Dragonage III is going to be a failure for just this reason.
EDIT: Meanwhile, Overhaul Games wants to make Baldur's Gate III if their remake of BG1&2 sells well. Support them.
Modifié par LegendaryBlade, 20 mars 2012 - 10:51 .
Modifié par LegendaryBlade, 20 mars 2012 - 10:51 .
Modifié par TonyTheBossDanza123, 20 mars 2012 - 10:55 .
PinkShoes wrote...
I dont think a bad game means the series is dead.
Modifié par Eravathar, 20 mars 2012 - 11:14 .
Modifié par Miss Stabby, 20 mars 2012 - 11:12 .
Modifié par empetus, 20 mars 2012 - 01:17 .
LegendaryBlade wrote...
"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Dragonage III is going to be a failure for just this reason.
Teddie Sage wrote...
Dear BioWare,
I'm begging on my knees. Please, do not kill off Hawke.
Thank you,
A Fan
Lucy_Glitter wrote...
One thing I would like to add is how I think a lot of developers these days are scared to go away from the mainstream and then fall back on easy options to appease casual gamers... when, really, games like Origins don't come out often, and I know a lot of my casual gamer friends really loved it BECAUSE it was really different and cool.
I have one friend who is a huge COD fan and can be described as the type who would buy Bayonetta for the sole reason of there having a hot girl on the front.
I had like... an hour-long discussion about Origins with him. I remember him telling me how he loved the old-school tactics and all the characters and how awesome the storyline was. I said I was surprised because he seems like the type of wave off that kinda thing, and he got kinda mad, because he said I shouldn't wave off people like him from liking a game like Origins. He said it felt refreshing to play a nice, long game with a cool storyline and lots of choices and he would like more games like that. I remember his favourite character was Sten and he hated Alistair, ha ha! Although he did mention he loved how hot Morrigan and Leliana were, it didn't negate the fact he loved Origins for what it was. I don't think game developers should shy away from making a different game. If you put enough love and time into it with skillful hands, i'd say most people will like it no matter how it looks. Don't shy away from it by making mainstream, SUPER XCORE SWORD NINJA SKILLZ, just let it be what it wants to beThat was what let DAII down, it wasn't itself. I know that sounds really wtf, but I don't know how else to explain it.
Not sure if he played II, though. Anyway, you get the jist.
ooh! I also remember asking him about silent protagonists, he said it was fine. Not sure if everyone feels this way, but he didn't mind at all
Yet it is what fandom wants. Things turned out that arcade gameplay does not sit well with majority of customers and they don't want to buy another jRPG. So what is more important - innovation of profit?Master Shiori wrote...
LegendaryBlade wrote...
"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Dragonage III is going to be a failure for just this reason.
So, DA:O was perfect in your mind and any change to that formula is a failure? Come on!
You can make DA3 a better game without making it DA:O 2.0. The fact Bioware is willing to gather feedback from us on what we did and didn't like in DA2 shows they are trying to improve.
Telling them: "get back to DA:O or you fail" won't accomplish anything.
Alain Baxter wrote...
Sorry to hear about this. To be clear, is this specific to not wanting to purchase the Day 1 DLC or the product offering it?
Plaguemaster wrote...
Yet it is what fandom wants. Things turned out that arcade gameplay does not sit well with majority of customers and they don't want to buy another jRPG. So what is more important - innovation of profit?
Mark Darrah wrote...
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
I won't anser for jackofalltrades here, but I'll give my own answer. Both: The first usually leads to the second. The paraphrases excel at being misleading and incomplete, hiding basic needed information from the player, disallowing the player to make an informed choice on something as basic as "what comes off the mouth of my character". Paraphrases are effectively robbing the player of any sort of agency over the character, due to both not knowing what the character will say and making the character do something the player didn't expect it to do (usually completely breaking said character).Mike Laidlaw wrote...
Deeper dig: is the issue that you didn't know what you'd say, or that you did or said something unexpected?jackofalltrades456 wrote...
I guess we're not going to win with the silent protagonist, but can we still see the return of the text wall? Save the text wheel for Mass Effect, please...
As I said many times, I hate "Hello" being." Hello there! I want set you on fire!"
I'll admit that I'm biased; I don't like reading a choice and then hearing the exact same thing read aloud to me. However, I can absolutely agree with concerns about being blindsided as per your example above.
Mike Laidlaw wrote...
There's some very good suggestions in this thread, absolutely.Filament wrote...
But you wouldn't have to read it, depending on its implementation, per the various suggestions that have been offered here. It could be placed in a field separate from the paraphrases upon highlighting, or in the subtitles field, or replace the paraphrases themselves upon highlighting, or have a toggled implementation. A lot of fans really want one of those options and they wouldn't detract from the experience you want. So where's the problem?
The question is, how will you go around about implementing this, if at all? I know it's too early to have anything set on stone, but can we at least get the aknowledgement that paraphrases generates a new host of issues with clarity and agency that will be adequately looked upon? I know it's been stated that you'll attempt to improve paraphrasing clarity; however, due to the hard size limit on paraphrases, they simply cannot be made clear at all: there is simply not enough space for the paraphrase to carry all necessary information to the player. Could you tell us what alternatives, if any, you feel more confident can be easily implemented in addition to (even if I'd prefer instead of) paraphrases? Working back clarity into the dialogue system would restore much needed player agency over the character.Mike Laidlaw wrote...
The things I listed out are decisions that we've reached so far, and had already communicated previously, I simply wanted to reiterate them so that we could focus on things that are still very open to feedback (which is to say, virtually everything). I'm very happy to see some of the responses around the dialog wheel, for instance, as there may very well be things we can do, and I don't know if we could have gotten to some of the suggestions without first placing the discussion around there being a voiced protagonist.
Anything that involves a form of interaction with the world that is not a) combat orMark Darrah wrote...
So things like searching, stealth, traps, puzzles?andar91
-I want to
have more options out of combat with things like abilities and stealth and things like that. I loved that kind of stuff in the classic games (BGII and all that); nothing was cooler to me than being able to cast Arcane Eye with my mage and use it to scout, or cast invisibility, or identify, and all that stuff (I always play mages). Granted, Dragon Age has a different tone than a D&D game, but it'd be nice to have things to do besides just talking out of combat (like scouting or avoiding combat).
Modifié par Xewaka, 20 mars 2012 - 11:51 .
i dont think lucas would like it if templars started using the forceBlastback wrote...
Please, bring back KotOR style skills.