Its good to know you guys at Bioware are really paying attention to feedback from the fans.
Just a quick thing: I played Dragon Age Origins 6 times (once as a warrior, twice as a rogue, and three times as a mage) and Dragon Age 2, three, (working on my forth playthrough right now).
My thoughts on what was good (the main ideas) about Dragon Age Origins:
-Characters: I loved the all the characters of Origins, especially Morrigan and Alistair. Romances were well written, especially Morrigan (who I always romance by the way

)
-Story: though kind of "I've seen that before", it was a really good story,especially considering the different way things could happen.
-Setting: the worlds Dragon Age Origins were really awesome. Going to places like Orzammar and the Dalish
forest really made you feel like you were on an epic journey.
Dragon Age 2:
-Characters: Again, I loved all the characters except for Fenris, mostly because I'm promage and the guy would never stop talking about how evil mages are. (I play as a mage 100% of the time

)
-Combat: Now, I don't mean the wave after wave combat, just how the combat played. I felt really cool killing enemies as a mage.
What I think should be in Dragon Age 3:
If some of this was mentioned before, please forgive.

-More dynamic story: Make story decisions really matter. In Dragon Age 2, if I let Character A live, later on that character returns and does Event A. However, if I killed Character A, Event A basically still happens just with a few dialogue changes. Now, I pretty sure Bioware, you guys are going to allow us to import our saves. More those dynamic as well. For example, if I made Anders do something that was against what he was for (people who played Dragon Age 2 to the end should know what I mean), he survives and he appears in DA3, make him have some conflicting ideals. ("I was fighting for mages but slayed a bunch of mages back in Kirkwall") GIve him a special quest to complete in order to make him establish a new perspective based on player choice. If a character is dead, and please don't do it again, don't make them come back alive (Leliana and Zevran) It felt really fake and made me feel like my decisions in DAOrigins did not matter. If I killed a party member, I don't want them coming back and saying, "Oh yeah, I had *insert story here* occur to me. That's why I am here." Zevran didn't even have a story behind why he's back even though I killed him in one playthrough in DAOrigins. Also make our actions throughout the entire game matter for the conclusion of the game.
-Romances: DA2 and DA Origins both got romances pretty good in their own ways. DAOrigins really made me feel like I was in a relationship of a sort. However, if you gave your LI a lot of gifts, you could easily get a romance with barely any dialogue. (Basically, they loved you for giving them stuff....) DA2, got rid of all the gifts and had specific items to acquire for a certain party member. They showed they liked it and, of course you could flirt with them. Then after a while, the party member expresses their feelings and a romance begins. However, once the romance started, nothing could really be done until the end game. The party member just changed clothes and....you get a kiss twenty hours later. I almost forgot who I romanced (Isabela) until I saw she had a change in clothes. What should be done is add, kind of like dating senses. Player character is invited by LI to go....somewhere. Or have conversations about the standing relationship. And make them interesting like Morrigan's and Alistair's. I really loved how the story of Morrigan's love came through. Alistair's was pretty neat because he was a Grey Warden and a prince and things just got kind of complicated at some points. (Please, conclude Morrigan's story/make Morrigan a huge factor of DA3's story along with my Grey Warden. I love Morrigan

)
-Combat: No more waves. Simple. Give it the level of strategy you always had, make it the fluid combat of DA2, and bring back awesome characters to the party like Varric, Isabela, Anders, Morrigan, and Alistair.
-Backgrounds/Race: I always played as a human in DAOrigins so for DA2, I didn't really miss not being a elf or dwarf but it would be nice to have again, especially for those who liked being a elf or dwarf. The background stories were nice but for human/elf mage: there should be the story of an apostate. In Dragon Age Origins, it would have been really cool to play as an apostate instead of inside the Circle. Human Warrior/Rogue: a story about I don't know....somewhere outside of nobility? Not sure what but, it sounds kind of cool.
Also, to simple put: no more repeating dungeons. Give them a different art style and set up instead of cutting off certain sections to make a "new" one.
And bring back Tallis (Felicia Day) and make her a permanent party member! She was awesome and I would always pick her over any rouge in DA3!...Please Bioware.

Just my thoughts that I think would be cool to have in DA3. I love the Dragon Age series.
Modifié par JamesVegaSonic, 20 mars 2012 - 12:58 .