Brent Knowles is the reason why Origins was great. Without him at the helm it won't change.
What about David Gaider?
What about him? Brent Knowles was the lead designer for Origins and left because Bioware was no longer the same company. Laidlaw comes in and we get DA2. Why he decided to change it the way he did? who knows.
Without David Gaider there is no DA. The universe and setting are from his imagination. Most of the characters were created by him and then given to the other writers to create the stories. Brent Knowles pull everything tohether, but with out the spark plau which is David Gaider there is no DA.
Brent Knowles is the reason why Origins was great. Without him at the helm it won't change.
What about David Gaider?
What about him? Brent Knowles was the lead designer for Origins and left because Bioware was no longer the same company. Laidlaw comes in and we get DA2. Why he decided to change it the way he did? who knows.
Without David Gaider there is no DA. The universe and setting are from his imagination. Most of the characters were created by him and then given to the other writers to create the stories. Brent Knowles pull everything tohether, but with out the spark plau which is David Gaider there is no DA.
Ah kk thank you. Didn't know who he was.
You did not know that David Gaider is the lead writer and creator of all things DA? You did not read the credits for both DAO and DA2?
Indeed. I felt they suited their derogatory term, "knife-ears" much more in 2, actually. I also agree on the cartoony feel. Though I can forgive it due to the change in art style which is due to change in art director. I do much prefer the more realistic look, too, though.
I´m with you on that one. Many will say that DA:O lacked "personality". Maybe so because it reminded me a lot from the real world.
From weapons with credible sizes to movement that was not like running-on-walls kung fu films or Goku´s kamehameha for warriors.
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
If by personality you mean cartoonish manga art, yes, indeed.
I like a DA that looks like XIV century Europe; thanks.
It's funny, reading all these replies has reminded me of so many things that irritated me about the game (and a few that I liked). I played right when it first came out and not after, so a lot had faded from my memory. The waves of villains that came out of nowhere... Oy.
Brent Knowles is the reason why Origins was great. Without him at the helm it won't change.
What about David Gaider?
What about him? Brent Knowles was the lead designer for Origins and left because Bioware was no longer the same company. Laidlaw comes in and we get DA2. Why he decided to change it the way he did? who knows.
Without David Gaider there is no DA. The universe and setting are from his imagination. Most of the characters were created by him and then given to the other writers to create the stories. Brent Knowles pull everything tohether, but with out the spark plau which is David Gaider there is no DA.
Ah kk thank you. Didn't know who he was.
You did not know that David Gaider is the lead writer and creator of all things DA? You did not read the credits for both DAO and DA2?
Yes I went through all the credits on both games and have it memorized lol
Basically the team should make another game like DA1 with some improvements. No more mistakes from DA2 like rehashed maps where every locations strikes a deja vu to your mind. More realistic animation instead of anime style combat. Better graphics (DA2 graphicly was still behind let's say Mass Effect). Make the game difficult again. Let me customize my hero not only with sex but also race, biography and all the factors you can imagine. Make interesting side quests instead of fetching errands. Make the story and atmosphere mature, heavy, dark and gritty but not with awkward sex scenes or ridiculous blood splatters, but with tough choices and weigh of consequeces of you actions.
Indeed. I felt they suited their derogatory term, "knife-ears" much more in 2, actually. I also agree on the cartoony feel. Though I can forgive it due to the change in art style which is due to change in art director. I do much prefer the more realistic look, too, though.
I´m with you on that one. Many will say that DA:O lacked "personality". Maybe so because it reminded me a lot from the real world.
From weapons with credible sizes to movement that was not like running-on-walls kung fu films or Goku´s kamehameha for warriors.
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
If by personality you mean cartoonish manga art, yes, indeed.
I like a DA that looks like XIV century Europe; thanks.
You need to read more manga good sir, there was only one thing in the entire game that even vaguely resembled japanese comics.
You do not like DA2's art style, which is a shame, but at least be truthful.
As for europe, I am sorry to say that the game did not take place in fereldan, and probably won't for quite some time. Even if the game goes back to the generic D&D graphics, you won't be seeing that style of architecture unless you take another romp in the land of the dogs.
Brent Knowles is the reason why Origins was great. Without him at the helm it won't change.
What about David Gaider?
What about him? Brent Knowles was the lead designer for Origins and left because Bioware was no longer the same company. Laidlaw comes in and we get DA2. Why he decided to change it the way he did? who knows.
Without David Gaider there is no DA. The universe and setting are from his imagination. Most of the characters were created by him and then given to the other writers to create the stories. Brent Knowles pull everything tohether, but with out the spark plau which is David Gaider there is no DA.
Ah kk thank you. Didn't know who he was.
You did not know that David Gaider is the lead writer and creator of all things DA? You did not read the credits for both DAO and DA2?
Yes I went through all the credits on both games and have it memorized lol
This is like a Buffy fan not knowing who Joss Whedon is. Kind of strange. But anyhoo, can we get back on topic? I don't see how any of this is helping.
This all seems pretty swell though its too bad about that expansion, its always disappointing to hear about things that get developed then cancelled (like Van Buren/the original Fallout 3.)
Whatever is next (most likely DA 3) I hope will be pretty good.
I do find it interesting that this is being posted right in the mist of the firestorm happening in another part of the bioware forum .... deflection maybe? As a company it would be nice to see them address issues with their current game before begining another........
When I invest points into lockpicking and start cracking open master locked chest I want something a little better than torn trousers. In the same vein when I kill a dragon and go through it's treasure pile I want a better reward than some silver and junk items. I felt that way too many of the better pieces of equipment were found in shops. Give me a reason to want to explore and bring back the detailed descriptions for special weapons and armour.
Please don't make the same mistake you did in the Feynriel quest where you had the Dalish Keeper hype up this book she's giving you as something real special and then you open up your menu and find it in the junk pile.
Have a real villain. Give us someone to care about and don't wait until the final act of the game to introduce them. I personally don't want another Archdemon whom we never interact with or two people driven man by magic plot macguffins. I want a rival that is the Magneto to my Xavier a character who's ideals and motivations are sympathetic and justifiable but taken to such extremes they've become warped.
If I make my character a blood mage I want a reaction to that. Blood magic for the past two games has been made out to be the most terrible thing in the world and it's been real strange to just have everyone turn a blind eye to my deviant behaviour.
Everyone in the world doesn't need to be bisexual. You're not going to offend me if characters don't want to sleep with me because of my gender. I'm sure there will be plenty of straight romance options and I don't see why gays and lesbians shouldn't have things written specifically for them.
Bring back the heroic accomplishments menu. I like seeing all the stats about who on my team has the most kills who took down the Broodmother and High Dragon. It's a small thing but I enjoyed it.
p.s. I'd also like more variety in environments but I have a hunch you already knew that.
I do find it interesting that this is being posted right in the mist of the firestorm happening in another part of the bioware forum .... deflection maybe? As a company it would be nice to see them address issues with their current game before begining another........
Hey I am pretty upset about the ME3 situation as well, but you do realize Bioware has separate teams for separate projects right?
Bugging a different team completely unrelated to ME3 in a non-ME3 forum is rather counterproductive. You won't get any answers about that here.
more relationship awareness among companions! if i'm two-timing isabela and merrill... dammit, i want them to be cat fighting like morrigan and leliana when i take them on missions!
Hi Nash, I am not attempting to derail this thread just making a point. I am aware of the different teams but they are under the same umbrella that of EA.
Ok, I think I wasn't clear enough. We will try to bring closure to the EVENTS that Hawke was involved in initiating. The personal parts of Hawke's story are pretty much done.
Thank god, don't let the door hit you on the way out Hawke.
To any Important People reading through this topic -- if you are not going to use any of the "Exalted March" story/characters/etc. could you PLEASE tell us what was going to happen in it?
And, could you tell us if this Next Big Project is indeed DA3 or is something else?
I'm one of those rare people who actually liked Dragon Age II as much as the original... in most ways. The criticisms about repeated environments are definitely true, and there were times where it paled in comparison to the original.
What I appreciated a lot: a story that wasn't about saving the world but followed Hawke's family story. Sure, he saved Kirkwall, and was influential in what happened with the Circle of the Magi. But this wasn't about saving the world so much as following Hawke's story. I *really* liked that.
What I didn't like: the characters were flatter. This is true in Mass Effect 2/3 as well. Both the original Dragon Age and Mass Effect has tons of branching character dialogues. Even minor characters had more to say than they did in DA2. Party members often had something new to say right after you completed a major mission. You got to feel like you actually knew your party members. They felt real. Flesh and blood and history. Regrets and proud moments.
In Dragon Age 2 (and ME2/3), the party members still do have some story and depth, but not anywhere near as much as in the originals. Often times they have nothing new to say - even after a particularly important quest. And the conversations in the sequals was much more linear. Gone are the branching dialogue trees where you could only reach certain outcomes by thoughtful choice. You no longer really had to try to earn their trust and respect; you simply had to click through the dialogue options. Story/character development was no longer a gameplay element anymore.
More than anything, I play video games for a combination of story and gameplay. The gameplay in DA2 was good. The story pretty good. The environments kinda repetative, but I'm willing to overlook it. What I can't overlook is how pages and pages of dialogue are missing for no apparent reason.
Why does everyone always look down on console gamers? I have every right to be considered a "real" gamer. I get so annoyed that people refer to console gamers like we're a bunch of ignorant kids who wouldn't know the difference between a good and bad game if Anders blew the bad one up.
I know right its ridiculous -.- its PC elitism.
How is not speaking with your companions or reused environments something that even accommodates the consoles? People were not crying out for a more action packed DA2 they were crying out for another amazing story based RPG.
So the team has moved on to DA3? That sounds great to me. The sooner the better. I liked origins more than da2 yet it's the universe itself that appeals to me, more than any one game. I think they'll have a better opportunity to expand on the lore in an entirely new game, as opposed to an expansion or more DLC.
What I appreciated a lot: a story that wasn't about saving the world but followed Hawke's family story. Sure, he saved Kirkwall, and was influential in what happened with the Circle of the Magi. But this wasn't about saving the world so much as following Hawke's story. I *really* liked that.
I know this is frequently pointed at as one of the better parts of DAII but I disagree. I don't want to play as just some random footnote in history I want to play as the larger than life hero that shapes the fate of the world. Different strokes I know but I just feel that video games are a better medium for bombastic epics than small personal stories.
Indeed. I felt they suited their derogatory term, "knife-ears" much more in 2, actually. I also agree on the cartoony feel. Though I can forgive it due to the change in art style which is due to change in art director. I do much prefer the more realistic look, too, though.
I´m with you on that one. Many will say that DA:O lacked "personality". Maybe so because it reminded me a lot from the real world.
From weapons with credible sizes to movement that was not like running-on-walls kung fu films or Goku´s kamehameha for warriors.
You are kidding right? Look I loved DAO but it did lack a lot of personality. Movement was mainly awkward shuffling into position waiting politely for a chance to attack your enemy, weapons were wielded awkardly with siff movements that looks more like robots tapping each other than fighting, and to top it all off the world was mainly generic dungeons and dragon style.
Da2 might have gone too far in some regards but at least it had personality and an actual art style.
If by personality you mean cartoonish manga art, yes, indeed.
I like a DA that looks like XIV century Europe; thanks.
You need to read more manga good sir, there was only one thing in the entire game that even vaguely resembled japanese comics.
You do not like DA2's art style, which is a shame, but at least be truthful.
As for europe, I am sorry to say that the game did not take place in fereldan, and probably won't for quite some time. Even if the game goes back to the generic D&D graphics, you won't be seeing that style of architecture unless you take another romp in the land of the dogs.
D&D graphics? Let´s be clear on that. Standard D&D is Forgotten Realms or Dragonlance, where everything is shinny, clean and clear.
Ferelden or not, Dragon Age was a huge surprise because it was not any of the previous, it was a great fantastic depiction of a world with a heavy inspiration on the years of the Black Death.
Why is it a shame that I didn´t like the heavily stylized graphics of DA2 over the crude and dimn ones of DA:O?
Dragon Age Origins + Mass Effect dialogue wheel + KotOR stackable actions
But to be more clear, I'll make a list of the Pros and Cons of Both games:
Dragon Age Origins
Pros: Epic storyline Riveting plot Fantastic characters Level of Freedom Rich Lore of the world Freedom of Choice which include: -Pick your own Race -Pick your own background Really deep plot with lots of suprises and really tough choices, Great repercussions of choices Loved the Gray morality of world, not sure what is truly right and what is evil, in other words very Ambivalent, a very good thing! Example: Dwarven king choice, Bhelen a tyrant yet brings a bright future for his people On the other hand, Harrowmont is a good and noble man, yet screws up the future of his people Outstanding voice acting Music Score was freaking fantastic! Such a big world, and that's just Ferelden!
Cons: Turn-based action Linear Skill trees Mages suck. Really badly. Armor variety and artistic design lame Not being able to issue "move command" to character Difficult to see who is targeted at a range Left trigger toggle should not unpause when selecting an ability The lack of tactical view/zoom out on console Difficult to track all combat events sometimes, i would love an option to turn on BG2 style battle messages in text The gameplay bugs (dagger dex etc) Extremely limited number of armor models for cloth/leather Not much party flexability Graphics kind of low DLC was not very exciting
Dragon Age II
Pros: Fast Combat Diverse and intricate Skill trees Party banter and Humor Character Developement, felt emotional (Which was good!) Mages rule! Really Awesome! Better Graphics Great voice acting *noticed how I said great and not outstanding* Love the variety in armor and weapons artistc looks DLC was fantastic! Loved the redesign of the Qunari
Cons: Bland, mediocare, average story/plot Game appears linear No real 'exploration' at all. Everything is happening in a boring and sterile town. Poor level of Freedom, in choice of path and outcomes Fixed background and race The quests are super repetitive Graphics are kind of comic/cartoonish The world feels too smallI, t's just so underwhelming. Kirkwall is a lifeless town with little to do. Considering this is where you spend most of the game in, you'd think there'd be more here to captivate the player's attention Excessive recycling of dungeons Importing a game does nothing other than change a few lines of dialogue Linear *I want to make this clear* Music was not as memorable as the first game The story is uninspired. The whole 'framed narrative' approach was a nice idea, but poorly executed. Lack of Companion Armor customization Trying to appeal to the more action-based fanbase... and failing Did not like the redesign of the Elves *I mean sure you can redesign them, but in a different approach* Seems rushed Dragon Age is no longer the "spiritual successor" to Baldurs Gate Also seemed shorter than the first game
What you can do for Future: -Do what ME3 did *Not the ending though!!!* In a sense, take what made Dragon Age Origins and Dragon Age II great, throw away what made them bad or if you can fix them up, and there you go! -If you implement Multiplayer, do the something similar to ME3 - I loved the combat in Dragon Age II, but if you go back to the style in Origins, please keep some of Dragon Age II's combat, like make it more fluid and energetic -Somehow, bring back to the Darkspawn, they are the main threat of Thedas. I know there are demons, evil blood mages, crazy templars and what not, but the Darkspawn have always been the main threat to the world. Darkspawn are to Dragon Age like the Reapers are to Mass Effect -Bring back the artistic style of Dragon Age Origins, but updated and better graphics. Like I said, Dragon Age II just seemed a bit comic/cartoonish -Multiple ways to resolve quests and advance plot -When you make a Dragon Age game, make sure you believe it to actually be a sequel and not a spinoff For Ex. In the Assassin's Creed series it went like this... Assassin's Creed>Assassin's Creed II>Brotherhood>Revelations>Assassin's Creed III And for GTA series... GTA III>Vice City>San Andreas>GTA IV> Lost and Damned>Ballad of Gay Tony>GTA V In my opinion, it just seemed like Dragon Age II was not an actual sequel, but a spinoff meant to bridge in gaps or continue the story before the next main game -If you're going to add big battles that you can implement the player to join in, I suggest you take a look at this video for inspiration www.youtube.com/watch -A hybrid armor customization for Companions For Ex. Take Aveline for instance. We could give her at least 3 or maybe 4, if can, different alternate appearance in game with different stats depending on what type of combat role you may want her to have. Her "Captain of the Guard" armor could increase her defense stats as well as giving her bonuses toward rallying allies and extra damage to humans. A few made up armor suits I thought of were "The Royal Guard" armor and "The Du Lac" armor. The Royal Guard, which was worn during the Battle of Ostagar when Aveline fought under King Cailan, could give Aveline more damage attacks with bonuses towards attack speed and extra damage to darkspawn, while The Du Lac armor, which is a traditional suit of arms passed down in her father's family line, could increase defense stats as well as giving her bonuses towards magic resistance and extra damage against magical enemies. See what I'm getting here?
And... this is my feedback to you! Hope you check it out!
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
This is the more disappointing for me than the ending to Mass Effect 3, which was offensive to all 5 senses.
I really wanted to play out the conclusion to Hawke's story. An expansion of the same quality of Mark of the Assassin and Legacy could have really restored a lot of faith in the DA brand too.
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
This is the more disappointing for me than the ending to Mass Effect 3, which was offensive to all 5 senses.
I really wanted to play out the conclusion to Hawke's story. An expansion of the same quality of Mark of the Assassin and Legacy could have really restored a lot of faith in the DA brand too.
Ditto. The only reason I haven't been playing DA2 is because I was waiting for the expansion, and now... sad panda.