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Mark Darrah on the conclusion of Dragon Age II


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#776
LPPrince

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Kavatica wrote...

LPPrince wrote...

Thor Rand Al wrote...

And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance.  Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it.  I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.


Word of mouth certainly killed DA2's success, but that's only because the game did not sit well with the folks who preordered and played the game before everyone else.

Word of mouth is an important factor in the video game industry, as it can make and break a game, franchise, developer, or producer's success.

Funny thing is, this thread, brought to us in combination by the Dragon Age development team, is generating good word of mouth for them right now.

I can confirm that for sure, as this very thread has been brought up on my facebook profile.


Funnily enough, word of mouth is what made me buy DA2 in the first place. I guess it depends on whose mouth you were hearing the words come out of. ;)


I bought DA2 out of my sheer love for DAO. I ended up disliking DA2 tremendously, and stopped as many people as I could from playing it, or at least got them to think about it before giving it a go.

Everyone's cautious going into the next game in the franchise, which is why we're all so deep in discussion over what the franchise needs going into the future.

That in combination with the sheer amount of interaction the DA development team puts into the forums should hopefully equate to a final product that satiates the hunger of the most people possible.

I just hope I'm one of them. I want DAO2 over DA3, damn it.

#777
Sylvianus

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I wonder if people are aware. You won't play Hawk in DA3. Do you really want to see him that much, with auto-dialogue ?

#778
Cathey

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If it means the main character is going to join in with party banter, then I vote in favour of another voiced hero. The DA team usually chooses good voice actors so I don't think I have anything to worry about but I thought the Mass Effect team chose good VA's too until I heard Chobot speak. I don't have a reason to dislike her as a person, her voice just goes through me. Thankfully she's a very minor character. No high pitched / american-high-school-cheerleader-type-that-they-have-in-the-movies voices please :P

Also I loved how the 'wandering around town' party banter changed if Hawke was romancing that character or not sometimes. More of that please! I love when the relationship is recognised by other characters. Makes everyone seem more alive and it's just little things like that which add so much to the game.

Modifié par Cathey, 19 mars 2012 - 10:54 .


#779
Korusus

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Mr Fixit wrote...

I appreciate the good will Mark, Mike, and others demonstrated today, but my cynical mind just can't help but be suspicious if this isn't just one part of a multipronged damage control initiative regarding the sound and fury with Mass Effect 3. Fan outreach and all that.


No offense, I know the ME3 ending issue is a valid problem and all, but two different teams and not everyone really cares how Mass Effect ends.  I'm loving this announcement.  I get good news about how DA3 will turn out, and I get the excellent news that the failed game known as DA2 will not have any more development time wasted on it with an expansion.

What I think DA3 (and/or some Dragon Age project/game) could use:

1) Isometric camera (no excuses)
2) Branching dialogue trees (the wheel just isn't good enough...it was innovative with ME1, now it's just overdone)
3) Less nihilism...DA2's story was very, very depressing.  Everyone dies.  Nothing you do matters.  (other than that, the writing is usually quality in BioWare games)
4) Player initiated companion dialogue that isn't with a quest
5) Non-voiced protagonist (not holding out much hope for that one)
6) NO Auto-Dialogue
7) Fewer cinematics (especially compared to ME3).  I want to play the game, not watch it!
8) Interesting side quests, not stuff that feels tacked on for no reason 
9) Better journal (I don't know why RPG developers have decided to skimp out on the details in journals these days, Skyrim and ME3 both are absolutely horrible about this...having a quest arrow doesn't mean you dont' have to write out the journal entries)

EDIT:  Almost forgot, most important thing is modding support, release modding tools...stupid EA.

Modifié par Korusus, 19 mars 2012 - 10:55 .


#780
wildannie

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I'm happy enough that Hawkes story will be left, she's off somewhere with Fenris, and that suits me fine.
I'm curious to see where your taking DA but I'm also quite nervous, I know it's a different team but my confidence in BW is shaken after what they did to Mass Effect. If the expansion has been shelved, was that not a massive waste of resources already...

anyway, some of my likes/dislikes

What is most important to me in a BW story -

Great characters and meaningful choices that allow the player to mould the tone of their journey through the main plot. In ME3 the player lost control over too many conversations, and this was something I really hated.

Please, please, please don't unavoidably kill off any LIs, it's really horrible and no fun at all. Many of us play games to cheer ourselves up a bit.

I was not a fan of the framed narrative in DA2.

I would have preferred to have been able to initiate conversations (even if they had nothing new to say) than the fairly meaningless barks of DA2.

Edit: I agree with above post on isometric camera and journal... and most things (except silent protagonist, I prefer voiced)

Modifié par wildannie, 19 mars 2012 - 10:55 .


#781
LetticiaeB

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MKDAWUSS wrote...

So we could be looking at going back to the ol' checklist/conversation? I think a hybrid of the two (save import and checklist) could work - import your save and adjust any errors in one of those "advanced features" tabs.



If you do it like this is good enough for me.

Modifié par LetticiaeB, 19 mars 2012 - 11:04 .


#782
Plaguemaster

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Thor Rand Al wrote...
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance.  Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it.  I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.

Do you really think BSN forums can affect game sales that much? People seek recommendation, and when they see this:
Dragon Age II

PC: Critic Score – 82, User Score – 4.2 (3,382 reviews)

PS3: Critic Score – 82, User Score – 3.9 (997 reviews)

XBOX360: Critic Score – 79, User Score – 4.4 (1,972 reviews)

User Score Average: 4.22
they start to think about how objective this Critics are. Then they ask themselves, maybe user reviews are biased or some raid and look at another game, like this:
Dragon Age: Origins

PC: Critic Score – 91, User Score – 8.4 (1,587 reviews)

PS3: Critic Score – 87, User Score – 7.7 (346 reviews)

XBOX360: Critic Score – 86, User Score – 7.6 (468 reviews)

User Score Average: 8.14
And then some of them make a decision.

#783
terjesolgard

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Make it an oldschool RPG experience with great story that isnt linear and dumbed down to suit the current generation of gamers. And make optional and hard bosses that just the hardcore gamers will be able to kill.(Yeah Dark Souls really inspired me)

#784
MamaLuna

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 I can't say I took the time to read all 30 pages of replies. I can say that I am TOTALLY psyched to see what BioWare has to say at PAX East! I am personally glad to see BioWare move on from Dragon Age II. It definitely had some fun parts, but I did my two playthroughs of it, and I'm ready to move on.

#785
Master Shiori

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Mike Laidlaw wrote...


I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.


If you do go the MAss Effect route with checklist for past choices, please, please, make sure it's an extensive one. 

I don't mind having to answer a large number of questions as long as they cover more than 5 most important choices. 

Some of us have put a lot of effort into crafting a personal story for Warden and Hawke, right down to every minor sidequest. Losing that due to import bugs would be truly painful..

#786
Dave of Canada

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One of the greater aspects of the Dragon Age world is the "human" part of the conflict, introducing conflicts which you have greater understanding in the minds of the individuals you may disagree with.

Isolde caring about her son and trying to be overprotective caused great destruction for Redcliffe, Loghain's paranoia (justified!) and caring for his nation caused great political turmoil in Ferelden, the Architect trying to protect his people from the Old Gods and "humanizing" the Darkspawn.

Going further into the Mage / Templar war and possible resolution of the Old God Baby, I'm more worried that we'll be losing this human aspect of the Dragon Age world. Dragon Age 2 lost most of it as the antagonists went full blown crazy or possessed by evil relics of darkness, the typical "fantasy" plot.

Going forward, please do not get rid of this aspect of the world. I want to be conflicted, I want to face decisions which I can respect and even wish to side with the antagonist as I see their point in their decisions. I wish to fight people, not monsters and insane abominations.

And keep everything bittersweet, for that is the greatest taste. Something like the RW (don't look it up if you haven't read it yet, it's amazing to experience it firsthand) from GoT please? <3

Modifié par Dave of Canada, 19 mars 2012 - 10:59 .


#787
warpiggg

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I just have to say that from the fifteen pages I've read, the biggest or most common non-gameplay related issue is that people want closure with Hawke.

The people who need closure are obviously the same people who weren't okay with the ME3 ending. I don't really understand why there is this mass obsession with having a "happily ever after"; in fact, it's kind of refreshing to have the game end with everyone just scattering to the four winds.

Just my two cents.

Also, I'm thrilled you're shelving DAII dlc. I'd much rather see the team's energies focus on something with more substance... like, iunno, maybe DA3 thanks :D

All I want from the Dragon Age saga is to see more of Thedas. Especially Rivain, Tevinter and Par Vollen/Seheron.

That is all.

#788
Rashad222

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I'm sure that Bioware are able to do an impressive new dragon age origins game and 10 million times even better

#789
Wulfram

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Import is very important if you're carrying on the character like in the ME series. It's with the new protagonist every game model that I'm sceptical of it's value.

I struggle to see what choices in DA2 could have a meaningful impact on DA3, anyway. What does a new protagonist care what side Hawke fought on in the end, or who he romanced? Some people would hate the idea of seeing a cameo of someone they killed, I guess, but personally I'd rather not miss out on a bunch of content because Fenris' wonky Friendship/Rivalry resulted in them having a fight.

But apparently imports are continuing. So all I can say is that I found the function basically useless in DA2. Maybe worse than useless, since it meant I missed out on interesting stuff and it screwed up my Warden's relationship with Leliana. So I guess if you're going to do it, do it better

#790
Master Shiori

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Mark Darrah wrote...

To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.

Does that capture it?


1. More customization, yes. But please keep the unique armor models for companions. Maybe gie them a few different looking ones but let us switch between them at will?

As long as we're not back to uniformed look for the whole party, I'm happy.


2. Story doesn't need to be traditional. Those were done to death by just about every rpg ever created. But make sure it's well crafted and that player's choices have an actual effect on how it developes. 

#791
Aldaris951

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Just curious, Is there nothing to salvage from the cancelled expansion pack to turn it into a small dlc?

#792
K_Tabris

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 Things I would like to see in a future Dragon Age game:
RPG/Story stuffs
- A return to the epic, unlikely hero saves the world in awesome adventure feel.  i.e, I could play as a lowly City Elf, whose wedding was ruined by a rapist, and end up commanding all of the armies of Ferelden, and defeating an ancient threat.  So cool.  Not to say that Hawke didn't accomplish this as well, but Hawke was one person, being the Hero for one city.
- I would prefer an unvoiced protagonist.  Jo Wyatt did an excellent job, but it felt too close to the pre-defined Shepard character, and it sets a bad precendent. I like the freedom to characterize the PC as much as possible.  Which leads to the next point:
- the ability to play as an elf/human/dwarf/ or maybe even a qunari or half-..? I am a big fan of elves, and dwarf fans still exist.  One of the awesome thing about Origins as the ability to start out as sucha  unique character. :)
-story choice, variation, the ability to see choice influence as the story progresses, and an awesome ending... I won't soapbox about the endings, maker knows you guys received enough, but I will say epilogues similar to DA:o would certainly be welcome again.
-The merry band of followers...please allow us to customise their armor, like in DA:O, and talk to them wherever.  The ability to talk to companions anytime, anywhere, was a wodnerfully organic feeling I missed very much in DA2

Gameplay stuffs:

Ok, I was a big fan of the DA2 combat style, since it reminded me so much of the fun times with Jade Empire (which I still play :P), but I didn't like a few things..
Rogues- rogues were very ninja-like, and didn't seem to fit the way they fought in DA:O
Potion cool-down times: please don't ever do that again D:
I guess a return to DA:O combat is best overall.  RPG's are never focused on the combat so much as the epic adventuring, so I hope the pause and play style can return.
More dragons.  We have to beat Skyrim! Haha.
Is it possible for mages to not be s overpowered?  Or is that the point?

Other:

I loved the romances, and the friendship arcs in both games.  Having all of the Li's bisexual was hihgly controversial, but I thought it was great that we could romacne whoever. If anything from ME3 is worht emulating, maybe incorprating companions with exclusive orientations, such as Samantha Traynor and Steve Cortez, would be worth considering. That was done really well, and felt more real. Also, havign companions romancing people outside of the PC was great, too. As much as some of us really wanted some Aveline, it waswinderful that she could be free of Hake, and romance someone more appropriate for her, etc.

That's it. I look forward to the next installment.

If you guys ever change your mind about the Exalted March expansion, I'm sure it would be very appreciated (again, a girl can dream.)

#793
BubbleDncr

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warpiggg wrote...

I just have to say that from the fifteen pages I've read, the biggest or most common non-gameplay related issue is that people want closure with Hawke.

The people who need closure are obviously the same people who weren't okay with the ME3 ending. I don't really understand why there is this mass obsession with having a "happily ever after"; in fact, it's kind of refreshing to have the game end with everyone just scattering to the four winds.

Just my two cents.

Also, I'm thrilled you're shelving DAII dlc. I'd much rather see the team's energies focus on something with more substance... like, iunno, maybe DA3 thanks :D

All I want from the Dragon Age saga is to see more of Thedas. Especially Rivain, Tevinter and Par Vollen/Seheron.

That is all.


I'm fine with Hawke's story ending the way it did. But supposedly the Warden and Hawke are the 2 most important people in Thedas, and they both mysteriously disappeared. I figured if we did find out what happened to them, it might have been at the end of that expansion, or maybe we'll find out in DA3. I think if people don't find out in DA3, then you might see some crazy fan rage.

#794
Kavatica

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Dave of Canada wrote...

One of the greater aspects of the Dragon Age world is the "human" part of the conflict, introducing conflicts which you have greater understanding in the minds of the individuals you may disagree with.

Isolde caring about her son and trying to be overprotective caused great destruction for Redcliffe, Loghain's paranoia (justified!) and caring for his nation caused great political turmoil in Ferelden, the Architect trying to protect his people from the Old Gods and "humanizing" the Darkspawn.

Going further into the Mage / Templar war and possible resolution of the Old God Baby, I'm more worried that we'll be losing this human aspect of the Dragon Age world. Dragon Age 2 lost most of it as the antagonists went full blown crazy or possessed by evil relics of darkness, the typical "fantasy" plot.

Going forward, please do not get rid of this aspect of the world. I want to be conflicted, I want to face decisions which I can respect and even wish to side with the antagonist as I see their point in their decisions. I wish to fight people, not monsters and insane abominations.

And keep everything bittersweet, for that is the greatest taste. Something like the RW (don't look it up, it's amazing to experience it firsthand) from GoT please? <3


I was all set to agree with you on this, but then I started thinking about it and I don't see Meredith or Orsino as any less human even though they go full on nutters at the end. But I do agree that getting the choice to side with the antagonists or not in DAO and the obvious grey area certain "villains" fell into made for an amazing story. I also agree with you on feeling conflicted and the appeal of the bittersweet ending.

#795
LPPrince

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What I need to hear from Bioware at some point, and I mean I need CLEAR answers to, is what they consider the best of Dragon Age Origins and the best of Dragon Age 2 is.

Telling us they want to blend the best of both is wonderful, but only if we KNOW what the best of both is.

Good thing we're telling you.

#796
Morroian

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warpiggg wrote...

The people who need closure are obviously the same people who weren't okay with the ME3 ending. I don't really understand why there is this mass obsession with having a "happily ever after"; in fact, it's kind of refreshing to have the game end with everyone just scattering to the four winds.

Wanting closure is not synonymous with happy ending. I don't want a happy ending I want closure on my Hawkes.

#797
wildannie

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@warpiggg I absolutely hated ME3, couldn't have been more disappointed in a game (expectations were high). I'm perfectly happy with the end of DA2 and found it gave me enough closure so I don't think your comparison is valid.

Modifié par wildannie, 19 mars 2012 - 11:03 .


#798
Tourmaline

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Aldaris951 wrote...

Just curious, Is there nothing to salvage from the cancelled expansion pack to turn it into a small dlc?

I'd like to know this as well.

#799
Dave of Canada

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Kavatica wrote...


I was all set to agree with you on this, but then I started thinking about it and I don't see Meredith or Orsino as any less human even though they go full on nutters at the end.


I loved Meredith's character, I fully agree with her throughout the game until the very end where she transforms into Super Saiyan Meredith. Orsino and Meredith's characters are actually great until the ending, where they're butchered by evil or insanity. Darn shame.

#800
Wulfram

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Mr Fixit wrote...

I appreciate the good will Mark, Mike, and others demonstrated today, but my cynical mind just can't help but be suspicious if this isn't just one part of a multipronged damage control initiative regarding the sound and fury with Mass Effect 3. Fan outreach and all that.


I expect it's got less to do with the reaction to ME3, and more to do with preparing the ground for the official DA3 announcement now that it's the next big release in the pipeline.

Fundamentally telling us that DA2's finished with is both a polite thing to do, and a sensible way of limiting negativity when the announcement comes.