Aller au contenu

Photo

Mark Darrah on the conclusion of Dragon Age II


2816 réponses à ce sujet

#801
PARAGON87

PARAGON87
  • Members
  • 1 848 messages

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


No expansion?  :(

I really don't understand how Hawke's story is pretty much done, as you guys promised us a decade of his life, and only went through 7 years.

Plus, there are numerious plot holes that haven't been addressed.

#802
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Mike Laidlaw wrote...

I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape.


Cool, cool.  Cool cool cool.  Noble goals!  Does the importer have to be a portion of DA3 (if there were such a thing, of course)?  Couldn't it be a stand along application that ate our save games, converted the junk into candy, than pooped the candy out into a healthy import file?  I'm talking out of my butt, but I never let that stop me from asking questions. 

Given the choice between nothing and a scene like "Shepard, do you remember when you..." from early in ME2, I'll take the scene, but given a choice between the scene and an import file, I'd definetly prefer the import file.  Hell, make a prettied up gibbed editor, I'm fine with that.

#803
LaidGenie

LaidGenie
  • Members
  • 94 messages

Aldaris951 wrote...

Just curious, Is there nothing to salvage from the cancelled expansion pack to turn it into a small dlc?



I totally agree with you on this

#804
Thor Rand Al

Thor Rand Al
  • Members
  • 2 459 messages

Plaguemaster wrote...

Thor Rand Al wrote...
And how much of that was because of the fact that people would come onto a forum like BSN n see all the negativity about the game n decide not to buy it without even giving the game a chance.  Words, which people are well aware of, do have a way of impacting these kind of people, people who might want to play but also want to see what others who have played say about it.  I saw quit a few people say they wouldn't buy DA2 because there was so much negativity, they didn't bother checking for themselves if the game was good or not.

Do you really think BSN forums can affect game sales that much? People seek recommendation, and when they see this:
Dragon Age II

PC: Critic Score – 82, User Score – 4.2 (3,382 reviews)

PS3: Critic Score – 82, User Score – 3.9 (997 reviews)

XBOX360: Critic Score – 79, User Score – 4.4 (1,972 reviews)

User Score Average: 4.22
they start to think about how objective this Critics are. Then they ask themselves, maybe user reviews are biased or some raid and look at another game, like this:
Dragon Age: Origins

PC: Critic Score – 91, User Score – 8.4 (1,587 reviews)

PS3: Critic Score – 87, User Score – 7.7 (346 reviews)

XBOX360: Critic Score – 86, User Score – 7.6 (468 reviews)

User Score Average: 8.14
And then some of them make a decision.


Yes they can, n they have.  As someone else made a comment about buying and playing DA2, didn't like it and tried to persuade their friends from buying it or using caution.  Not everyone looks at revue's, they prefer word of mouth.  I for one don't pay attention to either.  I bought DA2 because it was a Bioware and DA game, I went into DA2 knowing full well my Warden wouldn't be in there, I knew that they took out d/w for Warriors n I grumbled about that a lot.  I knew they had changed the combat system, I knew that we would be playing a human only,  I knew all of this and still bought and played DA2 and loved it and I'm still playing to this day.  But back on to your comment about forums having an impact on people buying a game or not... YES THEY DO

#805
Kavatica

Kavatica
  • Members
  • 472 messages

Dave of Canada wrote...

Kavatica wrote...


I was all set to agree with you on this, but then I started thinking about it and I don't see Meredith or Orsino as any less human even though they go full on nutters at the end.


I loved Meredith's character, I fully agree with her throughout the game until the very end where she transforms into Super Saiyan Meredith. Orsino and Meredith's characters are actually great until the ending, where they're butchered by evil or insanity. Darn shame.


It would have been nice if we could have been given the chance to redeem them at the end, the way you can with Loghain. Still, I see them both as grey-area villains. I can see where they are both coming from, and why they make the choices they do. And I actually like them both, even with the evil and insanity. I just wish, like many others, that you could pick a side rather than be forced to battle both.

#806
AbounI

AbounI
  • Members
  • 430 messages

terjesolgard wrote...

Make it an oldschool RPG experience with great story that isnt linear and dumbed down to suit the current generation of gamers. And make optional and hard bosses that just the hardcore gamers will be able to kill.(Yeah Dark Souls really inspired me)

Considering the path Bioware has decided to travel along (the largest road for the largest audience, instead of the smallest road for the hardcore audience) , I'm not sure they want to relase such a game.BioWare is not Iron Tower, they made their choice, with the consequences we have to assume from them.
They want Origin (the platform) to ba as massive as Steam.It won't help them to relase a game for the minority of RPGs players lovers

Modifié par AbounI, 19 mars 2012 - 11:08 .


#807
EnforcerGREG

EnforcerGREG
  • Members
  • 318 messages
Bring on new DA. I wonder if one of the quests will be tracking down the legendary figures that are the Warden and the Champion, the seekers are still looking for them. I could defintely see our new protagonist teaming up for at least once to save the world, before going their seperate ways.Posted Image

#808
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Dave of Canada wrote...

One of the greater aspects of the Dragon Age world is the "human" part of the conflict, introducing conflicts which you have greater understanding in the minds of the individuals you may disagree with.

...

 I wish to fight people, not monsters and insane abominations.

And keep everything bittersweet, for that is the greatest taste.


Well said!  I don't mind rock monsters and Fade abominations either, as long as they aren't the "I kill because it's fuuuuun!" kind.

#809
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
[ME3 Ending Spoilers Removed]

Modifié par John Epler, 19 mars 2012 - 11:15 .


#810
CaisLaochach

CaisLaochach
  • Members
  • 165 messages
Disappointing-ish news. I enjoyed the DLC, thought it was much better than the main game. Ah well. Hopefully there'll be a DA3.

#811
Chrishankhah

Chrishankhah
  • Members
  • 13 messages
This is incredibly bitter-sweet.

I won't lie. I was truly, truly hoping for more DA2 content. I have no problem saying I thoroughly enjoyed the game, and I find critics to be entirely too over-reactive about a creative product that isn't theirs.

The problem with games like Dragon Age is that they seek to give the player a lot of control over the universe, and they succeed too well. So the moment the makers of the game drive the story in any direction that a player personally wouldn't have written themselves, people are upset. This isn't Bioware's fault. It's difficult for the player to swallow because of our "ideal" character. But you know, it's your creation, and its your right, and at least some of us still enjoy it for what it is.

I am severely going to miss the characters in DA2. A huge part of me wishes you made that last game, I would have rushed to get it hands down. To see those characters again, well, cameos just never cut it. Regardless of what anyone else says, I really became attached to those characters, and so it's sad. But you've left it open ended, and so ultimately, the imaginative player wins. Their Hawke can be their Hawke. I think that's ultimately best.

#812
The Elder King

The Elder King
  • Members
  • 19 631 messages

Kavatica wrote...

Dave of Canada wrote...

Kavatica wrote...


I was all set to agree with you on this, but then I started thinking about it and I don't see Meredith or Orsino as any less human even though they go full on nutters at the end.


I loved Meredith's character, I fully agree with her throughout the game until the very end where she transforms into Super Saiyan Meredith. Orsino and Meredith's characters are actually great until the ending, where they're butchered by evil or insanity. Darn shame.


It would have been nice if we could have been given the chance to redeem them at the end, the way you can with Loghain.


The fact is that they didn't need redemption in my opinion. If you sided with the mages, you had to face the Templars and  Meredith to escape Kirkwall. If you sided with the templars, you had to kill the mages and Orsino. I don't see any reason to had both of them as villains in the same playthrough.

Modifié par hhh89, 19 mars 2012 - 11:12 .


#813
LovelyLittleLeprechauns

LovelyLittleLeprechauns
  • Members
  • 54 messages

Master Shiori wrote...

Here's the list of things that I'd like to see in future Dragon Age games:

1) Voiced protagonist

Having a protagonist that actually talks and chimes in during party banter was great. I really don't want to go back to DA:O's silent protagonist who juts stands there with weird looks.


2) New dialogue system

Having the tone icons was great, but paraphrases need a bit of work. Picking "Hey! I'm a mage.." shouldn't result in Hawke saying "Some of my friends are mages". Please take care that paraphrases accurately reflect what our character is about to say in the future.
That said, more actions responses like throwing a knife would be great. Those made conversation a lot mor dynamic.

3) Combat system

Faster combat worked well. It's great not to see my character take about a minute to shuffle into position or see mages just periodically shoot missiles from staves held in armpits. Although cartwheeling rogues don't exactly work. New animations for those guys, please.

4) Companions and relationships

Companion characters were truly awesome, especially the banter, solving problems on player's behalf and sharing information about things and people in the world. More of that in future games, please.
It was also nice to see the gender restrictions removed from romances. More options for players is always a plus.

The friendship/rivalry system was a vast improvement over DA:O and I hope you'll keep it going forward. It allows for a lot of freedom when it comes to expressing your ideals and building relationships that feel appropriate for our protagonist.


5) Locations

Kirkwall was nice to explore the first time around, was in later playthroughs got really boring. More variety in locations please and also make sure if something significant happens there, like an invasion, that it's properly reflected in the environment. You did that well with Redcliffe Village in DA:O, while in DA2, the Qunari invasion left no visible mark on the city or it's people.


6) Choices and consequences

Make sure that our choices have an actual impact on events and characters in the game. If the only difference between choice A and choice B is that Elves in your army get replaced by werewolves, then something is seriously wrong.
Also, please make sure that our protagonist is actually proactive, rather then letting other characters plot his/her course all the time. We, as players, want to feel in control, even if it's a carefully disguised illusion.

Thank you for DA2 and all the extra content and looking forward to the next DA game!


I would like to see all this as well.

I would add that the depth of the companiion conversations should be more like it was in DAO. It seemed in DA2 that the conversations were very short. I found myself wanting to ask more questions, but I didn't have the option. If there could be a combination of talking to a companion anytime and having a "quest" to talk to them with the more important stuff, that would be really great. Overall I thought both games were great and I have played both of them multiple times. DA2 fixed a lot of issues with DAO but also left out some things that made DAO a hit.

Overall I'm really looking forward to DA3 and other additions to the DA world!

I've also read all the books and found them to be fanatastic! I tip my hat to you David Gaider!

#814
Game_Fan_85

Game_Fan_85
  • Members
  • 476 messages

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


That makes me sad :unsure:  I posted in the forum already about DA2 being my absolutley favourite game of 2011 and was really hoping to see more of Hawke and how his (and Anders') story finished.  I was hoping for a continuation of some kind into DA3 because it seemed such a big set up for the next game.  Oh well, I still love DA2 to death and want to thank you for such a wonderful experience.  The negative is always louder than the positive which is why I have to say it again.

As for DA3, I am extemely excitted to see what is up next and wether or not it actually continues from the themes in DA2 and Asunder or if it something completely different.  One thing that is essential for me in DA3, please bring back Alistair as a party member.  Keeping the open format of romances would be awesome as well.  Things like that are one of the reasons I love you guys and BioWare's games in general <3.  Please don't ever let the bigots and ignorant fools of the world change Dragon Age or BioWare.

#815
cogsandcurls

cogsandcurls
  • Members
  • 663 messages
Can we please not have people discussing the Mass Effect 3 ending on here, please? (Looking at you, Sylvianus). Some of us haven't bought the game/got to the ending yet.

#816
Valethar

Valethar
  • Members
  • 271 messages
1) A bit more customization. DA:O was great in that respect, then you release DA:2 and basically tell everyone we're not capable of thinking on our own and decided to make all the decisons for us.

Probably a good idea if you're releasing a Sesame Street Elmo game, not so much for what was supposed to be a AAA M rated title.

2) Less DA;2 and more DA:O in the next one. DA:O always left me feeling like I had a more or less clear goal and an enemy to focus on. DA:2 was nearly apathetic in it's vague approach to the story and events. The companopn dialog and missions felt far more polished than the main storyline did.

3) I liked the crafting options in DA:2. Not sure how other people felt, but definitely keep that, or something akin to it, in the next game. Perhaps expand it some by allowing us to create armor and weapons as well.

Granted, DA:? won't be SKyrim, but that doesn't mean you can't set the bar high and go for the gold.

4) More attention to the DLC.  DA:O had quite a bit of content to keep us coming back to explore the characters and the world, giving it some decent replay value. DA:2 barely saw anything, and quite a bit of that was early days. After the initial negative reaction to the game mechanic changes and bugs, you gave up on the title and left it to die.

5) More robust content testing pre-launch, and better post-launch support. With ME:1, ME:2 and DA:O, we started getting used to BioWare actually caring about the customer again, like they did before the EA Assimilation. With DA:2, it felt like we were intruding on your kids birthday or something if we dared mention there was a glitch.

6) Less recycling! Reusing the same maps over and over and over again was just plain lazy. The same could be said for most of the gear in the game, tho to a lesser degree.

7) In general, just more attention to detail and less half assed rush. We understand that EA wants to see results when it ponies up the cash for development, but there comes a time when you have to tell them to sit down and shut up. You're doing the work, not them. Rushing it out the door just to keep some overpaid suit from wetting his pants doesn't work. DA:2 should be the standard by which such failure is measured.

You did a great job with DA:O, then threw us under the bus with DA:2. It's going to take a lot of work, and far more than mere words to win back the trust you lost with your cavalier attitude. With luck you learned the lesson. We're not sheep with dollar signs printed on us.

Don't ever make the mistake of forgetting that again.

Modifié par Valethar, 19 mars 2012 - 11:15 .


#817
muzien

muzien
  • Members
  • 1 messages
I absolutely loved DAO, played it through more than several times and bought all the DLC for it, and will gladly play it again sometime soon. DA2 on the other hand, i put 6-7 hours into it and gave up, it definitely did NOT make me give a crap about the city, or saving it or what have you, the cookie cutter dungeons and 95% of the story you are running back and forth inside kirkwall..i mean what happened to creating a rich world to explore, a world worth saving? PLEASE take your time with DA3, don't let EA force you to push it out the door with a 1 year deadline. ---go back to the basics--- look at DAO and what that game was about and what it meant. If it isn't broken, Don't fix it.

#818
JJDrakken

JJDrakken
  • Members
  • 800 messages
[/quote]
To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.

Does that capture it?[/quote]

Yes, Resolution, we honestly hate wide open plot holes, UNLESS you actually plan to address them in a timely manner, The Warden we are left wondering, Hawke we are left wondering, entire team from both series we are left wondering what happened to them.

Biggest thing I saw was, We want combat/power setup of 2(with MORE options), with the Story & epicness of Origins.


JJ

#819
Aldaris951

Aldaris951
  • Members
  • 364 messages
Voiced grey warden as playible character? = DA1 and DA2 fans happy? I dont want him to be voiced but if you want to appeal to DA2 and DA1 Fanbase I guess thats a good start.

#820
Thibbledorf26

Thibbledorf26
  • Members
  • 225 messages
I am glad to hear you guys are working on a new chapter in the DA universe! I've spent about 250 hours in DAO and Awakening, and 60 hours in DA2, and it has been an incredible experience.

I would like to see more role-playing options. Can we see the return of skills such as persuade, alchemy, survival etc. (maybe even add a lore option to roleplay a character who is well-schooled in history, and can bring up additional options in conversations). I know that some people feel that having skills that determine a character's abilities restricits rp choice, but I disagree. I don't think it does, anymore than ability scores restricts rp choice. There still are plenty of choices regarding how you interact with people that are seperate from skills. Skills just give you extra options or make certain approaches more likely to succeed.

I preferred the way DA:O handled choices, your choices really did have an impact, you could decide the future of settlements, who made sacrifices etc. Perhaps the choices could be referenced more than once or twice in the game though (many choices resulted in a different end cutscene, and a different paragraph in the epilogue). DA2 was more about choosing your character's personality, not about choices and consequences, I prefer DAO's approach. But, if DA2's personality system (where the game remembered your preffered personality and gave you some extra snarky/nice/bad options) could be integrated as well, that might be interesting.

Keep the combat system of DA2, it was more fun that DAO's. But please reduce diffculty spikes, especially with bosses. I played DAO on normal and it was manageable, but with DA2 most battles were too easy on normal, with a few encoutners involving bosses and ever-respawning groups that were grindingly hard. Some boss encounters involved the need for arcadey strategies in order to win them. I feel that is moving too far away from being an rpg.

I just would like to see a return of the evocative characters and locations of DAO. I did not have a problem with DA2 having a less typical fantasy setting, one where your character's influence was limited to a city and key individuals. But I feel if an rpg is going for a smaller scale, each location and character needs to be more alive and evocative than a more typical rpg like DAO (which focuses on quantity of locations). However, the environments in DA2 were bland IMO, as were most non-major characters. The companions were great, and some key characters like the Qunari were very well written in DA2.

#821
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
No ME3 spoilers in this thread, please.

#822
wsowen02

wsowen02
  • Members
  • 68 messages
Would love to see some of our old favorites like Morrigan, Leliana and THE Sten. Hell, since Leliana has become such a major character, it would be awesome to be able to recruit her again.  I'd love to finally see Orlais but from what I've heard you guys might already be way ahead of me on that one.

Disappointed to hear that the expansion was scrapped. Just from the name alone, it sounds like it could have been very interesting. I appreciate though that you guys are taking your time with this one and are talking to fans. I hope they can provide polite and civil but insightful criticism.

Modifié par wsowen02, 19 mars 2012 - 11:18 .


#823
Kavatica

Kavatica
  • Members
  • 472 messages

RinpocheSchnozberry wrote...

Dave of Canada wrote...

One of the greater aspects of the Dragon Age world is the "human" part of the conflict, introducing conflicts which you have greater understanding in the minds of the individuals you may disagree with.

...

 I wish to fight people, not monsters and insane abominations.

And keep everything bittersweet, for that is the greatest taste.


Well said!  I don't mind rock monsters and Fade abominations either, as long as they aren't the "I kill because it's fuuuuun!" kind.


Who kills because it's fun? From what I saw, other than demons and things like darkspawn, everyone was either killing because they were desperate or possessed. With the possible exception of Quentin, who was just insane.

#824
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests

Aldaris951 wrote...

Voiced grey warden as playible character? = DA1 and DA2 fans happy? I dont want him to be voiced but if you want to appeal to DA2 and DA1 Fanbase I guess thats a good start.


Or cut out the fanservice and just make a new protagonist. Yay!

#825
The Elder King

The Elder King
  • Members
  • 19 631 messages

Aldaris951 wrote...

Voiced grey warden as playible character? = DA1 and DA2 fans happy? I dont want him to be voiced but if you want to appeal to DA2 and DA1 Fanbase I guess thats a good start.


If you mean The Warden, I'd prefer to have a new PC in the next DA game.