Mark Darrah on the conclusion of Dragon Age II
#1351
Posté 20 mars 2012 - 05:39
#1352
Posté 20 mars 2012 - 05:39
I've been pitching this idea every now and again, so considering we've got some serious discussion re: dialog wheel, what is everyone's thoughts on this idea:

Modifié par CrustyBot, 20 mars 2012 - 05:40 .
#1353
Posté 20 mars 2012 - 05:40
CoS Sarah Jinstar wrote...
eyesofastorm wrote...
Mike Laidlaw wrote...
jackofalltrades456 wrote...
I guess we're not going to win with the silent protagonist, but can we still see the return of the text wall? Save the text wheel for Mass Effect, please...
As I said many times, I hate "Hello" being." Hello there! I want set you on fire!"
Deeper dig: is the issue that you didn't know what you'd say, or that you did or said something unexpected?
I'll admit that I'm biased; I don't like reading a choice and then hearing the exact same thing read aloud to me. However, I can absolutely agree with concerns about being blindsided as per your example above.
I saw you do this a lot during development and post-release of DA2. You kind of deconstruct what people say are their preferences, spin it a little bit, talk about what you prefer and then what you prefer shows up in the game. Problem is, these things you prefer, judging by the reaction to DA2, tend not to be the thing that "the majority" of the fans of the Dragon Age franchise prefer. And at least as bad as making decisions that split the fanbase or outright turn it against you, you come off as putting your preferences before "ours" and I suspect thats why so much angst was directed against you personally. I'm telling you how to do your job here... take notes. Be careful with this.
This, no offense Mike but after how awful DA2 was to alot of us, I'm actually a little surprised that you're project lead again.
Why are you surprised? He did please some of the audience. If DA2 made money he pleased his superiors who write his paycheck. If he met the task that was set before him by his superiors he did his job. Just like the rest of us who work for others. We (gamers) can complain and vote with our wallets if we do not like something which gets the attention of his superiors.
#1354
Posté 20 mars 2012 - 05:40
Darastryx wrote...
The other bulletpoint that I see most people whining about is the reusable dungeons. Really? Seriously, this is a problem for people? Have anyone here NOT played the first Mass Effect? How many 'dungeons' were there? The above ground bunker, the underground bunker, and the three rooms cave. That was it. Was it really THAT much of a problem, or are we getting nitpicky at this point?
Actually, next to the dune buggy, I'm pretty sure this was the most frequent complaint about Mass Effect that BioWare received, so much to the point that ME2 improved the side quest planets quite dramatically
But let's not pretend like ME1 was anywhere as bad as DA2. At least ME1 kept its recycled environs to side quests. Every single zone in DA2 is a carbon copy of another somewhere in the game. That's pathetic and it's amazing that ever got through QA for a major AAA developer.
#1355
Posté 20 mars 2012 - 05:43
pr0t0cl0wn wrote...
It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.
And they want to continue this madness to. They say they will take the best of both games but this is not going to happen because "we have an audience that likes DA2". Such crap!
#1356
Posté 20 mars 2012 - 05:43
That's actually a pretty good idea! It would explain what you're choosing without having to say it outright and then listen to your character repeat it.CrustyBot wrote...
Sorry, just to randomly post:
I've been pitching this idea every now and again, so considering we've got some serious discussion re: dialog wheel, what is everyone's thoughts on this idea:
#1357
Posté 20 mars 2012 - 05:44
#1358
Posté 20 mars 2012 - 05:44
I have to say , the article on Kotaku brought me here .
I Love these games .
While everyone was talking about Skyrim , Skyrim and More Skyrim , went against the flow and got DA 1 and 2 .
I was blown away how much I liked both games .
I even got my sister hooked , who had never played a pc RPG in her life . ( Did All playthroughs in DA:O and is on her second DA 2 playthrough ).
So we are both hardcore fans.
We have to say , we are both eagerly looking forward to Dragon Age 3.
Since you are taking some suggestions , concerns , ect.
He are a few from us.
-Multiple playable races . As much as I love 2 , that was something was a bit a miss . You could only play as a Human Hawke ( unless modded on the pc you could play as elf.)
-Make it all tie in : what happened to the Warden and to The Champion and Morrigan. Make the events from prior games important .
- More interactive : We Miss the level of interactivity you had with the party members in the first Dragon Age , made me want to know more about them and really like the characters . Not just at trigerable events like in 2.
-We LOVED the art style from Dragon Age 2 : as radical and sometimes lore breaking as it was it was neat to see that elves weren't just humans with pointy ears. The Kossith just as big burly humans , they where almost dragon esque in features . They had thier own unique racial distinctions and made very varied and interesting.
What would nice if in the next game the art style bridged between both games making it more cohesive with the first one and second one .
-More varied environments : Wasn't so much a problem in 2 , but seeing the same old Kirkwall got a little boring at times and it wasn't very varied or have enough set pieces to admire the environments . . And it made me sad more wasn't explorable within the City , or in the surrounding area.
Also , in the lore there is a lot of exotic varied locations which unfortunately are only spoken of and never seen .
( Orlais , Nevarra , Rivain , The Anderfelds , The Imperium and Par Vollen to name a few )
I know I am probably asking too much and making a game takes A LOT of effort ( I am an animator , making films is abit akin to making a game ) to conceptualize , model , texture , adding those environment in to a cohesive world .
-KEEP THE GAMEPLAY FROM DRAGON AGE 2: Honestly , Wow.
I have never played an RPG with a battle system , so frenetic , so viceral , gritty yet so elegant as the one this game .
I did like Dragon Age Origins , reminded me of the older PC rpgs (poured countless hours in to Neverwinter).
With its tactical gameplay ( DAMN YOU FRIENDLY FIRE ) .
And the battle animations where much better in DA 2 , it always looked wierd seeing Leliana or Morrigan running all hunched over like a troll in to battle. Loved how the mages fighting style was like martial art . Beautiful.
- The Possibilty of modding : Last but not least , I loved how the pc modding community made so many awesome mods for both games ( DA:O Redisgned , JBtextures, Improved atmosphere , countless weapon mods and little tweaks ) Made both games feel fresh and kept me coming back to the game and from what I see spawned a great community.
And now I get off my soapbox...
So while this may be a little long winded and some will overlook this , I hope someone takes a wee bit of this in to consideration.
Thank You for making such awesome games .
J and S.
#1359
Posté 20 mars 2012 - 05:44
First, and most importantly, do not reuse areas so liberally. The reuse of areas was without a doubt the single greatest flaw in DA2, it made the game feel small...and rushed.
Second, if you're going to make a story that is driven by a character...you need to make that character an interesting one. Hawke's story was just not that interesting. Planescape: Torment is an excellent example of a story that is driven by an interesting character.
Third, don't pander to the masses. I know you guys want your moneys, but you can make a quality game without dumbing it down for those less sophisticated customers. Give the game deep story, give it a deep combat system, and make it challenging. Bioware's success is built on games that offered deep stories and challenging battles, the Baldur's Gate series comes to mind. I want to believe that you all can still make amazing games like that.
Convince me that you can.
#1360
Posté 20 mars 2012 - 05:45
Dejajeva wrote...
Sorry, apparently can't quote on my crap phone, but yes...more like aveline. She had angst, and issues, and story, but she didn't complain about them 24-7. I love anders, honestly I do, but I want a strong male romancable character that doesn't compain every time we talked. I would have romance varric every time were he an option. We'll maybe not every time. Why does everyone have to be so damned damaged? Maybe I just like my tortured men a little more...silent.
It did feel like a competition at times between the DA2 characters about how bad they had it.
#1361
Posté 20 mars 2012 - 05:48
hunterxx1xx wrote...
pr0t0cl0wn wrote...
It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.
And they want to continue this madness to. They say they will take the best of both games but this is not going to happen because "we have an audience that likes DA2". Such crap!
There is a an audience that liked DA2. They're called console users.
#1362
Posté 20 mars 2012 - 05:49
#1363
Posté 20 mars 2012 - 05:49
LPPrince wrote...
Lucy_Glitter wrote...
slashthedragon wrote...
They should not use high profile VAs and/or actors. Give some love to the struggling and unknown VAs, I'm
sure there are a lot of them here.
Haha! *hi fives*
However, I do appreciate BioWare's loyalty to their voice actors. I really appreciate it.
Honestly Lucy, just wait till later on when they contact the two of us to do VA.
They will, eventually. When game dev gets that far.
BOO! Give all of us wanna be VAs a chance! Hell, I' do the job for 1/100th the going VA rate,
just because I'd be thrilled to be a voice in a game!
#1364
Posté 20 mars 2012 - 05:49
Fragalax wrote...
I enjoyed DA2, but there are a few things that could have been better.
First, and most importantly, do not reuse areas so liberally. The reuse of areas was without a doubt the single greatest flaw in DA2, it made the game feel small...and rushed.
Second, if you're going to make a story that is driven by a character...you need to make that character an interesting one. Hawke's story was just not that interesting. Planescape: Torment is an excellent example of a story that is driven by an interesting character.
Third, don't pander to the masses. I know you guys want your moneys, but you can make a quality game without dumbing it down for those less sophisticated customers. Give the game deep story, give it a deep combat system, and make it challenging. Bioware's success is built on games that offered deep stories and challenging battles, the Baldur's Gate series comes to mind. I want to believe that you all can still make amazing games like that.
Convince me that you can.
I agree, the reused maps pissed me off. It was by far the most annoying thing about the game! I LOVE the DA franchise and was way disappointed when they rushed to make DA2 by recycling so many maps.
#1365
Posté 20 mars 2012 - 05:49
Korusus wrote...
Darastryx wrote...
The other bulletpoint that I see most people whining about is the reusable dungeons. Really? Seriously, this is a problem for people? Have anyone here NOT played the first Mass Effect? How many 'dungeons' were there? The above ground bunker, the underground bunker, and the three rooms cave. That was it. Was it really THAT much of a problem, or are we getting nitpicky at this point?
Actually, next to the dune buggy, I'm pretty sure this was the most frequent complaint about Mass Effect that BioWare received, so much to the point that ME2 improved the side quest planets quite dramatically
But let's not pretend like ME1 was anywhere as bad as DA2. At least ME1 kept its recycled environs to side quests. Every single zone in DA2 is a carbon copy of another somewhere in the game. That's pathetic and it's amazing that ever got through QA for a major AAA developer.
I think it's a non-issue. It never bothered me, but then again these things I don't put much importance into. And maybe that's me not holding the designers up to a high enough standard, but there's a point where you start sacrafice other parts of the game because everything has 'unique' or 'special'.
Again, I don't believe DA2 was as bad as people say that it is. They art stlye was leagues beyond anything that DA:O. I found the characters more endearing, and while the main story wasn't as good, at least it didn't ahear to the BioWare formual of plot running. It was different and that's why I liked it. It wasn't just "Here's three hub worlds, do your mission and move on." And you see that every other BioWare game. From KOTOR to Jade Empire to Mass Effect to DA:O. At least DA2 dared to be different, I think that in part is the cause for so much hate it gets. But I digress, I stopped trying to change people's minds on it. But maybe that's just because don't enjoy games that base everythying around stradegy for the exact same reasons I don't play StarCraft. I don't want to take a backseat and just watch the action when I could be taking a more proactive role in it. And I don't count being proactive as doing little more than issues commands. But it's for that exact reason a game or a series like Dragon Age is made for the PC, not a console.
#1366
Posté 20 mars 2012 - 05:50
slashthedragon wrote...
BOO! Give all of us wanna be VAs a chance! Hell, I' do the job for 1/100th the going VA rate,
just because I'd be thrilled to be a voice in a game!
Wouldn't you do it for free? I bloody would.
#1367
Posté 20 mars 2012 - 05:51
Rorschachinstein wrote...
hunterxx1xx wrote...
pr0t0cl0wn wrote...
It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.
And they want to continue this madness to. They say they will take the best of both games but this is not going to happen because "we have an audience that likes DA2". Such crap!
There is a an audience that liked DA2. They're called console users.
I'm a console only user. Haven't played a CPU game since Diablo 2 and Fallout 2. DA:O was a masterpiece. DA2 felt like I was playing a game that was only 60% complete
#1368
Posté 20 mars 2012 - 05:52
Rorschachinstein wrote...
hunterxx1xx wrote...
pr0t0cl0wn wrote...
It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.
And they want to continue this madness to. They say they will take the best of both games but this is not going to happen because "we have an audience that likes DA2". Such crap!
There is a an audience that liked DA2. They're called console users.
I'm a console user...loved DA:O and DA2 did not come near my expectations.
#1369
Posté 20 mars 2012 - 05:52
Lucy_Glitter wrote...
slashthedragon wrote...
BOO! Give all of us wanna be VAs a chance! Hell, I' do the job for 1/100th the going VA rate,
just because I'd be thrilled to be a voice in a game!
Wouldn't you do it for free? I bloody would.
I'd let the DA staff punch me in the face for free.
Just saying.
#1370
Posté 20 mars 2012 - 05:53
#1371
Posté 20 mars 2012 - 05:54
hunterxx1xx wrote...
Rorschachinstein wrote...
hunterxx1xx wrote...
pr0t0cl0wn wrote...
It would be great to throw DAII in the garbage and go back to what made DA:O so great. Don't dumb the game down. If it ain't broke, don't fix it! DAII was the Phantom Menace of the series. DA:O was one of my top 5 games of this generation. The putrid sequel was such a monstrous letdown.
And they want to continue this madness to. They say they will take the best of both games but this is not going to happen because "we have an audience that likes DA2". Such crap!
There is a an audience that liked DA2. They're called console users.
I'm a console user...loved DA:O and DA2 did not come near my expectations.
So you favored the slow paced combat, and akward movement on a console over the opposite?
Brotha, please.
#1372
Posté 20 mars 2012 - 05:54
So, a variety of maps only reused a couple of times with an exit at the end would be perfect!
#1373
Posté 20 mars 2012 - 05:55
GeneralArrow wrote...
I agree with all the EA steering the ship, DON'T worry about stock holders! If you make the games you want to play and your fans love you will sell millions. Personally If you guys ever were sold off by EA we as fans would gather together and by you guys from EA. So don't worry about EA at all.
Right, do not worry about the people who sign your paycheck and keep you employed. Really? I sure Mr. Laidlaw and Mark Darrah will walk up to their bosses and tell them that. I am sure it will go over well with the stock holders. At the end of the day EA is still a company accountable to the stock holders. At the end of the day Mr. Laidlaw and Darrah still want to be gainfully employed.
#1374
Posté 20 mars 2012 - 05:55
Rorschachinstein wrote...
Lucy_Glitter wrote...
slashthedragon wrote...
BOO! Give all of us wanna be VAs a chance! Hell, I' do the job for 1/100th the going VA rate,
just because I'd be thrilled to be a voice in a game!
Wouldn't you do it for free? I bloody would.
I'd let the DA staff punch me in the face for free.
Just saying.
Well, I mean... if you're into that kinda thing...
#1375
Posté 20 mars 2012 - 05:56
Lucy_Glitter wrote...
Nashiktal wrote...
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
In your opinion.
Lucy, this is a forum. Almost everything is an opinion (which goes both ways) and I really don't see the need to put "imo" after every post. No need for the condescending gifs.




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