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Mark Darrah on the conclusion of Dragon Age II


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#1601
Darji

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Morroian wrote...

Darji wrote...

And again it is NEEDED for group or party based combat not for every RPG.  And yes Origins combat was a bit slow but DA2 combat was way to fast to react properly. Just find something in between and most people will be happy.


Again RTS games prove you wrong.

no....

RTS: Unit based combat, a few actual special skills, rock stone paper sheme, units do not differ that much from each other not really customisation. There is a unit for each tactical reason.like aircraft, attillery or infantrie

RPG: Character based combat, a huge number of skills, abilities and spells.  some aspect of rock, stone paper sheme but still very dfferent. Huge amount of customisation of your partymembers. depending on your personal playstyle. for example: many varries of a rogue, warrior or mage class,


Also HUGE YES for tactical camera. It is a must.

Modifié par Darji, 20 mars 2012 - 12:31 .


#1602
marcomaryred

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what about going back to be more like baldur's gate/ baldur's gate II ? thats why the first dragon age was good.

#1603
byzantine horse

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capt_carl wrote...

The biggest feature I want to see return is a simple one (sorry if it's been stated): Return of the tactical camera for the PC version.

Agree, shouldn't be so hard to do either. I mean, just giving the player the option is enough.

#1604
Archer

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Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

[Combat- i actually like DA2 combat for the most part. Loose the drop in waves of mobs but definatley keep the current pace we saw with DA2. I find mages a lot more enjoyable in DA2 with the new system. DAO mages standing rooted to the spot slowly firing spells of i wouldnt like to see come back


Were you happy with the combat in Legacy? We tried to get the encounters more rational there.


Had to sleep Mark so i only just caught your reply Image IPB

To answer, yes Legacy and Mark of the Assassain got it right.

The faster pace of DA2 was an improvement over the shuffle and slower pace of DAO.

Also to add i do like the idea of the enemy bringing in reinforcements, we just need something different than the drop down waves to add a bit of realism. Mass Effect 3 got this right as a good example, Cerberus shuttling in more troops, Harvesters dropping in more Husks just as you think you've cleared an area.

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
A promising start was made in Legacy, the final fight with Corypheus (is that spelt correctly? Image IPB) was very well done in terms of party banter as you fought him. Varics "if he pulls a dragon out of his ass im leaving" line was probably the single greatest line in any bioware game.

#1605
Arppis

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jmd4 wrote...

It's been said a lot already but I'd also like to ask the development team to please, please spend as much time on the game as is needed to make it right. BioWare has the clout to demand time to produce a quality work, no matter what EA may want. Taking the time to make it right will go a long to way to winning back embittered gamers, in addition to taking their concerns into consideration and acting on them.

With that in mind, let there be no blatant reuse of assets as well, whether dungeons or copy-and-paste NPCs. Reusing is normal, certainly, but the extent to which it was done in DA2 smacked of a rushed job and little consideration.


This... :)

Darji wrote...

Morroian wrote...

Darji wrote...

And
again it is NEEDED for group or party based combat not for every RPG. 
And yes Origins combat was a bit slow but DA2 combat was way to fast to
react properly. Just find something in between and most people will be
happy.


Again RTS games prove you wrong.

no....

RTS:
Unit based combat, a few actual special skills, rock stone paper sheme,
units do not differ that much from each other not really customisation.
There is a unit for each tactical reason.like aircraft, attillery or
infantrie

RPG: Character based combat, a huge number of skills,
abilities and spells.  some aspect of rock, stone paper sheme but still
very dfferent. Huge amount of customisation of your partymembers.
depending on your personal playstyle. for example: many varries of a
rogue, warrior or mage class,


Also HUGE YES for tactical camera. It is a must.



Always felt "detached" when the game tries that RTS/RPG hybrid-approach. Maybe not so much in DA:0 thou, but the combat in that game was still pretty abysmal. DA2 was a step up, but still no cigar.

Modifié par Arppis, 20 mars 2012 - 12:35 .


#1606
CoS Sarah Jinstar

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Harliqueen wrote...

LegendaryBlade wrote...

"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."

Dragonage III is going to be a failure for just this reason.

EDIT: Meanwhile, Overhaul Games wants to make Baldur's Gate III if their remake of BG1&2 sells well. Support them.


I don't understand.

They asked for feedback and pretty much everyone has said they wanted the RPG style of Dragon Age: Origins. But they aren't going to do it? I thought they said they were looking at the BIoware vault of games or something to help produce DA3? Doesn't that include what made DA: O majorly so epic.

I realise games like that aren't supposed to make much money, but didn't Dragon Age: Origins make alot of money, especially when compared to DA2 which is what is supposed to sell? And seeing that everyone wants that type of in depth RPG style again, I would imagine it would make them huge profits. Just because you think a certain type of game won't sell, doesn't mean it won't, especially in this case.

I also get that a replica of Dragon Age: Origins would not be a good idea, or maybe even not possible. But what I would like is to take the things that made DA: O so amazing, not just a copy of it. I would like the feeling that I am in something epic and awesome and I can't stop playing because I have to know what happens. I want a great story, not just running around killing lots of things- If I wanted that I would spend my money on a company who produces games like that. When I look to buy an RPG I hope I would get one, not an hack-and-slash that says it's an rpg.

I liked parts of DA2- The characters were quite good, a unique range of them. But I would have loved more in depth interaction.
- Parts of the story were good and really took a good twist in the plot eg what happened to Hawke's mother. But I was left feeling that the good parts of the story kinda just happened and then it was over, as if it had no consequence on Hawke's life or the world around him/her.

I loved pretty much all of DA: O and it is the only game ever I have finished, and I have finished it into the double figures.

I am a casual gamer but the dragon age game just pulled me in so much that I couldn't help but stay focused on it. So if Bioware are hoping to also draw in casual gamers (which I'm not sure they should focus on anyway, I think it's quite clear they should stick to their original core audience) just make as good an in depth game with great story and characters and maybe you will attract more audience then you realise.

Wow, that was a bit of a wall of text, sorry Image IPB



It's PR, especially after the outcry about ME3's asstastic ending, the more i read this thread and especially Mike's replies, the only thing that keeps coming to mind is "Oh great, it's going to be DA2 all over again awesome!"

Not going to get invested this time around, if it comes out and is more like Origins or a spiritial successor to Baldur's gate, great,  if not, I hope they enjoy their new fanbase.

#1607
Morroian

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Darji wrote...

RTS: Unit based combat, a few actual special skills, rock stone paper sheme, units do not differ that much from each other not really customisation. There is a unit for each tactical reason.like aircraft, attillery or infantrie


Not in RTS games like Kohan or Warlords Battlecry. As was mentioned earlier in this thread, pausing combat easily allows proper control and tactics. The issue with DA2 i this regard is the poor encounter design but this has already been stated as an area they are focussing on and the Legacy DLC shows the fruits of that. 

#1608
MacNille

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Also, don't set it in one city like in DA2. It became so boring to see the same city over and over again.

#1609
Bellendaine

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Wardka wrote...

What BioWare needs to do - in my opinion - is to decide what kind of games they want to make. Do they want to make RPGs for people who enjoy RPGs, or do they want to make action-RPGs with a potentially broader appeal but risk alienating both action gamers and RPG gamers?


I agree with this part of Wardka's statement.  As someone in the entertainment industry, I've felt like Bioware really wants to make movies, not role-playing games.  Mind you, I like the cutscenes, etc., when they're done well, and while I don't necessarily need a voiced protagonist (as an actor, I can voice them as my character if it's that important to me to hear someone talk to the computer character), I also don't mind it if it's done well ... but the lines blurred too much with DA2.  I played it through first on a friend's machine, and never ended up buying it 'cause it strayed so far from the deep love I had for DAO.  I replayed DAO more than any other game I've ever purchased, from Bioware or anyone (with the possible close tie of Mass Effect series).

Simply put, I miss my Warden.  But I'm not sure I'm in the majority here.  I would love to know what happened to him (I know, some Wardens have died, which makes it tougher to continue the story and therefore, the loyalty of the fans who play the game and buy all the DLCs ... lesson for the future, perhaps?).

I also really appreciated the modability of DAO (especially in comparison to the ME series).  It allows players to customize the experience so that you don't get as much complaining about how things go ... it would seem to be a no-brainer to include that.  For example, I'd love to be able to easily mod ME1 to have my Shep be the character I want him to be (in terms of, for example, s.o.) like I could with DAO (or download someone else's work).

#1610
PrussianBlue

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Take your time. Look at DA:O. Make the graphics a bit more up to-date and make our choices matter. Then I´ll be glad buying Dragon Age 3!

#1611
Shadow of Light Dragon

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Mark Darrah wrote...

what does Dragon Age mean to you, and where would you like to see it go?


What Dragon Age meant to me, at the time of Origins, was a return to traditional RPGs with some of the modern day bling (NPC voices, animated conversations etc). It brought me back to one of my all-time favourite RPGs, Ultima 7, especially with regards to having a party of companions I could talk to whenever, would interrupt conversations and chip in at different parts of the game. There were echoes of themes I loved: good intentions corrupted to ambiguous evil, possibilities of redemptiom, heroism, sacrifice, camaraderie, good vs evil and the blurry line between.

I prize an immersive story over flashy mechanics. As such, I particularly despise it when games sacrifice story integrity for something that 'looks cool' as though catering to an audience with the attention span of fewer than three seconds. With Dragon Age: Origins, flaws and all, I found a story, characters and themes that drew me in and that's what I hoped the rest of the series would be like. With DA2, I found some of the 'Flash > Story' things I so thoroughly hate.

I'm not wanting to waste time rehashing likes/dislikes here. I've said my piece numerous times in the past, and future games will tell whether I was singing into a void.

But where would I like to see Dragon Age go?

I want to see the RP part of the G take the fore again. I want the story and the characters to take precedence over some Boss Fight an exec thinks simply must be squished into the game. I want the player to be able to own their character, their choices to matter, and decisions to have divergent consequences instead of everything funnelling down into roughly the same outcome. I want a plot that makes sense instead of feeling horribly contrived, and characters that aren't so defined by a few key notes of their personal histories that it apparently consumes their every waking moment.

I want a lot of stuff, but my bias against EA as a publishing corporation is such that I don't have high hopes. :/ FWIW, I'd be totally behind Bioware employees if they ever did a Kickstarter fund for a new RPG. ;)

#1612
Morroian

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CoS Sarah Jinstar wrote...

It's PR, especially after the outcry about ME3's asstastic ending, the more i read this thread and especially Mike's replies, the only thing that keeps coming to mind is "Oh great, it's going to be DA2 all over again awesome!"

Not going to get invested this time around, if it comes out and is more like Origins or a spiritial successor to Baldur's gate, great,  if not, I hope they enjoy their new fanbase.


OK bye then.

#1613
Darji

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Morroian wrote...

Darji wrote...

RTS: Unit based combat, a few actual special skills, rock stone paper sheme, units do not differ that much from each other not really customisation. There is a unit for each tactical reason.like aircraft, attillery or infantrie


Not in RTS games like Kohan or Warlords Battlecry. As was mentioned earlier in this thread, pausing combat easily allows proper control and tactics. The issue with DA2 i this regard is the poor encounter design but this has already been stated as an area they are focussing on and the Legacy DLC shows the fruits of that. 

I never playes legency so I cant say anything about that. And yes pause function is totally fine. But my biggest gripe were that the actual action were to fast. take the rogue for exmaple. He moves so fast that you cant react properly at all. He just destroys things there was no need for any tactical decisions at all.

Again this works great for games with one Hero. Like in Kingdoms of Amalur which had a great combat system. But for partysystem you need a but of time to actually be able to react to huge magic spells for example.

In Origins you have time to react to some AOE spells in  DA" they just happen out of nowhere..

#1614
PinkShoes

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Miss Stabby wrote...

Please whatever you do with the game..

Include more than 1 city!

When i started playing DA2 i thought like, 

"wow they really paint this town dreary and unpleasant, that must be so that i'll be motivated to move out to different parts of the lands!"

How wrong i was...
I loved the scope of DA1 where you'd have to visit each race's hometown and discover things like the orzammar, the deep roads, the circle of magi, the forrests and the big city of denerim. those were lovely places that could be visited at any time and sometimes i just went to places to enjoy the view and talk to the people there. 
(and do sidequests)



For the rest of the pointers:
Some might already be named in the 60+ pages that came before this post
but this is just my personal take of the problems i had with DA2.

  • Over the top kungfu knife/swordfights should be removed, there's nothing realistic about it.
  • No cooldown on health/magic potions, that is cooldown is just rediculous!
    If i want to binge on health potions in order to stay alive, let me!
    Even though it  will cost a fortune to keep it up at such a pace.

  • Enemy waves that spawn from the sky or the ground should be removed, this respawning gives a wrong tactical view on the battle and ends people into trouble after unforseen heavy enemies join the fight.
    knowing that you'll walk into a battle with a few dangerous units will make you more cautious, or you'll enjoy getting rid of a few low level enemies a lot more!
  • Please add the strategy top down perspective back to the game, it makes things much more organised.


  • Be more carefull with how... "ample"... you make the female characters. Seeing Flemeth with cup E was just laughable... :pinched:
  • Do something about the whole "bloodmage" thing, first i see people freaking out about bloodmages and having all bloodmages be instantly hostile... EVEN though you are a bloodmage yourself.
    And when you are a bloodmage you still have to take part in quests that have you eliminate bloodmage strongholds because they were  "eeeevil"
  • A last thing that should really be improved is the layout of the story and have it be kind of clear (even though not completely right because of plottwists) in the first 2 or 3 hours of play.
    When DA2 released, me and a friend started playing at the same time. and 5 hours in i was asking him "so did you figure out what the story is about?" he replied 
    "nope".
    The same happened at 10 and 15 hours in the game!
    Only about 22 hours into the game i figured out why i was doing what i was doing, that's not very good!
And then there's just oooone last thing... 

Please bioware, please...

RELEASE ON STEAM


Thanks!


Yeah no cool down, i think if you want us to use less then maybe the potions do less everytime we use them in one battle.

Again i agree here. Seriously though we should have more than one body type per race and gender its sorta ridiculous to see our mother with basically the same body type as her daughters.Also the new walk was cool but honnestly at times i just felt like my F!Hawke was about ready to stip off all her clothes and dance around a pole. Why wasnt the male walk improved? oh dear god and change the elf male walk back. It was laughable watching fenris walk/run.

I think everyone has brought up the bloodmage issue. Maybe the general public but why dont at least your compaions say a thing about your blood magic. Also i would like if we had the oppitunity to make a deal with a demon in DA2 and become an abomination. Could be intresting.

#1615
kyles3

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One of the things DA2 did exceptionally well was characters, especially Hawke's companions. I hope we see at least a few of them again.

#1616
Wardka

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CoS Sarah Jinstar wrote...

It's PR, especially after the outcry about ME3's asstastic ending, the more i read this thread and especially Mike's replies, the only thing that keeps coming to mind is "Oh great, it's going to be DA2 all over again awesome!"

Not going to get invested this time around, if it comes out and is more like Origins or a spiritial successor to Baldur's gate, great,  if not, I hope they enjoy their new fanbase.


That's an extremely responsible way of going about it, CoS Sarah. I wish every consumer would do this - weigh a developer's (and publisher's) faults and weaknesses against their strengths and successes, instead of just closing your eyes to one side of the argument. Of course, a very responsible consumer ignores past reputations entirely, opts not to preorder anything and only purchases a product after the reviews come in.

It's what I do with games these days. The big publishers promise far more than they are able to deliver, lace every snippet of information about the game with heaptons of misleading PR and basically turn making an informed decision into a logistical nightmare.

#1617
CoS Sarah Jinstar

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Morroian wrote...

CoS Sarah Jinstar wrote...

It's PR, especially after the outcry about ME3's asstastic ending, the more i read this thread and especially Mike's replies, the only thing that keeps coming to mind is "Oh great, it's going to be DA2 all over again awesome!"

Not going to get invested this time around, if it comes out and is more like Origins or a spiritial successor to Baldur's gate, great,  if not, I hope they enjoy their new fanbase.


OK bye then.


Oh hey, still a premium card carying BDF'er I see, at least you're consistant! Image IPB

#1618
Blastback

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rolson00 wrote...

Blastback wrote...

Please, bring back KotOR style skills.

i dont think lucas would like it if templars started using the forceImage IPB

I mean the d20 style skill system. :P

#1619
Kaiser Shepard

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LPPrince wrote...

Dave of Canada wrote...

If we're ever going to Orlais, we need a ballroom dance.

With fancy dresses, masquerade masks and all that good stuff.


Victorian or Renaissance style? Hell yes.

Having wanted the same for quite a while now, I'll add my vote to this.

#1620
bEVEsthda

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Chris Priestly wrote...

I am posting the below message on behalf of Mark Darrah, Executive Producer of Dragon Age II

Hey everyone,

With last week marking the one year anniversary of the release of Dragon Age II, I wanted to take the time to share some news and some great milestones we’ve had lately with Dragon Age.  And though I can’t say too much, I also want to briefly address what is coming in the future.

First, I was delighted to hear that the Dragon Age brand has passed one million “Likes” on Facebook!  This was an incredible reminder for me, and our entire team, that there are a lot of  you out there who are invested in the franchise and who want to explore the world more. From all of us, I want to send a massive thank you!

Next, the latest and greatest patch for DAII is out, addressing a number of the issues you have helped us track on our tech support forums. Thank you again to those of you who took the time to submit feedback in order to help us make the game better. 

And finally, while we will still be keeping an eye out for any issues that might crop up in DAII and supporting the community should any emergencies should arise, we’re moving the entire team’s focus to the next phase of Dragon Age’s future.

You’ve most certainly heard the rumors floating around, and unfortunately I can’t really comment on them.  However, what I can say is that we’ve been thinking a lot about Dragon Age – what it means, and where it could go.  This past year, we’ve spent a lot of time both going back to the “BioWare vault” of games and re-examining them, and looking at some new possibilities that today’s industry allows.

With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter.  We’ll be attending a number of conventions and gatherings, including PAX East in April.  The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go?  We’re excited to hear what you have to say!
On behalf of the entire team, we are incredibly eager to reach the moment when we can tell you more and show you where we are taking Dragon Age.  But for now, thank you for your continued support, and we will be back here with more as soon as we can.

Thanks,
Mark




Good decision! My congratulations. May it be followed by other good decisions that it may not be in vain.

And the first statement, from Bioware since DA2, that sparks some hope in my heart. Thankyou.

#1621
Blastback

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Kaiser Shepard wrote...

LPPrince wrote...

Dave of Canada wrote...

If we're ever going to Orlais, we need a ballroom dance.

With fancy dresses, masquerade masks and all that good stuff.


Victorian or Renaissance style? Hell yes.

Having wanted the same for quite a while now, I'll add my vote to this.

As long as there is lots of intrege and political manuvering, then heck yes.

#1622
dsl08002

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To be able import an old character from the series like The warden or hawke to get an conclusion on their story.

bring back the realistic gameplay and the FINISHING MOVES.

Modifié par dsl08002, 20 mars 2012 - 12:48 .


#1623
ianvillan

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This isn't your department and I dont know how much power you have over them but I would talk to the marketing department.

The problems I had with them was how they would say that Origins was bad in almost every way and then they would come out and say things like hot rod samurai and the famous button Awesome.

Also saying how there was too many books or the forrest looked too different to other places etc.

I would like if you could just say whats in the game how it works and not any fancy slogans or how bad Origins was or how hard RPG systems are.

#1624
Jamie9

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Damn. I would've liked that expansion pack. I wonder if you'll ever release more details on it...what stage of development it was in etc.

I hope what you're making makes up for the loss of this though!

#1625
chuckwells62

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I enjoyed both Dragon Age:Origins and Dragon Age 2 equally well. They are entirely separate experiences, and I've played through each game multiple times. It saddens me to know that an expansion pack game which possibly could have tidied up the templar/mage conflict isn't going to be forthcoming. I will be leery about how that content may be worked into the next game as I was perfectly fine with getting a different main character in DA3 and seeing another exciting area of Thedas opened up and built around who or whatever that character would have been. Also bummed that additional dlc trophy spaces in DA2 will probably not be filled.

That being said, I look forward to Dragon Age 3 and believe that the Bioware team responsible has earned my trust. Good luck, hang in there folks, and I hope to see your work sooner rather than later, trolls be damned!