story giving better closure (or clarity) would be incredible, it really feels like there is a set up here that could be epic.
Just a few ideas I would like to see again in DA3, looking forward to the next voyage in the dragon age world ^^.
#735
Posté 19 mars 2012 - 10:27
#736
Posté 19 mars 2012 - 10:27
Thor Rand Al wrote...
^^^^ Same, I've played DA2 more then Origins and will continue, I've tried to get back into Origins multiple times for a canon to a story but I can't.Harle Cerulean wrote...
Kavatica wrote...
The Ethereal Writer Redux wrote...
Sylvius the Mad wrote...
Remember, BioWare collects gameplay data from the players. They might see a high attrition rate. If there aren't many people still playing DA2, then the market for any expansion isn't very big.Kazanth wrote...
It's disappointing to see DA2 and Hawke dropped just like that.
I would be interested to see how many people are still playing DAO. I certainly am.
Same here.
Me too.
Whereas I am not. The combat is far too slow for for me to be bothered with it, and slogging through Orzammar and the Deep Roads yet again is not something I have any desire to do. I've only completed DA:O three times; every other playthrough is stalled at Orzammar, because I just couln't face it again. Ugh.
DA2 is much more replayable for me, thanks to faster combat and no sections where I feel like I'm having to force myself to play.
There are mods for Origins that speed up the combat.
#737
Posté 19 mars 2012 - 10:27
Thanks for telling us btw. I'd prefer to know what's going on behind the scenes, rather then find out about it later. Maybe this transparency will lead to some attention for our beloved Hawkes?
That said, it's sad to hear that the expansion was cancelled. I'm one of those "DA:O was better hhbluhbluh!" ragers, but it doesn't mean I didn't love my Hawke. My heart is broken...
Someone suggested Hawke should die from the same illness that took Malcolm, and that their LI, sibling or Varric could mention it in a cameo? Oddly enough, that's what I've always imagined my Hawke dying from. I realize not everyone would be happy with that though.
Just please, PLEASE conclude Hawke's story in some meaningful way.
And don't dilute the things you're best at. I haven't played Witcher 2 because I can't choose my gender, appearance or sexuality, and your characters are far superior to The Elder Scrolls. Of course people are welcome to disagree.
#738
Posté 19 mars 2012 - 10:27
Winterfly wrote...
Less stupid sex jokes, Isabella could been a brilliant character who slept with whom she want, killed whom she wanted and so on. But she became a joke. A 15 year olds creation,a wet tabletop dream who slept with her fellow party members to get more gold and magical items. I had one player like that in my PnP group who made foxy elfs who remind me a bit of Isabella.
Some of us (who are not 15-year-old boys but 27-year-old women) actually loved Isabella and did not see her that way. At all.
Modifié par Kavatica, 19 mars 2012 - 10:32 .
#739
Posté 19 mars 2012 - 10:28
Stick with the 360 and PC. And possibly the PS3, although, if I look at the ME3 sales charts Bioware games aren't very popular on the PS3
#740
Posté 19 mars 2012 - 10:28
Kavatica wrote...
I'm not saying that they need to have a major impact, but I would prefer that they at least be referenced. For example, I don't want to not be able to import a save and then hear that Anora is Queen of Fereldan or something (I know this wouldn't happen, but it's an example). Or, for example, find out that an OGB exists when I chose to not go through with the DR in DAO.
I understand.
What I'm saying that I think they need to have a major impact. And the most likely way for that to happen is for Bioware to pick a canon and explore the consequences of that canon, rather than import and have to accomodate both outcomes.
Ultimately, I think we had different reactions to the little nods to Origins in DA2. I really didn't find them worthwhile at all.
#741
Posté 19 mars 2012 - 10:29
Not as strange as you think. Many of the people in the Mass Effect universe's voices were altered.Wulfram wrote...
wetnasty wrote...
Ok, like I said on twitter, I'd really want to be able to have different options on the voice protag front. You don't have to change the physical voice actors, but if there was an option to change the pitch of your character's voice (i.e. The Sims 3 etc.) I think it would be pretty useful. It would also make you able to play around more with races and such (maybe?).
CONSIDER IT.
I'd think that would end up sounding pretty strange for people talking real words, not gibberish.
#742
Posté 19 mars 2012 - 10:30
I really enjoyed DA2. All of it actually. I thoughtit was well written, acted and presented. I'm sure you've heard the same complaints about the reused stages, so i won't waste anymore of our time on them.
I feel that the dragon age universe could use a favoring of both Skyrim and Kingdoms of Amalur. I personally feel that the lore you've built would play out well in an open world game. As previously stated, I enjoyed the game and hope you take cues from Bethesda to make a masterwork that the dragon age games richly deserve.
Oh, and have a good ending.
Sorry, couldn't resist.
Respectfully,
A Bioware fan
#743
Posté 19 mars 2012 - 10:31
Also, I don't want to come off as insidious but there's a much needed content boost in the game, people like to explore, to get immersed in these fantastic worlds not just a good premise and dialogue. I understand BioWare getting enthralled by the game story and the characters but we need to experience the world too, to discover the wonders it holds. There is a resong why the Elder Scrolls series is so successful.
Don't give up BioWare I know you can do awesome stuff, I believe in you just get focused and do what you do best.
#744
Posté 19 mars 2012 - 10:31
#745
Posté 19 mars 2012 - 10:32
Mark Darrah wrote...
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
What a pity you had to end the game on a rather slight note in MOTA instead of providing closure on Hawke. I'm really disappointed in that.
Bah!
Mark Darrah wrote...
Ok, I think I wasn't clear enough.
We will try to bring closure to the EVENTS that Hawke was involved in initiating.
The personal parts of Hawke's story are pretty much done.
Double Bah! You guys have to work at your endings. Having characters disappear is not good enough. It is unsatisfying.
Modifié par Morroian, 19 mars 2012 - 10:39 .
#746
Posté 19 mars 2012 - 10:32
IAmTheMP wrote...
LOVE that you were even considering an expansion. Expansion > DLC, in my opinion.
I can't express how true this is. Expansions feel so much more worthwhile than DLC, and they get more of the time they deserve, too.
#747
Posté 19 mars 2012 - 10:32
RinpocheSchnozberry wrote...
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.
As in tossing our old choices out... or a Mass Effect style comic book to re-create our choices?
This. I need the answer to this question too. What does this mean, Mark Darrah? Does it mean nothing we did before DA3 matters?
#748
Posté 19 mars 2012 - 10:32
#749
Posté 19 mars 2012 - 10:33
Also, I don't want to come off as insidious but there's a much needed content boost in the series, people like to explore, to get immersed in these fantastic worlds not just a good premise and dialogue. I understand BioWare getting enthralled by the game story and the characters but we need to experience the world too, to discover the wonders it holds. There is a resong why the Elder Scrolls series is so successful.
Don't give up BioWare I know you can do awesome stuff, I believe in you just get focused and do what you do best.
Modifié par Creid-X, 19 mars 2012 - 10:33 .
#750
Posté 19 mars 2012 - 10:34
IAmTheMP wrote...
LOVE that you were even considering an expansion. Expansion > DLC, in my opinion.
Thanks for telling us btw. I'd prefer to know what's going on behind the scenes, rather then find out about it later. Maybe this transparency will lead to some attention for our beloved Hawkes?
That said, it's sad to hear that the expansion was cancelled. I'm one of those "DA:O was better hhbluhbluh!" ragers, but it doesn't mean I didn't love my Hawke. My heart is broken...
Someone suggested Hawke should die from the same illness that took Malcolm, and that their LI, sibling or Varric could mention it in a cameo? Oddly enough, that's what I've always imagined my Hawke dying from. I realize not everyone would be happy with that though.
Just please, PLEASE conclude Hawke's story in some meaningful way.
And don't dilute the things you're best at. I haven't played Witcher 2 because I can't choose my gender, appearance or sexuality, and your characters are far superior to The Elder Scrolls. Of course people are welcome to disagree.
Elder Scrolls characters?
skyrim had only 7 characters remodeld 400 times




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