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Mark Darrah on the conclusion of Dragon Age II


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#1226
Cantina

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axl99 wrote...

I'd have loved to have seen more DA2 DLC, but at the very least I'm glad you guys are trying to bring Hawke's story to a close.


Funny thing about that. In Origins they managed to tell the whole story of the Warden, from start to finish. Yet in DA2 you got a half ass, rushed version and when the end came, it was like....um....OK.

Can you imagine if your Warden got to the final battle and the game ended. I'd think I'd hit a wall and say some swear words.

I really do not like how DA2 ended, I wanted to keep going. We started a war, I want to be apart of this. But no....my Hawke wanders off and vanishes. Oh, yes please, Bioware, give me more <rolls eyes>

And now there adding in a new protaginist for DA3......there trying to get out of the hole they created but instead just digging themselves deeper.

<wanders off to bang on a wall>

#1227
Rorschachinstein

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Darji wrote...

Rorschachinstein wrote...

Darji wrote...

Mike Laidlaw wrote...

hunterxx1xx wrote...
I have to agree with eyeofastorm. Seems like Bioware doesn't really care about our input. We say what we'd like to see and they respond with their mind made up already pushing our ideas aside. Majority of the people on here agree we would like to see more DA:O and we all know that's not going to happen. As Bioware will not "go back 180 degrees" even though that's exactly what they should do if they want to have a successful game. I mean hello? DA:O was a bigger success than DA2. Continue to do what you prefer then and see how many people purchase DA3. 


Guys, if anything I've said is construed as "pushing aside" your ideas, I absolutely apologize. The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly why do you guys hold onto this dialogue wheel to begin with? I get it that its streamlining but still you do it in such a bad way especially with the clolors that you will not get many RPG fans to begin with. And if you want to hear the opinions of people who actually like this black, white and sarcastic way than this is not really the place for feedback in the first place.

First of all make sure who you want to get with this game. Who is your main audience. And dont try excuses like everyone. Because this will not work to begin with. There is no way to please everyone and especially not RPG fans and the wider audience. 


Because people like say me. Mass Effect, Skyrim fantatics, who I dunno.............find the dialogue wheel a good addition if done right

First of all Mass effect is no RPG..... Even Bioware said it is a rpg shooter so a shooter with RPG elements. Secondly. They never ever did it right. Again if they go for a ME game its totally fine if they go for a RPG however it is not going to work.

And no he is not trolling. Origins was so popular becasue they were remembered of Baldurs Gate games.


Again I state that if it's done right. The alternative is the line stacks that don't go well with console games.

#1228
GeneralArrow

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I agree with all the EA steering the ship, DON'T worry about stock holders! If you make the games you want to play and your fans love you will sell millions. Personally If you guys ever were sold off by EA we as fans would gather together and by you guys from EA. So don't worry about EA at all.

Modifié par GeneralArrow, 20 mars 2012 - 04:18 .


#1229
Darji

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RazorrX wrote...

Re: Mass Effect not being a RPG - it is very much an RPG. Yes it is not what I would consider a full bore RPG, but it was an RPG. In fact, if it were not for the ending of ME3 it would be one of my all time favorite games.

Re: DA2. I always thought DA2 should have been called Dragon Age: Kirkwall or some such. I think the 2 made it feel more like a sequel when it was not really. I think that hurt it a lot.

No it  was basicly a story based shooter or action game. The RPG aspect was all about the dialogue and even here they dumbed it down alot in ME3.

The rest was todays stadart of filling shooter with RPG elemnts nothing more.

Origins on the other hand was a full fledged RPG. You saw right from the begining where this games went and what its intend was from the begin on.

#1230
Mike_Neel

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As for bad word of mouth I'm also sure it had absolutely nothing to do with a malevolent and coordinated attack by a certain internet community out there.

And I'm sure this same community will not once again flood DAIII's metacritic scores and facebook and twitter and every other open comment section with negative word of mouth simply because it's the cool thing to hate on Bioware. These people wont do this as soon as the comments and critics open up regardless of never having played the game yet.

Yeah the game had flaws. And a lot of people were upset that the changes between Origins and DAII weren't properly conveyed by Bioware and the team, bioware has admitted this a few times as one of their bigger regrets, not making the fans aware of the changes well enough. That's probably why they are deciding to take this dev cycle in such a transparent place. That way people know up front whether or not this game will or wont be for them. And ultimately, it might not be a game for you, and yeah that's sad but it's something you might have to accept. Be ready. But the game had plenty of solid and entertaining points that were fun and well received. I think it's a bit absurd for you to speak as the "true voice" of all the gamers here and act like you own the facts.

#1231
Jman5

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My biggest suggestion is to really invest heavily in your ending. As we've learned with ME3, a lot of the choices we made didn't seem to matter in the final mission. You didn't get a sense of accomplishment for recruiting various factions or fleets.

Make these decisions, friendships, and alliances really hit home in the finale. If I side with the mages, I shouldn't be stuck fighting the mages just the same. It gives players a sense of "what's the point?"

I know why you did it from a gameplay perspective. You wanted to give players two boss fights. But from a story perspective it ruins everything.

You have to make as many of your choices as possible matter in the final mission. I can't reiterate this enough.

#1232
Rorschachinstein

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Darji wrote...

RazorrX wrote...

Re: Mass Effect not being a RPG - it is very much an RPG. Yes it is not what I would consider a full bore RPG, but it was an RPG. In fact, if it were not for the ending of ME3 it would be one of my all time favorite games.

Re: DA2. I always thought DA2 should have been called Dragon Age: Kirkwall or some such. I think the 2 made it feel more like a sequel when it was not really. I think that hurt it a lot.

No it  was basicly a story based shooter or action game. The RPG aspect was all about the dialogue and even here they dumbed it down alot in ME3.

The rest was todays stadart of filling shooter with RPG elemnts nothing more.

Origins on the other hand was a full fledged RPG. You saw right from the begining where this games went and what its intend was from the begin on.


full fledge RPG doesn't have to have slow as hell combat.

#1233
Darji

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Rorschachinstein wrote...

Darji wrote...

Rorschachinstein wrote...

Darji wrote...

Mike Laidlaw wrote...

hunterxx1xx wrote...
I have to agree with eyeofastorm. Seems like Bioware doesn't really care about our input. We say what we'd like to see and they respond with their mind made up already pushing our ideas aside. Majority of the people on here agree we would like to see more DA:O and we all know that's not going to happen. As Bioware will not "go back 180 degrees" even though that's exactly what they should do if they want to have a successful game. I mean hello? DA:O was a bigger success than DA2. Continue to do what you prefer then and see how many people purchase DA3. 


Guys, if anything I've said is construed as "pushing aside" your ideas, I absolutely apologize. The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly why do you guys hold onto this dialogue wheel to begin with? I get it that its streamlining but still you do it in such a bad way especially with the clolors that you will not get many RPG fans to begin with. And if you want to hear the opinions of people who actually like this black, white and sarcastic way than this is not really the place for feedback in the first place.

First of all make sure who you want to get with this game. Who is your main audience. And dont try excuses like everyone. Because this will not work to begin with. There is no way to please everyone and especially not RPG fans and the wider audience. 


Because people like say me. Mass Effect, Skyrim fantatics, who I dunno.............find the dialogue wheel a good addition if done right

First of all Mass effect is no RPG..... Even Bioware said it is a rpg shooter so a shooter with RPG elements. Secondly. They never ever did it right. Again if they go for a ME game its totally fine if they go for a RPG however it is not going to work.

And no he is not trolling. Origins was so popular becasue they were remembered of Baldurs Gate games.


Again I state that if it's done right. The alternative is the line stacks that don't go well with console games.



Origins was fine as console game. Of course the better game was on the PC and this is were deep RPGs should end up in the first place.  And no PC gaming is not dead just look at how much the Witcher 2 actually sold  And you really could call that a real RPG with simplified combat yes but it was not party based combat. Party based combat needs to be tactical and slower than a normal action game where you only ontrol one character.

#1234
Thor Rand Al

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Darji wrote...

Mike Laidlaw wrote...

hunterxx1xx wrote...
I have to agree with eyeofastorm. Seems like Bioware doesn't really care about our input. We say what we'd like to see and they respond with their mind made up already pushing our ideas aside. Majority of the people on here agree we would like to see more DA:O and we all know that's not going to happen. As Bioware will not "go back 180 degrees" even though that's exactly what they should do if they want to have a successful game. I mean hello? DA:O was a bigger success than DA2. Continue to do what you prefer then and see how many people purchase DA3. 


Guys, if anything I've said is construed as "pushing aside" your ideas, I absolutely apologize. The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly why do you guys hold onto this dialogue wheel to begin with? I get it that its streamlining but still you do it in such a bad way especially with the clolors that you will not get many RPG fans to begin with. And if you want to hear the opinions of people who actually like this black, white and sarcastic way than this is not really the place for feedback in the first place.

First of all make sure who you want to get with this game. Who is your main audience. And dont try excuses like everyone. Because this will not work to begin with. There is no way to please everyone and especially not RPG fans and the wider audience. 



Please don't speak for all of us ty, this is actually the best place for them to get feedback.   I for one actually like the idea of the diplo, snarky and aggro aspects of the wheel, your giving the protag life, attitude and when your game's story based then bringin life into the game makes it even more fun n emotional on the players part.  My Hawke's generally run aggro, sometimes snarky for my fems but def aggro for my male's.  Fits them better lol.  I never use diplo, sorry but that's too boring LOL.  I like my protag's with attitude :) lol. 

As far as the convo wheel itself, not knowing whats going to be said I prefer but I know there's those that don't n I saw where someone made the suggestion of maybe doin a highlight thing off to the side if they really want to know what their protag is going to say,  That seems like it would please both sides to me but again these are just my opinions.

#1235
Ladybright

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More thoughts on this coming later, as I plan on starting a new DA2 playthrough later this week after finishing some work.

One thing I'd absolutely, unequivocally LOVE to see in DA3 is some sort of origin or intro story. It does make for a slower start to the game, but to me it is a necessary one. A large part of how I play a character depends on where they come from. The origin stories in DAO were fantastic at introducing a pivotal moment from the Warden's past and several characters who had maybe played a role in shaping her.

It was much more difficult for me to relate to Hawke at first because I lacked context for her actions. She has a family -- show me more about them! Let me empathize with her brothers and sisters, her mother. What exactly did they lose? Did they live on a farmstead? How were they first alerted to the darkspawn in Lothering? How did the townspeople generally interact with the Hawkes? Were there any interesting personalities in the town? All of these can be defined in a personal headcanon, but for me it is much more fulfilling to meet the character and the space they live in before they are thrown into life or death decisions. I felt like all my DAO wardens actually came from somewhere, but Hawke was much more nebulous. Also I had no special attachment to Carver/Bethany when they are killed by the ogre. Even a little bit of introduction before running from the darkspawn would have helped.

Some people make up specific characters to play before starting the game, but that doesn't work for me so much. I pick a general outline and temperament and let the character form and grow based on the options presented to me.

Beginning the game for the first time felt like ,"Oh, here is this family you know nothing about, make decisions for them!" Hawke and co. were contextless on my first playthrough.

Honestly, if you cloned DA2 and changed only one thing, adding an origin/intro for the character would be my vote. Not even multiple origins, just a chance to define my character a bit before kickstarting the plot.

#1236
Darji

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Rorschachinstein wrote...

Darji wrote...

RazorrX wrote...

Re: Mass Effect not being a RPG - it is very much an RPG. Yes it is not what I would consider a full bore RPG, but it was an RPG. In fact, if it were not for the ending of ME3 it would be one of my all time favorite games.

Re: DA2. I always thought DA2 should have been called Dragon Age: Kirkwall or some such. I think the 2 made it feel more like a sequel when it was not really. I think that hurt it a lot.

No it  was basicly a story based shooter or action game. The RPG aspect was all about the dialogue and even here they dumbed it down alot in ME3.

The rest was todays stadart of filling shooter with RPG elemnts nothing more.

Origins on the other hand was a full fledged RPG. You saw right from the begining where this games went and what its intend was from the begin on.


full fledge RPG doesn't have to have slow as hell combat.

Yes party based combat needs that. The moves and actions in DA2 were way to fast to actually react to every single party member. And the waves in thsi game  basicly destroyed every sense of tactical aproach becasue one bad spawn and it was game over. Every first encounter in thsi game was a lucky guess on where the next wave is going to spawn,

#1237
Firky

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eyesofastorm wrote...

Firky wrote...

CoS Sarah Jinstar wrote...

This, no offense Mike but after how awful DA2 was to alot of us, I'm actually a little surprised that you're project lead again.


How is that "no offense?"


Because a professional needs to be able to separte his/her personal self from his professional self to be able to take criticisms on his/her work without those criticisms destroying him/her as a person.  It's like... a professional thing.  


Thankfully, that's not my experience of professional life. The person and the professional are recognised as one.

Maybe it comes down to outsiders, like us, not knowing the workings of their business and what one role any one person would actually play.

Which is actually another reason why I'm really torn on this kind of communication again. There's no way designers can demonstrate that they're listening to a whole bunch of conflicting information, and it's coming from places of real passion. At the same time, it's a really interesting dialogue to read and participate in. I'm not clear what the aim is, perhaps.

#1238
Darji

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Thor Rand Al wrote...

Darji wrote...

Mike Laidlaw wrote...

hunterxx1xx wrote...
I have to agree with eyeofastorm. Seems like Bioware doesn't really care about our input. We say what we'd like to see and they respond with their mind made up already pushing our ideas aside. Majority of the people on here agree we would like to see more DA:O and we all know that's not going to happen. As Bioware will not "go back 180 degrees" even though that's exactly what they should do if they want to have a successful game. I mean hello? DA:O was a bigger success than DA2. Continue to do what you prefer then and see how many people purchase DA3. 


Guys, if anything I've said is construed as "pushing aside" your ideas, I absolutely apologize. The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly why do you guys hold onto this dialogue wheel to begin with? I get it that its streamlining but still you do it in such a bad way especially with the clolors that you will not get many RPG fans to begin with. And if you want to hear the opinions of people who actually like this black, white and sarcastic way than this is not really the place for feedback in the first place.

First of all make sure who you want to get with this game. Who is your main audience. And dont try excuses like everyone. Because this will not work to begin with. There is no way to please everyone and especially not RPG fans and the wider audience. 



Please don't speak for all of us ty, this is actually the best place for them to get feedback.   I for one actually like the idea of the diplo, snarky and aggro aspects of the wheel, your giving the protag life, attitude and when your game's story based then bringin life into the game makes it even more fun n emotional on the players part.  My Hawke's generally run aggro, sometimes snarky for my fems but def aggro for my male's.  Fits them better lol.  I never use diplo, sorry but that's too boring LOL.  I like my protag's with attitude :) lol. 

As far as the convo wheel itself, not knowing whats going to be said I prefer but I know there's those that don't n I saw where someone made the suggestion of maybe doin a highlight thing off to the side if they really want to know what their protag is going to say,  That seems like it would please both sides to me but again these are just my opinions.


You dont give them life thoguh this. You give them life to actually give them more options. Where you dont know the outcome. People in ME often dont even read the wheel options they just look at the color they want to be. This is not how RPGs should be played in the first place.

And I did not say dont make ecial or sarcastic choices. make it so that you dont know what is what.

Modifié par Darji, 20 mars 2012 - 04:25 .


#1239
Guest_offline_*

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aldien wrote...

I think people expect too much. The face of gaming has changed. You put the amount of dialogue that was in DAO on an xbox and people are going to turn it off. From what I've seen of Bioware fans they are spoiled. Not many developers come onto a forum and actually respond to posts. Actually, I can't recall any other developer doing that unless it was necessary.

In summary. There is a lot to be said for independent gaming companies. I hope EA gives these developers some slack to work their magic. We'll see.


We expect the quality that used go hand in hand with a BioWare title. 

Your comment on dialogue is frankly appalling. RPG gamers WANT those dialogue options and depth of characterization. It doesnt matter if they play on 360, PS3, or PC. Those that dont want that should not be pandered too as the vast majority of the genres fans love it.

As for developers talking to their fans. It happens all the time. CDPR of The Witcher fame being the most obvious (and frankly superior) example.

#1240
RazorrX

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Darji wrote...

Rorschachinstein wrote...


full fledge RPG doesn't have to have slow as hell combat.

Yes party based combat needs that. The moves and actions in DA2 were way to fast to actually react to every single party member. And the waves in thsi game  basicly destroyed every sense of tactical aproach becasue one bad spawn and it was game over. Every first encounter in thsi game was a lucky guess on where the next wave is going to spawn,


I consider myself a RPG gamer and I do not need really slow ass combat.  I loved the combat in DA2 and I loved the combat in ME (esp ME3).  I do not see a need for tactical combat to be a defining quality of an RPG.  

#1241
Morroian

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Darji wrote...

Origins was fine as console game.

 
Only not, there was a ton of complaints about the console version.

Darji wrote...

Of course the better game was on the PC and this is were deep RPGs should end up in the first place.  And no PC gaming is not dead just look at how much the Witcher 2 actually sold  And you really could call that a real RPG with simplified combat yes but it was not party based combat. Party based combat needs to be tactical and slower than a normal action game where you only ontrol one character.

You mean like RTS games...

#1242
Rorschachinstein

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Darji wrote...

Rorschachinstein wrote...

Darji wrote...

Rorschachinstein wrote...

Darji wrote...

Mike Laidlaw wrote...

hunterxx1xx wrote...
I have to agree with eyeofastorm. Seems like Bioware doesn't really care about our input. We say what we'd like to see and they respond with their mind made up already pushing our ideas aside. Majority of the people on here agree we would like to see more DA:O and we all know that's not going to happen. As Bioware will not "go back 180 degrees" even though that's exactly what they should do if they want to have a successful game. I mean hello? DA:O was a bigger success than DA2. Continue to do what you prefer then and see how many people purchase DA3. 


Guys, if anything I've said is construed as "pushing aside" your ideas, I absolutely apologize. The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly why do you guys hold onto this dialogue wheel to begin with? I get it that its streamlining but still you do it in such a bad way especially with the clolors that you will not get many RPG fans to begin with. And if you want to hear the opinions of people who actually like this black, white and sarcastic way than this is not really the place for feedback in the first place.

First of all make sure who you want to get with this game. Who is your main audience. And dont try excuses like everyone. Because this will not work to begin with. There is no way to please everyone and especially not RPG fans and the wider audience. 


Because people like say me. Mass Effect, Skyrim fantatics, who I dunno.............find the dialogue wheel a good addition if done right

First of all Mass effect is no RPG..... Even Bioware said it is a rpg shooter so a shooter with RPG elements. Secondly. They never ever did it right. Again if they go for a ME game its totally fine if they go for a RPG however it is not going to work.

And no he is not trolling. Origins was so popular becasue they were remembered of Baldurs Gate games.


Again I state that if it's done right. The alternative is the line stacks that don't go well with console games.



Origins was fine as console game. Of course the better game was on the PC and this is were deep RPGs should end up in the first place.  And no PC gaming is not dead just look at how much the Witcher 2 actually sold  And you really could call that a real RPG with simplified combat yes but it was not party based combat. Party based combat needs to be tactical and slower than a normal action game where you only ontrol one character.


Origins was tedious console game and not flashy enough to compete with the likes of other games in the console RPGs. 

Bro, I never said PC gaming is dead. But I am going to say it is huge gamble. The Witcher 2 sold roughly 1 million and was pirated a record 4 million times. You're not going to make a lot of money from those odds. There even going to port it to the 360 to make more sales simply because the PC is a medium that doesn't sale unless you're Valve, and an RTS maker.

#1243
Pasquale1234

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Rorschachinstein wrote...

Pasquale1234 wrote...

Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


Many of us feel the voice damages the overall experience.

Is there any chance you might provide a toggle to turn it and the associated cinematics off?

already there
Mute button and your respective skip cutscene button


Really?  Where are those buttons on the consoles?

#1244
Dejajeva

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I think you guys are great for taking all this **** from this thread- it's wonderful that the devs open this up for discussion, good and bad. Here's what I hope, that DA3 will be to Bioware what Peyton Manning is to the Broncos. :) I'm excited! I hope that you guys don't just see all the bad comments about what sell-outs you guys are and stuff- because I think a big majority (albeit a silent majority) are really grateful and hopeful about the series.

#1245
force192

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I really can’t wait for DA3! I am a big BioWare fan and I have loved every one of your games that I have played.
These are things I would like to see in the next Dragon age game.

1. Keep but also refine the DA2 combat system. While I liked the DA2 combat more then DA:O I thought that some of the combat animations were a little cheesy; the best example is the archer. The archer’s combat was completely unrealistic, as some one who owns a bow I can definitely tell you that no one will be twirling around while using a bow. You should also include the option to enable/disable auto attack day one rather then introduce it in a patch latter on, that way people that want to button mash (like me) can have it disabled and people that just want to select an enemy to attack and watch can have it enabled. And as a side note I used the combat wheel more in DA2 for some reason.

2. An engaging story where your choices matter. This is something that I think that DA2 really lacked. The story in DA2 wasn’t that interesting and got boring after awhile, it felt like it was three rushed stories in one. The story in DA2 also spanned seven years, and when I heard that I was really exited I was thinking that I would be able to see the consequences for my choices happen as the years when by, but that never happened. You guys could have really capitalized on the seven year story line, like when you make a decision in chapter 1 it would affect chapter 2 but that never happened, there were no consequences to any of my decisions other then gaining some Friendship/Rivalry points.

3. Voiced protagonist, and the same or similar dialogue wheel that was used in DA2. I prefer having a voiced character, I think that it helps make dialogue more interesting and engaging, it also allows the protagonist to have emotions and be able to interact more in cut-scenes. And for those who want a silent protagonist you could always include an option to mute and disable the lip sync for the protagonist. Also if you do use dialogue wheel, and I really hope you do) you could maybe include an option to open up the text for the selected option to see everything that your character will say. I my self would not use that option but do I know that some people would.

4. Keep the skill tree from DA2.

5. More unique environments. I hated that in DA2 the story was based in one city, I also hated the fact that there were only about ten dungeons that got reused so many times. I don’t want to enter a dungeon and say ”Wasn’t I just here?”

6. Get rid of the enemy waves. This was so annoying in DA2.

7. Have a better ending! This is the most important part to me. First off don’t end the game with a cliffhanger. Give use a good ending and have an epilogue similar to the one in DA:O, I loved being able to read about what happened to my companions and the consequences for some of the choices I made through out the game, which really helped bring closure to a lot of things and not leaving me wondering what happened to someone or something.

8. Make the classes more unique.

9. Keep the new race looks. Or at least improve them some more.

10. Add game modes, like they did in ME3. So for instance have a game mode that is directed more towards action gamers and then have one directed at tactical gamers, and then have one that is the combination of those two for the gamer that like to use tactics or go full action, but doesn’t feel like they have to comitia to one or the other.

11. Bring back the option to equip armor on my companions. But you could also have there base armor (the one they come with that was made specifically for them) level with them so if the player wants they can either equip new armor or keep the base armor on their companions.

12. More banter/interactions between your companions. I loved this in both DA2 and DA:O

13. Sacrifice ending or something similar. I actually like it when your character can die at the end by some heroic means. The Ultimate sacrifice ending for DA:O was one of my favorite endings of all time. So I would like there to be something similar.
14. Add an option to remove helmets in conversations.

#1246
Darji

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RazorrX wrote...

Darji wrote...

Rorschachinstein wrote...


full fledge RPG doesn't have to have slow as hell combat.

Yes party based combat needs that. The moves and actions in DA2 were way to fast to actually react to every single party member. And the waves in thsi game  basicly destroyed every sense of tactical aproach becasue one bad spawn and it was game over. Every first encounter in thsi game was a lucky guess on where the next wave is going to spawn,


I consider myself a RPG gamer and I do not need really slow ass combat.  I loved the combat in DA2 and I loved the combat in ME (esp ME3).  I do not see a need for tactical combat to be a defining quality of an RPG.  


No one ever said turn based like. find a speed between DA2 and Origins. DA2 was way to fast paced to actually  have tactical influence becasue the execution of these moves was way to fast.  And through that you get an unbalnced pile of **** like in DA2.

Again the combat was more like the one in ME not like in a real party based RPG. Also please tell me what party based games you even have played. Except probably Mass effect.

Modifié par Darji, 20 mars 2012 - 04:30 .


#1247
NinjaCoopa

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I will be interested in the Dragon Age franchise again if I hear that they got back the mind set of "spiritual successor to baldur's gate". I bought DA 2 on pc without any question just because it was a sequel to what had become my favorite game and because it was a Bioware game. This time around I'm gonna sit back and see what you guys end up doing. DA 2 hurt my feelings. Please don't do that again.

#1248
Rorschachinstein

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Pasquale1234 wrote...

Rorschachinstein wrote...

Pasquale1234 wrote...

Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


Many of us feel the voice damages the overall experience.

Is there any chance you might provide a toggle to turn it and the associated cinematics off?

already there
Mute button and your respective skip cutscene button


Really?  Where are those buttons on the consoles?


Mute button on your TV

Select Button on the 360


Darji wrote...

RazorrX wrote...

Darji wrote...

Rorschachinstein wrote...


full fledge RPG doesn't have to have slow as hell combat.

Yes
party based combat needs that. The moves and actions in DA2 were way to
fast to actually react to every single party member. And the waves in
thsi game  basicly destroyed every sense of tactical aproach becasue one
bad spawn and it was game over. Every first encounter in thsi game was a
lucky guess on where the next wave is going to spawn,


I
consider myself a RPG gamer and I do not need really slow ass combat.
 I loved the combat in DA2 and I loved the combat in ME (esp ME3).  I do
not see a need for tactical combat to be a defining quality of an RPG.  


No
one ever said turn based like. find a speed between DA2 and Origins.
DA2 was way to fast paced to actually  have tactical influence becasue
the execution of these moves was way to fast.  And through that you get
an unbalnced pile of **** like in DA2.

Again the vcombat was
more like the one in ME not like in a real party based RPG. Also please
tell me what party based games you even have played. Except probably
Mass effect.


You should play more RTS

#1249
Mike_Neel

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To all the people saying that you can't have fast paced combat in an RPG. Did you guys play Kindgoms of Amular: Reckoning?

That was a FANTASTIC combat system for an rpg. It wasn't like Origins/WoW were you point on the bad guy, let your character whack on him a few times while cycling through yours and your companions special moves. Nor was it the mash only one button of DAII where you mash the "awesome" button over and over until the bad guys stop coming.

It was a great example of fastpaced but fun combat. So I think you can pull it off.

#1250
Lucy Glitter

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 Okay, i've spent a while writing up my list for you gaizes.
Before that, though. I would like to reinforce my excitement with a picture of an excited goose:Image IPB
Alright. That's done, now. Here are my points for you guys. In case you read this, that is... *bum bum bum*
  • Okay, I know that DAII didn't get enough time in development (18 months :|) and it shows. I found the gaps between the years very jarring and I found the overall plot development very rushed, which was a huge shame. However, I did like it anyhow because despite the rushed plotline, I did kind of see the potential in there, and sometimes that's enough for me, personally (KotOR2 is one of my favourite games, ah ha!) but I do wish that you were given at least 2 years for the development. I can only dream at how much longer DAII would have been, then. 
  • I really wish that we didn't have the waves of enemies. I just felt it was ridiculous and VERY unrealistic. Why not have the enemies more difficult and have them there already, unless it's an ambush or reinforcements are called in? For every fight, having waves of enemies really pulled me out of the universe. How many thugs are there, exactly? There can't be that many. 
  • I really hope you put the changes you made to the gameplay in Legacy and MotB into 3. The already-placed group of enemies in Legacy was awesome and much more immersive... just, everything in Legacy was a step up. The stealth system in MotB was SO AWESOME. It was challenging and a little frustrating, but ironing out the kinks in that will be easy for you guys. It was very fun and really different. 
  • The art style in II was great and very exotic. I liked the difference between the cold, muddy and soggy Ferelden to the mysterious, eerie and grand Kirkwall. I'd love 3 to follow suit and have completely different landscape.
  • I loved how much attention to detail there is in Origins and II. I loved being able to look up and see some gorgeous architectures... Though I wonder if there is a way to make them more obvious. If I didn't look up, I wouldn't get a feel of how amazing these places were. 
  • I loved how you really changed and created a new style for the elves. They look less like petite humans, now and more like their own race. I love that! 
  • I know you will implement it anyway, but I know for a fact most RPG fans hated the voiced protagonist. Even if I loved Hawke's voice, I still get irked sometimes because I wanted her to say it another way than she did. I much prefer silent protagonists in RPGs... and so do a lot of people. Especially if you are giving the player the idea of making their own character with their own imagined backstory. A pre-determined voice will always ruin part of that. It imposes less choice, no matter what.
  • The opening was interesting but I felt it could have been done better. Not sure how, but perhaps the character creation before the opening? I felt the default Hawke as everyone imagined her a little... hm... Not sure. 
  • One thing that irked me was how different all the Origins characters looked. I mean, the almost instant modding of Alistair's face has to have said something to you guys ;P Leliana was the only character that resembled her Origins counterpart. I mean... Morrigan in Origins and her model in 2 was just... not... no... 

    http://desmond.image...jpg&res=medium 
  • I am really hoping for a conclusion to Origins AND to two. I'm suspecting it will be so, anyway. Just saying ;D

  • I loved how long Origins was. I love how many choices we got. I loved the epilogue. It just tied everything into a pretty little bow. 
  • I hope we get more time for character and story development in 3. II's was obviously rushed, and I really wish we had more time to develop all the companions' stories and their relationships with eachother and the protagonist. I felt like a lot of the friendship/romance moments were forced into the storyline, and they didn't naturally occur. I mean, Anders saying that he loves Hawke was a little off for me. It was very sweet, but I didn't see how he would think that because I didn't see a proper, natural progression of that relationship.

  • I also hope we get a proper sub-title for 3. ;P
  • LGBT options! I know you guys do it, but I just want to thank you for being so awesome in including these in the first place. It was a huge step in the right direction when it began. 
Okay, there is a lot and I hardly expect many people to read that but I do hope some people will :) I really love the Dragon Age series and I hope it shows through my essay, ha ha!

I'm just very happy right now. I was really quite depressed over a lot of factors in ME3 and I actually left the forums in a huff. I know you guys aren't involved in that, nor am I pointing fingers, but i'm jus sayen. This has really made me so, so happy :) Thank you for letting us know about it! I really did fall in love with the Dragon Age series (both!) and I was really worried that the recent kerfuffle would leave the DA series in the lurch. 
Image IPB

nnnn...

Image IPB