Mark Darrah on the conclusion of Dragon Age II
#1576
Posté 20 mars 2012 - 11:32
I'd like to see DA3 continue in this change, another different character with another play style. Perhaps something akin to the new xcom (the good looking one, not that fps rubbish), a turn based strategy style of combat where things like tactics and cover make a real difference. Being turn based doesn't neccessitate it being slow and dull, you could have a time limit for each character's turn and they could perform actions as soon as you hit OK to keep the pace up. Failing that, make it realtime with a pause that opens a command interface so the action oriented player can trust the AI & fight like in DA1 & 2 or the more tactically minded player could pause to issue a complex chain of orders that all go to hell because the enemy aren't polite enough to follow your well laid plan.
The thing that bugs me the most about running franchises (aside from the ones that have annual installments that suck the fun out of them) is when they stay the same all the way through. As an example, I'd dearly love to see a naval combat sim set in the Mass Effect universe, something somewhere between Star Trek: Bridge Commander & Silent Hunter 3 but each installment of Mass Effect has been the same basic formula of Shepard having a long chat to someone then running between cover & shooting folk in the face. Awesome fun and all but the same thing in each game.
Dragon Age has the potential to do something different in that regard and I'd really love to see it happen.
#1577
Posté 20 mars 2012 - 11:34
ME1 ME2 and ME3 have virtually identical combat system that changed and was tweaked along the series and always was shooter with heavy RPG elements. DA2 is completely different from DA:O. You fail to see that majority of fanbase want DA3 to be like Origins, not a copy of it. DA2 tried to discard all Origins had and implement brand new system - and we got a disaster of a game as a result.Master Shiori wrote...
And you seriously can't imagine them improving something without falling back to DA:O? Really?
People complained about lack of rpg elements (?!) in ME2. Did Bioware make ME3 completely resemble ME1? No, they didn't, yet the game was a huge improvement over it's predecessor (ending excluded).
If the only way you can see DA3 becoming a better game by copying DA:O down to every last feature, then you're in for a shock.
Or, you know, you could explain what exactly didn't work for you in DA2, and why. Call it a hunch, but that may be more productive then crying "give me back DA:O!!".
#1578
Posté 20 mars 2012 - 11:34
sollte es dasselbe Zeitalter bleiben, so hoffe ich dass Origins/Awakening fortgesetzt werden!
meine Wünsche an offiziellen addons zu Dragon Age
-wenn man mit dem Magier durchgespielt hat, soll es auch möglich sein, einen Zwerg als Schurkischen Magier spielen zu können.
Da Zwerge nicht gerade dafür bekannt sind, könnte es sein, dass diese die magischen fertigkeiten als einen segen der Ahnen ansehen,
oder es schlicht ignorieren, da dies für einen zwerg nicht möglich sei
da Zwerge somit auch nicht in den Turm der Magier geschickt werden frühzeitig, könnte diese erste Zwergenmagie eher ungewöhnlich auftreten.
zb nur schwer zu kontrollierende feuer und erd zauber, sowie sich in einen Golem verwandeln zu können, nachdem man die nötig quest beim
Amboss der Leere absolviert hat. vielleicht liesse sich Branka damit auch unterstützen. Caridian hingegen könnte einem andere fähigkeiten lehren.
zu den grund fertigkeiten des schurkischen magiers gehören:
kampf mit doppelhandwaffen, magischen künsten und schurkische fähigkeiten (kombiniert mit normalen wie auch mit magischen stärken)
zb schlösserknacken mithilfe der magie, gegner blenden oder unsichtbar machen ebenfalls mit magischen fähigkeiten.
im gegenzug zum normalen schurken, kein bogenschiessen.
Geschicklichkeit und Magie sind damit die hauptattributte.
da der schurkische Zwergenmagier zu beginn nicht konkret ausgebildet ist, könnte, wenn man sich zum Zirkel begiebt, eine besondere
Sympathie zu den Blutmagiern und damit Jowan entwickeln, sofern man dies wünscht (was man durch antworten in gesprächen steuert.)
- mehr möglichkeiten mit Gorim
wenn man das Origin vom Zwergenprinzen spielt, soll man mehr mitentscheiden können.
zb wenn man zu den Adelsjägerinnen geht, soll man Gorim auch mit nehmen können, und je nach kombination einen vierer zu machen.
Gorim spielt das ja sonst nach dieser nacht an, und ich hätte ihn gern dabei gehabt.
zudem wäre es dann ja unmöglich festzustellen, welches kind nun vom prinzen, und welches von Gorim stammt, und am schluss (Spoiler:)
werden ja ohnehin beide zu vollwertigen Aeducans gemacht, wodurch beide kinder adelig währen.
zudem soll es, (kommt auf den gesprächsverlauf an) auch möglich sein mit Gorim an die oberfläche zu gehn (was eine weitere story geben könnte;)
wie sie dann auf die anderen stossen würden[vielleicht würde statt alistair dann Duncan noch kurz leben, oder ein anderer grauer wächter macht den Helden zu einem. gibt viele ideen was sein könnte.])
/oder aber Gorim darf den Helden in die Tiefen Wege begleiten.
zudem wäre es interessant, ob man Loghain von einer anderen seite her hätte treffen können.
vielleicht, wenn man mit Gorim an die oberfläche ginge, würde man vielleicht auf die Wächter aus Orlais stossen, welche den Helden zum Wächter machen (ob auch Gorim, könnte man dann sehn.)
und damit zähle man zur Verstärkung, oder eben den Vorboten der verstärkung, die früher in Ostagar eintreffen würden, und damit auf diese weise in die Schlacht verwickelt würden. (von hinten, und nicht wie normal von vorne/oben.)
-als Mensch wäre es vielleicht, auch ohne Duncans rekrutierung möglich. und so vielleicht wo auf dem Schlachtfeld Sten aufzugabeln. vor oder nachdem er sein schwert verloren hat.
-am schluss des ersten Dragon Age Origins Teil, soll es möglich sein, in die Heimat zurückzukehren, eben mit den neuen Privilegien.
sein Kind soll man auch "Oghren" nennen können, sofern man dies möchte. (wer ein freund von ihm war, und das schrecklichste ende gespielt hat, weiss was Oghren getan hat als sei kleiner Kiesel geboren wurde. *das ist wahre freundschaft*)
und im folgenden abenteuer, wo man ihn wiedertrifft, soll man seinen freund auch vor den neuen kumpanen verteidigen können. ich hätte dem einen oder anderen der sich über Oghren und meine einstellung ihm gegenüber, lustig gemacht hat, allzugerne eins aufs auge gehauen und damit belehrt.
-und gerade was sich am schluss von Origin mit allen offiziellen DLCs ergibt, soll man auch bestreiten können:
-Sten fragt ob man ihn begleiten wolle in seine heimat, was man auch tun können soll (sobald man als spieler zeit hat.)
-shale will sich zu einem Zwerg machen lassen. Sie soll man danach auch wirklich wiedertreffen können.
zb könnte Shale sich vielleicht, wenn sie 2 Lyrium Boxhandschuhe (mit welcher sie dann kämpft), wenn sie diese mit einer Fertigkeit gegenseitig berührt (zb Faust gegen Faust), in einen Golem verwandeln können, und danach auch wieder zurück in die Zwergin. aber diesmal als Golem so wie sie einst war, in ihrer voller grösse und pracht.
-und falls es wem nicht aufgefallen ist: der eine Hund im hinteren bereich des Saals, sieht zu änlich wie DER aus, in welchen sich Morrigan vor der Schlacht verwandelt hatte. hat auffällig denselben skin, und die zunge weit rauslappend ;D
daher soll auch da eine konversation, und vielleicht eine weitere story, einwenig anders als die Hexenjagd, und gerade wenn man ein Magier ist, und erst recht wenn man ein schurkischer Zwergenmagier von Adeligem Blut ist, soll man mehr aus der geschichte herausholen.
zumal man Morrigan als magier in die andere welt folgen könnte (wenn man sie liebt
-vielleicht könnte man Wynne in form eines DLCs (addon) spielen, wo sie mit Shale sich nach Tevinter begibt, um diese eben zu einer Zwergin zu machen, bevor man Shale in der Fortsetzung wiedertrifft, sofern man will.
-wenn man Loghain am leben gelassen und zum Wächter gemacht hat, soll man diesen auch mehr kennenlernen können!
und auch, und gerade als Kommandant der Wächter ein Wörtchen mitzureden haben, als sie ihn nach Orlais verfrachten wollen, oder ihn zumindest begleiten können, oder ihn wiedertreffen können, nachdem man seine mission als DLC durchgespielt hat.
-vielleicht könnte man als, noch unproffessioneller schurkischer Zwergenmagier ja von Flemeth geschult werden, und damit noch mehr erfahren.
-Alistair, sollte man auch wenn man Loghain am leben gelassen und zum grauen Wächter gemacht hat, entweder später wiedertreffen können, und ihn gehörig zur rede stellen, da er sich aus vielen schlachten trotz seines Eides gerdrückt hat. oder ihn bei der königswahl per konscriptionsrecht dazu zwingen können (vielleicht erst mit etwas gefängnisaufenthalt
-allgemein soll man bei allen Origins mehr freiheit haben, welche einstellung man hat, und was man durchziehn will.
zb beim adeligen Bruderkrieg soll man auch einen anderen Weg gehen können, sofern man die List von Bhelen durchschaut.
zb soll man sich als Magier mehr auf Jowan konzentrieren können, vielleicht ihm gar selbst zur flucht verhelfen, oder sich schon bevor man in den unteren bereich geht, ihn verpfeifen und aufhalten können.
zb soll man als Mensch den Tod seiner Eltern verhindern können, einfach je nachdem was man tut.
zb soll man als bürgerlicher Zwerg auch Duncans eindringliche Hilfe ablehnen können. vielleicht wäre durch dies der anschluss möglich, an die oben beschriebene andere möglichkeit an die oberfläche zu kommen, und via Orlais Vorhut an die Schlacht von Ostagar zu geraten.
zb soll man als Dalish Elf, sofern man das nötige DLC gemeistert hat, den Spiegel durchschreiten können mit seinem Kameraden, und dadurch würde man auch nicht von Duncan rekrutiert werden, und wendet diese origin vielleicht zu einem anderen ort und geschehniss.
-eine Origin als (Qunari) wäre sicher auch eine interessante sache, wenn man dann trotz anderem auftrag zum Beitrittsritual gezwungen wird.
vielleicht wäre man auch einwenig gesprächiger als Sten
vielleicht spielt man aber auch konkret Sten, und man kann vom überfall fliehen und nach ostagar gelangen.
oder gerade wenn man das Origin als Qunari bestreitet, zb einer von Stens begleitern, würde man sich durch das geleistete Origin vielleicht gerne einwenig wortkarg verhalten, und man würde viel über die gepflogenheiten dieses volkes lernen.
nur so am rande:
vielleicht habt ihr beim mehrmaligen durchspielen gemerkt, dass wenn man nicht eine origin gewählt hätte, diese person (die man spielte) sonst nicht überlebt hätte.
der adelige zwerg wäre in den tiefen wegen verstorben, der bürgerliche zwerg wäre in der gefängniszelle verhungert, usw. echt wahr!
-wenn der Bruderkrieg der adeligen Zwerge zu begin anders ausgehen könnte, wäre es zb auch möglich, dass man entweder selbst könig über Orzammar werden könnte (dadurch hätte man vielleicht genug mumm um die anderen städte wieder zu erschliessen), oder Trian könnte König werden (welcher auch mit voller stärke die Tiefen wege zurückerobern könnte). zumal könnte man das innige brüderliche vertrauen zeigen und ihn beraten.
vielleicht wäre dann Harrowmont im vergleich zu Trian eine schlechtere wahl. oder aber sowohl Trian als auch Bhelen würden kandidieren.
-alle varianten sollten auch für die anderen Origins möglich sein. entweder durch gesprächsbestimmung, oder durch zufall (was eher besser wäre).
-wenn man das DLC die Wächterfestung hat, und sofern man Avernus weiterarbeiten lässt (änlich wie wenn man Branka weiterarbeiten lässt), soll man dadurch die Früchte tragen können, wodurch es plötzlich nicht mehr nötig ist, dass die Grauen Wächter nach maximal 30jahren sterben müssen, sondern vielleicht gar, wie Avernus, noch länger leben können (ohne gleich untot zu sein
in Dragon Age 2 kann man ja ein Elixier von Avernus erhalten.
-ich möchte in folgendem Quartett die später folgenden addons bestreiten können:
Duran Aeducan als schurkischer Zwergenmagier, Oghren als Langschwert Berserker, Gorim als Tank, und Shale als Zwergenboxerin welche sich hin und zurück in einen Golem verwandeln kann, und damit weitere fähigkeiten bietet der gruppe.
dies empfände ich als das beste team!
zumal Shale als Zwergin auf die Sprüche von Oghren sicher anders reagieren würde als Sigrun
vielleicht gäbs ja sogar was mit den beiden, etwas kurzfristiges
-die möglichen beziehungen in Dragon Age Origins sollen nochmal bearbeitet/erweitert werden.
zb soll man, wenn Oghren stark betrunken ist, und er den Helden für eine holde Frau hällt, ihn wirklich in sein Zelt begleiten können.
auch wenn dadurch nicht eine beziehung entsteht, soll man damit entweder Oghren wegschicken (wo man ihn wiedertreffen könnte), oder aber die freundschaft zwischen Oghren und dem Helden noch tiefer werden lässt.
zb soll man auch als Kerl den Alistair verführen können, zumal gerade er sprüche sagt wie "im winter an einem fahnenmast geleckt", wodurch man sehr gut eine schwule beziehung draus machen könnte. vielleicht mit Zevran als ergänzung, oder aber jemanden wie Morrigan würde das sicher geniessen
die videos sollen als original addon immer gezeigt werden, und nicht nur als Mod.
und der Beziehungsstress soll überarbeitet werden. denn gerade bei der grösse des Lagers, würde sicher nicht jeder sehen können, wer mit wem ins zelt steigt. reden/flirten ja, aber wenn man sich zurückzieht, sollte das auch geheimgehalten werden können (sofern man sich nicht dumm anstellt
auch wenn man etwas ausserhalb des Lagers tut, soll dies, wenn man es geschickt tut, unter den gewählten charakteren, geheim behalten werden können, und damit ohne grosse streitigkeiten mehrere beziehungen am laufen haben können. sowohl hetero, schwul, lesbisch, bi, sollte möglich sein dabei. und manche sollte man bei 3er oder mehr auch zu rumkriegen können. auch belügen sollte möglich sein, wenn es nötig ist.
allerdings sollte man dann nicht 2 heisse flammen zusammen auf tour mitnehmen, da diese wenn sie sich auf den reisen unterhalten, sonst merken könnten (wenn sie zb vom helden schwärmen), und dadurch rechten ärger aufziehn könnte
-unabhängig von Dragon Age 2, soll man Dragon Age Origins, Awakening und weitere fortsetzungen und DLCs, auch mit den charakteren wie sie zb in Dragon Age 2 vorkommen bestreiten können. vielleicht begegnet man ja sogar dem hauptcharakter aus DA2.
Grafik stil ala Dragon Age Origins aber so belassen, und nicht auf DA2 gleichsetzen. ebenso die Dialoge.
ich trete in DA2 öfters ins fettnäpfchen, da ich nicht zuvor weiss was mein char wirklich sagt, sondern nur die Antwort optionen hab.
-im DLC Lelianas Lied soll man das schicksahl ihrer beiden gefährten beeinflussen können, und je nachdem wie man abschliesst, soll man den charakter auch in DAO+A+More wiedertreffen können.
ich fand Tug ein sehr guter charakter. sowohl äusserlich, wie auch seine stimme und seine Art ;D
vielleicht könnte man den jungen magier Sketch, noch irgendwo treffen
Tug wäre gemeinsam mit Oghren ein interessantes team
andere hätten ihn vielleicht ja gar lieber als Oghren...
-würde eben alles darauf ankommen wie man die DLC addons gemeistert und abgespeichert hat, und dem hauptverlauf angeknüpft hat.
und sollte dann auch wirklich einfluss darauf haben.
zb durch das 100% gemeisterte Amgarrak, könnte man durch die unterstützung des hauses Dace in der Zwergenkampagne einen wertvollen verbündeten haben.
ebenso wie erwähnt die neuen möglichkeiten durch Avernus, nicht mehr nach ablauf der zeit sterben zu müssen, sondern wie Avernus selbst, gar länger zu leben.
-auch ein DLC addon mit der Geschichte wie Loghain an die Macht kam, wäre ganz interessant. manche wissen es einwenig die ihn gefragt haben, aber es mitzuerleben als Loghain wäre sicher sehr eindrücklich.
-und natürlich sollen ALLE rüstungsteile, sowohl von DAO als auch von DAA gemeinsam verfügar sein. also auch danach getragen werden können.
hat tierisch genervt, dass die Blutdrachenrüstung die Oghren trug, in DAA nich verfügbar war.
auch in DA2 nervt es, dass man seinen Begleitern nich seine Sachen anziehn darf...
den Hauptchar sprechen zu hören finde ich aber toll, und soll auch in weiteren Teilen übernommen werden. auch wenn Dragon Age Origins, Awakening fortgesetzt wird, soll man seinen Charakter so hören, wie die Stimmprobe die man anfangs ausgewählt hat.
ich hoffe sehr dass diese DLCs kommen und es weitere Teile geben wird, wo sich der Kreis der Charaktere wieder schliesst und erweitert.
welche Bedrohung es sein wird?
ich denke mal dass mit dem Kind, welches man mit Morrigan gezeugt hat (in meiner Geschichte wäre es ein halber Zwerg von adeligem Blute, nebst seinem Göttlichen Geist), noch reichlich stoff liefert. ob Morrigan mit dessen erziehung erfolg hat, ist noch nicht geklärt
und eig könnte es wieder eine Verderbnis geben:
Anders erwähnt in DA2 von Albträumen. doch wir wissen, dass dies von der Stimme eines Erzdämons ausgelöst wird, da die Grauen Wächter seine Stimme hören.
daher wäre es möglich, dass an der Stelle wo Morrigan über die Herkunft des Erzdämons spricht, "die Seele eines Gottes", wirklich so gemeint war. weil dies deutet an, dass es mehrere göttliche Seelen gibt, die zu einem Erzdämon werden können. vielleicht ist einfach die Chance geringer, wenn eine Seele eines Gottes nicht mehr zur verfügung steht.
ich wünsche sehr, dass dies alles kommen wird.
im Prinzip wurde ein Grossteil bereits am Ende von DAO versprochen.
(its German...)
#1579
Posté 20 mars 2012 - 11:36
#1580
Posté 20 mars 2012 - 11:39
#1581
Posté 20 mars 2012 - 11:39
RazorrX wrote...
Darji wrote...
RazorrX wrote...
Baldurs Gate series
Icewind dale series
Planescape Torment
Pool of Radiance series
Temple of Elemental Evil
Neverwinter nights 1 & 2 with all expansions (I dmed, built and helped run a HCR Persistant world for NWN1 for years)
Dragon Age:Origins, Awakening and 2
Mass Effect Series
Plus playing DDO with groups in actual real time combat for years.
So and you want fast combat than in NWN2 or Baldurs gate? How will you even be able to control everything? The problem in DA2 was that the move where to fast. while presssing sapce your rogue already executed 2 moves or even more. YOu cant react as fast to be really be able to control anything at all.
I had forgotten KOTOR 1 & 2 and Jade Empire.
That said, yes I enjoy the fast combat. I like having the option to pause and choose, but also being able to set up the party AI and just concentrate on what I do vs what everyone else does. Sometimes I feel like micromanageing so I pause a lot, others I just let the chips fall and do my thing. I had a blast as a mage and as a rogue gameplay wise in DA2, I do not want them to go backwards with that personally. IF they decide that it is for the best then so be it, but I do not think it is NEEDED for an RPG to have slow combat.
I would like the ability to queue up attacks. Like say tell my mage to cast mass paralysis, then firestorm then curse of mortality on this guy and maybe throw a firball on top of me as I jump into the crowd. that way I know what will be falling where and can get into the moment with my pc more.
The problems with ue commands is that you cant react to actions of the enemy as fast becasue again the action speed is way to fast in DA2. I dont know if you heard of Jagged Alliance back in Action. This game is new and had a que system which was totally garbage becasue you just could not react to counter attacks from the enemy.
Having a little slower action movement would defenitly reduce the time of battles becasue you can react on the fly. Qith ques you constantly musst change them which will lead to more time spending setting up and changeing these ques.
And again it is NEEDED for group or party based combat not for every RPG. And yes Origins combat was a bit slow but DA2 combat was way to fast to react properly. Just find something in between and most people will be happy.
And for the big thing right now:
The Compass is a great idea as long you dont color the choices you have. Alpha protocol did it similar with not seeing the dialogue but just seeing the reaction. like professional, scary, cocky, greenhorn, and so on. Also if they used some action for example killing a person write it after the reaction.
For example: Pofesional (kill the Person)
Also I think it would be best to actually make a certain number of threads each dedicated to one topic.
Like
Combat
Character
World
etc.
This is just a mess of randomness^^
Modifié par Darji, 20 mars 2012 - 11:41 .
#1582
Posté 20 mars 2012 - 11:43
In DA3 I'd love to see a more clearly coherent plot. While I loved the DA2 story, at times it did feel somewhat disconnected, like a series of side quests without any real main quest. I'd like to see a return to a compelling, overarching story like in DAO which drives the gameplay forward. I also miss the potions crafting and traps. As a rogue, I REALLY missed being able to sneak stealthily into a room, scout out the baddies, and set up traps to weaken their line before sending in my party. More tactical choices, please!
I loved the skill trees better than the ones in DAO, and I loved some of the new powers like backstab for Rogues, and I absolutely loved Force Mage...there is something so satisfying about picking up a group of Qunari and slamming them to the ground.
Thanks for the fun in DA2! It's been a fun ride!
#1583
Posté 20 mars 2012 - 11:43
It seems almost silly to talk about, and I've been satisfied with previous DA content on this, but.... I feel that the existance of a happy ending shouldn't be something in question. The question should be, what form that happy ending takes and how do we get there?
I'll probably have more feedback later, but recent events have me a bit tapped out right now.
#1584
Posté 20 mars 2012 - 11:45
LegendaryBlade wrote...
"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Dragonage III is going to be a failure for just this reason.
EDIT: Meanwhile, Overhaul Games wants to make Baldur's Gate III if their remake of BG1&2 sells well. Support them.
I don't understand.
They asked for feedback and pretty much everyone has said they wanted the RPG style of Dragon Age: Origins. But they aren't going to do it? I thought they said they were looking at the BIoware vault of games or something to help produce DA3? Doesn't that include what made DA: O majorly so epic.
I realise games like that aren't supposed to make much money, but didn't Dragon Age: Origins make alot of money, especially when compared to DA2 which is what is supposed to sell? And seeing that everyone wants that type of in depth RPG style again, I would imagine it would make them huge profits. Just because you think a certain type of game won't sell, doesn't mean it won't, especially in this case.
I also get that a replica of Dragon Age: Origins would not be a good idea, or maybe even not possible. But what I would like is to take the things that made DA: O so amazing, not just a copy of it. I would like the feeling that I am in something epic and awesome and I can't stop playing because I have to know what happens. I want a great story, not just running around killing lots of things- If I wanted that I would spend my money on a company who produces games like that. When I look to buy an RPG I hope I would get one, not an hack-and-slash that says it's an rpg.
I liked parts of DA2- The characters were quite good, a unique range of them. But I would have loved more in depth interaction.
- Parts of the story were good and really took a good twist in the plot eg what happened to Hawke's mother. But I was left feeling that the good parts of the story kinda just happened and then it was over, as if it had no consequence on Hawke's life or the world around him/her.
I loved pretty much all of DA: O and it is the only game ever I have finished, and I have finished it into the double figures.
I am a casual gamer but the dragon age game just pulled me in so much that I couldn't help but stay focused on it. So if Bioware are hoping to also draw in casual gamers (which I'm not sure they should focus on anyway, I think it's quite clear they should stick to their original core audience) just make as good an in depth game with great story and characters and maybe you will attract more audience then you realise.
Wow, that was a bit of a wall of text, sorry
#1585
Posté 20 mars 2012 - 11:48
Yeah the idea on an sequel to a game which was successful is to keep the overall game and refine it. Like make it more complex, add more skills more classes, more companions, make it bigger, make your decisions more difficult, make it more epic make it look better.Harliqueen wrote...
LegendaryBlade wrote...
"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Dragonage III is going to be a failure for just this reason.
EDIT: Meanwhile, Overhaul Games wants to make Baldur's Gate III if their remake of BG1&2 sells well. Support them.
I don't understand.
They asked for feedback and pretty much everyone has said they wanted the RPG style of Dragon Age: Origins. But they aren't going to do it? I thought they said they were looking at the BIoware vault of games or something to help produce DA3? Doesn't that include what made DA: O majorly so epic.
I realise games like that aren't supposed to make much money, but didn't Dragon Age: Origins make alot of money, especially when compared to DA2 which is what is supposed to sell? And seeing that everyone wants that type of in depth RPG style again, I would imagine it would make them huge profits. Just because you think a certain type of game won't sell, doesn't mean it won't, especially in this case.
I also get that a replica of Dragon Age: Origins would not be a good idea, or maybe even not possible. But what I would like is to take the things that made DA: O so amazing, not just a copy of it. I would like the feeling that I am in something epic and awesome and I can't stop playing because I have to know what happens. I want a great story, not just running around killing lots of things- If I wanted that I would spend my money on a company who produces games like that. When I look to buy an RPG I hope I would get one, not an hack-and-slash that says it's an rpg.
I liked parts of DA2- The characters were quite good, a unique range of them. But I would have loved more in depth interaction.
- Parts of the story were good and really took a good twist in the plot eg what happened to Hawke's mother. But I was left feeling that the good parts of the story kinda just happened and then it was over, as if it had no consequence on Hawke's life or the world around him/her.
I loved pretty much all of DA: O and it is the only game ever I have finished, and I have finished it into the double figures.
I am a casual gamer but the dragon age game just pulled me in so much that I couldn't help but stay focused on it. So if Bioware are hoping to also draw in casual gamers (which I'm not sure they should focus on anyway, I think it's quite clear they should stick to their original core audience) just make as good an in depth game with great story and characters and maybe you will attract more audience then you realise.
Wow, that was a bit of a wall of text, sorry
Its not the idea to change a successful game completly like they did it with DA2. Origins had its own identity. DA2 was just a weak clone of a Mass Effect game in a fantasy world.
Modifié par Darji, 20 mars 2012 - 11:51 .
#1586
Posté 20 mars 2012 - 11:53
Other than that, yay DA3!
Also, the DA2 dialogue system was OK, but I'd really like to be able to hold a conversation that makes sense as a whole, not just one topic at a time.
Modifié par Chokladglass, 20 mars 2012 - 11:55 .
#1587
Posté 20 mars 2012 - 11:55
What made me care most for the game was definitely the characters and the well crafted world in it. The interaction with your group while in camp or out on a quest was terrific. Hearing Morrigan and Alistair banter while walking through the streets of Lothering for example was really fun.
The second big thing I enjoyed with the game: the combat and all things surrounding it. The tactical approach, having control of all your characters (and that list of preferred actions for each char). The skill tree in some form is always great to have in an RPG, being able to form your character the way you want him/her to be.
I want to see the Tevinter Imperium in DA3!
Modifié par Feregrin, 20 mars 2012 - 12:01 .
#1588
Posté 20 mars 2012 - 11:56
In Dragon Age Origins (much like KOTOR and other older Bioware games) you had a ton of dialogue options to choose from in every conversation, and not only were they written out in full, they also weren't categorised - you didn't always know what reaction your response would garner.
In DA2, however, you used the severely simplified Mass Effect system of - Nice response, Neutral/Comical response, Mean response. I always knew what I was getting and I basically just always picked the same choice, depending on what I wanted my particular character to be like - I didn't even think about dialogue options. And then you've got the fact that Hawk (like Shepard) can say something completely different to what you were intending him to say.
In DA Origins, my character felt like my own character - he reacted to different situations in different ways, but he always reacted exactly the way I wanted him too - and I really took the time to think about all of my responses.
Now I understand that the simplification is partly to do with the main character being voice-acted. Personally, I don't care about voice acting for my own character - as long as everything else has voice acting, I'm completely happy for my imagination to provide the voice for my own creation =)
Now there are other things I had problems with in DA2, but if I could only have one change - it would 100% be this. I'm trusting you Bioware - don't burn the fanbase again.
#1589
Posté 20 mars 2012 - 12:07
Having more freedom of movement is always a good thing. I'd also love to see combat to be refined bit more, just spamming the attack button doesn't make the combat more "fluid" (but I gotta admit, it was less boring than auto-attacking targets, atleast I had something to do while waiting for cooldowns). So I think the combat needs to be more refined, I did like the "action" route you guys were thinking, but it felt like too much of a compromise when it came to using skills and magic. Really all you did was add spammable attack button.
I like what you guys did with mass effect squad command system. It always felt like I was really playing Shepard and commanding my squadies around, NOT taking possession of my squad mates (ASUMING DIRECT CONTROL!). I'd like to see atleast an option where I could order my team mates around, rather than taking direct control of them. Because that really helps me to get "in" to the character. I don't rip the character sheets out of my friend's hands in PnP when I want to issue them a order and force them to do what I want.
(EDITED)
For story, I actualy like the more "personal touch" the DA2 had. But if you must go for "save the world and epic stuff", atleast give us a choice of choosing selfish path instead of running around saving everyone. You would always have to choose between your own goals and needs of others. I think that would be good dilema.
And more companion dialogue, stories and development. I really loved the Rivaly/Friendship system in DA2, I hope that returns in this game. Dragon Age Origins did the companions right (except the approve/dissaprove system, that sucked), imo. There was so many things and little details with them, loved it!
And more customization wouldn't hurt. Why not let us piece up our own gear like in Mass Effect? Tell blacksmith what we want and then he puts it together. Mixing up light and heavy armor, choosing colors, getting stuff that might help with stealth or magic... It'd be much better system than what previous DA games had. This could be used to customize companions too!
Well thats the bulk of what I'd like to see. Recap:
- Better flow to combat
- Squadmates can be ordered around, rather than assuming direct control
- Keep on the more "personal" story of DA2, rather than saving the worlds, OR you have to choose between your own goals and "saving the world"
- MORE side quests MOAAAAR!
- Better companion dialogue (like with Dragon age Origins) and keep the Rivaly/Friendship system
- CUSTOMIZATION, for armor and wepons! Mix and match, this would be good for companions too!
Modifié par Arppis, 20 mars 2012 - 12:21 .
#1590
Posté 20 mars 2012 - 12:07
#1591
Posté 20 mars 2012 - 12:11
#1592
Posté 20 mars 2012 - 12:12
What BioWare needs to do - in my opinion - is to decide what kind of games they want to make. Do they want to make RPGs for people who enjoy RPGs, or do they want to make action-RPGs with a potentially broader appeal but risk alienating both action gamers and RPG gamers?
For me, this is entirely academical as I won't purchase another EA game as long as it requires Origin, but it's still of interest to me. I prefer tactical RPGs with deep, meaningful dialogue and choices that have real consequences. I hate being presented with "choices" such as in Mass Effect where the blue or red dialogue options are guaranteed to produce the most favorable results. I want to think for myself and be rewarded for being clever, or punished for making bad decisions.
I want to be able to plan for my adventures. I want to be worried that my supplies won't last. I want to be challenged - not by endlessly spawning waves of enemies, but by tactics and strategy. I want a tactically superior option to win my battles, not see my enemies explode because something awesome has to happen when I push a button.
Basically I want Baldur's Gate. I know that's not going to happen, though.
#1593
Posté 20 mars 2012 - 12:13
#1594
Posté 20 mars 2012 - 12:15
After the disappointment of discovering that there will be no DA2 expansion, I have been reflecting on what it was about it that made me prefer it to DA:O.
Now, I enjoyed DA:O enormously, and almost didn't buy DA2 because of the negative reviews I saw initially. However, those reviewers who had a more positive approach seemed to be more reflective in their assessment, giving weight to the intelligence and maturity of the plot, rather than focussing on technical failings. On the basis of these, I bought it and found myself thrilled with the psychological depth and compassion of the stoytelling. I loved the fully-voiced protagonist, as it seemed to provide greater emotional engagement with the character. Returning to the mute model would be a retrograde step, in my view. The companions struck me as much more fully- rounded creations than in DA:O, and the fact that they were able to elicit such strength of response from players (either positive or negative) lent the game greater psychological realism. I also enjoyed the fact that they had a greater degree of autonomy, even to the extent of taking control of events, however devastating the consequences. I know that many of the players who disliked the game, objected strongly to this, but I don't see anything wrong with introducing such an experience of vulnerability.
The more intimate setting worked extremely well in the context of the story: how better to portray social tensions and political machinations than in the claustrophobic crucible of a small city-state. Again, focussing on the darkness within the human soul rather than the darkspawn made the game more compelling for me. The abuse of power (and how good people can find themselves doing terrible things as a consequence); religious extremism; the conflicts arising from multiculturalism; political pragmatism vs idealism; the struggle for personal freedom: all these elements of the story made it far richer and more 'grown-up' than its predecessor.
If the aim in DA3 is to fuse the most successful elements of the two earlier games, I would hope that it would be possible to retain the intimacy of the DA2 relationships and its more human themes within the context of an overarchingly epic story which DA:O die-hards seem to prefer.
I felt that the way in which relationships with the companions developed over time - with personal quest elements in each act - worked very well, and I would welcome seeing something similar in the new game. It always felt rather unsatisfactory that in DA:O you could cement a relationship with one of your companions just by paying a quick visit to Denerim, for example....Likewise, the evolving relationships and encounters with non-companions (such as Petrice) over the years had a marvellous, Dickensian feel about them. Indeed, the enduring popularity of Dickens's novels shows that this sort of approach - intimacy within a broader context - has a huge appeal.
Whilst I was fully aware of the technical shortcomings of DA2 (and I would particularly welcome being able to view combat from above again!), these were very much of secondary importance: the strength of the narrative is the most significant issue for me. I think the simplification of the crafting system was an improvement, as I found the multitude of salves etc in DA:O rather wearing, whereas I think I crafted and, more importantly, USED almost everything in DA2. The skill tree was also improved in DA2.
I'm sure you will be addressing all those other technical aspects which have been discussed endlessly elsewhere, which will certainly improve the overall experience of the new game, but I hope that you won't sacrifice those things which made DA2 a richer and more emotional experience.
Having discovered RPG relatively recently, I was astonished that a game could provide an experience comparable to that of reading a great novel or watching a glorious film. I never expected to be so deeply moved and challenged by the conflicts of the characters and the choices I was expected to make in DA2.
I hope to be similarly challenged and moved by DA3 and beg you to consider the views of the perhaps less vocal but nevertheless numerous ardent admirers of DA2.
Many thanks.
#1595
Posté 20 mars 2012 - 12:16
Aldaris951 wrote...
If morrigan is coming back, The warden must be with her. Its not hard to do a cameo for the warden. Just have a dwarf/elf/human sized npc decked out in full warden commander armor with a helm and is mute due to the effects of the blight being 10 years later or some excuse you can come up with.
The big problem with it, is that what if the character doesn't RP the same way as the character you played? People will shout: THAT'S NOT HOW I PLAYED HIM!
:S
#1596
Posté 20 mars 2012 - 12:19
Darji wrote...
And again it is NEEDED for group or party based combat not for every RPG. And yes Origins combat was a bit slow but DA2 combat was way to fast to react properly. Just find something in between and most people will be happy.
Again RTS games prove you wrong.
#1597
Posté 20 mars 2012 - 12:23
Morroian wrote...
Darji wrote...
And again it is NEEDED for group or party based combat not for every RPG. And yes Origins combat was a bit slow but DA2 combat was way to fast to react properly. Just find something in between and most people will be happy.
Again RTS games prove you wrong.
Hate the RTS personaly. I'd rather have turn-based or well flowing combat. RTS one is just major turn off as I am not in total control of my character.
But that's just imo.
Modifié par Arppis, 20 mars 2012 - 12:24 .
#1598
Posté 20 mars 2012 - 12:24
Fenrir81 wrote...
ME 3 was a masterpiece except for the end ( more like a Titanic ending, main caractere die, but LI live.. pretty sad) so do some similar stuff. i like the wheel choice even if it doesnt said what was write on it. Bring more romanceable story like Sheppard/Kaidan. Camp site/Vigil's Keep so you could interact with you companion... make them move too, not just like in DAO please. The end of DA2 is nothing compare to ME3 because we knew there will be a DA3 instead of ME3 (unless there's a ME4 on preparation) i just feel that i watch a looney tune cartoon and i remember its : That's all folks... damn you can do better than that! Will we be able to import or save from DA and DA2?
They dumbed down your dialogue choices drastically in ME3. They basicly made it a more emotional and more impactful story because you had less freedom in your choices.
As for the main gripe with the story itself: The timeskips did not work. It is incredible hard to do even one timeskip right but 3 huge ones plus tell it in a flashback does not work at all. All the acts felt like total different stories in itself. There was no real big mainpicture.
Also a timeskip should only be used if it changes the character drrastically. The first thing was well thought of, the death of your sister or brother but after that it was just a mess of random things happen in your life. Yeah you got your wealth in the first act due to the mission but what was the overall connetion to the nonexistant main story?
Do a time skip after a huge twist. Like for example after reavealing the mastermind behind this or after you lost a very improtant battle on the battlefield or against someone very strong. The character needs to grow because of this certain experience.
Also if you do a huge timeskip show how your world actually changed. You have bearly seen all this in DA2 at all. All you characters you have been with changed much more than the maincharacter itself.
Also if there is a conflict with a mages in this world and you chosed to be one. Make it so that people know the fact that you are a mage and mage them react differently. Its basicly the same what you guys did in Origins with the races. Everyone had a different opinion on you depending your race.
But in DA2 the fact that you were a mage which was a HUGE issue in the whole game to begin with had no effect at all. Yes you had to hide your identity but at the same time you fought in the city as a mage. You fought with allies who actually hate mages side by side and in the end the guy said. I am glad you were no mage. That just kills the whole atmosphere and the beliveablity of the whole world just laughable.
#1599
Posté 20 mars 2012 - 12:27
#1600
Posté 20 mars 2012 - 12:28
With that in mind, let there be no blatant reuse of assets as well, whether dungeons or copy-and-paste NPCs. Reusing is normal, certainly, but the extent to which it was done in DA2 smacked of a rushed job and little consideration.




Ce sujet est fermé
Retour en haut





