jackofalltrades456 wrote...
NovinhaShepard wrote...
Oooh, yes, the gift system.
I would love to be able to give more gifts to followers, and not just plot specific items as in DA2. A combo of both systems would be pretty awesome.
Another thing I forgot to mention, was how awesome the rivalry system was. Finally was able to make a Hawke who did not romance Merrill, and I am doing a rivalmance with Fenris ( a bit too Twilight, but whatever, Fen is a great character, otherwise). This is done so well, of course, it could improve. Getting his rivalry, I had to be downright mean to him at times, and was hoping for a more clashing worldview interaction.. In order to get rivalry high enough, however, you have to get it to 5% before it will stick (correct?).
Anyway, the rivalry system was a vast improvement over the disapproval system. hope to see more of that in the future.
How sad that the end of DA2 dlc is set in stone. D:
I disagree with the rivalry system. I never understood how treating your companions poorly would make them like you more or being rude to them would make them want to romance you. I'd prefered it when they would just down right hate you and leave your party. It seemed more realistic for me.
Hawke does not treat them poorly or is rude to them. Hawke simply does not agree with their positions and calls them out on them. The party member does not have to like what is being said (hence the rivalry) but still respect the person saying it. Two people can be diametrically opposed on issues and still be friends or lovers. The Friendship/Rivalry system needs some work but it is better than the gift system.




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