Mark Darrah on the conclusion of Dragon Age II
#1301
Posté 20 mars 2012 - 05:05
If you need some inspiration, you don't need to look far. Just listen to what the fans didn't like about DA2 and what made it such a joke. And look at DA:O.
DA2 wasn't an improvement over DA:0. It was a simplification with less content for casualised players.
It was everything DA:O had but worse.
So do the opposite of what you did with DA2 for DA3 and it will be fine.
#1302
Posté 20 mars 2012 - 05:05

Badass elf:

Ummmm...

Hmmmm....

Its just a telling redesign when the only decent looking elves, Merril and Fenris have far more human like facial features compared to how deformed most of the other DA2 elves look.
#1303
Posté 20 mars 2012 - 05:06
Modifié par zug40k, 20 mars 2012 - 05:08 .
#1304
Posté 20 mars 2012 - 05:06
#1305
Posté 20 mars 2012 - 05:06
No longer could I spend points to increase my lockpicking ability (besides just upping my Cunning), no longer could I swap equipment with my party. Giving me LESS choices is BAD thing! Also, BioWare, do not forget that PC Games gave you your success, do NOT give me another console port (like the Mass Effect series). If you release a game on the PC, make it a PC Game, not a direct port of a console. I don't need Multiplayer (MP will not sell extra copies of your games). Instead, use those resources to deliver a fine, polished project that plays differently on a PC than a console, but yet feel at home on both.
If you do give us multiplayer, don't do some lame Arena PVP battlling. Give us the ability to tell our own stories, and form co-op partnerships to delve through campaigns, like NeverWinter Nights.
Thank for, hopefully, taking my input. I've been a loyal supporter of BioWare since Baldur's Gate for the PC, an avid roleplayer, and (at least I used to think I was) your target audience. I have been extremely disappointed as of the last couple of years, however.
PS: Open worlds like Bethesda have been delivering are fantastic, but it may be a pipedream considering the technical issues of having such a large sprawling world. If you can deliver this, with DirectX 11 graphics, and less buggy than Skyrim or the rest of Beth's catalog, please please please make it happen. The story lines and character arcs that BioWare provides are usually first class, second to none.
#1306
Posté 20 mars 2012 - 05:07
The Ethereal Writer Redux wrote...
Perhaps they could also proportion their bodies a little bit better? If you ever romanced Merrill, you would know what I mean. I feel like her head is way too big for her tiny little body.
As a person that's often romanced Merrill -- well, really all but one time -- if you're referring to the scene where she's in bed that's more a problem with the cutscene rendering then her actual body.
If you mean when she stands up, well then I can't quite recall what her proportions were there. But I've always seen them as proportional.
But then there are also some of the other elves in the game, fully clothed, where their shoulders are virtually nonexistant and their heads make up most of their mass. Perhaps I'm just odd for mentioning this...
#1307
Posté 20 mars 2012 - 05:07
#1308
Posté 20 mars 2012 - 05:07
#1309
Posté 20 mars 2012 - 05:08
Dejajeva wrote...
Speaking of romances, one thing I'd like to see is a little bit more WORK involved in them, I mean first of all, I found myself either having to be a complete **** to Anders or telling him I love him till the day I die pretty much five minutes into the romance. And then that was it for the whole rest of the act and the entire act 3. One of the reasons I prefer the romances of Origins was just being able to have fun banter. And please, besides Cullen, who I completely can understand having issues, how about a male companion who isn't a complete whiny douchebag.
Are you talking about just normal male characters? Varric wasn't whiny, not that I recall, but he was the comic relief of the group. Are you looking for characters that act like straight men for the comedic ones, but are not so brooding and whiny? Something like Avaline, but male perhaps?
#1310
Posté 20 mars 2012 - 05:09
eyesofastorm wrote...
Pasquale1234 wrote...
Mike Laidlaw wrote...
Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?
Many of us feel the voice damages the overall experience.
Is there any chance you might provide a toggle to turn it and the associated cinematics off?
For my part, it's not the voice that bothers me at all in and of itself. It's the fact that having a voiced protagonist, by virtue of the cost of voice acting, makes it more likely that we will have another strictly defined protagonist. If Bioware says that is not the case, then I can live with the voiced PC.... many, many other factors not withstanding.
They should not use high profile VAs and/or actors. Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here.
#1311
Posté 20 mars 2012 - 05:09
Why, you might ask? Because as I followed the development of DA2, I saw Bioware do exactly what you said you would not - turn the franchise into a Frankenstein's monster of Dragon Age and Mass Effect. You "streamlined" out the RPG and turned the franchise into an awesome-button interactive novel set in the Dragon Age universe.
If you want my gaming dollars in the future, you need to build something that looks a lot more like Origins than DA2. Something that feels like a real RPG. Something where my dialog choices are not limited to "Renegade" and "Paragon".
Given what you said about the voiced protagonist (and by implication, the dialog wheel), my hopes are not very high at the moment.
#1312
Posté 20 mars 2012 - 05:10
slashthedragon wrote...
They should not use high profile VAs and/or actors. Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here.
Haha! *hi fives*
However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it.
#1313
Posté 20 mars 2012 - 05:11
I was initially a buyer extremely unsatisfied with DA 2. However, I was so angry when I finished my first play through, I immediately started a second just so I could scream at Anders from the start. And I paid good money for the game, new. I wanted my money's worth.
I don't want to get to the end of DA 3 and realize I haven't been playing an RPG at all. I don't want to discover I was, in fact, playing through a scripted story where I, as the player, could never be proactive nor could I 'opt' out of anything other than minimally important side quests. As an RPG player, I'm not concerned with inventory lists or weapons mods or 'open world' exploration - to me those things aren't what make up RPG's I spend my time and money on. The RPG's I invest in are ones where I create a character who actually has an impact, can be good/bad/indifferent, and where at the end can have an HEA, or a heroic sacrifice, or can abysmally fail. Each end should be distinct, unique to whatever path I followed, and resolve my characters story fully. There's no guarantee anyone gets a sequel, so leaving things undone and unrevealed in the hope of future products, IMO, is wasted effort. Finish the story.
I liked the voiced protagonists in DA 2, but I wasn't as keen on the fact that what the dialogue wheel 'said' I would say often had little relation to the scripted line delivered. A better translation, for want of another term, would be appreciated. As would more choices than nice guy/smart a**/jerk. A combination of DA:O here with DA:2, IMO, would be an excellent option. That way I can feel like the character I'm playing has more depth, without forcing any other players to play that way if they don't want to.
I actually thought the combat dynamics in the second game were head and shoulders above the first and it is this, secondary to the phenomenal companion characters in DA 2, which has gotten me replaying DA 2 multiple times. I DO NOT like the tacky, reused areas or the choppy, spawning mobs, but I do like the better fluidity in the combat. That and Varric constantly saying, "that's one more for me, how many have you got, Hawke?" LOL!
I would like to 'see' other parts of Thedas, but not if I have to actually run to every place, a la Skyrim or Kingdoms of Amalur. It's one thing to spend sixty hours playing DA:O all across Ferelden. It's totally another to spend sixty hours just WALKING all over Ferelden. One of the strongest reasons I enjoyed DA:O so much, and recommended it to so many, was because it had the feel of a vast, playable world without actually being one, if that makes sense. I also loved the fact that the main story took precedence, that the main focus of the game was getting the different sections of Ferelden to band together to stop the Blight. One thing I don't like about Elder Scrolls, and RPG's like them, is that often the main story just gets lost amidst the literally hundreds of unimportant side/fetch quests. I understand a lot of RPG players really enjoy those aspects, but IMO Bioware's strength in this market is focus on the main story AND the development of close relationships between the PC and a few well written and interesting NPC's. Those items are of utmost importance to me. It's why I own all the Bioware games I do.
Speaking of well-written companion characters, I'd be pleased if in the next game avoided fading to black. If you want romances to be an aspect, often an important one(I don't know that I'd have been nearly as angry at the end of my first play of DA 2 had I not romanced Anders - which I never did again, BTW, LOL), then they can, and should be, mature. If it's okay to show people blowing apart in a geyser of blood and bits, it should be okay to show two bodies in an intimate embrace. The game has an M rating, I guess I'd rather it had one because a character was in a bra and panties than because a character's decapitated head is tossed across a room. Of course, just my opinion.
In the end, I think if you decide to focus on the mage/templar conflict, the invasion of the Qunari, and the potential confrontation of Corypheus and/or the magisters of the Imperium, that's a lot of plots, so please be sure to give each of them the time and attention to detail they deserve. This may seem a silly point to suggest, however IMO one of the biggest failings of DA 2 was the fact that a lot of the plot points ended up feeling rushed, overlooked, and/or too speedily resolved, almost as if by the end of the dev cycle, creators just wanted to get things done.
If it's clear all of those open arcs cannot be closed, choose quickly which to follow and which to shelve and make sure what you end up deciding on are fully fleshed out. Nothing was so disappointing to me as having Hawke's mother kidnapped and murdered by a serial killer which I had only passing knowledge of, that no one felt even existed, and who I couldn't have stopped if I wanted to because that plot point wasn't important enough for me to have that option or because my character was never really supposed to be able to change anything anyway. Neither of those options engender much satisfaction from a player agency perspective. I didn't even have an emotional response to Hawke's mother dying, I just felt it was such a poorly constructed storyline, added in for cheap thrills.
One of the most disappointing aspects of DA 2 is the fact that the first act seems so long, so detailed, so many things happening, but each subsequent act seemed less fleshed out, less detailed, less completed to me. Balance is as important to a story as content, in my experience.
Well I've completely gone TL;DR, lol.
#1314
Posté 20 mars 2012 - 05:11
Sure there are bad looking elves as well. But there were some butt ugly humans too. I like that the art team is trying to keep the elves visually different from humans.
And I know I'll probably get flamed for this but......... I liked Zevran in DA2!!!! *activates flame sheild
#1315
Posté 20 mars 2012 - 05:11
LetticiaeB wrote...
Let's face it - I don't see how we can have a voiced protagonist if we're having multiple origins. And these two things seem to be on everyone's wish list for DA3 here. Just think about it: the main character is the one who talks the most. Do you really think it's possible Bioware will hire voice actors to record 30 thousand lines for male and female human/dwarf/elf/qunari protagonists? Because I don't see how one female voice and one male voice can be used for all these different species. It would be horrible. They would have to hire a voice actor for each of them, that's for sure. How much is this game going to cost? I see either voiced protagonist or multiple origins. I don't see how we can have both.
Unfortunately I thought the same thing. I doubt that we will be able to have that many options with our characters having a voice. It takes a wicked long time just to get a few lines right, let alone a few thousand lines. I was hoping for more of two actors per gender, each of their voices fit two of the origins. Even that's pushing it.
#1316
Guest_Alexa__*
Posté 20 mars 2012 - 05:12
Guest_Alexa__*
Statulos wrote...
-Mr. Darrah, I never felt that Hawke really changed anything. He simply was in the middle of something big and world changing, but I never felt I did anything meaningful to alteer the events. I understand you and the whole team wanted a new narrative that went away from the classic "kill the super evil - save the world" story. And that is fine indeed! Games such as Planescape: Torment are about that and they are fantastic in doing so.
But the problem is the notion of interactivity. Bioware prides on delivering stories where us players make an impact. We saw that impact in DA:O, to the extent of changing the fate of several nations, the perception of entire races or setting big forces of the world in motion. Good, that´s what you promised and that´s what you delivered!
The main element about DA2 is about explaining the context of a massive-scale conflict, but it is not me who started it, not me who wanted it and even less me who could have changed anything on it. I felt like a soldier on the Marne trenches, not like the Kaiser sending the declaration of war. Is that a bad thing? Not really, but at least I wanted to be able to shape the events a bit, perhaps giving reasons to support one or the other side, perhaps helping victims in between and standing as the neutral partner to look for peace. When the game ended I felt like a natural dissaster surviviour, not the person who had a word on shaping anything big.
I got this feeling, too. Hawke was just a spectator, unable to prevent anything of what was going to happen. Anders was the one who really changed something and started the war!
#1317
Posté 20 mars 2012 - 05:14
#1318
Posté 20 mars 2012 - 05:15
This is me right now:
#1319
Posté 20 mars 2012 - 05:15
Statulos wrote...
I´m with you on that one. Many will say that DA:O lacked "personality". Maybe so because it reminded me a lot from the real world.Lucy_Glitter wrote...
Indeed. I felt they suited their derogatory term, "knife-ears" much more in 2, actually. I also agree on the cartoony feel. Though I can forgive it due to the change in art style which is due to change in art director. I do much prefer the more realistic look, too, though.
From weapons with credible sizes to movement that was not like running-on-walls kung fu films or Goku´s kamehameha for warriors.
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
#1320
Posté 20 mars 2012 - 05:15
gangly369 wrote...
I liked the redesign for the elves. My personal favourite in the game was Athenril. Such a good VA and such a hot elf
Sure there are bad looking elves as well. But there were some butt ugly humans too. I like that the art team is trying to keep the elves visually different from humans.
And I know I'll probably get flamed for this but......... I liked Zevran in DA2!!!! *activates flame sheild
That's nice. You go on and think that.
#1321
Posté 20 mars 2012 - 05:17
- Voiced main character. Despite the arguments about immersion and yadda yadda yadda, it doesn't really cut down on as many options as people think. There weren't as many choices in DAO as people like to think, and it had as many moments that would've been out of character for some people - if not more.
- Melee combat "feel". While I have issues with 2's combat, melee didn't feel as detached as it did in Origins. Where it took a nosedive was in scenario design and waves of reinforcements for every fight.
- Enjoyable secondary character. Allistair was good in his own right, but Varric was awesome.
Disliked:
- Obviously rushed. Another six months or so to pad out the environments so the levels weren't all recycles really would have helped.
- Scenario design. See "waves of reinforcements".
- Out of character..er..characters. All I should have to say here is "Anders", but totally warping a character just for the writer to make them their own personal ****** material not only hurt the character, but the game overall. Said writer did just fine in Origins with the Dwarves, so lean more toward that in the future.
That said, I would have liked to see an expansion for DA2, but if the effort is moved toward making DA3 a better game (and keep in mind I liked DA2 despite the faults) I'm all for it.
#1322
Posté 20 mars 2012 - 05:18
Nashiktal wrote...
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
In your opinion.
Modifié par Lucy_Glitter, 20 mars 2012 - 05:18 .
#1323
Posté 20 mars 2012 - 05:20
Lucy_Glitter wrote...
slashthedragon wrote...
They should not use high profile VAs and/or actors. Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here.
Haha! *hi fives*
However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it.
Honestly Lucy, just wait till later on when they contact the two of us to do VA.
They will, eventually. When game dev gets that far.
#1324
Posté 20 mars 2012 - 05:21
Alexa_ wrote...
Statulos wrote...
-Mr. Darrah, I never felt that Hawke really changed anything. He simply was in the middle of something big and world changing, but I never felt I did anything meaningful to alteer the events. I understand you and the whole team wanted a new narrative that went away from the classic "kill the super evil - save the world" story. And that is fine indeed! Games such as Planescape: Torment are about that and they are fantastic in doing so.
But the problem is the notion of interactivity. Bioware prides on delivering stories where us players make an impact. We saw that impact in DA:O, to the extent of changing the fate of several nations, the perception of entire races or setting big forces of the world in motion. Good, that´s what you promised and that´s what you delivered!
The main element about DA2 is about explaining the context of a massive-scale conflict, but it is not me who started it, not me who wanted it and even less me who could have changed anything on it. I felt like a soldier on the Marne trenches, not like the Kaiser sending the declaration of war. Is that a bad thing? Not really, but at least I wanted to be able to shape the events a bit, perhaps giving reasons to support one or the other side, perhaps helping victims in between and standing as the neutral partner to look for peace. When the game ended I felt like a natural dissaster surviviour, not the person who had a word on shaping anything big.
I got this feeling, too. Hawke was just a spectator, unable to prevent anything of what was going to happen. Anders was the one who really changed something and started the war!
I was kind of yes and no with this.
I agree that Hawke was basically just a spectator. It was annoying as hell when I sided with the mages and I had to kill Orsino anyways.
I did like it, though, with regards to the quest where your mother gets killed. I really thought they executed that very well. Your inability to do anything was horrifying, and it led to the tragic death of your mom, leaving you basically all alone in Kirkwall without a family. I thought it was very powerful. But that was because it only affected you and your family. It wasn't a major event that was going to change the entire face of Thedas. Anders blowing up the chantry? Being forced to kill Orsino? Yeah, would've appreciated a bit more choice there.
Edit: now that I think of it though, that was basically the only quest that I actually liked Hawkes inability to do annything. Everything else was meh
Modifié par gangly369, 20 mars 2012 - 05:24 .
#1325
Posté 20 mars 2012 - 05:21
LPPrince wrote...
Lucy_Glitter wrote...
slashthedragon wrote...
They should not use high profile VAs and/or actors. Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here.
Haha! *hi fives*
However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it.
Honestly Lucy, just wait till later on when they contact the two of us to do VA.
They will, eventually. When game dev gets that far.
OEWHFAOWHGPO;RAE
DON'T MAKE ME DREAM, PRINCE.
DON'T MAKE ME HOPE.




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