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Mark Darrah on the conclusion of Dragon Age II


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#1251
RazorrX

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Darji wrote...

RazorrX wrote...

Darji wrote...

Rorschachinstein wrote...


full fledge RPG doesn't have to have slow as hell combat.

Yes party based combat needs that. The moves and actions in DA2 were way to fast to actually react to every single party member. And the waves in thsi game  basicly destroyed every sense of tactical aproach becasue one bad spawn and it was game over. Every first encounter in thsi game was a lucky guess on where the next wave is going to spawn,


I consider myself a RPG gamer and I do not need really slow ass combat.  I loved the combat in DA2 and I loved the combat in ME (esp ME3).  I do not see a need for tactical combat to be a defining quality of an RPG.  


No one ever said turn based like. find a speed between DA2 and Origins. DA2 was way to fast paced to actually  have tactical influence becasue the execution of these moves was way to fast.  And through that you get an unbalnced pile of **** like in DA2.

Again the combat was more like the one in ME not like in a real party based RPG. Also please tell me what party based games you even have played. Except probably Mass effect.


Baldurs Gate series
Icewind dale series
Planescape Torment
Pool of Radiance series
Temple of Elemental Evil
Neverwinter nights 1 & 2 with all expansions (I dmed, built and helped run a HCR Persistant world for NWN1 for years)
Dragon Age:Origins, Awakening and 2
Mass Effect Series

EDIT: OOOH forgot 

Jade Empire and KOTOR series

Plus playing DDO with groups in actual real time combat for years.

Modifié par RazorrX, 20 mars 2012 - 04:35 .


#1252
hunterxx1xx

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NinjaCoopa wrote...

I will be interested in the Dragon Age franchise again if I hear that they got back the mind set of "spiritual successor to baldur's gate". I bought DA 2 on pc without any question just because it was a sequel to what had become my favorite game and because it was a Bioware game. This time around I'm gonna sit back and see what you guys end up doing. DA 2 hurt my feelings. Please don't do that again.





I am with you 100%. I played through Origins including all the dlc's at least 8 times enjoying every minute of it. Counted down the days for DA2 to come out and could hardly finish the dam game. Big let down. 

#1253
jmk1999

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so my perspective on all this...

i liked DA2... perhaps not as much as DAO, but i certainly feel there were some great features in DA2.

the good in DA2:
- voiced character... it added quite a bit of personality, even if it was limiting on character choice.
- hawke's relationship with companions... though i certainly feel we should have the option to converse more and get to know each character better (like DAO).
- the combat... certainly a shining point. i especially like how the mage role felt more involved in the action. i didn't like the strategy and weakness of mage characters in DAO.

the bad in DA2:
- anders... yeah, i know. this point has been driven home far too often, but quite frankly, i don't want to see a character i absolutely love change so much that i hate them (particularly with a change in voice actor). please, bioware, don't do this again. i want to be able to recognize characters. a little change is good, but anders was a bit too much to handle.
- recycled areas... again, this is something that has been brought up. i try to take it with a grain of salt and treat each area as a new place, but some areas just get boring.
- character customization... i'd like to customize armor and equipment more. DAO's flexibility was great, particularly with companions. i understand the desire to keep the original design, but i'd like to see more diversity and the ability to customize.
- character race diversity... yeah, we saw alot of elves and qunari... but where was everyone else? very few dwarves and no female dwarves? the concept art of races felt a bit pointless when we didn't see a single female dwarf or qunari (the qunari i understand, but we want our curiosity sated).
- area exploration... by the end of DA2, it felt like i'd been everywhere over and over and over again. a bigger area would certainly be nice. although, i understand from rumors that DA3 will be much larger with the ability to visit several areas. a definite plus!

expectations and suggestions for DA3:
- bring back a couple of the previous companions... i'm sure this will happen, but i think some of the greatest companions have been zevran, shale, morrigan, sigrun, nathan, ariane (her part in which hunt was pretty good), isabela, merrill, varric, and hawke's siblings. humor is certainly a necessity in DA and i hope it will remain throughout the series.
- nods to the novels more than just a slight bit here and there... i'd even love to see evangeline from asunder as a companion. think of what you can do with a templar with her special case (if you've read the book through to the end). there's so much potential there. rhys was alright, but evangeline was just sheer awesomeness.
- wide open and diverse exploration... as mentioned before, mix it up a bit. i want to be in all sorts of areas, i want to see all sorts of people and races.
- more character equipment customizing... contrary to what you guys might think, fans LOVE this. it sorta makes fans feel like they connect with that character more when they design them how they see fit.

anyway, yeah, that was all i could think of thus far... but it's certainly a start.

Modifié par jmk1999, 20 mars 2012 - 04:40 .


#1254
starbuck2907

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I prefer DA:O combat style for the DA series. In the same manner, I think Mass Effect's more action-based style suits that series best. The combat change in Dragon Age 2 was probably my least favorite change.

I often think that Dragon Age 3 should have some sort of option to toggle between combat types, but I'm not sure how troublesome this would be to code.

#1255
Darji

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RTS games are totally different from RPGs.... And I played alot of old school RTS games like Starcraft, C&C KKD and so on.

rTS games are unit based. Every unit has the same functions etc while RPGS are character based. Every character is different, has much more skills and abilities to actually use.

#1256
TEWR

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Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?



Mike Laidlaw wrote...

Deeper dig: is the issue that you didn't know what you'd say, or that you did or said something unexpected?

I'll admit that I'm biased; I don't like reading a choice and then hearing the exact same thing read aloud to me. However, I can absolutely agree with concerns about being blindsided as per your example above.


Though not directed at me, I must reply to this.

It's a little of both. Based off my memory of DAII --  it's been some time since I last played DAII. -- it definitely deals with both.

While most of what Hawke said I was fine with, I despise the wheel on principle. I would like to know what my character is going to say without having to go through every scene 3 times and jot down what he actually says when I pick an option.

Not that I've actually done that mind you. Image IPBImage IPB

But anyway, there are times where if I just knew what my character was going to say, I would feel better. I don't care if he's voiced and I hear it again. I won't skip over it. Others might, and hey I'm not saying get rid of the paraphrased lines entirely. There are plenty of ways to accomodate both sides of the spectrum. I just want to know what my character says. Otherwise, I'm guessing at what he's going to say. Even if I'm right, I shouldn't have to guess. I should know

Not only that, but the paraphrase makes me feel like I'm watching someone else's character instead of playing mine. If I'm not choosing what he says, then what am I doing? Never mind the fact that sometimes the paraphrases were so wildly off base that it's not even funny.

One of the most frustrating examples of the horrific paraphrasing is in conversation with Cullen. "I'm a mage!" apparently equals "I have friends who are mages!". 

How does that make any sense? You tell the player they're going to say they're a mage, but then take it back and have him say something not even close to what the paraphrase said he was going to say.

And then there's also how my character might just do something I don't want him to do, though I don't think this is necessarily related to the paraphrases but rather the cutscenes and the storyline. I'm not sure. If I was playing DAII I could give you a more thought out post regarding the "unexpected doing" alongside the "unexpected saying"

Modifié par The Ethereal Writer Redux, 20 mars 2012 - 04:37 .


#1257
Darji

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RazorrX wrote...

Darji wrote...

RazorrX wrote...

Darji wrote...

Rorschachinstein wrote...


full fledge RPG doesn't have to have slow as hell combat.

Yes party based combat needs that. The moves and actions in DA2 were way to fast to actually react to every single party member. And the waves in thsi game  basicly destroyed every sense of tactical aproach becasue one bad spawn and it was game over. Every first encounter in thsi game was a lucky guess on where the next wave is going to spawn,


I consider myself a RPG gamer and I do not need really slow ass combat.  I loved the combat in DA2 and I loved the combat in ME (esp ME3).  I do not see a need for tactical combat to be a defining quality of an RPG.  


No one ever said turn based like. find a speed between DA2 and Origins. DA2 was way to fast paced to actually  have tactical influence becasue the execution of these moves was way to fast.  And through that you get an unbalnced pile of **** like in DA2.

Again the combat was more like the one in ME not like in a real party based RPG. Also please tell me what party based games you even have played. Except probably Mass effect.


Baldurs Gate series
Icewind dale series
Planescape Torment
Pool of Radiance series
Temple of Elemental Evil
Neverwinter nights 1 & 2 with all expansions (I dmed, built and helped run a HCR Persistant world for NWN1 for years)
Dragon Age:Origins, Awakening and 2
Mass Effect Series

Plus playing DDO with groups in actual real time combat for years.


So and you want fast combat than in NWN2 or Baldurs gate? How will you even be able to control everything? The problem in DA2 was that the move where to fast. while presssing sapce your rogue already executed 2 moves or even more. YOu cant react as fast to be really be able to control anything at all.

#1258
Thor Rand Al

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Darji wrote...


You dont give them life thoguh this. You give them life to actually give them more options. Where you dont know the outcome. People in ME often dont even read the wheel options they just look at the color they want to be. This is not how RPGs should be played in the first place.

And I did not say dont make ecial or sarcastic choices. make it so that you dont know what is what.

Well I beg to differ about giving life but that's ok, everyone has their own opinion on how to play their game. N yes I agree, part of giving them life is thru options n one of the options is where the aggro n diplo come in but that's not all that gives the characters life either.  N I don't play ME so I like the knowing personally.  But again this is how I like to play MY games, how I rp them.

Modifié par Thor Rand Al, 20 mars 2012 - 04:47 .


#1259
Rorschachinstein

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Lucy_Glitter wrote...

[*]
[*]One thing that irked me was how different all the Origins characters looked. I mean, the almost instant modding of Alistair's face has to have said something to you guys ;P Leliana was the only character that resembled her Origins counterpart. I mean... Morrigan in Origins and her model in 2 was just... not... no... 

http://desmond.image....jpg&res=medium


[*]What is that I don't even...........:(

#1260
Nashiktal

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Ladybright wrote...

More thoughts on this coming later, as I plan on starting a new DA2 playthrough later this week after finishing some work.

One thing I'd absolutely, unequivocally LOVE to see in DA3 is some sort of origin or intro story. It does make for a slower start to the game, but to me it is a necessary one. A large part of how I play a character depends on where they come from. The origin stories in DAO were fantastic at introducing a pivotal moment from the Warden's past and several characters who had maybe played a role in shaping her.

It was much more difficult for me to relate to Hawke at first because I lacked context for her actions. She has a family -- show me more about them! Let me empathize with her brothers and sisters, her mother. What exactly did they lose? Did they live on a farmstead? How were they first alerted to the darkspawn in Lothering? How did the townspeople generally interact with the Hawkes? Were there any interesting personalities in the town? All of these can be defined in a personal headcanon, but for me it is much more fulfilling to meet the character and the space they live in before they are thrown into life or death decisions. I felt like all my DAO wardens actually came from somewhere, but Hawke was much more nebulous. Also I had no special attachment to Carver/Bethany when they are killed by the ogre. Even a little bit of introduction before running from the darkspawn would have helped.

Some people make up specific characters to play before starting the game, but that doesn't work for me so much. I pick a general outline and temperament and let the character form and grow based on the options presented to me.

Beginning the game for the first time felt like ,"Oh, here is this family you know nothing about, make decisions for them!" Hawke and co. were contextless on my first playthrough.

Honestly, if you cloned DA2 and changed only one thing, adding an origin/intro for the character would be my vote. Not even multiple origins, just a chance to define my character a bit before kickstarting the plot.


That is a good point. Even if we don't get the multiple origins of DAO, having an "intro" of our character before they begin the adventure proper really does help set the tone for the game.

I always thought it was a shame that we lost one of hawke's siblings so early in the game. It was a little difficult feeling bad for the loss of a "sibling" when we knew them for about fifteen minutes with little context. If we had a short stint in lothering before the invasion we could have establsished who hawke was, what his home life was, etc before it is all shattered. (how that would have fit with the running from ostagar is a topic we don't really need to get in to as it would be a moot point.)

I guess what I am trying to say, is a chance to establish our character (within the frame bioware allows of course) as well as getting a chance to get to know our starting companions (so any future dramatic events can be felt properly) would greatly help with feeling engaged with the world and the setting.

#1261
Lucy Glitter

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hunterxx1xx wrote...

I am with you 100%. I played through Origins including all the dlc's at least 8 times enjoying every minute of it. Counted down the days for DA2 to come out and could hardly finish the dam game. Big let down. 


I have played Origins so many times I can't count, either, but I actually was the opposite. I was whining about the voiced protagonist and combat system before it came out, then when it did, I shut up and played it through like a zillion times. LOL.

#1262
Hrungr

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Exactly where did Morrigan show up in DA2?

#1263
Guest_Alexa__*

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Alessa-00 wrote...

I'd sold my soul for that expansion you threw away Bioware ...  :(



This ...

#1264
Guest_Guest12345_*

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Hrungr wrote...

Exactly where did Morrigan show up in DA2?


in the expansion pack :((((

Seriously though, she is not in DA2.

#1265
Guest_Puddi III_*

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Rorschachinstein wrote...

Lucy_Glitter wrote...

[*]
[*]One thing that irked me was how different all the Origins characters looked. I mean, the almost instant modding of Alistair's face has to have said something to you guys ;P Leliana was the only character that resembled her Origins counterpart. I mean... Morrigan in Origins and her model in 2 was just... not... no... 

http://desmond.image....jpg&res=medium


[*]What is that I don't even...........:(

A thankfully unused character model for Morrigan in DA2. Personally I think it's a little unfair to cite it, as it sometimes is, considering its status as unused. Perhaps it went unused for a reason.

#1266
Lucy Glitter

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^ Not really. When most of the Origins characters in 2 looked as strange as this, Filament.

Hrungr wrote...

Exactly where did Morrigan show up in DA2?


She didn't they just had a model of her face in the files. 

Alexa_ wrote...

Alessa-00 wrote...

I'd sold my soul for that expansion you threw away Bioware ...  [smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie]



This ...

 

I wouldn't. Honestly, if they chose putting more time into the third installment than making an expac, I would choose more time with third installment. 

Modifié par Lucy_Glitter, 20 mars 2012 - 04:44 .


#1267
Tatinger

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I don't know, all this strikes me as fear-based, damage control, due to the negative reactions that fans had to their two most recent releases (namely Dragon Age 2 and the ending of Mass Effect 3) and the idea that the company may feel that it might be on a little bit of a downward slide. Soliciting the fan base for ideas on how to make the next Dragon Age installment better, for fear of displeasing all and sundry, however, is inviting creative paralysis. All you guys at BioWare need to do is reverse engineer the games that you know that people loved, repackage those ideas so that they make sense to the story you want to tell, and go from there (I'm sure there's white board up in your office, with a flow chart on it, outlining on just how to go about that right now). Innovation needs to come slowly (universally, people hate change) and concentrate on the things that you guys do well (namely the creation of compelling characters and the stories that accompany them). 

Honestly, I think if you do that, then your fans will be satisfied.

Modifié par Tatinger, 20 mars 2012 - 04:46 .


#1268
Darji

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Filament wrote...

Rorschachinstein wrote...

Lucy_Glitter wrote...

[*]
[*]One thing that irked me was how different all the Origins characters looked. I mean, the almost instant modding of Alistair's face has to have said something to you guys ;P Leliana was the only character that resembled her Origins counterpart. I mean... Morrigan in Origins and her model in 2 was just... not... no... 

http://desmond.image....jpg&res=medium


[*]What is that I don't even...........:(

A thankfully unused character model for Morrigan in DA2. Personally I think it's a little unfair to cite it, as it sometimes is, considering its status as unused. Perhaps it went unused for a reason.

the whole artstyle was terrible. When i just looked at that elve woman (forgot her name) she looked terrible. The artstyle in Origins was soooooo much better.  The one in DA2 looked like a bad bad bad bad comic.
[*]So thats it for today. And the combat people I will read the stuff you wrote probably tomorrow and answer why you guys are wrong XD
[*]

#1269
RazorrX

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Darji wrote...

RazorrX wrote...


Baldurs Gate series
Icewind dale series
Planescape Torment
Pool of Radiance series
Temple of Elemental Evil
Neverwinter nights 1 & 2 with all expansions (I dmed, built and helped run a HCR Persistant world for NWN1 for years)
Dragon Age:Origins, Awakening and 2
Mass Effect Series

Plus playing DDO with groups in actual real time combat for years.


So and you want fast combat than in NWN2 or Baldurs gate? How will you even be able to control everything? The problem in DA2 was that the move where to fast. while presssing sapce your rogue already executed 2 moves or even more. YOu cant react as fast to be really be able to control anything at all.


I had forgotten KOTOR 1 & 2 and Jade Empire.

That said, yes I enjoy the fast combat.  I like having the option to pause and choose, but also being able to set up the party AI and just concentrate on what I do vs what everyone else does.  Sometimes I feel like micromanageing so I pause a lot, others I just let the chips fall and do my thing.  I had a blast as a mage and as a rogue gameplay wise in DA2, I do not want them to go backwards with that personally.  IF they decide that it is for the best then so be it, but I do not think it is NEEDED for an RPG to have slow combat.

I would like the ability to queue up attacks.  Like say tell my mage to cast mass paralysis, then firestorm then curse of mortality on this guy and maybe throw a firball on top of me as I jump into the crowd.  that way I know what will be falling where and can get into the moment with my pc more.

#1270
Brockololly

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Mike_Neel wrote...
It was a great example of fastpaced but fun combat. So I think you can pull it off.


And tell me how you'd be able to pull off instantaneous action combat like that while still being able to maintain full control over a party of characters? You wouldn't- you'd be forced to effectively playing as once character and letting the AI run your party.


Lucy_Glitter wrote...


[*]One thing that irked me was how different all the Origins characters looked. I mean, the almost instant modding of Alistair's face has to  have said something to you guys ;P Leliana was the only character that  resembled her Origins counterpart. I mean... Morrigan in Origins and her model in 2 was just... not... no... 

*Blasphemous image removed*


Image IPB

Yeah, the DA2 facemorph system? Kill it with fire. Lets just pretend it never happened. We'll be all the better for it.:wizard:

Modifié par Brockololly, 20 mars 2012 - 04:45 .


#1271
aldien

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Cryocore wrote...

aldien wrote...

I think people expect too much. The face of gaming has changed. You put the amount of dialogue that was in DAO on an xbox and people are going to turn it off. From what I've seen of Bioware fans they are spoiled. Not many developers come onto a forum and actually respond to posts. Actually, I can't recall any other developer doing that unless it was necessary.

In summary. There is a lot to be said for independent gaming companies. I hope EA gives these developers some slack to work their magic. We'll see.


We expect the quality that used go hand in hand with a BioWare title. 

Your comment on dialogue is frankly appalling. RPG gamers WANT those dialogue options and depth of characterization. It doesnt matter if they play on 360, PS3, or PC. Those that dont want that should not be pandered too as the vast majority of the genres fans love it.

As for developers talking to their fans. It happens all the time. CDPR of The Witcher fame being the most obvious (and frankly superior) example.


That's what I mean, you're not dealing with just Bioware any longer. I keep seeing it over and over on this forum. An independent developer is very different than a developer underneath a huge marketing machine. Who do you think has the last say: EA or Bioware? That's the freedom that is handed over.

Talking to the fans is not the norm... well not to this degree. There's a reason for that, but I digress. My comment on dialogue may be appalling but, love it or hate it, it is the way of the console for the most part. I prefer PC for that very reason.

#1272
RazorrX

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Lucy_Glitter wrote...

^ Not really. When most of the Origins characters in 2 looked as strange as this, Filament.

Hrungr wrote...

Exactly where did Morrigan show up in DA2?


She didn't they just had a model of her face in the files. 


LOL I was about to ask the same thing.  I was going "Hey, I never saw Morrigan!! Did I miss something?"  :lol:

#1273
Masterful Moose

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To be perfectly honest, I thought Dragon Age 2 was brilliant. It fixed a lot of the gameplay issues I felt Origins had, such as choppy "PC Ported" combat controls. An auto-attack on an "action-RPG"? I'm sorry. As much as I loved Origins, the combat always bothered me. Not so in 2. I loved being able to wade through a sea of enemies and control every swing of my two-handed sword. But then again, I've also never enjoyed using the always-overpowered mages in RPGs like this. I can see how magic users would find reasons to complain.

And the story of 2, while not as sweeping or epic as Origins, was still quite good. I liked the change in perspective, seeing how a single individual rose to such prominence. Plus, seeing how the events in 2 will influence Dragon Age 3 excites me.

I'm very disappointed that the expansion for 2 was dropped. I think instead of wiping the slate clean and "starting over" for the future of the series, they could have used the expansion to address many of the issues most people had while simultaneously bringing some closure to Hawke as a character. But then again, I'm also well aware that I am currently in a glaring minority of people who actually loved Dragon Age 2.

As far as for what I'm hoping for in Dragon Age 3, I'm hoping that the strengths of both Origins and 2 will be combined. With the epic scope and sweeping storyline of Origins combined with the tighter, more responsive combat and gameplay from 2, I see a winning formula. Yes, more armor and customization options for squad members would be nice, but at least we still HAD an inventory in Dragon Age 2, unlike Mass Effect 2 and 3.

Another interesting something that I'd like to point out: Dragon Age 2 and Mass Effect 2 are very much incredibly similar. Both have less of an epic story, focusing on one or two aspects of a larger picture. Both are much more action-oriented, with considerably less RPG elements than the first entry of the series. Both have large parties you can amass, with members who can die and never come back. Both recycled areas to a fault. Yet they differ in the reception the fans gave it. Mass Effect 2 is lauded as one of the greatest games in recent years, while Dragon Age 2 is ridiculed and spit upon. Having played both extensively, I wonder: Why? The similarities are impossible to deny.

Modifié par Masterful Moose, 20 mars 2012 - 04:48 .


#1274
Hrungr

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scyphozoa wrote...

Hrungr wrote...

Exactly where did Morrigan show up in DA2?


in the expansion pack :((((

Seriously though, she is not in DA2.

Okay, I understand now it was an unused graphic. I was pretty sure I didn't miss anything...

#1275
Statulos

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Dear Mr. Gaider, Laidlow and Darrah; since you have taken the time to ask and read plus asking questions, I think as a dissapointed player of DA2 I´d like to cover some of your points and hopefully, in a constructive way, ask why DA:O clicked for me but DA2, not so much.

Here we go and if you can read all the incoming wall of text, I will thank you in advance.

-Mr. Gaider, I understand your angle in terms of not just importing, but also on the side of developing plots and narratives. Videogames are a work of both a poet and an engineer. I´m sure you and the rest of the writers come up with excelent plot devices, characters, situations and so on and then, the evil tech guy gets to you and comments on how implementing that would be a nightmare, would take a long time or would cost 1/4 of the budget for the whole game. I know so far there was a LOT of data to import from DA:O and I understand that it will be horrible to cever everything but please, avoid symple cameos in the future.
If something from past games actually makes it to new ones, make sure it´s meaningful. Yeah, I liked seing Zevran again, but his presence did not add much to the whole story. Anders on the other hand is a crucial element of the game and even with the changes, it was well handled.

BTW, I missed a lot of the "Gaidermancy" I have seen in other works in DA2. By Gaidermancy I mean characters that run deep and nice such as Viconia or Morrigan. Compare those two ladies to Meredith. Sorry to say but she felt like a very poor baddy. If I compare to Irenicus from BG2 or the Archedemon and the whole Darkspawn horde in DA:O I never got the feeling of archiving a victory. Meredith felt like a deranged junkie compared to above mentioned villains. And that is simply because I played against good odds in terms of gameplay, but I did not get the same feeling in terms of plot.

-Mr. Darrah, I never felt that Hawke really changed anything. He simply was in the middle of something big and world changing, but I never felt I did anything meaningful to alteer the events. I understand you and the whole team wanted a new narrative that went away from the classic "kill the super evil - save the world" story. And that is fine indeed! Games such as Planescape: Torment are about that and they are fantastic in doing so.
But the problem is the notion of interactivity. Bioware prides on delivering stories where us players make an impact. We saw that impact in DA:O, to the extent of changing the fate of several nations, the perception of entire races or setting big forces of the world in motion. Good, that´s what you promised and that´s what you delivered!
The main element about DA2 is about explaining the context of a massive-scale conflict, but it is not me who started it, not me who wanted it and even less me who could have changed anything on it. I felt like a soldier on the Marne trenches, not like the Kaiser sending the declaration of war. Is that a bad thing? Not really, but at least I wanted to be able to shape the events a bit, perhaps giving reasons to support one or the other side, perhaps helping victims in between and standing as the neutral partner to look for peace. When the game ended I felt like a natural dissaster surviviour, not the person who had a word on shaping anything big.

-Mr. Laidlow, I completely approve of your "show, don´t tell" policy. But the problem here is that what I see does not feel completely coherent. If there was something I loved in DA:O is the "blood, sweat, dirt" aesthetics. It´s not a matter of high fantasy, low fantasy or dark fantasy, it´s a matter of coherence. Combat was indeed more responsive, but elements such as the 101 Airborne enemies broke all sense of keeping the combat tactical and making sure that position is important at all times. On the other hand I liked the general Western Middle Ages attitude. DA2 felt too "manga". With charges that looked like Goku flying, weapons the size of Final Fantasy VII (two handed swords in particular) and people exploding as if hits were not from daggers, but anti-tank weapons...
DA:O´s combat was clunky at times, no question. But it also felt beliaveble, especially swordplay.

The interface was a big down too. The bars, icons and menus are supposed to help you create a whole atmosphere and they felt to asepthic. Returning for a second to the manga-style, cinematics that used animated drawings, well, they didn´t work too well. Again, this is a Western style Medieval RPG. Images felt cartoony and I think the approach you guys took in DA:O with the illuminated scroll-like drawings (the one about the myth of the fall of magister and the rise of darkspawn is a little jewel, to be honest) went great. And the narration itself for DA2 was no less good, but the problem is the "body" to present the information.

I will, on the other hand, give you credit for an element: dialogues. They went fluid and smooth, Limited at times, perhaps, but that´s not a terrible issue considering they can be expanded. Reading through walls of text may get terribly boring for many (not for me, though). In that sense, I think the voiced Hawke was a bet that went well. The problem I had with him is the lack of identification and alter ego effect when playing but that was not an issue of conversation mechanics, that can be blamed on other elements I described before.

-Mr. Darrah, I think your suggestions about control, environments and customization nailed it. That is exactly what I wanted and the elements I lost from DA:O. I expected DA2 to be a bigger in all those terms game than the previous, even if the mechanics were different but in the end, archived the same purpose.

-After all the complains, I will give you credit for something. The narration and plot behind everything was fantastic. It really was. Sure, I miss Alistair, Morrigan (Mr. Gaider, shame on you again for writting such a fantastic character! Now I´ll miss her mussings till I see her again! :P) or the crude humor of Shale, but I get excelent characters too.
I loved the fact that even when things are baaaaaad and situations get desperate, we always get a smile, a little sentence to lighten the mood and a glimpse of hope, whether it may be the cynicism of Varric, the innocent view of Merrill or the flirtatious comments from Isabella. And yes, all of them get serious when they have to too.

Taking risks with the framed narration? You took it and it work most of the time as structure. However, you tried to make us protagonists of something big and world changing while at the same time, forcing us in a route that led to not being able to actually influence any big event.

All in all I saw a lot of talent in DA2, a lot of good writting and a beautifull story that due to playability issues in one hand and decission impact reduction did not work for me as other games you have created did.

The real problem here is that you have created diamonds such as Baldur´s Gate series, DA:O, Mass Effect or KOTOR. Compared to those, DA2 felt small. I know that you have the flame in there to surpass all those games and I hope you can find the means to make that flame a bonfire in future works.

PD. Excuse spelling and typos, it´s kind of hard to type and correct English in a computer that only understands Spanish. :-D