Modifié par Bathaius, 20 mars 2012 - 10:07 .
Mark Darrah on the conclusion of Dragon Age II
#1526
Posté 20 mars 2012 - 10:04
#1527
Posté 20 mars 2012 - 10:06
Thats fine for people who liked DA2, but we need to accept that DA:O will never get a proper sequel.
#1528
Posté 20 mars 2012 - 10:11
PinkShoes wrote...
5. Don't listen to people about the same sex stuff. If they can't handle that **** in the real world, they sure as **** can't handle it in the game. With that being said, stay strong in that regard Bioware, believing in same sex relations in a game is thinking outside of the box, and I'm proud that you guys are that open minded to include it in a product. You have balls haha. Or put more mildly, you have moral integrity. Keep it. It's an impressive studio trait.
I like that they have same sex relastionships i really really do. But making everyone bisexual was silly, not everyone is actually bisexual. Tbh the whole everyone is bisexual thing wasnt that game breaking it didnt ruin anything for me and as someone who actually is bisexual its nice to see relastionships like this that arent basically a complete joke with rianbows everywhere.
But seriously, Anders? If i didnt flirt with him he would get pissed off! The gay was basically shoved down my throat. Its like yes i get it your bi! calm down!
Anders was so weird in DA2, he was either complaining or trying to f*ck me.
Edit: what i would really like in DA3 is an actual romance. Im not talking sex honnestly dont care what happens there i think DA2's sex scenes were fine.
Im talking actually falling in love with someone. You dont just flirt a bit and someone is willing to "drown in blood" for you. I think DAO did it better but i still think it can be improved. Make the writing so good that it feels like you actual you is falling in that with that character.
What i personally think DA2 lacked most was human connection, that sounds odd but its true. In DA2 i was told to feel, in DAO i felt.
Your post reminded me about this:
#1529
Posté 20 mars 2012 - 10:12
I'm sad to hear that there won't be an Expansion, it sounds like it would've been fun, certainly considering how great the DA2 DLC was it would've probably been the best DA2 adventure of them all! Hopefully the super high quality of the DA2 DLC will carry over into DA3.
I didn't like DA2 as much as the original, and I think its for pretty much the same reason why so many people didnt like the ending of ME3, it just wasnt happy enough. I mean, the story of DA2 was all about Hawke and his or her family, Hawke helping protect her family from the blight and the various forces of evil, that sounds great, until you realize that you CANT. The game just gets more and more depressing as family member after family member bites the dust or gets kidnapped (and you arent allowed to try to rescue them). Ironicly, the best part of the game was the ending, when you finally are able (assuming that she isnt already dead) to rescue your sister Bethany and have what feels like (considering how depressing everything was up to that point) a very happy ending indeed. Thats what DA3 needs more than anything else, a lot more happy. Of course there will always be those who like really depressing stuff, and for those folks, as well as the rest of us who like the challenge, I think they should continue to have depressing stuff happen, so long as its optional. Like in the ending of ME2 (which everybody loved), pretty much everybody can die if you dont make all the right decisions. Thats how I'd like DA3 to be, nobody is safe, anybody can die, but nobody that we care about 'has' to die, it all depends on our actions, and how hard we're willing to work to keep them alive.
In regard to the more technical aspect of things, I really like the upgrade they made in DA2 to the crafting system, combine that with the cool aspects of the SWTOR system to make the most awesome system ever. If we're going to do time jumps again, lets at least have some minor changes to the structures, like adding some snow or something, instead of everything looking exactly the same. Also, in-between time jumps is a great spot for DLC, its sort of mind-boggling how that never happened, I think everybody assumed it was going to, given what an obviously good idea it was. In regard to characters I'd like to see back, I think the more cameos the better, and in regard to more substantive roles, I think we'd all like to see a lot more Morrigan and Leliana. Maybe make it like in DAO, where you have lots of different 'Origins' but no matter what at the end of the origin Duncan comes to make you a Grey Warden, maybe in DA3 you could have origins again but no matter what at the end of the origin you end up with Morrigan coming to claim you as her child. I dont think the whole 'mages vs templars' thing is particularly interesting, just because its so obvious that most everybody would side with the mages. Unless there can be a powerful reason to side with the templars and/or against the mages, probably best to focus on some other stuff. Certainly the whole Morrigan vs Flemeth stuff sounds a lot more interesting than mages vs templars, maybe that other stuff can play out sort of in the background, with Morrigan and Flemeth being the front and center storyline.
I always especially liked the Dwarf stuff, the Deep Roads stuff, those are always so cool the explore, those places look cool, they've got great music, cool opponents, and of course such interesting stories, I'd like to see more of that in DA3. Just make sure that like in DA2, no one part of the game goes on 'too long' in the Deep Roads like it did in DAO a little bit. If DAO had broken the deep roads stuff into two different parts that probably would've been a nice amount, not too much at all. Just keep it bite sized, and we'll keep coming back for more
I loved DAO, played it far more times than I can even count. Played DA2 a fair number of times also, not nearly as much as it wasnt as awesome, but it was still fun. Hopefully DA3 will be the best of the bunch, certainly if they continue improving on the awesomeness of the DA2 DLC its got a great chance to be the best game of all time!
#1530
Posté 20 mars 2012 - 10:12
This was the reason for several months DA:O was all i was doing!
I feel that taking that away in DA2 is why so many people were up in arms.
Also make sure you leave room for another game in DA3, DA:O didn't really leave any room for a sequal, which is probley why fans were torn down the middle when DA2 came out.
Modifié par rolson00, 20 mars 2012 - 10:13 .
#1531
Posté 20 mars 2012 - 10:13
#1532
Posté 20 mars 2012 - 10:14
this is what i said a couple of months ago!HolySwordFarwell wrote...
If we're going for a fresh start i.e., new main character, new location, no returning companions .![]()
#1533
Posté 20 mars 2012 - 10:17
#1534
Posté 20 mars 2012 - 10:18
DA:O was the spiritual successor to Baldur's Gate (Though I thought it more of a super-enhanced Neverwinter Nights really, what with the opening area > 3 or 4 main story missions doable in any order > towards endgame formula that was established there, rather than BG2s multitude of storylines). It was what PC RPG fans have been waiting for since Baldur's Gate 2 (though NWN2 did an admirable job as well, shout out to Obsidian).
Dragon Age 2 looked as what DA:O did, then skipped that and looked at what Mass Effect did instead. Dragon Age: Origins was an epic PC-Style RPG, Dragon Age 2 was a cinematic action-RPG. Don't get me wrong, unlike a lot of people here I liked Dragon Age 2, but I was looking for more Dragon Age, not fantasy Mass Effect. If I want cinematic I'll watch a movie.
So, what I liked about DA:O
-Multiple Origins - Something I've been campaigning for since Fallout 2. The hardest part to replay of a game is the beginning, having multiple beginnings makes replaying the game much easier.
-Dialogue Tree - allows for more personalization of your character. Can better allow different conversation options based on stats, class, events, etc.
-Old school feel - Had that old school big rpg feel rather than the new school WHIZ BANG FLASHY LOOK AT MY GRAPHICS feel.
Didn't Like:
Brown. Too much brown, too generic looking.
DA:2 Likes:
-More personal story. Not everything has to be a big baddie from beyond threatening the world and you're the only one who can save it.
-Faster paced combat - got combat over with faster. Combat is boring, I want to get back to the story.
-Graphical style - Less generic looking design-wise. More color.
-Unique companions- Why would my companions let me choose their armor for them? This made much more sense and you could tell your party members apart.
DA2 Dislikes:
-Repeated areas - nuff said
-Act 3 - The struggle with the Arishok was tense with good build up and resulted in a fantastic end with a memorable boss. Then Act 3 got tagged on. If the game had expanded the conflict with the Qunari it would have been a far superior game.
-Dialogue Wheel - Limited characterisation, and sometimes the dialogue was completely different from the summary. Its my character, let me choose what he says, not give suggestions.
-Anders, my favorite wise-cracking mage from Awakening, who I had specialised as a Blood Mage no less, comes back as a whiny **** who thinks blood mages are horrible terrible weaklings.
-Orsino - What a pansy. After making short work of the templars and thinking "Wow, this is going to be easy" the **** freaks out and turns to blood magic for no reason and attacks us all.
Basically I'd like to see a combo of DA:O and DA2 for DA3. Colour palette wise Mark of the Assassin was a good step, much more colorful and such. Hope to see more of Orlais in DA3. Would like to see the origins come back, even if we just get two or three. Would like to see the dialogue tree come back. Keep the combat pace and some of the design changes. Would like to see the elves design tweaked a bit. Too skinny. One thing I'd like to see in DA3 is a headquarters that reflects what you achieve in the game. Even if what you do doesn't have world altering consequences, your headquarters reflects what you do. And tie a ton of sidequests to it with tons of options. Crossroads Keep from Neverwinter Nights 2 is a decent example, but I'd like to see that kind of thing expanded. It would develop differently depending on the outcome of quests and what characters you recruit for it.
Basically, I want something to reflect the choices I make. DA2 failed at that badly. You weren't given real choice, you were given the illusion of choice because everything turned out the same either way. The Witcher and Witcher 2 can be used as an example of properly executing choice and consequence.
#1535
Posté 20 mars 2012 - 10:19
#1536
Posté 20 mars 2012 - 10:22
What I will say is that I'm certainly interested in seeing how DA3 turns out. DA2 was a mixed bag for me, I was disappointed with some things but I also found some enjoyment there as well. Although I recognise that much of the development team is likely to have been different, ME3 went a long way to maintaining my faith in Bioware as a whole.
Finally I want to respond to this part of the OP
going back to the “BioWare vault” of games and re-examining them
I really hope that is true, and not just marketing speech. Baldur's Gate, Neverwinter Nights, KOTOR, DA:O and Mass Effect are all in my top10 games/series of all time. I really believe that Bioware historically are the best in the industry, so you guys should focus more on what YOU did well, rather than trying to be more like other game studios who are either a) inferior or
Modifié par G00N3R7883, 20 mars 2012 - 10:28 .
#1537
Posté 20 mars 2012 - 10:23
2. More character-based stats. I want to customize character stats more. Stupyfying character development ala console style is horrible
3. Top down view. Yeah u can skip the 3d enviroment entirely ;-) I am a BG fan how could you tell? :-)
4. Harder level progression. I dont wanna be a lvl1 char for 5 seconds, atleast let me be lvl1-3 for 1 hour or 2...
5.Don't release a DLC 5 hrs after initial game release, this creates VERY bad reputation and then Bioware will be looked at as just EA henchmen
6. Long live Bioware!
7. Engulf baldursgate.com thread. 2d is back and to conquer! Just see the Wasteland 2 project how that went, tried to raise funds for that game within 40 days. It took less than 48hrs!
Have a great day!
#1538
Posté 20 mars 2012 - 10:27
If you want to go somewhere below 5) then you're probably on the wrong forum. And you'll never get the support of your "core" customer, those who loved what BioWare used to do. If you can make a game that you can win by EITHER thinking like a general OR fighting like a spartan ... then great. But that is a very difficult remit and you clearly bungled the attempt in DA2.
Also, what age group are you targeting? DA2 was clearly "young adult" in its themes and tone - so are you looking at more mature audiences for DA3?
If you want another action game for young adults, set up a subsidiary, call it BioAction or whatever, design a new logo and you should see much less hate from your "core" customer.
Modifié par Ostagar2011, 20 mars 2012 - 10:30 .
#1539
Posté 20 mars 2012 - 10:32
The ability to change whether key characters die (eg my mum in DAII).
A few more areas would be nice but not necessary.
Most importantly (for me):
A clear sense of direction. Either an enemy who you are aware of from early on (Archdemon style) or something your main character or a companion wants to achieve.
On a lesser note, a few more options for interacting with companions would be nice. And the camp set up from DA:O was really useful - didn't have to run to Fenris' house all the time :3
I love your games! I love that you're looking for input! Thank you for caring about your community!
xoxo Louise
#1540
Posté 20 mars 2012 - 10:39
#1541
Posté 20 mars 2012 - 10:40
I'm begging on my knees. Please, do not kill off Hawke.
Thank you,
A Fan
#1542
Posté 20 mars 2012 - 10:41
Modifié par Refara, 20 mars 2012 - 10:42 .
#1543
Posté 20 mars 2012 - 10:42
I have one friend who is a huge COD fan and can be described as the type who would buy Bayonetta for the sole reason of there having a hot girl on the front.
I had like... an hour-long discussion about Origins with him. I remember him telling me how he loved the old-school tactics and all the characters and how awesome the storyline was. I said I was surprised because he seems like the type of wave off that kinda thing, and he got kinda mad, because he said I shouldn't wave off people like him from liking a game like Origins. He said it felt refreshing to play a nice, long game with a cool storyline and lots of choices and he would like more games like that. I remember his favourite character was Sten and he hated Alistair, ha ha! Although he did mention he loved how hot Morrigan and Leliana were, it didn't negate the fact he loved Origins for what it was. I don't think game developers should shy away from making a different game. If you put enough love and time into it with skillful hands, i'd say most people will like it no matter how it looks. Don't shy away from it by making mainstream, SUPER XCORE SWORD NINJA SKILLZ, just let it be what it wants to be
Not sure if he played II, though. Anyway, you get the jist.
ooh! I also remember asking him about silent protagonists, he said it was fine. Not sure if everyone feels this way, but he didn't mind at all
#1544
Posté 20 mars 2012 - 10:43
The complaints about respawning enemies that I've frequently heard isn't something that makes or breaks a game for me. While I can understand that it bothers a lot of people, it doesn't bother me enough to complain about it. But the recurring environments did get to be a bit much, even for someone like me, for whom these things aren't much of a priority. The recycled environments were so obvious that it ruined the immersiveness of the game for me. It didn't matter how immersive the game's story and characters were. By the third or fourth time the same dungeon was recycled all I could think was, "Oh yeah, I'm playing a video game."
Again, this doesn't make or break a game for me, but I do prefer the combat system from DA:O over the one introduced in DAII.
I was thrilled to see that the banter system from DA:O was still present in DAII. It provided me with some of my favorite moments in DAII. I think it adds another level of realism to the characters when I see how they interact with each other instead of just seeing how they interact with my avatar. Please keep it up in DA3!
The rivalry/friendship system was a good addition to the game. In my experience it offered more freedom to play my Hawke the way I wanted without worrying about losing favor with my companions.
I realize that it's been stated that the Warden's story is over. I also realize that there isn't going to be another game focusing around this character (I don't like it, but I accept it). I'm still interested to know what happened to her. At the end of Awakening the epilogue roughly says that the Warden mysteriously disappears but everyone knew that wasn't the last they'd hear of her. At the end of DAII Leiliana says that Hawke had disappeared "just like the Warden". Even if we don't have another game that focuses on the Warden, please don't leave this loose thread hanging. I really want to know what happened to the Warden, especially when that was one of the last things mentioned at the end of DAII!
In addition, it would be nice to see little glimpses of previous characters from DA:O and DAII. Even though I'm interested to see new parts of Thedas, I'd like to know what's going on with people and places from the first two installments. They don't necessarily have to be cameos or full-blown side quests. It would just be nice to have a codex mentioning what's going on in Fereldan, or some background conversation that gives us an idea about what Alistair, or Varric, or Fenris, or Shale, or anyone else is up to.
I'd like to see the consequences of the Dark Ritual. I know not everyone chose this option, but the ones who did should see what comes of it. To me, this was one of the most interesting things about DA:O (besides my beloved Alistair, anyway:whistle:). I'm very interested to see what Morrigan and Flemeth have in store for Thedas.
I'm also interested to see what the Qunari have in store for Dragon Age's world. The Arishok was one of the most interesting characters in DAII.
The conflict between mages and the templars was interesting to me. I assume that's where DA3 is going, but who knows? If the new game doesn't focus on that plot, I'd at least like to hear about the world-altering battle between the Chantry and the mages.
Lastly, make our choices matter. I'm not saying this because I think our choices didn't matter in the previous two installments. I'm just mentioning it because this is arguably the best thing about BioWare games (aside from great stories and engaging characters). The most fascinating thing about playing a BioWare game is the branching story lines based on players' choices. That's what made DA and ME stand out to me. So I'd appreciate it if Bioware really focuses on this aspect of gameplay so it continues to be as interesting and engaging as it has been in previous installments.
#1545
Posté 20 mars 2012 - 10:44
OK, since we've got more devs here than I've ever seen in one place on this forum, I'll post my "suggestive feedback" or whatever you want to call it.... for DA3.
For starters, I won't waste my time voicing my usual gripes about noisy protagonists, dialogue wheels, or day 1 DLCs, as from what I'm reading here, these all seem to be set in stone already and not actually still mutable things open for discussion. Fine. I can live with all of them, provided DA3 gives me something special that trumps the above, which I consider faults in the design.
So what I want:
Combat
Please change some things from DA2. And don't use a scalple. The problems here are pretty big. Consider a hacksaw and a big shovel. Legacy's combat was a terrific first step, as it really DID feel more logical, more thought out, more "realistic". Please continue on that path, but not settle on it, because there's so many dozens of other improvements that can be made. Take boss battles for instance. The problem I had with DA2 boss fights (and Legacy's for that matter) wasn't that they were hard (because they weren't at all. they were just tedius, too long and too boring) No. The problem was that they lacked any semblance of human creativity. Be more creative. I'll take a boss that has the same health as I do, but simply has better combat skills that he KNOWS how to use at the right time. (if you need a visual example of what not to do then fire up DA2 and replay the Arishok fight. Yeah. Don't do that again. please.)
Combat Animations - Do me a big favor. Please take what you did with DA2 and Kill it. Murder it. Erase it. Then bury it in an unmarked grave far, far away from civilization. And then come back and punish the offender. I'm trying my hardest, in this post, not to continually cite DA:O but in this case I simply must. DA:O's combat animations were *great*. Visceral, organic. They were satisfying. They contained the perfect mix of subtlety and flash. Either bring them back, or take a cue from them and create a new set of animations that mirror them.
Combat options- Yes, you teased us with suggestions that stealth will be in. Please do it. Perfect your stealth gameplay plans and deliver us the finished product. Bring tracking back. Allow us to stealthily scout ahead and perform reconnaissance on enemy makeup, numbers and positions for the next battle. Because I call that tactics. and Combat tactics are good, yes?
Leveling
Ok, I'm not exactly sure what it was that turned me off with regards to how the protagonist and his party leveled in DA2, but I simply didn't like it. It almost felt like you got weaker as you leveled up. Other aspects of leveling just seemed too rigid and unnatural somehow. And despite the fact that we were given a truly large and varied set of skills to choose from, something just felt... limited about it.
Customization
This one is simple. Make it a priority. Bring back Dual wielding for Warriors. Bring back Archery for everyone. Give us the choice to be unarmed if we wish. Give mages the ability to be something other than generic robed people with sticks. Bonus quest: if you manage to re-introduce Arcane Warriors, I'll re-instate Bioware as the World Champion of Game companies.
Companion Gear: ....sigh..... @ Mike Laidlaw- yes, I was around a few months ago when you floated your "ideas" on the companion gear issue. And I didn't like your proposal.. it's a forced and un-natural limitation to player agency. And on this issue, I'm going to maintain my uncompromising douchebag status. I simply won't be happy with anything less than complete freedom to choose what I equip my companions with. I also expect that whatever I put on Joe-the-companion's head, appears on his head in-game. In short, if you put your "iconic" up against my 'customization freedom' and ask me to choose, I'm gonna choose the latter. Always.
Art style
-Tell us that you're maintaining DA2's overly colorful and unusually sterile artstyle and I won't buy DA3. I won't even waste my time looking at clips of it on you tube.
Modifié par Yrkoon, 20 mars 2012 - 11:41 .
#1546
Posté 20 mars 2012 - 10:45
It could be that they're being controlled in some way by Flemeth, who is trying to cause another Blight in an attempt to flush out Morrigan and the Child, because Flemeth is running out of time and needs a new body before hers dies. Since it take too long to prepare another body for the transition, her only hope is to find Morrigan.
The game mechanics from the first game were already pretty much perfect, revert back, stats, armour, everything. If it aint broke, don't fix it. So instead of changing things, just add to what is already there, Dragon Age 1 was an almost flawless base to build on, but remember, don't change it or take away from it, just add to it.
Modifié par ChadeUK, 20 mars 2012 - 01:23 .
#1547
Posté 20 mars 2012 - 10:46
Keep the voiced protagonist.
Keep the dialogue wheel.
Please for the love of god don't confine us to one city.
Give us a proper ending.
Don't reuse the same environment over and over.
Better character interaction.
No auto dialogue.
Better party customisation.
Fix the save import feature. (If present.)
No waves.
Also if you could avoid going gold, without such a huge bug as Merrill's Act 3 ending before it started thing, would be great.
Modifié par GuiltySource, 20 mars 2012 - 10:47 .
#1548
Posté 20 mars 2012 - 10:47
- First of all ... DA3 MUST BE a HUGE game ... i am talking of hours of gameplay ... 100 hours minimum, not 40-50. It takes time...then take that time and do it xDD
- From DAO: EPIC history, real enemy, origins or choose several races/classes, Big scenarios, MORE codex, a lot more..., RPG elements, full inventory, crafting, poisons, traps, potions...more options in that way....dialogs and options.
- From DA2: Combat style, class combos, art style, companion misssions/loyalty, voiced avatar...
- From other games: Bigger and more scenarios, more exploration...just a little bit, OPTIONAL zones with boss fights...NO autolevel enemys in some places...you have to level up and try later...
- OPTIONS for everybody...if you are a rpg hardcore player then (for example) maps free of indications to the mission goal (you can activate when you want if lost or tired xD) ... some puzzles that gives you exp if you resolve but you can autosolve if you are not interested in such things...tactical combat and paused style or just the oposit...this things would make happy every kind of player and i think its easy to implement in the game...takes time, but we ALL want the best DA ever, and the best RPG ever....
#1549
Posté 20 mars 2012 - 10:49
With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or
Facebook, or Twitter. We’ll be attending a number of conventions and gatherings, including PAX East in April. The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does
Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!
As someone who doesn't live in the US I would like to respond to this (though it will probably lost in the 60+ pages of replies). I started on the Dragon Age Journey with NWN 1 & 2, D:AO & DA2. I loved all of these games for a variety of reasons but the most important one to the Dragon Age saga is I care for the world and the characters in it.
Dragon Age is one of the only really good story centred RPGs around, story and more importantly the characters that make up that story are important to me (I don't even want to think about the amount of time I wasted running around the long way between 'a' & 'b' just to hit the trigger that will start inter-companion banter). It is the little things like inter-companion banter, random side conversations, books and examinable objects that add colour and depth to the world and the characters. They add to the notion that the game you are playing is more than just a linear channel that the world is in fact that, a world.
In terms of the game play I enjoyed the 'epic' feel of the animations in DA2 though I preferred the tactical component of DA:O particularly the companion specialisation control. The challenge you will face here is how do you create a mesh of these that will cater for individual control of character stats while still staying true to the spirit of the characters, but that is why people make games to face that challenge and to push the boundaries if it is easy then it is not fun (at least that is why I do it).
If I had to choose a favourite of the DA games then I would be on the unpopular side of the fence, I loved DA:2 I felt while the tactical and DnD components were a bit weak, the game pacing and story depth were much richer than those of DA:O. I enjoyed the fact that the hero was in a world in which they had no control. I loved the fact that I didn’t get the endless grinding feeling much throughout the game and if I did start to feel like I was grinding I could go off on another quest tree for a while, it made DA:2 overall a better paced and designed game, at least in terms of narrative play.
However I can also see where the critics come from and I believe that they have some good points. A large swathe of the audience that play fantasy RPGs want to be the epic hero, destined to save the world, not the anti-hero tossed by the tides of fate. Many more play RPGs for the DnD style tactical elements and in neither of these areas did DA:2 shine. On top of that the number of design concessions (e.g. The re-use of level templates) made due to budget, time and toolset, while understandable form a design perspective, did take away a bit of the sparkle from the player experience (e.g. the ‘ooooh a new place’ turned into ‘ugh the same place with different stuff’).
What I would like to see from the franchise is a merging of the flavours. Bring back a more tactical, customisable form of play within a narrative and character rich world. It will be a really hard thing to do but I believe it is well worth it and if anyone can pull it off you guys (and gals) can.
Modifié par MythicalC, 20 mars 2012 - 11:08 .
#1550
Posté 20 mars 2012 - 10:49
1)Nuanced plot. DA2/DAO Awakenings did this a lot better than DA1, the original plot certainly entertaining lacked the subtle complexities of the expansion/2nd, the main drive was always "kill the big bad". So for DA3 the "Sophocles not Star Wars" approach, despite the fan reaction there is still room for a complex and morally ambiguous story on the gaming shelf so please don't dumb it down!
2) Open world - Elder Scrolls, Fallout 3/NV, Kingdoms of Amalur, Two Worlds II, Grand Theft Auto, Assassin's Creed,...and far more too. The inclusion of open world exploration in all of these games in many ways is the jewel in all of their crowns (in some cases making up for completely lacklustre plot/over all game). A fully realised open Dragon Age game world would be amazing and if Kirkwall had been comparable to Assassin's Creed''s Rome people would have been drooling not complaining.
3)Character & Companion Customisation: Dont lock down or simplify characters, my biggest frustration with DA2 (until someone modded it out) was having limited party specialisation options, ie let me make Meril a healer if i like her more than Andres.
4) Tactically driven combat. DA:O was a lot better for this, exclusive waves of spawning monsters didn't leave as much room for a tactical attacks.




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