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Mark Darrah on the conclusion of Dragon Age II


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#1326
Korusus

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Mike Laidlaw wrote...

I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly, I don't know why you guys don't just ditch the dialogue wheel.  The only game I was fine with it being included was SW:TOR, and only because TOR allows you to interrupt the dialogue and start over if you make a decision you don't like.  Otherwise the wheel is frustrating and linear and railroads you into one of three pre-selected (or in ME3, 2 pre-selected) paths.

It's overrused, it's not clever, it's annoying.

#1327
TEWR

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Lucy_Glitter wrote...

slashthedragon wrote...

They should not use high profile VAs and/or actors.  Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here. ;)


Haha! *hi fives*

However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it. 


I wouldn't mind doing a minor NPC myself. Or at least trying to do a decent job of one.

Don't know how good I'd be. But I think so long as I wasn't asked to scream, I could pull off a VA role.

If I was offered such a thing.

#1328
Rorschachinstein

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Don't rush it keep us updated on the development. Is that something that can be agreed on?

#1329
Huntress

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Lucy_Glitter wrote...

hunterxx1xx wrote...

I am with you 100%. I played through Origins including all the dlc's at least 8 times enjoying every minute of it. Counted down the days for DA2 to come out and could hardly finish the dam game. Big let down. 


I have played Origins so many times I can't count, either, but I actually was the opposite. I was whining about the voiced protagonist and combat system before it came out, then when it did, I shut up and played it through like a zillion times. LOL.


Yeah i was the same until I played hawke, of course always played female and it was fine, no, it was excelent!
I really don't know what to make of all this, am happy DA3 is on the table, but I am very upset of how bad DA2 ends.. one thing really pisses me off is i couldn't kill sebastian as hawke.. gosh I want to cry:crying: is so upsetting that hawke was able to kill anyone but the one who i really really disliked in the freaking game.. there is no more justice in my world.

Like i said happy for da3 but angry of how da2 ended... so  angry, maybe i should start whinning for a year now.

#1330
Lucy Glitter

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The Ethereal Writer Redux wrote...

Lucy_Glitter wrote...

slashthedragon wrote...

They should not use high profile VAs and/or actors.  Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here. ;)


Haha! *hi fives*

However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it. 


I wouldn't mind doing a minor NPC myself. Or at least trying to do a decent job of one.

Don't know how good I'd be. But I think so long as I wasn't asked to scream, I could pull off a VA role.

If I was offered such a thing.


So would I. Obviously

I wonder if I can use my wily awkward charms to somehow do that... 

Nahhh.

#1331
Rorschachinstein

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Korusus wrote...

Mike Laidlaw wrote...

I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly, I don't know why you guys don't just ditch the dialogue wheel.  The only game I was fine with it being included was SW:TOR, and only because TOR allows you to interrupt the dialogue and start over if you make a decision you don't like.  Otherwise the wheel is frustrating and linear and railroads you into one of three pre-selected (or in ME3, 2 pre-selected) paths.

It's overrused, it's not clever, it's annoying.



Dialogue stacks are no cure

#1332
vctrshaul

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Dejajeva wrote...

Speaking of romances, one thing I'd like to see is a little bit more WORK involved in them, I mean first of all, I found myself either having to be a complete **** to Anders or telling him I love him till the day I die pretty much five minutes into the romance. And then that was it for the whole rest of the act and the entire act 3. One of the reasons I prefer the romances of Origins was just being able to have fun banter. And please, besides Cullen, who I completely can understand having issues, how about a male companion who isn't a complete whiny douchebag. :)


I soooooo agree with this! Give me DAO romances! They were way more fun! :wub:

#1333
Guest_FemaleMageFan_*

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Huntress wrote...

Lucy_Glitter wrote...

hunterxx1xx wrote...

I am with you 100%. I played through Origins including all the dlc's at least 8 times enjoying every minute of it. Counted down the days for DA2 to come out and could hardly finish the dam game. Big let down. 


I have played Origins so many times I can't count, either, but I actually was the opposite. I was whining about the voiced protagonist and combat system before it came out, then when it did, I shut up and played it through like a zillion times. LOL.


Yeah i was the same until I played hawke, of course always played female and it was fine, no, it was excelent!
I really don't know what to make of all this, am happy DA3 is on the table, but I am very upset of how bad DA2 ends.. one thing really pisses me off is i couldn't kill sebastian as hawke.. gosh I want to cry:crying: is so upsetting that hawke was able to kill anyone but the one who i really really disliked in the freaking game.. there is no more justice in my world.

Like i said happy for da3 but angry of how da2 ended... so  angry, maybe i should start whinning for a year now.

I was hooked when i noticed the personality system. Other people may not like it but i loved it

#1334
vctrshaul

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PinkShoes wrote...

i so so so so hope that we get more than one voice! God i really didnt like male voice and i only sorta liked the female voice! Then all my characters sounded the same!

Honnestly i think its really silly if you wont give us more than one voice you wont give us the silent option just for the RPing factor.


The male voice was TOTALLY annoying! It was so deep and off-putting at the weirdest times...it really didn't fit the way I made my male character look.

#1335
Dejajeva

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Sorry, apparently can't quote on my crap phone, but yes...more like aveline. She had angst, and issues, and story, but she didn't complain about them 24-7. I love anders, honestly I do, but I want a strong male romancable character that doesn't compain every time we talked. I would have romance varric every time were he an option. We'll maybe not every time. Why does everyone have to be so damned damaged? Maybe I just like my tortured men a little more...silent.

#1336
levyjl1988

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After further reading... and thinking...

If Bioware were to pursue a different protagonist it still wouldn't give closure to the Warden's story.

1. At the end of Witch Hunt, Morrigan gave the book to the Warden as well as something extra. What was that extra piece of information Morrigan left? I remember waiting the whole night for this DLC to come out to give closure, in the end I was in severe disappointment. Fast forward to DA2, hoping it would reveal more about this note... more utter disappointment.

The character chemistry of the Warden's return is absolutely necessary. Sure Bioware can go the route of you play as Morrigan's demon child but at least have the Warden involved as well. I can understand telling different stories from different character perspective and having the fans piece it together, but then again the fans are missing out on the chemistry of the characters and party. We want to see the evolution of the characters in this new tale. I can see that DA3 will lead to the civil war with the mages and templars, then there will be obviously a third involvement of another party, the fade, demons, old gods will appear to throw in more chaos. The thing is we need resolvement.

Questions like:

1. Why did Morrigan want to disappear off with the demon child baby with the soul of an old god.
2. More explanation of the Black City.
3. Flemeth, I want to know her back story, not tales and fables but the actual truth. Morrigan said she's not even human, so what is she?
4. I asked for a statue in Orzamar, did not see it in DA2. I want my Warden statue in DA3!!!

Resolve the endings! Please. I don't want to go into DA3 and find out nothing in DA:O was resolved.

#1337
Cerai13

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 That is good to hear, my wife and I have enjoyed the franchise greatly. To us, Dragon Age has been a series built  upon strong character relations with the great high fantasy backdrop. For dragon age 3, we would like to see the resulting political intrigue in orlais come to fruition leading toward and concluding some of the Flemeth mystery and opening up some others. Ideally, the hero should be a Fereldan. Its a nice common theme, race does not matter that much as long as the hero gets voice acting. I definitely enjoyed the multiple sets of Voice over deliveries depending on your personality and if you can, I would like that again. As for cast, the new hero should be joined by some new and old faces. Dealers choice, but some fun ones would be Talis, Morrigan, Allistair, and Varric... If alive of course. 
The Best thing you could do However, would be have a section at the end of Dragon age 3 where all three protagonists team up to fight in a climactic battle. Having to control a team from each game in a lord of the rings sized clash would be amazing. Warden commander if dead, would be replaced by a generic warden commander but it would be awesome. If you cannot voice the warden, at the very least, give him/her a cameo in this epic battle as the camera pans over showing this culmination of our work.
Gameplay should be dragon age 1 classic balancing, tanking, enemy spawns and etc. Animation however, should maintain the awesome animations of dragon age 2.
Of course, you probably had most of these ideas already. Anyhow, best of luck! Hoping Dragon Age 3 is an ace ! The perfect blend of dragon age 1s tactics and story, with dragon age 2s visceral combat and fantastic character development.

#1338
LPPrince

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Lucy_Glitter wrote...

LPPrince wrote...

Lucy_Glitter wrote...

slashthedragon wrote...

They should not use high profile VAs and/or actors.  Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here. ;)


Haha! *hi fives*

However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it. 


Honestly Lucy, just wait till later on when they contact the two of us to do VA.

They will, eventually. When game dev gets that far.


OEWHFAOWHGPO;RAE

DON'T MAKE ME DREAM, PRINCE.

DON'T MAKE ME HOPE.


You're gonna make me do all the talking insofar as making it happen, aren't you.

#1339
pr0t0cl0wn

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It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.

#1340
Lucy Glitter

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LPPrince wrote...

Lucy_Glitter wrote...

LPPrince wrote...

Lucy_Glitter wrote...

slashthedragon wrote...

They should not use high profile VAs and/or actors.  Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here. ;)


Haha! *hi fives*

However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it. 


Honestly Lucy, just wait till later on when they contact the two of us to do VA.

They will, eventually. When game dev gets that far.


OEWHFAOWHGPO;RAE

DON'T MAKE ME DREAM, PRINCE.

DON'T MAKE ME HOPE.


You're gonna make me do all the talking insofar as making it happen, aren't you.


It seems so far-fetched :|

Talking how? I assume most of the devs dislike me due to my whinging HAHHAHAHA

#1341
Hawki_ice

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Heres what i think needs to happen, one drop everything you did in the second game there are no redeaming features

Go back to the classic DAO formula keep in mind these aspects

1: Multiple races and deep starting story, this was what sold me and im asuming many others it was amazing and giving the players the choise in who they want to be and how is a huge selling point from the first game and the whole reason i spent hours just playing through them all before i even bothered to see what was beyond.

2: Dont make spammy button click combat its pointless, the whole point of Dragon age combat should be about stragety, Changing between your party and helping them heal or target the correct enemys, using your group effectly in a dunegon to avoid or disarm traps or setting up an ambush and drawing the enemy in

3: Dont voice the main character, it hasent worked in any bioware game to date ( if you do voice it Make it say whats written or dont bother, i wont buy DA3 if the character is voiced)

4: Do what Bioware does well Story, Spin an amazing story that envolops a world. an epic story with the player in the middle make the big decisions that effect the people around you and the world itself

and 5 the most important, Don't be afraid to use old formulas, just because you think of something new dosn't mean its going to be any good, you made DAO on the premise it was a classic RPG, That concept was wrong it was just an amazing RPG its not old, its a popular style and if it aint broke dont fix it.

Modifié par Hawki_ice, 20 mars 2012 - 05:38 .


#1342
vctrshaul

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I personally don't mind the voiced character I just want:

--More voice options so that it matches my character better

--Better description on what I'm choosing to say. Because I click on something that says "I don't agree with that" and the next think I know my character yells "I WILL KILL YOU!"
I don't think you have to write exactly what they are going to say, but make it a little closer to what they do say, because it's really hard to convey tone through text and it can really mess up your game play lol

#1343
Korusus

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Rorschachinstein wrote...

Korusus wrote...

Mike Laidlaw wrote...

I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.


Honestly, I don't know why you guys don't just ditch the dialogue wheel.  The only game I was fine with it being included was SW:TOR, and only because TOR allows you to interrupt the dialogue and start over if you make a decision you don't like.  Otherwise the wheel is frustrating and linear and railroads you into one of three pre-selected (or in ME3, 2 pre-selected) paths.

It's overrused, it's not clever, it's annoying.



Dialogue stacks are no cure


If they can figure out a way to implement the dialogue wheel in such a way that it doesn't railroad you into Nice Character, Mean Character, Funny Character shallow pointlessness than I'm all for it.  I would suggest they look more toward how TOR implemented the wheel (including the option to turn off helping icons like Light Side/Dark Side indicators) and stay as far away from the DA2/ME style of implementation.

One thing SW:TOR does is it doesn't keep to any set pattern, so the Light side choice might be on top one sequence, or on bottom the next.  There might be two dark side choices and no light side choice.  There's not a "always select this option if you want this kind of character" structure to it like there is in ME and DA.

#1344
Darastryx

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I'm going to make this very simple. No matter what people say, I enjoyed DA2 for what it was. I might be in the minority, but what was there was a good and I personally enjoyed it and I think far too many people are looking for Baldur's Gate when that's not what Dragon Age is.

Firstly, you can't get Baldur's Gate like controls on a console. I didn't work for DA:O and that was the main reason why I found the first game so frustrating combat-wise and found DA2 much easier to handle. Now, call me whatever you like, but pausing the game every five seconds, selecting an enemy and then watching the entire fight take place from a backseat point of view isn't what I call fun. Maybe it is on the PC, I don't know, I never played it on PC, but if you're going to have that kind of playstlye, you should leave it open for PC players as they have the equipment(ie, keyboards/mouse)to use that kind of setup. With consoles you don't have that, which is why I enjoyed the hacky/slashy/sometimes tacticy way of control. I think if you just laid out the encounters with more challenge in mind instead of just throwing wave after wave of mooks, that'd take care of most of my issues with the game.

The other bulletpoint that I see most people whining about is the reusable dungeons. Really? Seriously, this is a problem for people? Have anyone here NOT played the first Mass Effect? How many 'dungeons' were there? The above ground bunker, the underground bunker, and the three rooms cave. That was it. Was it really THAT much of a problem, or are we getting nitpicky at this point?

Thirdly, was the story. Say what you will about it, but the idea of the entire game taking place over longer timespan, of years, shows the kind of character development in the landscape and city itself. It was a bold move and supported it. I still do. And while the overall story could've been better, it was servicable, it kept me interested until the end of the game, but got me hooked was the characters in your party. I thought all of them, with the exception of Anders' emo rewrite, was excellent. And really, the reason I play any BioWare game for the character development and it has always been the character development.

I can't think of anything else offhand, besides maybe giving your party members changeable outfits, because know most BioWare fans just love to play dress-up with their Barbies.

#1345
Dejajeva

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I'm not sure why people consider Felicia Day a high profile voice actor. Maybe among nerds. Feel free to keep Fenris and Flemeths VAs employed though.....

#1346
PixyMisa

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Not surprisingly, the thread is already up to 53 pages and moving fast.

I regard Dragon Age: Origins as one of the best cRPGs of all time - up there with Baldur's Gate and Planescape: Torment.  Dragon Age II isn't a terrible game overall, but it had neither the breadth nor the depth of Origins.

I finished Origins just before Dragon Age II came out - I hadn't had the time previously - and I was incredibly eager to continue the adventure (even though my character had died at the end of Origins).  I was ready to love DA II.  But my hope soon turned to bitter tears; apart from some graphics upgrades, every change in DA II is a change for the worse.

I haven't played Mass Effect 3 yet, but there's a difference in the path from ME to ME2.  I didn't agree with the changes in the combat system from ME to ME2, or with the reduction in RPG elements.  But ME2 is a very good game in its own right, and a very good sequel to ME.  (Except for that stupid hovertank thingy.  Mako forever.)

Dragon Age II is not in any sense a sequel to Dragon Age: Origins.  It is, at best, a lightweight side-story, a snack before the next banquet.  If it had been positioned as such, I could have accepted it, if not loved it, but as Dragon Age II it was a crushing disappointment.

You don't have to go very far to find inspiration: Just go back to Dragon Age: Origins.  Okay, so it portrayed a fairly realistic medieval setting in that everything was the colour of mud, and the end-game felt very rushed (I expected to have to track down the blight, but it fell right on my head), but those couple of wobbles aside it was an epic tale told by a master.


Do that again.  Pick up the tale perhaps 20 years later.  Let the player pick up exactly where they left off - even if they died the first time around.  (Given how they would have died, the fact that they are only mostly dead would not be a great surprise and could in fact be the heart of the new storyline.)

Give us Leliana's song in the camp only after 40 hours of getting to know who she is.  Give us the awesome ogre-slaying animation only when we've earned it.  Give us another epic tale, full of wonder and comedy and tragedy.  Give us a game unapolagetically for grown-ups - which means love and death, not sex and violence.

Give us a real sequel to Dragon Age: Origins.  And I'll buy two copies.

Modifié par PixyMisa, 20 mars 2012 - 05:52 .


#1347
vctrshaul

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Dejajeva wrote...

I'm not sure why people consider Felicia Day a high profile voice actor. Maybe among nerds. Feel free to keep Fenris and Flemeths VAs employed though.....


Agreed! And if Alistair makes an appearance, keep him too! :wub::wub::wub:

#1348
Pasquale1234

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Rorschachinstein wrote...

Mute button on your TV

Select Button on the 360


Close, but no cigar.

And since Hawke is so prone to auto-dialogue, it wouldn't really be possible to catch it every time...

#1349
Lucy Glitter

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Dejajeva wrote...

I'm not sure why people consider Felicia Day a high profile voice actor. Maybe among nerds. Feel free to keep Fenris and Flemeths VAs employed though.....


She is in the geeking circles. 

Just because most people who don't know who Michael Chekhov is, doesn't mean he isn't high-profile... 

Modifié par Lucy_Glitter, 20 mars 2012 - 05:39 .


#1350
Rorschachinstein

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Dejajeva wrote...

Sorry, apparently can't quote on my crap phone, but yes...more like aveline. She had angst, and issues, and story, but she didn't complain about them 24-7. I love anders, honestly I do, but I want a strong male romancable character that doesn't compain every time we talked. I would have romance varric every time were he an option. We'll maybe not every time. Why does everyone have to be so damned damaged? Maybe I just like my tortured men a little more...silent.




Yes our favorite ginger is the most likely to make into the sequel seeing that she is unkillable, unimportant to the story, and doesn't do anything to ruin the rest of her life.