Mark Darrah on the conclusion of Dragon Age II
#751
Posté 19 mars 2012 - 10:34
#752
Posté 19 mars 2012 - 10:34
I liked Hawke having a voice. It went from being a game where I would read all my options, laugh, and then pick the one I wanted, to me picking what I wanted and then laughing at what Hawke actually said (I was usually witty Hawke). Having recently played ME3 and SWTOR, I can't stress how much I don't like having the mood icons in those games - so please keep those for DA3.
I LOVE the friendship/rivalry system, but I know a lot of people were afraid to go rivalry cos red means bad. But its definitely better than DA:O's affection system.
If I had to tell you anything to steal from ME3, it would be these 2 things:
1) All your companions moving around the Normandy/Citadel and having both interactive conversations and just dialog they play when you click them was awesome. I would love it if we had a DA:O style camp and this sort of thing happened there.
2) The romance scenes in ME3 (I romanced Kaiden) were by far the best out of any Bioware Game I've played - even tho, personality wise, Kaiden is the lowest on my list of romances (Alistair, Zevran, Anders, and Fenris are all far more interesting), his is now my favorite romance just because of how well his scenes were done - they just felt natural.
I'm probably alone in this, but I was glad to not have to spend so much time micromanaging all my companion's gear in DA2. It felt like a nice balance to only do that with a few items.
Please bring back the ability to charm/intimidate your way out of having a fight. Not being able to do that was my biggest complaint with DA2.
#753
Posté 19 mars 2012 - 10:34
LPPrince wrote...
Sylvius the Mad wrote...
That is the best thing you could have said.Mike Laidlaw wrote...
I believe you are staring at day one of that approach even now.
Where's Stan? You just earned a hug.
Also, and I hope Sylv and a lot of y'all forumites agree with me here, but I'm HOPING for a 4 year+ development cycle.
Perhaps a release on the next gen consoles even, depending on when they're out and what progress has been made on them(though I bet the next game will be current gen).
I want Elder Scrolls/Dragon Age Origins development cycles, not DA2 develepment cycles.
I wouldn't mind that if the DLC cycle didn't get cut for DA2 like it did. At least it would have been something to fill the time as DA3 gets developed.
#754
Posté 19 mars 2012 - 10:34
Character creation in Soul Calibur allows for changing pitch of voices. Works prety well.wetnasty wrote...
Not as strange as you think. Many of the people in the Mass Effect universe's voices were altered.Wulfram wrote...
wetnasty wrote...
Ok, like I said on twitter, I'd really want to be able to have different options on the voice protag front. You don't have to change the physical voice actors, but if there was an option to change the pitch of your character's voice (i.e. The Sims 3 etc.) I think it would be pretty useful. It would also make you able to play around more with races and such (maybe?).
CONSIDER IT.
I'd think that would end up sounding pretty strange for people talking real words, not gibberish.
#755
Posté 19 mars 2012 - 10:36
LetticiaeB wrote...
RinpocheSchnozberry wrote...
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.
As in tossing our old choices out... or a Mass Effect style comic book to re-create our choices?
This. I need the answer to this question too. What does this mean, Mark Darrah? Does it mean nothing we did before DA3 matters?
I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.
#756
Posté 19 mars 2012 - 10:36
Tsuga C wrote...
EyesofaStorm by and large nailed it above. *tips hat*
Nailing things... it's what I do.
#757
Posté 19 mars 2012 - 10:37
I may have been burned one too many times recently to pre-order again, but I will be watching and if it delivers, I'm there.
Modifié par Jayce F, 19 mars 2012 - 10:38 .
#758
Posté 19 mars 2012 - 10:38
Wulfram wrote...
Kavatica wrote...
I'm not saying that they need to have a major impact, but I would prefer that they at least be referenced. For example, I don't want to not be able to import a save and then hear that Anora is Queen of Fereldan or something (I know this wouldn't happen, but it's an example). Or, for example, find out that an OGB exists when I chose to not go through with the DR in DAO.
I understand.
What I'm saying that I think they need to have a major impact. And the most likely way for that to happen is for Bioware to pick a canon and explore the consequences of that canon, rather than import and have to accomodate both outcomes.
Ultimately, I think we had different reactions to the little nods to Origins in DA2. I really didn't find them worthwhile at all.
Hmmm. I'm just not sure there is a way to do that without upseting a ton of people and splitting your fan base down the middle. I'm not saying I would be one of those people, but still.
#759
Posté 19 mars 2012 - 10:39
Mike Laidlaw wrote...
LetticiaeB wrote...
RinpocheSchnozberry wrote...
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.
As in tossing our old choices out... or a Mass Effect style comic book to re-create our choices?
This. I need the answer to this question too. What does this mean, Mark Darrah? Does it mean nothing we did before DA3 matters?
I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.
So we could be looking at going back to the ol' checklist/conversation? I think a hybrid of the two (save import and checklist) could work - import your save and adjust any errors in one of those "advanced features" tabs.
#760
Guest_Guest12345_*
Posté 19 mars 2012 - 10:39
Guest_Guest12345_*
Mike Laidlaw wrote...
I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.
This sounds great. I like the import mechanic, but it also feels like a bit of a technical liability, so I am happy to see you guys are committed to the feature.
#761
Posté 19 mars 2012 - 10:40
What if Bioware introduced the large end-all decisions a few hours before the gameplay ends? This could help avoid a situation where the game culminates and peaks in the final minutes of the game and where developers are desperately trying to figure out how they can cram the importance of hundreds of decisions into a short sequence of video, dialogue, or other medium. Instead, they would then have the opportunity to make a massive tree diagram and over the course of more gameplay demonstrate how the players’ decisions have affected the universe.
Imagine, you make a monumental decision to support some side or other. Now begins a series of missions that develop the ending influenced by your choices. You let a southern town be razed? Too bad… Now the enemy is flanking your forces without that stronghold! You must lead a small army to protect your main force. Luckily the so-and-so legion you recruited earlier can hold the northern front. Also, your love interest is politically-minded and is keeping the funds flowing to your troops for better equipment. Not to mention that you killed an evil mercenary leader and the enemy’s troops are weaker! Take your character to push on the now weaker western front… But wait, you ignored a big mission earlier and the enemy has fortified their position significantly. Cue epic battle with heavy losses. Etc., etc., etc.
So in short, the game play extends beyond the big decision and really lets the developers create a more decision-influenced ending. Sure, it can all end in a black and white, win or lose scenario, but as long as everything you’ve done has mattered, would you care? I’d love to see my companions fighting and winning for a few hours before I have to say goodbye to the franchise. Watch my poor decisions cause me sadness and my well-made ones, joy.
Does this make sense to anyone but me?
#762
Posté 19 mars 2012 - 10:41
Mike Laidlaw wrote...
LetticiaeB wrote...
RinpocheSchnozberry wrote...
Mark Darrah wrote...
We are definately looking into getting a clean starting point of choices for DA3.
As in tossing our old choices out... or a Mass Effect style comic book to re-create our choices?
This. I need the answer to this question too. What does this mean, Mark Darrah? Does it mean nothing we did before DA3 matters?
I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.
Sounds great to me.
#763
Posté 19 mars 2012 - 10:41
Here's what i want in the next game.
Want:
1: Dialogue wall and a silent protagonist please. These would give us a preview of what we are going to say beforehand( "You can't do this!" being "I'M GOING I KILL YOUR FAMILY!!!!!!! DIE!!!" ), give us more Dialogue options, and you wouldn't be forced to pay this voice actor to voice 20,000 lines..
2: If you're going to make another DLC on release, this time.... MAKE IT FREE WITH PURCHASE! You don't want to repeat the day 1 DLC ,do you?
3: No button mashing, more tactics. I like planning how I'm going to kill a boss, rather than just closing my eyes and pressing B.
4: A text epilogue screen. It's the easiest ****ing thing to do and it'll give us closure at the end of the game.
5: Don't just give us brand new companions; mix it up with some from the previous games. I would love to see the return of Leliana and Varric in Dragon Age 3. Also give us the option to customize their appearances. Kind of like Shepard's armor in Mass Effect 2&3.
6: Respect the player canon please. If Alistair married Anora or she remains the solo ruler in Origins, then keep as such in D3! If an npc or companion was killed during a playthrought than keep them dead! I love Leliana to death, but I still would like know how she escaped it after a beheading.
7: More freedom romances and dialogue with companions. I always liked to romance a companion early in the game so my pc would have a girlfriend for the entire game rather than near the end. Also give us the option to break up with them or do love triangles encase I want to do another romance. For companion dialogue, I want to see the return of the camp. A little area where all my companions meet. No, "We'll talk later." I want to be able to open up a dialogue window at anytime in the game.
#764
Posté 19 mars 2012 - 10:42
Plaguemaster wrote...
Thor Rand Al wrote...
Aldaris951 wrote...
dragon age origins is all the feedback you need. Dont feel bad about hawke. DA2 has a very small fanbase compared to DA1.
Excuse me, (n sorry I don't mean to start anything because this is a good thread) but do you know why DA2 has a very small fanbase just out of curiousity? Not because of how the game is but because of the shytstorm they get slammed into if they defend anything good about DA2. So ya a lot of people that loved DA2 avoid the forums anymore, so they take their love elsewhere like to Tumblr or make their own groups because of the fear of being pounced upon for actually liking something.
Total sales of both games as of July 22nd:
DAO 3.79 million, .39 million PC
DA2 1.45 million, .29 million PC
Also, first ten weeks of sales
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance. Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it. I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.
#765
Posté 19 mars 2012 - 10:42
#766
Posté 19 mars 2012 - 10:43
Sylvius the Mad wrote...
I've only finished DAO once, but I've started it probably 20 times and progressed through at least one treaty quest with 13 different characters.
If you don't mind me asking, how many of those 13 characters did you create before finishing the game?
#767
Posté 19 mars 2012 - 10:44
I also remember a DA panel in which they hoped you'd be able to travel in Orlais, nevarra, Freemarches and Ferelden. Is this still going to happen?
#768
Posté 19 mars 2012 - 10:45
It was a huge undertaking, a massive attempt, for Bioware to attempt carrying over decisions from game to game. In the Mass Effect series, this was plausible, as it was always planned to be three games. ME3 did a great job of having your choices in the first two games affect how things played out in the third (except for the ending... STILL feeling angry on that one...) but for Dragon Age, it is only a crutch.
Unless the DA franchise unshackles itself from these choices, it will be carrying around dead weight luggage that only gets heavier every game. Put the dead weight down, and make your game quick and nimble on the story side, allowing an impressionable world every game, instead of a think illussion carried over from one game to the next, that is paper thin and is ripped through just as easily.
#769
Posté 19 mars 2012 - 10:46
1) Voiced protagonist
Having a protagonist that actually talks and chimes in during party banter was great. I really don't want to go back to DA:O's silent protagonist who juts stands there with weird looks.
2) New dialogue system
Having the tone icons was great, but paraphrases need a bit of work. Picking "Hey! I'm a mage.." shouldn't result in Hawke saying "Some of my friends are mages". Please take care that paraphrases accurately reflect what our character is about to say in the future.
That said, more actions responses like throwing a knife would be great. Those made conversation a lot mor dynamic.
3) Combat system
Faster combat worked well. It's great not to see my character take about a minute to shuffle into position or see mages just periodically shoot missiles from staves held in armpits. Although cartwheeling rogues don't exactly work. New animations for those guys, please.
4) Companions and relationships
Companion characters were truly awesome, especially the banter, solving problems on player's behalf and sharing information about things and people in the world. More of that in future games, please.
It was also nice to see the gender restrictions removed from romances. More options for players is always a plus.
The friendship/rivalry system was a vast improvement over DA:O and I hope you'll keep it going forward. It allows for a lot of freedom when it comes to expressing your ideals and building relationships that feel appropriate for our protagonist.
5) Locations
Kirkwall was nice to explore the first time around, was in later playthroughs got really boring. More variety in locations please and also make sure if something significant happens there, like an invasion, that it's properly reflected in the environment. You did that well with Redcliffe Village in DA:O, while in DA2, the Qunari invasion left no visible mark on the city or it's people.
6) Choices and consequences
Make sure that our choices have an actual impact on events and characters in the game. If the only difference between choice A and choice B is that Elves in your army get replaced by werewolves, then something is seriously wrong.
Also, please make sure that our protagonist is actually proactive, rather then letting other characters plot his/her course all the time. We, as players, want to feel in control, even if it's a carefully disguised illusion.
Thank you for DA2 and all the extra content and looking forward to the next DA game!
#770
Posté 19 mars 2012 - 10:46
Thor Rand Al wrote...
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance. Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it. I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.
Word of mouth certainly killed DA2's success, but that's only because the game did not sit well with the folks who preordered and played the game before everyone else.
Word of mouth is an important factor in the video game industry, as it can make and break a game, franchise, developer, or producer's success.
Funny thing is, this thread, brought to us in combination by the Dragon Age development team, is generating good word of mouth for them right now.
I can confirm that for sure, as this very thread has been brought up on my facebook profile.
#771
Posté 19 mars 2012 - 10:47
Thor Rand Al wrote...
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance. Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it. I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.
That's like... the whole idea of "word of mouth".
#772
Posté 19 mars 2012 - 10:47
CoS Sarah Jinstar wrote...
I think it's more not wanting to pay extra (like with Javik in me3 costing 10 dollars extra) for content that should be on the disc in the first place. But that's a circular arguement and isn't going to change at this point. Day 1 DLC is a slippery slope. It's one thing to include this content in ALL new copies regardless to combat used game sales. I get that.
Cutting said content for collector's editions reeks of greed.
Good points. There's the 'Online Pass' content we offer for 1st time buyers and also the Day 1 DLC content. There is some confusion between the two and yes, this has become a slippery slope as of late. Creating content post core development timeframe is something we'll always try to provide for our fans but as others have noted there is a perception that we're up to no good.
In either case, allowing players to further their adventures in Thedas is always our goal. As everyone knows, there's always one more hill climb, one more piece of treasue to find and best of all, one more story to listen to by a campfire.
#773
Posté 19 mars 2012 - 10:47
LPPrince wrote...
Thor Rand Al wrote...
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance. Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it. I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.
Word of mouth certainly killed DA2's success, but that's only because the game did not sit well with the folks who preordered and played the game before everyone else.
Word of mouth is an important factor in the video game industry, as it can make and break a game, franchise, developer, or producer's success.
Funny thing is, this thread, brought to us in combination by the Dragon Age development team, is generating good word of mouth for them right now.
I can confirm that for sure, as this very thread has been brought up on my facebook profile.
Funnily enough, word of mouth is what made me buy DA2 in the first place. I guess it depends on whose mouth you were hearing the words come out of.
#774
Posté 19 mars 2012 - 10:48
Mark Darrah wrote...
To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.
Does that capture it?
All but 2 for me. I like what DA2 did in terms of having a non traditional story.
Modifié par Morroian, 19 mars 2012 - 10:52 .
#775
Posté 19 mars 2012 - 10:50
I'd just like to say though that I actually loved the combat wheel in DA2 - a lot of people think it was "lame", but I think it was very well thought-out & comfortable to use (xbox). Characters like Fenris & Varric (& Alistair from DAO) I would LOVE to see in DA3, they were awesome! The qunaris were badass and the voice-acting was well-done, so EVERYTHING about DA2 was not bad, in my opinion.
I'd also love to see the story progression, character development & customization, more conversations & locations like in DAO again though, so I hope that stuff like this will be considered in the development of DA3




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