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Mark Darrah on the conclusion of Dragon Age II


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#951
Guest_StarKiller66_*

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Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


So just like are Wardens, we will not see a conclusion to Hawks story as well. Go figure, would love to have had an expanion pack for DA2 like DAO had. I have to say this a is a bad move on your guys part. I also would like to address the issuse of how DA2 & DAO did not share much of a relationship to each other in theres stroise as of going from the Warden to Hawk other then some small camos or if your Warden was a mage he/she is related to Hawk & some sidequest of are choices from DAO into DA2. Just saying there was no closure to the Wardens story really, its like he/she fell off the map. With Hawk his/her story just ended with us going ok whats going to happen to him/her & his/her companions. Still I did enjoyed both games, but would have loved to see a little more effort put into the storise as of how they tie into each other & also conclueding the Warden & Hawks stories.

I played a Female mage for my Warden & I wrote my own ending to her story as the Warden Commander & I'll be doing the same thing for my Hawk once I finish my replay of DA2.

Modifié par StarKiller66, 20 mars 2012 - 12:54 .


#952
JamesVegaSonic

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Its good to know you guys at Bioware are really paying attention to feedback from the fans. :D 
Just a quick thing: I played Dragon Age Origins 6 times (once as a warrior, twice as a rogue, and three times as a mage) and Dragon Age 2, three, (working on my forth playthrough right now).

My thoughts on what was good (the main ideas) about Dragon Age Origins:
-Characters: I loved the all the characters of Origins, especially Morrigan and Alistair. Romances were well written, especially Morrigan (who I always romance by the way :P)

-Story: though kind of "I've seen that before", it was a really good story,especially considering the different way things could happen.
-Setting: the worlds Dragon Age Origins were really awesome. Going to places like Orzammar and the Dalish
forest really made you feel like you were on an epic journey.

Dragon Age 2:
-Characters: Again, I loved all the characters except for Fenris, mostly because I'm promage and the guy would never stop talking about how evil mages are. (I play as a mage 100% of the time :P)

-Combat: Now, I don't mean the wave after wave combat, just how the combat played. I felt really cool killing enemies as a mage.

What I think should be in Dragon Age 3:
If some of this was mentioned before, please forgive. :D
-More dynamic story: Make story decisions really matter. In Dragon Age 2, if I let Character A live, later on that character returns and does Event A. However, if I killed Character A, Event A basically still happens just with a few dialogue changes. Now, I pretty sure Bioware, you guys are going to allow us to import our saves. More those dynamic as well. For example, if I made Anders do something that was against what he was for (people who played Dragon Age 2 to the end should know what I mean), he survives and he appears in DA3, make him have some conflicting ideals. ("I was fighting for mages but slayed a bunch of mages back in Kirkwall") GIve him a special quest to complete in order to make him establish a new perspective based on player choice. If a character is dead, and please don't do it again, don't make them come back alive (Leliana and Zevran) It felt really fake and made me feel like my decisions in DAOrigins did not matter. If I killed a party member, I don't want them coming back and saying, "Oh yeah, I had *insert story here* occur to me. That's why I am here." Zevran didn't even have a story behind why he's back even though I killed him in one playthrough in DAOrigins. Also make our actions throughout the entire game matter for the conclusion of the game.

-Romances: DA2 and DA Origins both got romances pretty good in their own ways.  DAOrigins really made me feel like I was in a relationship of a sort. However, if you gave your LI a lot of gifts, you could easily get a romance with barely any dialogue. (Basically, they loved you for giving them stuff....) DA2, got rid of all the gifts and had specific items to acquire for a certain party member. They showed they liked it and, of course you could flirt with them. Then after a while, the party member expresses their feelings and a romance begins. However, once the romance started, nothing could really be done until the end game. The party member just changed clothes and....you get  a kiss twenty hours later. I almost forgot who I romanced (Isabela) until I saw she had a change in clothes. What should be done is add, kind of like dating senses. Player character is invited by LI to go....somewhere. Or have conversations about the standing relationship. And make them interesting like Morrigan's and Alistair's. I really loved how the story of Morrigan's love came through. Alistair's was pretty neat because he was a Grey Warden and a prince and things just got kind of complicated at some points. (Please, conclude Morrigan's story/make Morrigan a huge factor of DA3's story along with my Grey Warden. I love Morrigan <3 )

-Combat: No more waves. Simple. Give it the level of strategy you always had, make it the fluid combat of DA2, and bring back awesome characters to the party like Varric, Isabela, Anders, Morrigan, and Alistair. 

-Backgrounds/Race: I always played as a human in DAOrigins so for DA2, I didn't really miss not being a elf or dwarf but it would be nice to have again, especially for those who liked being a elf or dwarf. The background stories were nice but for  human/elf mage: there should be the story of an apostate. In Dragon Age Origins, it would have been really cool to play as an apostate instead of inside the Circle. Human Warrior/Rogue: a story about I don't know....somewhere outside of nobility? Not sure what but, it sounds kind of cool. 

Also, to simple put: no more repeating dungeons. Give them a different art style and set up instead of cutting off certain sections to make a "new" one.

And bring back Tallis (Felicia Day) and make her a permanent party member! She was awesome and I would always pick her over any rouge in DA3!...Please Bioware. Posted Image

Just my thoughts that I think would be cool to have in DA3. I love the Dragon Age series. :D
 

Modifié par JamesVegaSonic, 20 mars 2012 - 12:58 .


#953
jackofalltrades456

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Alain Baxter wrote...

DaBigDragon wrote...

So, Mike or Mark, does this thread basically confirm that there will be no more DLC for DA2 and I can finish my Hawke's that I've put on hold waiting for DLC news?

Thanks!


Correct. There will be no more DLC for DA2.

Venture forth!


:C

#954
Morroian

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glenboy24 wrote...

Stupid question, to be sure, but, just so my simple brain is clear on the matter, this announcement not only states clearly "No Expansion," but likewise states "No more DLC. Period." In other words, as far as BioWare is concerned (sure the PC's will continue modding) MotA was it and Dragon Age 2 is done. Complete Edition in the can. Correct?


Correctomundo

#955
scrapmetals

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StarKiller66 wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


So just like are Wardens, we will not see a conclusion to Hawks story as well. Go figure, would love to have had an expanion pack for DA2 like DAO had. I have to say this a is a bad move on your guys part. I also would like to address the issuse of how DA2 & DAO did not share much of a relationship to each other in theres stroise as of going from the Warden to Hawk other then some small camos or if your Warden was a mage he/she is related to Hawk & some sidequest of are choices from DAO into DA2. Just saying there was no closure to the Wardens story really, its like he/she fell off the map. With Hawk his/her story just ended with us going ok whats going to happen to him/her & his/her companions. Still I did enjoyed both games, but would have loved to see a little more effort put into the storise as of how they tie into each other & also conclueding the Warden & Hawks stories.

I played a Femal mage for my Warden & I wrote my own ending to her story as the Warden Commander & I'll be doing the same thing for my Hawk once I finish my replay of DA2.


Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!

#956
Brockololly

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Dave of Canada wrote...
They're more like different thought processes mixed together horribly without me noticing. Something akin to the RW in the DA universe would be awesome provided they were choices and consequences that lead up to that point, rather than some event which happens without the player having any say in it.

Should such a scene occur, it would most likely infuriate the player and it would be sweet should they even achieve the vengeance they've been longing for.

Though you're right about consequences, I'm remaining hopeful. At least  for a little longer.


Ultimately I think it would be a very fine line between being able to pull off a tragic event like the RW and have it feel genuine and not come across as a cheap shock moment, which is what a fair amount of people even think the RW is in A Song of Ice and Fire. But thats especially so in a player driven RPG... I just don't know how that would work....I'm curious...

I'm just trying to think of any player driven RPG that does a sort of big betrayal/tragic moment...I guess BG2 with Yoshimo counts. And if any sort of tragic moment like the RW occurred, BioWare would need to have it such that the player and player character could react appropriately on their emotions of betrayal/anger, directed towards the antagonist. Which would mean giving you enough time to see/experience the consequences of such an act. And conversely, they'd need to ideally structure the event in such a way that it accounts for the player character that maybe doesn't care- otherwise you end up with Vent Kid PTSD nightmares falling flat like ME3.

#957
Fast Jimmy

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scrapmetals wrote...

Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!


This is not entirely correct. It is mentioned, I believe in Act 1, that the Hawke family is possibly related to the Cousland's, making Hawke a possible relative of the Human Noble Warden.

#958
Blastback

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scrapmetals wrote...

StarKiller66 wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


So just like are Wardens, we will not see a conclusion to Hawks story as well. Go figure, would love to have had an expanion pack for DA2 like DAO had. I have to say this a is a bad move on your guys part. I also would like to address the issuse of how DA2 & DAO did not share much of a relationship to each other in theres stroise as of going from the Warden to Hawk other then some small camos or if your Warden was a mage he/she is related to Hawk & some sidequest of are choices from DAO into DA2. Just saying there was no closure to the Wardens story really, its like he/she fell off the map. With Hawk his/her story just ended with us going ok whats going to happen to him/her & his/her companions. Still I did enjoyed both games, but would have loved to see a little more effort put into the storise as of how they tie into each other & also conclueding the Warden & Hawks stories.

I played a Femal mage for my Warden & I wrote my own ending to her story as the Warden Commander & I'll be doing the same thing for my Hawk once I finish my replay of DA2.


Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!

They are both Amells.  Cousins.

#959
elpezmuerto

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CRISIS1717 wrote...

Sorry Mark, I am entirely done with Dragon Age after DA2 threw the successful formula established in DAO out the window and I do not plan on buying DA3 either.


Wouldn't this announcement make you happy? Instead of more DA2, Bioware is atleast attempting to move on.

#960
K_Tabris

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Oooh, yes, the gift system.

I would love to be able to give more gifts to followers, and not just plot specific items as in DA2. A combo of both systems would be pretty awesome.

Another thing I forgot to mention, was how awesome the rivalry system was. Finally was able to make a Hawke who did not romance Merrill, and I am doing a rivalmance with Fenris ( a bit too Twilight, but whatever, Fen is a great character, otherwise). This is done so well, of course, it could improve. Getting his rivalry, I had to be downright mean to him at times, and was hoping for a more clashing worldview interaction.. In order to get rivalry high enough, however, you have to get it to 5% before it will stick (correct?).

Anyway, the rivalry system was a vast improvement over the disapproval system. hope to see more of that in the future.

How sad that the end of DA2 dlc is set in stone. D:

#961
lorecast

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Mark! Will Bioware be going to San Diego Comic Con??? Oh, I really do hope so!! It was love at first sight with Dragon Age, and even though I wasn't exactly Content with DA2, I still adore everything and all the effort the Bioware team has put into continuing the Dragon Age franchise. I loved the story in DA2 and appreciate that Hawke has a voice. I will continue to stand by Bioware until the end. :) Keep up the great job!

#962
LinksOcarina

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This is a sad day, indeed...

#963
Eydris Ivo

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Mark Darrah wrote...

To be sure I understand:
Are you asking for the player's actions to tell more of the story as opposed to always being fed motivation etc...?


Hi Mark:

I just wanted to commend you guys on how the romances and interactions with party members were handled and to let you know that I hope you guys never diminish them, or take them out. Too many games out there have no romantic content like this, and I really feel like it truely adds to the story.

Modifié par Rheia1234, 20 mars 2012 - 12:59 .


#964
GeneralArrow

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Alain Baxter wrote...

DaBigDragon wrote...

So, Mike or Mark, does this thread basically confirm that there will be no more DLC for DA2 and I can finish my Hawke's that I've put on hold waiting for DLC news?

Thanks!


Correct. There will be no more DLC for DA2.

Venture forth!

Good, now I can buy all of it in one fell swoop and enjoy many more hours of DA II. Which as you probably saw my coners voiced is still a fantastically fun game. Top down dungeon crawlers are some of my favorite games period. You guys got me into RPG's in the first place. Heeeelow Baulders Gate!!!!
PS: minus the DLC I already own for it :P

Modifié par GeneralArrow, 20 mars 2012 - 12:58 .


#965
The Elder King

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Fast Jimmy wrote...

scrapmetals wrote...

Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!


This is not entirely correct. It is mentioned, I believe in Act 1, that the Hawke family is possibly related to the Cousland's, making Hawke a possible relative of the Human Noble Warden.


I don't remember that, and my Warden was a HN.
It's true that Hawke and a Warden HUMAN mage are related. The HM's surname is Amell, as the Amell familiy of Kirkwall.
Edit: :ph34r:

Modifié par hhh89, 20 mars 2012 - 12:59 .


#966
Viconius

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Just to keep my hopes for DA3/Next DA thing short, in hopes the developers have time to read them.

- More of DA1 kind of choices and dialog. There was a lot more chances to talk with your companions in DA1 than in DA2. I really loved how there was new things to talk about very often in DA1. Everything in DA2 seemed more on surface than in DA1 where you learned a lot more about companions you traveled with.
- There is a lot more one could do with plots involving relationships or alternatively people hating each other. Have it affect gameplay more.
- Dialog options should never ever leave you guessing what your character is about to say. There shouldn't be a moment "Oh...option 1 didn't mean what I thought it did".
- NWN had really great editor. This probably is not in scope for DA3, but that definitely would be interesting if it was more community oriented project.
- IF you do multiplayer, do it for RP campaigns not for Dark Spawn challenge rooms.
- Keep characters grey, and keep looking at Game of Thrones for inspiration what can be done with plotting :)
- No enemies appearing from nowhere and no extensive repeated use of same dungeon areas with even the same textures please.

#967
Fenrir81

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Rheia1234 wrote...

Mark Darrah wrote...

To be sure I understand:
Are you asking for the player's actions to tell more of the story as opposed to always being fed motivation etc...?


Hi Mark:

I just wanted to commend you guys on how the romances and interactions with party members were handled and to let you know that I hope you guys never diminish them, or take them out. Too many games out there have no romantic content like this, and I really feel like it truely adds to the story.


+3 ! this is what make BW unique

#968
CarlSpackler

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I’m someone who loved DAO probably more than any game since Ultima 7 so obviously I think you guys did a lot of right with that game. In particular though I loved the interactions with NPCs – companions or otherwise. I also loved the varying choices and consequences to those choices. Was Alistair King with or without Anora? Or not at all? Was Anora queen? Were you King consort? Only if you chose human noble to begin with, all very nicely handled. A random encounter in Orzamar leads to a potential exalted march. Certainly I thought DAO drug a little bit in the fade and in the deep roads but I would not say that they were wholly unenjoyably areas either. Simply less enjoyable and felt a little more like plowing mud than anywhere else in the game.

As for DA2 I really loved many of the ideas I just disliked a lot of the execution. 

1.       I loved the story being told over a long period of time, but the game didn’t make as much use of this as I had hoped in showing consequence across the years.
2.       I actually liked the idea of the game being limited to a single city and saw great potential here, but was disappointed with the city seeming rather lifeless and of course the much maligned repeat environments. If there would have been say the number of uniquely designed areas in DAO present in within a single city of Kirkwall I think this concept could have been some kind of wonderful.
3.       I loved the inclusion of Hawke’s family but disliked essentially not having any real contact/resolution with your sibling after act 2 save a few rather perfunctory lines towards the end.
4.       I liked not having a typical fantasy fare storyline but any story of conflict simply benefits from a good strong antagonist. I liked that the game set up the idea of making choices as to who to support and the background lore, but ultimately disliked that my choices had no real consequences.
 

As usual I loved the companions and other npcs, really liked the addition of friendship/rivalry, great idea here. I love that DAO introduced friendship so that you were able to get to know your companions even without romancing; this was such a great inclusion. 

As for other things folks usually go on about, the combat I probably preferred it in DAO, but DA2 was fine (except the waves were annoying.) I’m just not a big combat guy, don’t get me wrong I want it there but as long as the storytelling, choices, meaningful npcs and quests are there, you could bring up quick levels of Yars Revenge and I’d still enjoy the game.

I for one don’t need open worlds but a little bit of exploration is nice, I don’t particularly like levels on rails, a happy medium between Skyrim and your average shooter would be nice. 

Also I think a q and a form at the beginning of the game would be the most effective way to handle previous game imports or simply don’t do it all. I realize lots of folks would like their choices to matter, so would I, but I also understand from an engineering perspective what a nightmare that could be, so I’d rather you guys focus on making DA3 a great individual experience and not have the headaches/broken story imports. If you are intent on doing this,  I’d be happy just filling out a form at the beginning of the game “Did you perform ultimate sacrifice? Y/N”

Well that’s all I can think of for now, I love the DA game world and look forward to whatever you guys are working on.

Oh and one more time, I’ll make a nuisance of myself and beg beg beg for no auto-dialogue. I loathe that in ME3, EVERY time Shepard speaks without my prompting it jars me right out of the game. Please no auto-dialogue no matter how “cinematically enhancing” you think it to be. Thanks again.

#969
Melca36

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No more celebrity based DLCs. Mark of The Assassin was fun but I would have rather paid for something else that related to the story of Hawke.

#970
hunterxx1xx

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Bioware please go back to Origins and study it "aggressively"! All DA2 needed was a few improvements, not almost completely changing the game. I mean really, you created a great game that won many awards and then change many aspects of it. This doesn't make any sense at all. Saying "We will not go back 180 degrees" is just stupid because that's exactly what you need to do! DA2 didn't have many improvements at all. Combat was more appealing to look at but too exaggerated(oversized weapons and rogues hopping all over the place/disappearing). Graphics were improved but not by much. I could go on and on but everything has already been addressed in the forums. It is obvious that trying to a larger fan base didn't work(DA2's sales are no where near Origins). So go back to what you did right and make improvements. Simple as that Bioware.

#971
jackofalltrades456

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NovinhaShepard wrote...

Oooh, yes, the gift system.

I would love to be able to give more gifts to followers, and not just plot specific items as in DA2. A combo of both systems would be pretty awesome.

Another thing I forgot to mention, was how awesome the rivalry system was. Finally was able to make a Hawke who did not romance Merrill, and I am doing a rivalmance with Fenris ( a bit too Twilight, but whatever, Fen is a great character, otherwise). This is done so well, of course, it could improve. Getting his rivalry, I had to be downright mean to him at times, and was hoping for a more clashing worldview interaction.. In order to get rivalry high enough, however, you have to get it to 5% before it will stick (correct?).

Anyway, the rivalry system was a vast improvement over the disapproval system. hope to see more of that in the future.

How sad that the end of DA2 dlc is set in stone. D:


I disagree with the rivalry system.  I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.

#972
WardenWade

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Sylvius the Mad wrote...

I would be interested to see how many people are still playing DAO.  I certainly am.


I am as well! Posted Image 

Modifié par WardenWade, 20 mars 2012 - 01:20 .


#973
Darren1861

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I really don't have any Hope that Dragon age 3 will be any good. I mean, you mess up in Dragon age 2. You destory Mass effect 3 ending and taking your sweet time to us consumers any hope of fixing it. Get your act together BioWare...

#974
rafalima

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It's nice to have news about Dragon Age franchise.

I've gotta say something good about DA II, playing as a mage is awesome, as it is having a voiced character.
Bioware is also great at creating charaters. It's such a pity there'll be no more Hawke, I really liked him. :(
But what I've been missing since DAO is funny characters like Alistair and Finn. I didn't like Anders, he reminds me of Anders Breivik. He always scared me (since DAA).

#975
Morroian

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Melca36 wrote...

No more celebrity based DLCs. Mark of The Assassin was fun but I would have rather paid for something else that related to the story of Hawke.


Yes especially since it has ended up being the last of DA2.