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Mark Darrah on the conclusion of Dragon Age II


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#851
jackofalltrades456

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My major problem with a voiced character is that it makes them too generic for me. It feels like more Bioware's character rather than mine. That's what I didn't like Hawke or Shepard. They never felt unique for me. I had more fun just imagining what my character would sound like.

Edit: I also wouln't  mind seeing the return of playable races like dwarves and elves.

I can't really see Qunari though...

Just imagine what the dialouge would be like.


Villian: Haha! You can't stop me now! Soon I will get the power of the Old Gods and destroy Thedas! Do you really think you can stop me now?!

PC Qunari: Yes.....

Modifié par jackofalltrades456, 19 mars 2012 - 11:33 .


#852
MCPOWill

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I felt DAII had missed potential. Bioware is great at telling a story in terms of traveling around the world (or galaxy) or more precisely during a specific event, IE The Fifth Blight, The Battle of the Citadel, The Suicide Mission, The Reaper War, etc. Yet DA II was a story that took place over an expanse of time in one location rather than one periond of time over the expanse of different location. I felt that if Kirkwall changed more physically as time went on, and having more to explore within a vast city with a day and night structure more akin to that used in the Elders Scrolls, Red Dead, Zelda etc,., would have be more beneficial to the games narative. And speaking of which The Legend of Zelda: Majora's Mask is a grand example of what I trying to get at. People had a schedule and each individual had their own issues that you could follow and track with a journal. The game was more about exploring character development rather than location. That is what it seemed DA-II tried to accomplish and to a degree it did but not to its fullest potential. I'm not saying DA ever needs to work on a 3-day structure or play like a Zelda, heavens no . If I want to play Zelda I will play Zelda and if I want to play DA I will play DA. But regardless DA-II has long since been complete. I would just like that annoying DA:O Witch Hunt/Awakening Import bug to be fixed but I digress (Nathaniel is not dead, damnit! and neither did Anders fake his death).

I think DA3 shouldn't be called "Dragon Age 3" because another issue I had with Dragon Age II is that is was called Dragon Age II. YES you could import your save and there was fan service from the prior game, but Hawkes story was entirely seperated from the Warden and since DA3 isn't starring Hawke or the Warden it seems misleading to have 3 in there. See have a "2" or "3" implied a direct sequence of things. Now the only thing in sequence here is the order of the events in the games. As I see, Dragon Age is world full of different characters, places, and stories, and to me, adding a "2" or "3" robs the games a little of just how vast and deep this world that Bioware has created. Of course I am not writing the story or lore so I don't have the knowledge of wher, if anywhere these games are going. Maybe the events of DAO and DA2 are leading to something much bigger than we all think. In which case, awesome stuff. Either way,  call the third game what you will, it is your artwork, Bioware not mine.

Anyway., other than that, if the rumors on DA3 hold any truth to them, I am indeed very excited for what is in store in the future of Thedas.

Modifié par MCPOWill, 19 mars 2012 - 11:39 .


#853
Barneyk

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I think Dragon Age 2 was fantastic! Great characters and a wonderful narrative!

It really left me wanting more though, more DLC, expansion pack, sequal, whatever, just give me more asap!

I thought Dragon Age: Origins was great, it felt a bit unexciting when it came to the enemy presented, the expansion pack made that a lot more interesting though and the characters and everything made it a fantastic game anyway.
But Dragon Age 2 had an amazing scene with no clear "big evil" to defeat and that made it a lot more interesting to me.

I can't wait to see where this story goes from here.

#854
Wulfram

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Bittersweet endings can be good, but a sense of achievement, and heroism is important.
And I want to have some idea about what my companions are going to be up to.

DA:O's Ultimate Sacrifice did it well.
Posted Image

That was a badass way to go. And, then you got a nice funeral, and then a whole bunch of epilogue cards to say how you'd touched various peoples lives.

#855
Fenrir81

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Im a huge fan of ME and DA because of the relationship with your companion. BW bring it to the most epic with Kaidan/Sheppard last conversation ( i try to not give spoiler here) but you could feel it and see the romance between them. BW is the best for that, keep it

I want the campfire back.. or something similare like a forteress. Something that could shape over time too (why not!)

#856
Thor Rand Al

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tsunderes wrote...

Mark, I have to ask. Why would you reveal that you were working on something many fans wanted (post game expansion) but then say that it was scrapped? It's a bit cruel, showing us something we really wanted but can never have. :(



^^^^This lol

Like putting candy in front of a child and then saying you can't have any :(

Modifié par Thor Rand Al, 19 mars 2012 - 11:39 .


#857
hunterxx1xx

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filetemo wrote...

Will DA3 have a new graphic engine?


Modifié par hunterxx1xx, 19 mars 2012 - 11:33 .


#858
Blastback

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Wulfram wrote...

Bittersweet endings can be good, but a sense of achievement, and heroism is important.
And I want to have some idea about what my companions are going to be up to.

DA:O's Ultimate Sacrifice did it well.
Posted Image

That was a badass way to go. And, then you got a nice funeral, and then a whole bunch of epilogue cards to say how you'd touched various peoples lives.

Agreed.  I just don't want them to be completely mandatory.  Our actions should impact the ratio of bitter to sweet in the ending substantially. 

#859
soren4ever

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Three things I would like to see implemented in a future Dragon Age title:
1) More Companion Customization (Equipment, Talents/Specializations, and Weapon Style)
2) Different Race and Background options for the Protagonist
3) A Hub Area (eg. The Camp) where I can manage all of the companions at once

I don't know how feasible they all would be but I would love it.

#860
janael87

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Yes I do you guys start making DA3, that would be awesome I lovve the Dragonage series and I trust the bioware team will do a amazing job and learn from a few mistakes.

#861
Kavatica

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Wulfram wrote...

Bittersweet endings can be good, but a sense of achievement, and heroism is important.
And I want to have some idea about what my companions are going to be up to.

DA:O's Ultimate Sacrifice did it well.
Posted Image

That was a badass way to go. And, then you got a nice funeral, and then a whole bunch of epilogue cards to say how you'd touched various peoples lives.


So true. Loved this ending. But every single ending was bittersweet, and that's what I loved about it. There was no real "happy" ending - but there was a sense of accomplishment.

#862
scrapmetals

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Bring Varric back and make sure I can romance him this time around.

I will not forgive you a second time if you don't let me ride the dwarf into the sunset.

EDIT: Let me make myself clear, Bioware.

If you do not make Varric romanceable...

You cannot resist.

You will know pain.

Modifié par scrapmetals, 19 mars 2012 - 11:40 .


#863
BubbleDncr

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Blastback wrote...

BubbleDncr wrote...

Blastback wrote...

Dave of Canada wrote...

One of the greater aspects of the Dragon Age world is the "human" part of the conflict, introducing conflicts which you have greater understanding in the minds of the individuals you may disagree with.

...

 I wish to fight people, not monsters and insane abominations.

And keep everything bittersweet, for that is the greatest taste.

Personally, I'd like the player to be able to earn a happier ending, but it should only be if you make exactly the right choices.  Like with ME2's Suicide Mission, where almost no one was able to get the entire crew to survive without using a guide. 



What? I didn't use a guide and everyone lived. You just have to do everyone's sidequest, and then if you paid any attention to your companions personalties or recommendations, it was pretty obvious who's suited for each job.

Emphasis on almost. :lol:  An incorrect emphasis.:D

I saw where a lot of people used Garrus as thier tech expert, or delayed the mission and lost crew etc.

And yeah, plenty of people might have found it easy, but I think that's the general style to go for, where your decisions and actions determine just how happy/sad the ending is.  Not saying it couldn't be improved




I think the way I interpretted the ME2 suicide mission was that it rewarded people for doing all the sidequests and everything, which is something I approve of. But ME2 did it in a good way, whereas ME3 it was based on a scale and some numbers. So IMHO, ME2 rewards completionists without them knowing they are going to get a reward, whereas ME3 just stresses you out because you can see they're keeping track of it and are worried you won't ever have enough.

#864
GeneralArrow

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First of all, BIoware I think you guys are all fantastic for listening and responding to our concerns. Studios need to be more open like this as it makes us feel like that your actually listening. I've also been a fans since the Baulders Gate era.

I'm going to toss out my two cents and say that I think while having a named character with a story line to follow is great it diminishes the role playing aspect of the game. Nameless Hero's tend to lend them selves better to roleplay and world creation instead. What you did so well in past games Bioware was allow the world to create the character and the character to create the world. The choices shouldn't be tied to say the character but the world the character inhabits.

I don't really care about how one choice affects me. Rather how one choice affects an area, the people living in it and the people on my team. Allowing the people around you develop who you are was a lot of the magic that you had in your past games. Take Dragon Age:Origins for instance. The world was so incredibly immersive that I actually felt that all the lore and ruins and items you found allowed the world to be a character just as much as you were.It was so steeped in lore that everything in the game told a story right down to the architecture.

Now I think the real challenge is how are you going to allow your main character to remain mysterious while allowing the world to tell the story of the characters. If you can find a way to allow the world to define the characters and the characters to define the wold that would be the perfect balance. I think you nailed it in the Original Dragon Age but in focusing on Character development vs world development lost some of that.

Now on the subject of day one DLC...it should be a pre-order bonus if you have it at all. Making us pay for it as part of the collectors edition is a sneaky way of ripping us off. I'm not mad, I'm just feeling like it was much better as a Pre-Order bonus and felt more like reward for us devoted fans than an extra item we had to pay for that should be with the game that you get. A lot of us are in college and don't have the money to spend 80 dollars on and miss out on a lot of good content 10 bucks is more expensive than it seems. Nobody looses out on preorders and the players are rewarded for there devotion. I will buy Dragon Age 3(or what ever product it is) regardless of the DLC I just wanted to voice my personal opinion on it.

Again, thank you Bioware.

Modifié par GeneralArrow, 19 mars 2012 - 11:37 .


#865
warpiggg

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YohkoOhno wrote...

1) Keep experimenting and pushing the narrative--don't be afraid of the people complaining about "auto-dialog". After playing ME3, I was very please with how smoothly dialog ran, between ambient conversations between cast members, minor dialogs, etc. I want to see that continue. It doesn't have to be front-loaded with menus all the time! I love how you've been doing that, and keep doing that. I know some people hate the loss of control but I see you blending elements of the Western RPG of customization with the Japanese RPG narrative and I think you've created a great hybrid.

...

6) Don't listen to fans when they ask for things without trying to get the meaning. So many fans kept throwing The Witcher 2 into your face, but then when you didn't have a major archvillain, have the people complained. Sometimes it's hard to predict what people want.


These two points specifically. I come to Bioware games for narrative and story-driven gameplay. I have to say I loved what you did with the Mass Effect 3 gameplay style choices at the start, and I'd love to see that carry over to the Dragon Age saga. The option must be there for the 'hardcore' gamer to have a challenge, as well as the option for the 'casual' gamer to simply experience the game's story without the interruption of combat. 

And; I'm terrified you'll listen to your fans on this ;D haha I loved DA2, even it's repetitive dungeons (which I justified away by deciding that Varric was just really bad at discribing dungeons). Obviously i want to see the game evolve, but I have played through DA2 about fifteen times and I am still not sick of it. I love the character development, I love the 'canon Hawke' thing, I love the combat style, I especially love the story arc. So, when fans tell you (without valid justification) to pretend DA2 didn't exist, please ignore them ;)

#866
Kavatica

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scrapmetals wrote...

Bring Varric back and make sure I can romance him this time around.

I will not forgive you a second time if you don't let me ride the dwarf into the sunset.


LOL. That's what you get for giving a character visible chest hair, BioWare.

#867
scrapmetals

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warpiggg wrote...

YohkoOhno wrote...

1) Keep experimenting and pushing the narrative--don't be afraid of the people complaining about "auto-dialog". After playing ME3, I was very please with how smoothly dialog ran, between ambient conversations between cast members, minor dialogs, etc. I want to see that continue. It doesn't have to be front-loaded with menus all the time! I love how you've been doing that, and keep doing that. I know some people hate the loss of control but I see you blending elements of the Western RPG of customization with the Japanese RPG narrative and I think you've created a great hybrid.

...

6) Don't listen to fans when they ask for things without trying to get the meaning. So many fans kept throwing The Witcher 2 into your face, but then when you didn't have a major archvillain, have the people complained. Sometimes it's hard to predict what people want.


These two points specifically. I come to Bioware games for narrative and story-driven gameplay. I have to say I loved what you did with the Mass Effect 3 gameplay style choices at the start, and I'd love to see that carry over to the Dragon Age saga. The option must be there for the 'hardcore' gamer to have a challenge, as well as the option for the 'casual' gamer to simply experience the game's story without the interruption of combat. 

And; I'm terrified you'll listen to your fans on this ;D haha I loved DA2, even it's repetitive dungeons (which I justified away by deciding that Varric was just really bad at discribing dungeons). Obviously i want to see the game evolve, but I have played through DA2 about fifteen times and I am still not sick of it. I love the character development, I love the 'canon Hawke' thing, I love the combat style, I especially love the story arc. So, when fans tell you (without valid justification) to pretend DA2 didn't exist, please ignore them ;)


This, forever. I love you.

#868
Mmw04014

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scrapmetals wrote...

Bring Varric back and make sure I can romance him this time around.

I will not forgive you a second time if you don't let me ride the dwarf into the sunset.


Yeah. This too. Definitely.

#869
hunterxx1xx

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hunterxx1xx wrote...

If DA3 comes out with a day 1 dlc I will not be buying it.


Sorry to hear about this. To be clear, is this specific to not wanting to purchase the Day 1 DLC or the product offering it?

This is specifically because for one, day 1 dlc shouldn't even exist. It should already be on the game. Second reason, although its good to get people to buy the game when you advertise, "free dlc with pre-order of the game", the gamers who want to read reviews of the game first can't get this free content. 

#870
GeneralArrow

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hunterxx1xx wrote...

hunterxx1xx wrote...

If DA3 comes out with a day 1 dlc I will not be buying it.


Sorry to hear about this. To be clear, is this specific to not wanting to purchase the Day 1 DLC or the product offering it?

This is specifically because for one, day 1 dlc shouldn't even exist. It should already be on the game. Second reason, although its good to get people to buy the game when you advertise, "free dlc with pre-order of the game", the gamers who want to read reviews of the game first can't get this free content. 





This is an excellent, point I didn't even consider people who actually read reviews. He is right, Day one DLC is a deal breaker for many.

Modifié par GeneralArrow, 19 mars 2012 - 11:41 .


#871
mglJestersTear

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The first time I played DA2 I'd decided to be disappointed by mid-game. I finished it, nevertheless, and went back to DA:O while still considering the journey of DA2. Halfway through again I knew I was going to be importing that warden and experiencing 2 through eyes that were no longer comparing it with Origins every step of the way. It was a vastly different experience.

I have recently reviewed DA2 (would link to it, but it's in portuguese, so I doubt it would do much good) and, while I pointed out all the flaws that detract from the experience, it was nonetheless an overwhelmingly positive review. Are there things from DA:O that should have been preserved, like all the different replies a character can give that make the rpg immersion so good? Absolutely. But at the end of the day, I couldn't say if I loved DA:O more than DA2 or the other way around. Origins was all about the greater good, killing a fundamentally evil archdemon which is, let's face it, a lot easier than deciding who to support in those last few minutes. Whoever we chose, we're slaughtering innocents along with the guilty, and the moral grayness of it is what makes DA2, in my opinion, so good despite its flaws. I should add that I haven't been able to buy Legacy or MoTA yet (whereas with Origins I got the Ultimate edition), so I'm judging only by the vanilla game.

DA2 is a very, very good game in my books. Some of the flaws are par for the course, some others (scenario repetitions, I'm looking at you) are inexcusable, but I keep going back to it. It saddens me to no end that there was a planned expansion that will be shot down, I'd very much like to know where my Hawkes disappeared to. And it's very likely that, when it comes out, the first playthrough of DA3 will disappoint me. I'll want to know about Fenris, Anders, Varric and Isabela the same way I cared about Zevran, Alistair, Sten, Wynne and Morrigan. It'll come up short. Then I'll try it with no expectations and, unless something goes horribly wrong during development, it's likely I'll thoroughly enjoy it.

#872
slashthedragon

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The Ethereal Writer Redux wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


I doubt you can bring any type of decent resolution to Hawke in anything that's not a playable form, simply because the people that enjoyed Hawke would say "My Hawke wouldn't have done that" and the like.

You've only got a few options IMO: Keep working on an expansion or kill Hawke. Otherwise, it seems like peoples' Hawkes will be tampered with.

The latter option isn't one that people would like either methinks, and my faith in the former being of any decent quality is fairly low.


I agree with you completely.
And telling us the title would have beeen E xalted March?  Thanks for getting me excited and then devastated in the span of reading one announcement.
PLEASE tell me you didn't drop the DLC for more anime or comics....

#873
LPPrince

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This is also a very minor request, but how about something akin to The Witcher 2's Dark Mode?

Dark Mode is basically equivalent to the hardest difficulty in the game, except it comes with items exclusive to that difficulty that will help make it a little easier should you happen to be able to craft the items themselves.

Its a thought.

#874
GeneralArrow

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slashthedragon wrote...

The Ethereal Writer Redux wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


I doubt you can bring any type of decent resolution to Hawke in anything that's not a playable form, simply because the people that enjoyed Hawke would say "My Hawke wouldn't have done that" and the like.

You've only got a few options IMO: Keep working on an expansion or kill Hawke. Otherwise, it seems like peoples' Hawkes will be tampered with.

The latter option isn't one that people would like either methinks, and my faith in the former being of any decent quality is fairly low.


I agree with you completely.
And telling us the title would have beeen E xalted March?  Thanks for getting me excited and then devastated in the span of reading one announcement.
PLEASE tell me you didn't drop the DLC for more anime or comics....

I would imagine they can wrap Hawks story up in the opening acts of the next dragon age. It would be cool to get quests from him or have him go questing with you as like a father figure. I think they can do this well.

Modifié par GeneralArrow, 19 mars 2012 - 11:45 .


#875
Ravenlouise

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Chiming in for my opinion :) -

I felt that the dragon age line has been fantastic and you guys really listened when we asked for better graphics and fighting style. Dragon age was my favorite because the story drew me in a lot more than dragon age 2 did, but 2 was still pretty good. The overuse of scenery was annoying at times when the game suspense was captivating me and I didn't feel I had a real say in the companions fighting style (and obviously armor). The game was too short to me and left a gap I felt could have better been filled. The ending got me excited for the future of dragon age and the whole mage rebellion.

So fixes wise I'd say more scenery, better weapons and companion choices, longer gameplay, and the biggest issue I've had through all the games and dlc's..better looking mage armor and more choices overall (better character customization). There is probably more I missed but that was the majors from my list but I loved all the Dragon age games and look forward to more.