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Mark Darrah on the conclusion of Dragon Age II


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#976
scrapmetals

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WardenWade wrote...

Sylvius the Mad wrote...

I would be interested to see how many people are still playing DAO.  I certainly am.


I am as well!  Image IPB 


I popped it in to replay through it and Awakenings (and then 2) to erase the terrible taste of a certain other Bioware title's ending.

#977
Guest_StarKiller66_*

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scrapmetals wrote...

StarKiller66 wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


So just like are Wardens, we will not see a conclusion to Hawks story as well. Go figure, would love to have had an expanion pack for DA2 like DAO had. I have to say this a is a bad move on your guys part. I also would like to address the issuse of how DA2 & DAO did not share much of a relationship to each other in theres stroise as of going from the Warden to Hawk other then some small camos or if your Warden was a mage he/she is related to Hawk & some sidequest of are choices from DAO into DA2. Just saying there was no closure to the Wardens story really, its like he/she fell off the map. With Hawk his/her story just ended with us going ok whats going to happen to him/her & his/her companions. Still I did enjoyed both games, but would have loved to see a little more effort put into the storise as of how they tie into each other & also conclueding the Warden & Hawks stories.

I played a Femal mage for my Warden & I wrote my own ending to her story as the Warden Commander & I'll be doing the same thing for my Hawk once I finish my replay of DA2.


Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!


If the Warden was a mage she/he is an Amell & Hawks mothers maiden name is Amell so this makes Hawk the Wardens cousins. So thats how they are related to each other.

Modifié par StarKiller66, 20 mars 2012 - 01:13 .


#978
GeneralArrow

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Melca36 wrote...

No more celebrity based DLCs. Mark of The Assassin was fun but I would have rather paid for something else that related to the story of Hawke.

Exactly! I don't want to see games becoming based around real actors! The whole fun about games is these people don't exist and you can't make connections to them in the realworld. Voiced by Actors is fine, but modeling after actors diminses creativity.

#979
K_Tabris

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jackofalltrades456 wrote...

I disagree with the rivalry system.  I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.


I think there is where room for improvement comes in.  If they can make it work so that PC and companion can have a different way of doing things, thus earning respect as a rival, rather than what it is currently, it would work better.

#980
CBaker

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CBaker wrote...

Disappointed sigh over the axed expansion for DA2:(.

Other posters have pretty much said it all in better detail and cohesiveness than I could have done. But, still, here I go:

In DA3, would love to see the same style of companion interaction/ ability to equip as in DA:O. If the PC hadn't killed Anders in their playthrough, please make him a companion LI again. For Rogues, the knife throwing ability and option for the skill tree that Tallis had would be pretty great.

It will take more than DA2 to put me off the Dragon Age franchise. Hope Springs Eternal, you know?



should probably amend that to : it will take more than *repeating environments* to put me off the Dragon Age franchise.

enjoyed DA2 a lot... on my 6th playthrough:D

#981
GeneralArrow

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NovinhaShepard wrote...

jackofalltrades456 wrote...

I disagree with the rivalry system.  I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.


I think there is where room for improvement comes in.  If they can make it work so that PC and companion can have a different way of doing things, thus earning respect as a rival, rather than what it is currently, it would work better.

Instead of riveraly it should be called Trust this makes much more sense.

#982
CarlSpackler

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scrapmetals wrote...

WardenWade wrote...

Sylvius the Mad wrote...

I would be interested to see how many people are still playing DAO.  I certainly am.


I am as well!  Image IPB 


I popped it in to replay through it and Awakenings (and then 2) to erase the terrible taste of a certain other Bioware title's ending.


I'm not playing it at the moment but did play through DAO three seperate times and Awakening twice.

By comparison I only played through DA2 once.  I'm not saying I'll never play it again becuase I did enjoy aspects of it, but I don't have any burning desire to either.

#983
Thor Rand Al

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CBaker wrote...

CBaker wrote...

Disappointed sigh over the axed expansion for DA2:(.

Other posters have pretty much said it all in better detail and cohesiveness than I could have done. But, still, here I go:

In DA3, would love to see the same style of companion interaction/ ability to equip as in DA:O. If the PC hadn't killed Anders in their playthrough, please make him a companion LI again. For Rogues, the knife throwing ability and option for the skill tree that Tallis had would be pretty great.

It will take more than DA2 to put me off the Dragon Age franchise. Hope Springs Eternal, you know?



should probably amend that to : it will take more than *repeating environments* to put me off the Dragon Age franchise.

enjoyed DA2 a lot... on my 6th playthrough:D



Haha on my 40th maybe... I lost track a LONG time ago lol

#984
Kaiser Shepard

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Mark Darrah wrote...

CoS Sarah Jinstar wrote...

Mark Darrah wrote...

Sorry to hear that CRISIS1717, hopefully you will hear something in the future to change your mind.


I know what would change my mind, a game that isn't full of recycled areas, player choices that actually MATTER. And one that isn't rushed out the door in 18 months dumbed down for the masses.

Seeing as though none of these are likely to happen I think I'll pass until proven otherwise.

Let me ask a hypothetical:
IF we felt that we HAD addressed all of your concerns, what would it take to convince you?

What information (and in what format) would we have to get you to actually change your mind?

A game that's named Dragon Age: Subtitle (not DA3) and is just its own adventure, instead of a continuation of DA2's story. Likewise, it should be possible to import from DAO/DAA to this new game, allowing players to completely skip the previous entry in the series.

#985
NeuroMan42

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The best and most honest feedback about DA2 is burn it. It was a "Consolized" aka "dumbed-down" and ruined sequel to DA. Go back to the original DA and make an updated sequel. Simple... this is what fans of DA want. Not that junk that was DA2. Love BioWare but you folks are seriously dropping the ball recently.

On a related note...
Been playing Mass Effect 3 for a day, ME3 is somewhat enjoyable. BUT... You pulled a Dragon Age 2 with it. You removed scanning of planets, hacking puzzles, bypass puzzles on doors, needing minerals for research. Now you just get money, find guns and mods lying around and BUY everything.

Game also has a VERY sterile feel, lack of any dialog, and the Consolizing of the ME Universe. I guess I should have expected this, since the majority of console-folk want things HANDED to them. ME3 so far is the weakest of the series.

I actually LIKE what I have read about the endings. I am a sucker for sad or realistic gut-punch endings. :)

#986
Cantina

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Mark (or anyone at Bioware)

Two things that bothered me in DA2 and have left questions on my mind are....

1. The lack of interaction with companions. I did not like Awakenings system and DA2 was not much better. Will we be seeing the return of interactions with companions for DA 3 as it was in Origins, maybe even a step up? (I hope so, I loved that system). Or perhaps a combination of all three would be nice too.

2. The romances in DA2 were pretty tame compared to Origins. Not being able to kiss or to bed with my partner (anytime I chose to) was sad. Will we be seeing more steamy romances in DA3 (not taling about something pornographic) because the romances in DA2 were pretty G rated compared to the PG-13 version in Origins.

#987
Realmzmaster

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Fast Jimmy wrote...

scrapmetals wrote...

Hawke is related to the Warden if the Warden was a mage? How so? Sorry, I didn't catch this in all my playthroughs, so I'm just curious!


This is not entirely correct. It is mentioned, I believe in Act 1, that the Hawke family is possibly related to the Cousland's, making Hawke a possible relative of the Human Noble Warden.


Hawke's mother is a Amell. If the warden is a mage he/she is an Amell. The warden and Hawke would be cousins. Not related to the Couslands.

#988
A Crusty Knight Of Colour

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Thanks for posting this, Mr. Darrah.

I'll admit that my enthusiasm for Dragon Age was dwindled to basically nothing, despite my long postings over the months. The extent of my interest for the Dragon Age franchise in the future only extends to how far I can leverage the news and information as jokes for my Let's Play (both the F2 one, or a future one if it's finished by then). Especially with promising indie projects such as Wasteland 2 and The Banner Saga on the horizon.

Nonetheless, I thank you for coming up and conversing with the fans about the series and it's direction. It doesn't happen very often and for that I am thankful.

#989
scrapmetals

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NeuroMan42 wrote...

The best and most honest feedback about DA2 is burn it. It was a "Consolized" aka "dumbed-down" and ruined sequel to DA. Go back to the original DA and make an updated sequel. Simple... this is what fans of DA want. Not that junk that was DA2. Love BioWare but you folks are seriously dropping the ball recently.

On a related note...
Been playing Mass Effect 3 for a day, ME3 is somewhat enjoyable. BUT... You pulled a Dragon Age 2 with it. You removed scanning of planets, hacking puzzles, bypass puzzles on doors, needing minerals for research. Now you just get money, find guns and mods lying around and BUY everything.

Game also has a VERY sterile feel, lack of any dialog, and the Consolizing of the ME Universe. I guess I should have expected this, since the majority of console-folk want things HANDED to them. ME3 so far is the weakest of the series.

I actually LIKE what I have read about the endings. I am a sucker for sad or realistic gut-punch endings. :)


You really have no proof to say burn it. Your proof is your dislike of it, however, saying that "real" fans of DA have to dislike it is kind of stereotyping us real fans who really liked DA2! Was it as great as DAO/A? No in a lot of ways, yes in some.

So no, I won't be burning my copy of DA2, thank you! I will be playing both DAO/A and 2 and enjoying them both for what they are!

#990
Universal Souljah

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1. The ability to change my mind and mack/romance a new character.
2. No more cartoon graphics. What happened to the realism of DA1?
3. DO NOT recycle levels again. DA2 was the most boring game in terms of new places to explore... because there weren't new places to explore! They were all rehashed!
4. Limit options to 2, namely the good response and the bad response. The sarcastic third type of response got ANNOYING very quickly!
5. What happened to depth? Story? Get some decent writers. DA2 felt as shallow as a comic book. Didn't even correlate many a times.
6. Bring back the creative team from DA1. DA2 is an embarrassment and obvious money-grab!

#991
Pasquale1234

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I think that one of the biggest issues, for me, is whether you intend to continue the series with pre-defined protagonists or revert to the player-created protagonist as developed for DAO.

I've never felt any particular attachment to Hawke, because Hawke is clearly not my character.  Hawke's moral alignment is fixed, and although I am able to influence Hawke's personality via dialogue choices, I still find Hawke saying and doing things that I don't expect.  Such surprises might work well in other forms of fiction, but I find it very difficult to role-play a character that speaks and acts without my input - I'm not always sure who s/he is or why s/he's doing something.

OTOH, I feel very attached to all of my Wardens - I created them, I understand them and their motives, their reasons for the choices they made.  Each of them has a unique personality and responds to different stimuli and events in uniquely personal ways.  As someone whose playstyle is first-person, I am much more immersed in a game world that allows me to (mostly) look over a non-voiced avatar's shoulder.

The other huge issue, for me, is player agency - which is a very broad topic that can include everything from meaningful choices with consequences to companion customization (armor, appearance, and skills)

A few other notes:
- Preferred the art style in DAO.  When devs discuss visual story-telling, I feel like the changed appearance of darkspawn should mean something, especially after DAA.
- Talents - stealing, crafting, survival - yes, please
- Combat - Fewer restrictions (let warriors dw and use bows/crossbows), alternate weapon sets, finishing moves, lose the OTT animations.  And strategic battles, please.
- Central gathering place for companions, or at least the ability to manage everyone's inventory without having to swap out the party
- Keep all LIs available to protags of either sex, please
- I always enjoy conversations with and between the companions.  Would love to be able to have them anywhere.

Thanks for being up-front about your plans, and for taking in our input.  The fact that you've been re-visitng the classics in your vault is very, very encouraging to me.

#992
CBaker

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[quote]Thor Rand Al wrote...[/quote]


Haha on my 40th maybe... I lost track a LONG time ago lol[/quote]

That's a lot of play thoughs :o !  although i'll probably be right up there with you while patiently awaiting DA3 = )

#993
kingcrow1

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DA 2 was kinda like the star war prequels just a sub par game that was an incredible let down for fans of the fantastic first game.
origins is still my favorite all time game but you broke my trust I may buy dragon age 3 but not on launch day or even launch week i'll wait a good long time to see what people are saying about it then i'' decide if it's worth buying.

#994
TheBlackBaron

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Kaiser Shepard wrote...

Mark Darrah wrote...

CoS Sarah Jinstar wrote...

Mark Darrah wrote...

Sorry to hear that CRISIS1717, hopefully you will hear something in the future to change your mind.


I know what would change my mind, a game that isn't full of recycled areas, player choices that actually MATTER. And one that isn't rushed out the door in 18 months dumbed down for the masses.

Seeing as though none of these are likely to happen I think I'll pass until proven otherwise.

Let me ask a hypothetical:
IF we felt that we HAD addressed all of your concerns, what would it take to convince you?

What information (and in what format) would we have to get you to actually change your mind?

A game that's named Dragon Age: Subtitle (not DA3) and is just its own adventure, instead of a continuation of DA2's story. Likewise, it should be possible to import from DAO/DAA to this new game, allowing players to completely skip the previous entry in the series.


This.

Honestly, Mr. Darrah, I feel like at least part of the complaints about DA2 would not exist had the game simply been titled Dragon Age: Exodus (which was the original plan, I believe?). If the company and writers sticks with the policy of each game being a self-contained story with a different protagonist, that are simply connected by being within the meta-story of Thedas, using the Dragon Age: Subtitle format emphasizes that and removes expectations that a new game is a direct sequel to an old one, which, correct or no, is what naming a game "Dragon Age 2" implies. 

Modifié par TheBlackBaron, 20 mars 2012 - 01:20 .


#995
LandmineSalesman2

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 At this it would be foolish to develop Dragon Age 3, the series is finished.  Has there been any example of a terrible game's sequel performing well?  Look at the Resistance franchise by Insomniac: Resistance 1 was ok...launch game etc etc but extablished the IP well, Resitance 2 was TERRIBLE (probably worse than DA2) but Resistance 3 is one of the best single player FPS's I have played (yes better than Crysis 2) but nobody bought it!  It sould like 100K in the NPD and bombed world wide.  

Time to move on Bioware.....

#996
Da_king_of_all

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They should have kept the expansion used it for build up to the next game and a love letter to the fans, for sticking through DA2.

#997
iya

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I don't usually post on BSN, but when I do, it's to flail over Dragon Age. ;P Time for walls of text!

I loved DA2. I actually played the series backwards; I got DA2 first and decided to play Origins since I liked the second one so much despite its flaws. I enjoyed both games immensely. Both have their strengths and weaknesses. I'm disappointed (to say the very least...) that you've decided to pull the plug on Hawke's story. I would've been on that Exalted March expansion like a fat kid on cake. Like someone else suggested, isn't there any way you guys could hand whatever you've done on the scrapped expansion to someone else (a hired group, maybe) so you could keep working on your other DA endeavors (which, I hope, are game-related)? It just seems unfair that you let us get attached to a character then deprive us of a proper conclusion. I love my Hawkes and as much as I like to headcanon things, it would have been nice to play an official end to their story. A non-playable version wouldn't cut it; people envision their Hawkes doing different things and a non-playable "conclusion" sounds like it'd take things down one, linear path, which was the main problem with how DA2's story progressed (though I still enjoyed the general storyline of DA2, especially the way it was framed). We want our choices to matter! Also, the Orsino boss fight if you've sided with the mages was cheap and completely out of place. Orsino was such an interesting character up until he decided to go all ~blud magick~ on me despite the fact that Team Mages was winning. That was probably the thing that bugged me the most in DA2, even moreso than the lack of environmental variety and blatantly recycled dungeons. In the future, please don't sacrifice good storytelling for something as trivial as an extra boss fight.

People have already mentioned a lot of good points regarding gameplay and story mechanics in Dragon Age 3, so I won't repeat those; outside of those, here's what I'd like to see in Dragon Age 3:

- Choices that matter and affect the storyline in profound ways (I'd also like to see how my decisions in the first two games shaped the world of the third game)
- At the very least, mention/s of my Warden, Hawke, and their companions, though cameos are even better
- Sandal as a companion (It would be cool, and it seemed like he'd play an important role in the future anyway. First dwarven mage!)
- Cullen as a companion (and potential LI? Ooh, Mr. Cullen, ooh.)
- DA2 elf and qunari designs (I personally love how elves and qunari became more unique and not just smaller and larger humans, respectively.)
- No retconning of DA2 events. It's easy to shrug and say, "Varric made that up!" but please don't do that. Again, I'd like our choices to matter.
- Exploration! Let us explore Orlais, Tevinter, Antiva... Thedas is so vast, and I'd love to go beyond just one country/city in the next game.
- A voiced PC. Not a must, but a voice just gives more life to the character.

Welp, I'm sure I could think of more, but I've typed enough already. Time to slink away into the dark!

#998
Universal Souljah

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7. ALWAYS have a great ending. There should be some kind of pay off or satisfaction after giving up your life for entire week to blow past the game (...ahem... ME3 endings were WEAK! It was a good game, don't get me wrong. A mediocore plot, great graphics but a very anti-climatic ending!)

#999
Sarrawei

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Was always hoping to see more DAII DLC. Oh well. Thanks for the DLC we did get though.

#1000
Dark_Shiva144

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I'm really sad to hear this... I mean, of course I'm looking forward to the next Dragon Age, but I would have loved to see the story of DA2 continued.

Anyway, since you wanted to hear fans' opinions, here's what I like about DA2:
- The fast-paced combat. I know some say it's too fast, but I think it's just right the way it is.
- The story. It's different (in a good way) from most other RPGs because it doesn't revolve around the cliche theme of "chosen hero saves world from destruction."
- The romance. I really love the romance scenes in both, DAO and DA2. Also, I sincerely hope s/s romances will be an option in DA3 as well;)
- Art style and graphics. The characters and environments look great. I had to get used to the new look of the Elves, but now I really like it because they look more unique.
- Voiced protagonist. I don't really mind if my character isn't voiced, but I think having a voiced protagonist suits Dragon Age better somehow.

What I don't like about DA2:
- The dungeons, for obvious reasons. They would be great if they were unique, but walking though the exact same dungeon dozens of times is kinda boring.
- The lack of interaction with companions. I loved the way it was done in DAO: being able to talk to every companion whenever I want, finding out a lot about their personal background.....and being able to kiss my LI whenever I feel like it.
- Not being able to choose a race and origin was a bit disappointing. Still, I understand it was necessary to some extent because it would have messed up the story otherwise.
- I like Kirkwall, but I would have liked some more exploration in other cities and villages.