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Mark Darrah on the conclusion of Dragon Age II


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#1001
Realmzmaster

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jackofalltrades456 wrote...

NovinhaShepard wrote...

Oooh, yes, the gift system.

I would love to be able to give more gifts to followers, and not just plot specific items as in DA2. A combo of both systems would be pretty awesome.

Another thing I forgot to mention, was how awesome the rivalry system was. Finally was able to make a Hawke who did not romance Merrill, and I am doing a rivalmance with Fenris ( a bit too Twilight, but whatever, Fen is a great character, otherwise). This is done so well, of course, it could improve. Getting his rivalry, I had to be downright mean to him at times, and was hoping for a more clashing worldview interaction.. In order to get rivalry high enough, however, you have to get it to 5% before it will stick (correct?).

Anyway, the rivalry system was a vast improvement over the disapproval system. hope to see more of that in the future.

How sad that the end of DA2 dlc is set in stone. D:


I disagree with the rivalry system.  I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.


Hawke does not treat them poorly or is rude to them. Hawke simply does not agree with their positions and calls them out on them. The party member does not have to like what is being said (hence the rivalry) but still respect the person saying it.  Two people can be diametrically opposed on issues and still be friends or lovers.  The Friendship/Rivalry system needs some work but it is better than the gift system.

#1002
GardenSnake

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I just want an experience more akin to Origins. Is that REALLY too much to ask? CAn't I at least dream? If the faster paced combat has to stay then fine, but please for the love of everything that's holy can the protagonist not be voiced. You can find countless arguments for why a silent protagonist is better. Personally, I find that the best part about a silent protagonist is the fact that it allows me to better ROLEPLAY my character.

Shep and Hawke may have great stories and great lines, but they'll never be my stories or lines. They'll just be my interpretation of those characters. But hey, that's just little old me.

On that note bring the two girls from Origins back, I miss those two.

#1003
K_Tabris

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Also!

Get rid of the dialogue wheel, and return to lists of responses! The dialogue wheel is a gimmick that belings in the Mass Effect Universe, and you know that means craptastic >:(

#1004
Realmzmaster

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Since the split between voiced and non-voiced is roughly 50/50 and Bioware has stated that the voiced protagonist will probably stay I think that ship has sailed. I prefer the voice protagonist. I have had years of playing silent ones. The change is refreshing.

#1005
Da_king_of_all

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What Do Bioware games and Lebron James have in common?





They start off good, but can't deliver in the end.

Modifié par Da_king_of_all, 20 mars 2012 - 01:33 .


#1006
GreatS!

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Note that my comments are from playing the PC game, not console.

I liked both DA:O and DA2 but find the first game more satisfying to play: it had a story line that I related to, and had complexity.  Yes, you had the fetch-this-hunt-that element, but I went with it because it had more of a purpose with the story line.  The breadth of the areas you traveled to made a huge difference in how enjoyable DA was to play.  Finally, NPCs in DA:O are a riot if you put the right people together.

I thought DA:A was pretty bad ... I barely finished it, never to revisit it again.

DA2 Likes:
  • Graphics: I liked the scene art.
  • NPCs were somewhat entertaining, but not as fun as DA:O
  • Story line was fine.
  • Voice actors are doing a fine job and I enjoy it.  It's part of the DA's charm.
  • Creative writing in some of the letters Hawke receives.  I got a kick out of some of them.
DA2 Dislikes:
  • Inability to configure NPC armor.
  • Grinding feel to the story and missions. They felt more like fetch-this-hunt-that-so-I-can-level-up. I expect Bioware games to have a decent story line, how they used to do it.
  • Combos I used in DA no longer applied in DA2 because the ability no longer exists. DA2 neutered class abilities.  I miss my mage's massive AOE spells in DA:O.
  • That you had to start as a rogue so you cannot open the chest in the beginning of the game. Make the starting point more even (one of each class in your party).
  • Combat is too much like a console game.  Mass Effect made it's impact on DA2 and it shows.  I'm not a fan of Mass Effect.  I get the fact Bioware cross-platforms the game (for $$$), but some things do not translate well.  PC players expect a certain amount of complexity that console games cannot do because you have a limited number of buttons to work with.
  • Dialogue wheel is exactly like Mass Effect.  As previous commenters mentioned, what you pick and what comes out of your character's mouth are sometimes two different things.
  • Limited terrain. All the dungeons/warehouses look the same, so I know what to expect, where the traps are, etc.  Takes the fun out of an RPG.
  • The timeline could be a bit clearer in relation to DA:O since most of us put many hours into the first game and would appreciate a heads up on how the games relate to each other.  The time jumps between DA2's chapters gives one no bearing as to what happened to The Hero of Ferelden.  Since Hawke is Ferelden, I would think this is important to him/her.
  • Carver, Anders, Fenris and Sebastian.  Carver, Anders and Fenris are depressing whiners.  I play games to have fun.  Not to have my head brought down by a whiney NPC. Sebastian is too one-dimensionally preachy.
Despite my dislikes, I did enjoy playing DA2 but found the dark ending not satisfying (see comment about why I play games

I had hoped that there was more of a tie-in with my previous character in DA:O (meeting Alistair, Leiliana and Zevarin were fun but just wasn't enough).

Just my two cents.  I guess all good things must come to an end.

Modifié par IsobelT, 20 mars 2012 - 01:46 .


#1007
LPPrince

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TheBlackBaron wrote...

Kaiser Shepard wrote...

Mark Darrah wrote...

CoS Sarah Jinstar wrote...

Mark Darrah wrote...

Sorry to hear that CRISIS1717, hopefully you will hear something in the future to change your mind.


I know what would change my mind, a game that isn't full of recycled areas, player choices that actually MATTER. And one that isn't rushed out the door in 18 months dumbed down for the masses.

Seeing as though none of these are likely to happen I think I'll pass until proven otherwise.

Let me ask a hypothetical:
IF we felt that we HAD addressed all of your concerns, what would it take to convince you?

What information (and in what format) would we have to get you to actually change your mind?

A game that's named Dragon Age: Subtitle (not DA3) and is just its own adventure, instead of a continuation of DA2's story. Likewise, it should be possible to import from DAO/DAA to this new game, allowing players to completely skip the previous entry in the series.


This.

Honestly, Mr. Darrah, I feel like at least part of the complaints about DA2 would not exist had the game simply been titled Dragon Age: Exodus (which was the original plan, I believe?). If the company and writers sticks with the policy of each game being a self-contained story with a different protagonist, that are simply connected by being within the meta-story of Thedas, using the Dragon Age: Subtitle format emphasizes that and removes expectations that a new game is a direct sequel to an old one, which, correct or no, is what naming a game "Dragon Age 2" implies. 


Initially I was apprehensive of where the point of these posts was going since I was taken aback by the tone of Sarah's response to Mr. Darrah, but I can see a good point made about the title of the games.

DA: whatever would be a better title than DA3 as it implies that all the games continue on the plot of each other which as far as the first two go-

They don't.

#1008
LPPrince

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GardenSnake wrote...

I just want an experience more akin to Origins. 


Can't blame you. I do too. I hope the next game is more of a DAO2 than a DA3, to be honest.

#1009
NYJaguar

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Should we expect a DA2 Ultimate Edition anytime soon?

#1010
jackofalltrades456

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GeneralArrow wrote...

NovinhaShepard wrote...

jackofalltrades456 wrote...

I disagree with the rivalry system.  I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.


I think there is where room for improvement comes in.  If they can make it work so that PC and companion can have a different way of doing things, thus earning respect as a rival, rather than what it is currently, it would work better.

Instead of riveraly it should be called Trust this makes much more sense.


I just thought the rivarly system was lazy. What I liked about the approval system in Origins was how you had to watch it. If you're companion's approval hit the red range, there was a chance that they will leave your party and may even turn hostile. In D2, unless you kept  the bar in  the middle, your companions will always like you, even if you hit the red area

#1011
The Verno

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Don't dumb the game down to appeal to a mass audience. Dragon Age Origins sold well because it was a relatively uncompromising throwback and that's what people wanted from a sequel.

Do: CRPG with actual depth and story, sidequests that don't consist of visiting a corridor

Dont: Awesome button, repetition, day one DLC bonanza

Modifié par The Verno, 20 mars 2012 - 01:38 .


#1012
Mike Laidlaw

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Hey guys,

Going to pop in here and hit a few things that are FAQs in this thread (or common suggestions), that we've either discussed previously, or that I can answer quickly.

First off, though, I want to note that Mark and I are going to try and be very transparent throughout the next dev cycle. This is, we think, a VERY good thing, as it should help you folks know where the project is at, and why many of the devisions have been made. That said, be aware that with transparency comes both delight and disappointment. You've seen it here in this thread already re: the fact that there was an expansion for DAII considered. Some are delighted that it was considered, some are annoyed that it's not being made (and, hey, we liked it, too!), but at least you know what those shirts were about! Just rest assured that when we make a decision, it's been heavily considered on our end, and while we'd love to please everyone, that's impossible.

Now, some stuff:

Q: Will Mark be taking over Lead Designer?
A: Nope. That's still me. Creative Director is a franchise or brand-level title, while Lead Designer is a project title. In the case of the DLC's Aidan Scanlan (a Bioware veteran and very good friend) was Lead Design for those. Mark is the Executive Producer for Dragon Age, and has been since the end of Origins. He's my boss. You're talking to the top.

Q: Will there be a collection pack for DAII that combines all the DLCs?
A: Nope. Mark actually mentioned that there would be no ultimate edition a few months back here on BSN; I'm just reiterating that point. So if you've been waiting on Legacy or somesuch, go for it!

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?

Q: Will I play my... {protagonist here]... again?
A: Again, reiterating something from a few months back, our goal is that new major installments in the DA games will have new protagonists and, generally, tell new stories. It's safe to assume we'll do that for "The Next Thing™", and then we'll evaluate again. Starting over with new characters provides us a chance to tell new stories in the place and time of the Dragon Age, rather than just one character's story.

Hope that clears up some commonly asked questions. Very much looking forward to telling you guys more!

#1013
TheSeeker33

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Damn, sad to hear this. Was really looking forward to more DLCs, and now that I know we were getting an expansion pack, I'm even more disappointed. I, personally, like the combat changes for DAII, as it feels like you can control your characters attacks now, instead of waiting for your abilities to cool down and having to wait for your character to attack.

But I also feel choices need to be worked on. DA:O had great choices, and some could really affect how the story unfolded. While this was somewhat evident in DAII, it lost it in the end, where we were forced to do what the game wanted us to do. If we sided with the mages, we still had to fight Orsino. I can see fighting Meredith, but you are trying to help him, and he just goes all psycho, which seemed very out of character IMO. And vice versa with siding with the templars. I feel one boss (that is a little more difficult) would have sufficed, not being forced into two boss fights if you want to support one.

Though I will be sad to see these characters go. Sure, they could have a role to play in upcoming DA content (maybe), but they won't be front and center like in DAII. And also, stick with a voiced PC. It definitely made the game a lot more enjoyable. But definitely have a more diverse race/background selection. I know DAII was Hawke's story, but I feel not being able to make a dwarf or elf really bogged some people down.

But I gotta thank you BioWare for such a great medieval fantasy franchice that is number one on my favorite series (yes, it even beats out Elder Scrolls and The Witcher series). I will definitely be supporting you with DAIII and whatever else you have up your sleeve, as I really enjoy this universe and hope to see it continue for many years.

#1014
LyallxFidelis

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LPPrince wrote...


That's why I hope to God this thread is the start of what can save this franchise from utter annihilation.

DA2 put them on that road.

Hopefully the fans can steer them into higher success than even DAO achieved.


I'm fine with my Warden not being back. Her story is done. But there are too many unanswered questions that need to be answered about what happened in both DAO and DA2.

I'll admit, I am actually a fan of DA2, but DAO will always be my favorite. I just hope that Bioware will listen to us and do what is right by the fans, not try and get a new group of them.

I love the Bioware team, I love the team that worked on DAO, but I would love them more if they made me cry as many times in DA3 as I did in ME3. But please, don't try and combine the aspects of ME and DA. They're completely different universes with their own styles of combat.

#1015
K_Tabris

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Mike Laidlaw wrote...

First off, though, I want to note that Mark and I are going to try and be very transparent throughout the next dev cycle. This is, we think, a VERY good thing, as it should help you folks know where the project is at, and why many of the devisions have been made. That said, be aware that with transparency comes both delight and disappointment. 


Thanks so much for interacting with us.  I just hope many promises made about features of the next game, will be prefaced with a disclaimer: This is subject to change.  Since, you know, many of the Mass Effect fans hung on to every word and were completely disappointed.

I am not about to throw the towel in yet for Bioware any time soon (after all, you guys created Jade Empire^_^).  This thread is a very good sign, that you guys are still more than willing to work with fans, and for that I truly appreicate it,

#1016
Nashiktal

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Alain Baxter wrote...

re: DLC question

CoS Sarah Jinstar wrote...
I think it's more not wanting to pay extra (like with Javik in me3 costing 10 dollars extra)  for content that should be on the disc in the first place. But that's a circular arguement and isn't going to change at this point. Day 1 DLC is a slippery slope. It's one thing to include this content in ALL new copies regardless to combat used game sales. I get that.
Cutting said content for collector's editions reeks of greed.


Good points. There's the 'Online Pass' content we offer for 1st time buyers and also the Day 1 DLC content. There is some confusion between the two and yes, this has become a slippery slope as of late. Creating content post core development timeframe is something we'll always try to provide for our fans but as others have noted there is a perception that we're up to no good.

In either case, allowing players to further their adventures in Thedas is always our goal. As everyone knows, there's always one more hill climb, one more piece of treasue to find and best of all, one more story to listen to by a campfire.


In the case of the "From ashes" DLC, I would say the uproar over him was not just from a lore, cut content standpoint.

The DLC was ten dollars. Now that is the usual price for said DLC, but for ten dollars you get only one new weapon, one extra mission which is rather short and while it contained some (2) pretty interesting cutscenes it amounts to walking around and shooting things to get the new squadmate. The squadmate himself was an interesting character, but he spoke very little during missions (which was part of his character I must admit) with one very large exception,  and he himself didn't stand out much during actual combat (unlike say, shale from Dragon Age)

While he technically added hours of content, for paying ten dollars people were probably expecting something like Lair of the shadow broker, or operation overlord, which from ashes didn't really provide. 

To sum what I am trying to say, if day one DLC is to be added, it helps if you help us percieve said day one DLC as worth the price of buying it. ESPECIALLY if said DLC isn't free for those who buy the game new. 

#1017
CarlSpackler

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Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


Thanks Mike for answering some questions.  As to the silent prot, yes some of us still want that; but hey, I'm a realist so voiced is what we got to work with.

I dislike when the character I'm playing does or says anything without my prompting.  Certainly I don't like being surprised by Hawke doing sometime I didn't intend based upon my prompting.  I don't like that at all, but what I really dislike is no agency at all.  When my charcater does or says something without any player input whatsover.  It removes me from the experience that I am otherwise enjoying.

Modifié par CarlSpackler, 20 mars 2012 - 01:44 .


#1018
LPPrince

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DAO emotionally broke me when Morrigan left me.

DA2 never made me feel anything like that.

We'll see if "The Next Thing" can pull off what DAO did.

#1019
Sylvianus

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I think there are some people who are dreaming, come back to us. There won't be another DAO. The only thing we can hope is that DA3 won't be exactly or too close to DA2, something new.

#1020
LPPrince

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Sylvianus wrote...

I think there are some people who are dreaming, come back to us. There won't be another DAO. The only thing we can hope is that DA3 won't be exactly or too close to DA2, something new.


DA2 was Bioware trying something new, and look how that turned out.

I think that's why a lot of us are hoping they go back to DAO and use that as the framework for the next installment.

#1021
Kosh800

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I loved DA:O, and therefor also hated birds.  Then I was REALLY excited for DA2 ... then I played it and after the first few hours it got REALLY old really fast.  The same places over and over.  I mean the EXACT same places.  The random spawning of enemies out of thin air.  The story that didn't seem to really have a solid plot.

It was just painful to finish DA2 after what a great game DA:O was.  And honestly it took me a little while after I was done playing to figure out what a terrible game it was.  It took the great atmosphere and story from Dragon Age and just screwed it all up by turning it into a damn arcade game.  I lost a lot of faith that day.

Then ME3 came out and I was ass over ****** excited to play the thing for hundreds of hours over and over.  Every class, every LI, every possible paragon or renegade.  At the game, to it's credit, was amazing until the last 15 minutes or so when an ending that I can only assume was pulled right out of the writer's butt.  It was kind of a similar thing to DA2.  It took a great rich atmosphere and story and then, in an attempt to change/alter/add to it, BioWare screwed it up.  The parts that I loved about ME3 weren't the new ones, it was the parts that elluded to the previous games.  I think that's why it took until the end of the game for my red flags to start flying.  Up until that point ME3 was just knocking down the pins already set up in the previous games.  Once the point came where they had to think up an ending they just threw up on some paper, gave it a green light, and we end up with the ending we have in ME3.  A COMPLETE let down and failure.

So, seeing as how two of my favorite games have been turned into abominations by people who claim to be the same company ... I've lost pretty much all hope, respect, and assurance that BioWare can actually make any more content heavy RPGs.  The last couple that you.ve done have just been watered down version of the previously amazing RPGs.

I'll be sticking to games that are recommended by other gamers from now on.  Any BioWare game that comes out I won't be getting at release, let alone preorder (I preordered all my BioWare games except for ME1).  I'll wait several months until I can get gamer reviews.  Even then I might just wait until it's on sale some where.  I'm really very dissapointed.  I've always felt on edge getting EA games but I always thought BioWare was above the fray as far as developers go.  Live and learn I guess. :blush:

#1022
Blessed Silence

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Huntress wrote...

..."next phase of Dragon Age’s future." Bye to Hawke and the rest you will all be missed alot! (by me) And really hoping to meet ya'll in the future!!..

I think this is going to be harder that how I felt with the warden, really liked the voiced Main-character.

Thank you Bioware! it was a great experience and totally waiting for what PAX east is going to bring to the table.


Indeed!  Though I am very disappointed no more chance to learn about other characters, even Sebastian.  Ah well.

#1023
TheBlackBaron

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LPPrince wrote...

DAO emotionally broke me when Morrigan left me.

DA2 never made me feel anything like that.

We'll see if "The Next Thing" can pull off what DAO did.


Once again, this. 

#1024
Mike Laidlaw

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NovinhaShepard wrote...

Thanks so much for interacting with us.  I just hope many promises made about features of the next game, will be prefaced with a disclaimer: This is subject to change.  Since, you know, many of the Mass Effect fans hung on to every word and were completely disappointed.


Yes, that's a very good point! It's also why we'd rather show than tell. I can tell you X is going to happen, but if I can demonstrate it, then we can both be reasonably assured that it's well under way.

But, yes, -everything- is subject to change. That's the nature of the beast.

#1025
The Verno

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If the team goes into it with an attitude about "accessibility" then its already over. Stuff like removing armor customization on teammates was so absurd I thought people were joking when they told me about it.

Make it interesting, make it hard. Don't spawn enemies randomly, place them by hand. Balance your encounters. Design depth matters, people should have to work a bit at the game to get it, its an RPG, not a console FPS.

If it's going to be a voiced protagonist then it should be something other than Good Neutral Bad voice options. If you're going to use the ME approach then put your own spin on it instead of following the leader and ending up with how bland the Hawke story turned out.

Go play Dragon Age: Origins, it has its faults but its overall a great game. Build on that kind of experience, if you try to build on DA2 you're going to lose fans again. No one expects a 5 year dev cycle again but a 2 year content recycle isn't very welcome either.

Good luck, please listen this time. I don't think the DA franchise will survive another hit, EA marketing bux or not.