I'd like to start off by saying that I loved DAII. In truth,
I liked it more than DA:O. I may be one of the few, but I'd like to try to
express some of the reasons I liked DAII more than Origins and what I'd
like to see in the future.
As in Mass Effect, the main character having some concrete details already in
place, as well as a voice actor/actress, allows for the main character to be a
more integral part of the game's story and world. With both Shepard and Hawke I
felt as though I had a good amount of control over who that person was and what
their goals were, even if that control wasn't absolute, as in DA:O. Having
absolute control like that means my character in DA:O felt less alive and
vibrant than the rest of the game's cast because he never spoke and he never
developed in a visible way. I could think and feel all I wanted to about
my DA:O character, but little to none of it could then be shown in the game. I would
appreciate if future Dragon Age titles presented the main character in the way
Mass Effect and DAII have. In truth, I'd actually like to continue to follow
Hawke in the Dragon Age setting.
I think if Hawke were to remain the protagonist of future Dragon Age games, it
would make for a potentially more complete experience. We wouldn't have to meet
another entirely new stable of characters, and when we see recurring
characters, we wouldn't have to 'get to know them' again. Hawke has an
established legacy and reputation - having those "That's Commander
Shepard!" moments that are so satisfying in Mass Effect wouldn't be
possible for quite some time if the protagonist were to change again. We know
Hawke is a competent and capable individual, so if they, say, became a Grey
Warden, it wouldn't feel implausible.
I think the thing I like the most about DAII compared to DA:O is that the story
was more focused - we were following Hawke through their life as they built
their legend. That was the focus for the entire time. DA:O almost feels like 3
or 4 isolated stories. While splitting focus between the story of the dwarves,
the story of the elves, the story of the Grey Wardens, and so forth, did a
great job of introducing us to the world, now that we are familiar with the
world, I wouldn't want to see a game with such a split focus.
I thought the characters in DAII were more likable - maybe not all around
better, but more likable. In part this is because we got to see and hear a lot
of the party members interacting with each other. I ended up getting more of a
sense that everyone in the group were friends and that they were all friends
with Hawke, where as in DA:O I got the feeling that none of the party members
liked anyone but my character. Varric was an excellent character and I'd like
to see more of him. I like him more than Alistair and I like Alistair a
LOT. That said, I missed Sten in DAII.
I liked the graphical style of DAII more than DA:O. Character's bodies were stylistically
proportioned in more appealing ways - gone were the long ape arms of DA:O. DA:O
hit the uncanny valley for me. By being a little more cartoony DAII managed
to avoid that. The graphics were overall more bright and vibrant while still
allowing for dark scenes. In DA:O, everything was so dark and drab it would
start to bum me out after a while. DAII had some nice back and forth between
dark and bright environments.
These are just a few of my thoughts. For me, I'd like to see Dragon Age become
as powerful a narrative as the Mass Effect trilogy, with a similarly coherent
focus and story. I feel that if the game changes protagonists again, that won't
be possible. The strength of BioWare games, for me, lies in their well
developed characters and their exciting stories. I care about the stories
because I care about the people in them. There are a large number of
characters between DA:O and DAII that I really like and I would
want to see again. The cinematic and dramatic scenes in Mass Effect, coupled
with the greater interaction between party members from DAII, would go a long
way for me...
Modifié par dan_mcman, 20 mars 2012 - 07:51 .