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Mark Darrah on the conclusion of Dragon Age II


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#1026
LyallxFidelis

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Sylvianus wrote...

I think there are some people who are dreaming, come back to us. There won't be another DAO. The only thing we can hope is that DA3 won't be exactly or too close to DA2, something new.


It will more likely be a combination of the two. DA2 was more of a "test bunny" than anything. They were swapping out our original format with something "new" and made it more dumbed down than it was supposed to be. If they use the combined skill tree from DAO and DA2, along with some of the features from both, they will have something good going on. But I guarantee, there will still be unhappy fans.

#1027
Guest_StarKiller66_*

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Mike Laidlaw wrote...

Q: Will Mark be taking over Lead Designer?
A: Nope. That's still me. Creative Director is a franchise or brand-level title, while Lead Designer is a project title. In the case of the DLC's Aidan Scanlan (a Bioware veteran and very good friend) was Lead Design for those. Mark is the Executive Producer for Dragon Age, and has been since the end of Origins. He's my boss. You're talking to the top.

Q: Will there be a collection pack for DAII that combines all the DLCs?
A: Nope. Mark actually mentioned that there would be no ultimate edition a few months back here on BSN; I'm just reiterating that point. So if you've been waiting on Legacy or somesuch, go for it!

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?

Q: Will I play my... {protagonist here]... again?
A: Again, reiterating something from a few months back, our goal is that new major installments in the DA games will have new protagonists and, generally, tell new stories. It's safe to assume we'll do that for "The Next Thing™", and then we'll evaluate again. Starting over with new characters provides us a chance to tell new stories in the place and time of the Dragon Age, rather than just one character's story.

Hope that clears up some commonly asked questions. Very much looking forward to telling you guys more!



Mr. Mike Laidlaw, I would still like to know if you will tie the stories or DAO & DA2 into your next installment & if at all any of are choices from DAO & DA2 will make an impact in the next installment. Also finally I would like to ask If are Warden & Hawk will at least have a role to play in the next installment or at the very least be given some attention to the parts they did play in the series?

Modifié par StarKiller66, 20 mars 2012 - 02:00 .


#1028
LPPrince

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Mike Laidlaw wrote...

NovinhaShepard wrote...

Thanks so much for interacting with us.  I just hope many promises made about features of the next game, will be prefaced with a disclaimer: This is subject to change.  Since, you know, many of the Mass Effect fans hung on to every word and were completely disappointed.


Yes, that's a very good point! It's also why we'd rather show than tell. I can tell you X is going to happen, but if I can demonstrate it, then we can both be reasonably assured that it's well under way.

But, yes, -everything- is subject to change. That's the nature of the beast.



Also note that I fully expect the next DA installment to include a character built in your likeness.

#1029
Fenrir81

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I want a full voice protagonist. It bring something new

#1030
LPPrince

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Fenrir81 wrote...

I want a full voice protagonist. It bring something new


Had that in DA2, its what they'll be doing going forward.

With that in mind, I still say I'd prefer written lines on the bottom of the screen, rather than the dialogue wheel.

EDIT- Not the full lines, mind you. But I still prefer the lists over the wheel.

Modifié par LPPrince, 20 mars 2012 - 01:51 .


#1031
Jace3957

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Rorschachinstein wrote...

Don't make the game for next gen. Nintendo pulls a console out of its ass and everyone is expected to compete. Brotha please, Nintendo hasn't been competing with Sony and Microsoft for the last 3 years. The fact that their own games carry the system is proof enough.

Stick with the 360 and PC. And possibly the PS3, although, if I look at the ME3 sales charts Bioware games aren't very popular on the PS3


Say What? if they can make a profit, then by god it should come to nintendo's next system. You can't dictate what bioWare will do, because you prefere ps360. Honestly!

#1032
LyallxFidelis

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Mike Laidlaw wrote...

Yes, that's a very good point! It's also why we'd rather show than tell. I can tell you X is going to happen, but if I can demonstrate it, then we can both be reasonably assured that it's well under way.

But, yes, -everything- is subject to change. That's the nature of the beast.



Ahaha, I'm sorry. When you said that I instantly pictured everyone at Bioware turning into werewolves and eating the computers.

#1033
Guest_Puddi III_*

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Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?

I would still prefer to have the full text available. Not replacing the paraphrase, but in its own field. Or where the captions go.

#1034
Rorschachinstein

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Mike Laidlaw wrote...

Hey guys,

Going to pop in here and hit a few things that are FAQs in this thread (or common suggestions), that we've either discussed previously, or that I can answer quickly.

First off, though, I want to note that Mark and I are going to try and be very transparent throughout the next dev cycle. This is, we think, a VERY good thing, as it should help you folks know where the project is at, and why many of the devisions have been made. That said, be aware that with transparency comes both delight and disappointment. You've seen it here in this thread already re: the fact that there was an expansion for DAII considered. Some are delighted that it was considered, some are annoyed that it's not being made (and, hey, we liked it, too!), but at least you know what those shirts were about! Just rest assured that when we make a decision, it's been heavily considered on our end, and while we'd love to please everyone, that's impossible.

Now, some stuff:

Q: Will Mark be taking over Lead Designer?
A: Nope. That's still me. Creative Director is a franchise or brand-level title, while Lead Designer is a project title. In the case of the DLC's Aidan Scanlan (a Bioware veteran and very good friend) was Lead Design for those. Mark is the Executive Producer for Dragon Age, and has been since the end of Origins. He's my boss. You're talking to the top.

Q: Will there be a collection pack for DAII that combines all the DLCs?
A: Nope. Mark actually mentioned that there would be no ultimate edition a few months back here on BSN; I'm just reiterating that point. So if you've been waiting on Legacy or somesuch, go for it!

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?

Q: Will I play my... {protagonist here]... again?
A: Again, reiterating something from a few months back, our goal is that new major installments in the DA games will have new protagonists and, generally, tell new stories. It's safe to assume we'll do that for "The Next Thing™", and then we'll evaluate again. Starting over with new characters provides us a chance to tell new stories in the place and time of the Dragon Age, rather than just one character's story.

Hope that clears up some commonly asked questions. Very much looking forward to telling you guys more!



YES

NO!

YES!

50/50



Also. Dragon age at its roots was a very dark fantasy, death, poverty, oppression, and loss. Are we going to get more of that?

#1035
LPPrince

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LyallxFidelis wrote...

Mike Laidlaw wrote...

Yes, that's a very good point! It's also why we'd rather show than tell. I can tell you X is going to happen, but if I can demonstrate it, then we can both be reasonably assured that it's well under way.

But, yes, -everything- is subject to change. That's the nature of the beast.



Ahaha, I'm sorry. When you said that I instantly pictured everyone at Bioware turning into werewolves and eating the computers.


Thanks, now I see it. Mike Laidlaw with a huge unhinged jaw consuming one of those ancient Macintosh computers.

#1036
Teddie Sage

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I feel like a part of me died tonight, knowing that I'll never be able to hear my Hawke again.

#1037
Zonteck

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I still fondly remember Leliana talking frequently about her beautiful Orlesian home. I hope and believe you guys have been listening to da2 feedback for a long time now and will make the right choices.

A voiced, new protagonist is the right choice. I'd guess there will be more customisation this time around, so please take the time to make the game as great as you can (filled with lovely characters and environments).

#1038
jackofalltrades456

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I guess we're not going to win with the silent protagonist, but can we still see the return of the text wall? Save the text wheel for Mass Effect, please...

As I said many times, I hate "Hello" being." Hello there! I want set you on fire!"

Modifié par jackofalltrades456, 20 mars 2012 - 01:57 .


#1039
Sjofn

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I am sad about no DA2 expanion (I wasn't expecting one, but now that I know one has been cancelled, I am sad!). Looking forward to DA3. DA2 had its faults (map reuse was actually my biggest issue) but also added some things I enjoyed more (I liked the PACE of the new combat, if not the completely spazzy animations, and I love friendship/rivalry much more than approval). If DA3 manages to combine what I loved from DA:O with what I loved from DA3, I may die from a joygasm.

#1040
Dave of Canada

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If we're ever going to Orlais, we need a ballroom dance.

With fancy dresses, masquerade masks and all that good stuff.

Maybe introduce some thriller, we all know the cinematic team is waiting for it.

#1041
Mark Darrah

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andar91 

-I want to have more options out of combat with things like abilities and stealth and things like that. I loved that kind of stuff in the classic games (BGII and all that); nothing was cooler to me than being able to cast Arcane Eye with my mage and use it to scout, or cast invisibility, or identify, and all that stuff (I always play mages). Granted, Dragon Age has a different tone than a D&D game, but it'd be nice to have things to do besides just talking out of combat (like scouting or avoiding combat).
.


So things like searching, stealth, traps, puzzles?

#1042
KennethAFTopp

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I really want to give some good feedback here, as I have mulled over what I felt went wrong with Dragon Age II.
I won't go into specifics, but the idea of having a persistent nemesis through the entire story really propels the player injected narrative forward, which is also why I felt the Human Noble storyline worked the best in DA:O. Howe was that Nemesis, and I wanted to kill him so bad.
Saren's the same in the First Mass Effect.

Now, I felt you did do some things right in DAII like for instance having Two handed weapons as AoE attacks was a great idea. Taking away the player choice of weapons from all classes not so much, I love making a Rogue-ish Warrior type, or a Warrior-Rogueish type in my games, mixing and matching to some degree. I miss a Dual wielding Warrior.
Combat animation was waaay over the top, and I felt you want in the wrong direction there, After DA:O I thought of how to improve the combat system and make it more kinetic here are some thought:
- Manipulate the enviroments, overturn a a table, use debris and such to turn the tide of battle and hide behind.
- Hit detection, make the enemies and such parry and duck and swerve instead of jumping around like hamsters on coffee.

- Different types of enemies different tactics, different moves for each enemy to mix it up. Make it different if we're fighting a guy in heavy armor and a giant Spider.

- Don't make new rules for enemies, make them follow the same rules as you the player.

Narratively, You really need to inject solutions that transcend violence in regards to your quests, and just doesn't end up with you killing everyone in waves. Like for instance, a guy asks you to find some evidence on some other guy. Now you could either break into his house and steal said evidence with no one the wiser or maybe set up an ambush.
I loved the Epic long dungeons in DA:O I wouldn't mind that being back.

Not that any Devs would respond to this, but I will be back with a more specific and well articulated list later.

Regards, Kenneth.

Ps. Make loot matter more. it really didn't matter much at all and it looked horrible in DAII.

pps. You guys had a good idea with the dialogue wheel but it was somewhat flawed, like if you wanted to play a nuanced Hawke, who wasn't always sarcastic or diplomatic or angry, things turned really schizophrenic which was annoying, also angry Hawke really seemed like a huge butt.

Modifié par KennethAFTopp, 20 mars 2012 - 01:59 .


#1043
saMoorai

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LPPrince wrote...

DAO emotionally broke me when Morrigan left me.

DA2 never made me feel anything like that.

We'll see if "The Next Thing" can pull off what DAO did.


I had the oppoite effect, DAO's characters never really made me feel sad, they were great characters, but I never elt sorry for them,

in DA2, I saw Varric euthanize his own brother to end his madness, I saw Bethany hated me for making her a grey warden, something she hated and was dying because of it, I saw Merrill ask Hawke to kill her if she became possessed and was then forced to kill her clan, basically her family afterwards to survive because they hated her, and they died hating her, I saw Hawke's mother die in his arms, him telling what happened to Gamlem, Sitting silently in his room with Merrill, getting told a story from Aveline about her father's death, and Sebastion saying he would pray for Hawke's mom. In the end, I had to kill Anders, who was completly consumed with the idea of Vengeance, 

IMO atleast, their were plenty of emotional moments in DA2, hell, its the first Bioware game to actually make me sad. 

#1044
gangly369

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Mike Laidlaw wrote...

Hey guys,

Going to pop in here and hit a few things that are FAQs in this thread (or common suggestions), that we've either discussed previously, or that I can answer quickly.

First off, though, I want to note that Mark and I are going to try and be very transparent throughout the next dev cycle. This is, we think, a VERY good thing, as it should help you folks know where the project is at, and why many of the devisions have been made. That said, be aware that with transparency comes both delight and disappointment. You've seen it here in this thread already re: the fact that there was an expansion for DAII considered. Some are delighted that it was considered, some are annoyed that it's not being made (and, hey, we liked it, too!), but at least you know what those shirts were about! Just rest assured that when we make a decision, it's been heavily considered on our end, and while we'd love to please everyone, that's impossible.

Now, some stuff:

Q: Will Mark be taking over Lead Designer?
A: Nope. That's still me. Creative Director is a franchise or brand-level title, while Lead Designer is a project title. In the case of the DLC's Aidan Scanlan (a Bioware veteran and very good friend) was Lead Design for those. Mark is the Executive Producer for Dragon Age, and has been since the end of Origins. He's my boss. You're talking to the top.

Q: Will there be a collection pack for DAII that combines all the DLCs?
A: Nope. Mark actually mentioned that there would be no ultimate edition a few months back here on BSN; I'm just reiterating that point. So if you've been waiting on Legacy or somesuch, go for it!

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?

Q: Will I play my... {protagonist here]... again?
A: Again, reiterating something from a few months back, our goal is that new major installments in the DA games will have new protagonists and, generally, tell new stories. It's safe to assume we'll do that for "The Next Thing™", and then we'll evaluate again. Starting over with new characters provides us a chance to tell new stories in the place and time of the Dragon Age, rather than just one character's story.

Hope that clears up some commonly asked questions. Very much looking forward to telling you guys more!



Thanks for clearing some of that up. Much appreciated!

In regards to the silent vs voiced protagonist: I've always been fine with both styles. I generally have a good understanding that when I pick something for the voiced protaganist to say, he'll generally say what I was thinking (or at least along the lines of what I wanted).

I can't help but remember, however, my first go-around in DA2 and doing Merrills personal quest in Act 3 and your confronted by the clan after killing Marethari (can't remember if thats how you spelt her name). I had no idea what to expect when I picked from the three choices given, and was extremely surprised when it lead to them attacking me. And the response that ended up making them not want to slice my head off? Completely the opposite of what I thought Hawke was gonna say.

So while I've had a generally good experience with choosing from the dialogue wheel for my character, I definitely would'nt mind it if you examined some of those choices a bit more closely in terms of how they are worded.

Thanks for coming on and talking with us! :D

#1045
Nosvertu

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Steamlined response:
Gonna parrot the gripes of armor customization for companions, repetitive scenery, not enough variation in locations, etc.
I'd prefer a silent protagonist if that means more dialogue options.
I'd prefer to have designated times/locations for conversations as oftentimes in DA:O I'd try to select something and accidentally click a companion and try to quickly exit the conversation.

I miss the Arcane Warrior class specialization. I love to mix magic and might.
One main thing that bothered me is the lack of interest in the items. In DA:O, I loved reading descriptions of weapons or armor or accessories with names and a story - and in DA2, it was mostly just "blah armor, superior blah armor, etc." and it just seemed like you guys didn't care so much this time around.
Take more time, put more care into it. Don't streamline.

#1046
LyallxFidelis

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LPPrince wrote...

LyallxFidelis wrote...

Mike Laidlaw wrote...

Yes, that's a very good point! It's also why we'd rather show than tell. I can tell you X is going to happen, but if I can demonstrate it, then we can both be reasonably assured that it's well under way.

But, yes, -everything- is subject to change. That's the nature of the beast.



Ahaha, I'm sorry. When you said that I instantly pictured everyone at Bioware turning into werewolves and eating the computers.


Thanks, now I see it. Mike Laidlaw with a huge unhinged jaw consuming one of those ancient Macintosh computers.


Well, at least they will be eating healthy (Macintosh-> Apple... Haha, get it? Oh I'm terrible :unsure: ). Might need a few toothpicks to get the motherboard pieces out of their teeth.

#1047
LPPrince

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Dave of Canada wrote...

If we're ever going to Orlais, we need a ballroom dance.

With fancy dresses, masquerade masks and all that good stuff.


Victorian or Renaissance style? Hell yes.

Modifié par LPPrince, 20 mars 2012 - 01:59 .


#1048
Dave of Canada

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Mark Darrah wrote...

So things like searching, stealth, traps, puzzles?


If ever, hypothetically, these things would be introduced, please let it give the same experience as if you had taken the combat route. 

Modifié par Dave of Canada, 20 mars 2012 - 01:59 .


#1049
Setz

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jackofalltrades456 wrote...

I guess we're not going to win with the silent protagonist, but can we still see the return of the text wall? Save the text wheel for Mass Effect, please...


definitely. Or else think the wheel through better. Sometimes the sentences I picked didn't seem like the optioned text at all. Click on an option thinking its sarcastic and its serious.

Another thing I'd LOVE to see, is the ability to persuade your companions into your line of thinking. I hate when there's a cool character that I disagree with and end up with a disapproval rating. Or else in the case of fenris and the friendship rivalry setting, I agree with him half the time and he ends up being nuetral with no real connection? Should still be able to develop a friendship while disagree'ing with your friends sometimes.

#1050
LPPrince

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Agreed. If we take an alternate path to the combat path, we should earn the same amount of experience as if we decided to kick the crap out of everyone.