Mark Darrah on the conclusion of Dragon Age II
#1626
Posté 20 mars 2012 - 12:57
the update! I have seen several posts in various locations talking about how
horrible and disappointing DA2 was. I do not wish to join on this bandwagon but
instead, I would like to break down the pro's and con's of DAO,DAOA, and DA II.
Since DA II is the most recent I will use it for comparisons. I will not be
including story line nor favorite characters of mine but instead will be
focusing more on the various mechanics that worked for me and those that didn't.
Pro's:
- In DA 2 the conversation wheel was fantastic!
giving us a good Idea of the attitude being used with the comment! this was an
issue in DAO as you could read the words and take them differently than how
they were programmed in the system! Thank you for that Great help there!
- The MoCap for the characters looked fantastic;
please keep that up with the voice acting!
- The new combat system was fantastic! I could
still use the tactical functions of each of my party members but, every press
of the "attack" button did something! It gave combat a faster more
"realistic" feel!
- Having a voice actor for the protagonist was
nice, but not necessary.
- The new kill cameras were a nice addition to the
combat.
- The tactical control of the party members AI was
really nice, but I would like to see it be a little more robust. I relied on
this heavily through all iterations of the games and managed to make my team
work like a well-oiled machine.
- The character interactions with each other, both
in camp and as you travelled, have always been fantastic throughout all the
games, along with the "morality" meter on each party member as to how
they react to your various actions has been very fun to play with.
- The storytelling as always has been phenomenal!
Cons:
- Firstly I would like to congratulate you on a
wonderful job with DAO because you really felt like it was a world, however in
DA II all of a sudden you used the same dungeon map over and over just cutting
out this section or that one, this was a great disappointment.
- With DA II the world did not "feel"
whole like there was some missing aspects to it, It could just be the lack of a
change of scenery.
- Those are really the only serious cons that I
saw in DA II that really detracted from the enjoyment of the game. I miss being
able to talk to the party members whenever you wanted to but I also understand
this adjustment.
- There were some minor things with the quests
where they seemed a bit repetitive to me but again that could be attributed to
the lack of a change of scenery.
Thank you again for all the hard work you put in
and the fact that you seem to take the time to read your fans thoughts and
concerns!! I personally would love to go to Orlais or Antiva next and would
truly like to get more story as far as the progression of Morrigan!
#1627
Posté 20 mars 2012 - 01:02
I am going to make a video response to this, as well.
#1628
Posté 20 mars 2012 - 01:02
#1629
Posté 20 mars 2012 - 01:04
Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
For me, this kind of "Throne of Bhaal" epilogue is a necessity.
#1630
Posté 20 mars 2012 - 01:07
In short:
Dragon Age: Origins was imperfect, but was still an immersive experience of epic scale and occasional outright genius.
Dragon Age II was had some improvements to the game mechanics (and many regressions), but it was a shallow story ineptly told.
If you want to know where to take the series, it's simple: Do another Dragon Age: Origins. Pretend Dragon Age II never happened. All else aside, the sales figures make this perfectly clear.
Modifié par PixyMisa, 20 mars 2012 - 01:09 .
#1631
Posté 20 mars 2012 - 01:08
if ones again theres going to be only human, than i don`t see point to do DA3 it all
#1632
Posté 20 mars 2012 - 01:08
Besides gameplay, I was really thrown off by the art direction. How Flemith changed was too much, she was an old hag and now shes hot, even with her shape changing abilities it seemed so out of place in the DA Universe. Even the look of the darkspawn threw me off, it looked less like corruption and more like the foot clan from TMNT.
If you can make a game which was much more like DAO than DA2, you'll have my vote and purchases. I can't tell you how much I love DAO, stick with that and I know my friends and I would be back in your corner.
#1633
Posté 20 mars 2012 - 01:09
Fallout franchise is a good example. they have epilogues not only for main actions, like main quests, but also some sidequests you've done.Lost-brain wrote...
Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
For me, this kind of "Throne of Bhaal" epilogue is a necessity.
One of the reasons of ME3 shltstorm - players were denied epilogues of their actions across the ME series.
#1634
Posté 20 mars 2012 - 01:13
#1635
Posté 20 mars 2012 - 01:21
royen1 wrote...
Dear Bioware,
please make DA3 almost exactly like DA:O and nothing like DA2. That is all.
Sincerely,
Someone who was very surprised when DA2 was nothing like DA:O
Never going to happen. They already confirmed that they are merging both playstyles to please both fanbase.
#1636
Posté 20 mars 2012 - 01:23
It is obvious the Origins team set out to make a great RPG and make money in the process/as a bonus.
It's also obvious the DA2 team set out to milk some money and the game itself was an afterthought that I never fel there was any real passion put into it.
...
Go forth and make a great, deep, immersive RPG , Bioware, and you'll end up selling great and gathering universal acclaim.
Key thing, most likely? Have a guy passionate about making such a game running the show or being very much in the loop.
(because no matter how much a guy is sincere, it won't help if some other guys running the show just want to make another lame money-grabbing atempt with eventually ends with a poor product and sub-par sales)
Go and make another half-assed atempt at milking money and making a game while cutting costs and corners, and I think you're likely to see your customers look even more to CDPR, 38 and other up-and-coming new developers.
#1637
Posté 20 mars 2012 - 01:24
#1638
Posté 20 mars 2012 - 01:26
As most others I prefer DA:O over DAII, simply because it felt more epic, you know saving the world yadda-yadda. Still I am sad to hear you’re stopping work on a DAII expansion, as I would have loved to end Hawkes story (I’m a sucker for epic stories) so that chapter can get proper closure. Hopefully Hawke makes a cameo in DAIII
But still, a lot of mechanics in DAII put me off and shook my DA foundation. Basically this is the list:
-Not being able to choose race, origin, companion armor and the likes already commented on by so many others
-The enemy reinforcement waves that never ends to annoy me
-Please bring back the tactical camera!
-One of the main things that annoyed me was the way characters used the 2H-weapons, they swung it around like it was a feather, it felt weightless somehow. It seemed anime like which leads me to my next point:
-The anime-like influence on combat saddened me a great deal, as I enjoy western RPG instead of the overly fantastic anime cartoons, that depicts characters more or less flying around, slicing and hacking away with swords longer than their bodies. I know it is a fantasy world but I would find it more believable without the massive swords swung around like feathers. Hope you understand what I’m trying to say here
-Now that I’m talking about combat, I’d like the tank to be more DA:O than DAII, since tanks in the latter don’t do anywhere near enough damage IMO. In DA:O you could at least slaughter some Darkspawn with the tank. And do more kill animations like in DA:O, loved those!
-The overhauled looks on races disturbed me a great deal, especially the darkspawn and elves. Please don’t fix what isn’t broken. However not all is bad, ‘cause I do indeed like the new looks on the qunari!
-IMO the main story was disconnected and didn’t make too much sense as a whole. They were fine as main act missions, but didn’t tie up too well in the end. I would like a more common goal, if that is anywhere near possible with DAIII
-And please, do not reuse environments or enemies like you did in DAII! I understand the necessity for areas to look the same and I applaud the way it was done. However, when one Lowtown sewer/Hightown estate/Deep Roads tunnel/Sundermount Cave etc. etc. was explored they all were! And please don’t feel obligated to reuse DA:O enemies/bosses aswell, I mean the Varterral made some kind of sense, but for it to suddenly appear in a Sundermount cave when they are that rare baffles me tbh. Not to talk about the harvester, I mean where on Thedas did Orsino learn the work of a Tevinter mage in Amgarrak (Hope I got the details right, been some time since I played that DLC)? Don’t reuse enemies/environment unless it makes sense. Just don’t.
-I would very much like for decisions to actually matter again, it’s like no matter what happens both Orsino and Meredith will go bat-**** insane and go Hulk on basically anyone. I understand Meredith goes insane because of the sword, but it would be better if Orsino wouldn’t turn on Hawke since my Hawke sides with the mages.
-More cameos! And not just characters, but let decisions from DA:O transfer more over to DAIII so we can feel like we did something to Thedas that somehow changed it for the better (or worse?)
-This is a minor one, still bothers me tho. Could you make sustained abilities consume X mana (like in DA:O) instead of X% (like in DAII)?
As an end note, I don’t think DAII is an overly bad game, but it doesn’t hold up to the standard which is DA:O . However I must agree on the combat being smoother (especially the mage, loving that twirling staff and all that!) with the exception of what I already stated above. But I’d pick DA:O over DAII anyday.
Sorry for the rambling, I got caught up, don't hope I repeat myself too much :/
Keep up the good work and DAIII still stands a chance, I believe in you
Modifié par Doggy89, 20 mars 2012 - 01:29 .
#1639
Posté 20 mars 2012 - 01:26
Modifié par Teddie Sage, 20 mars 2012 - 01:27 .
#1640
Posté 20 mars 2012 - 01:32
Quoted because it seems like a genuinely good idea.Kavatica wrote...
vctrshaul wrote...
That's actually a pretty good idea! It would explain what you're choosing without having to say it outright and then listen to your character repeat it.CrustyBot wrote...
Sorry, just to randomly post:
I've been pitching this idea every now and again, so considering we've got some serious discussion re: dialog wheel, what is everyone's thoughts on this idea:
I really like this idea.
#1641
Posté 20 mars 2012 - 01:33
Whatever happens in the third installment, I'm still curious about Morrigan's storyline. My warden loved Morrigan. It's safe to say that he was a little cuckoo about her, for he accepted her conception of an old god demon baby, and then later followed her through the mirror in the subsequent DLC. (I like consistency.) I find the possibilities of that Lovecraftian threat more interesting than the realpolitik of the Qunari.
#1642
Posté 20 mars 2012 - 01:33
- while I eventually came around to certain aspects of the elf redesign like the distinctive nose (oh, and Fenris' legs... you guys have no idea, be still my heart) I still will shout from the rooftops that female elves especially looked ridiculous in DA2, especially around the neck and shoulder area: mainly that they had virtually no shoulders to speak of and their necks were so long and thin they looked like they would snap under the weight of their enormous heads.
I understand wanting to make them look distinctive but I think it would be a great move to make them look less silly and more physically possible. The DA:O elf mod strikes a balance between the two games elf looks really well IMO - Speaking of elves, city elves were really under represented in DA2, they had no voice of their own, despite being caught up in both the qunari and the mage issues. My absolute dream come true would be to have the next PC as a city elf (Since DA2 gave us Hawke for a human story and then maybe DA4 from a dwarven perspective, maybe? Perhaps?). I understand this isn't likely but I think it opens up great new angles for a fantasy story given the unique take on elves the Dragon Age universe has in city elves.
- On the subject of PCs if body types are still being considered I'd certainly love to see them, especially after seeing the options in SWTOR (I love my tiny, little, noodle armed, male sith and my tall, broad shouldered, female bounty hunter!)
- IMO you should just scrap F!Hawke's walk and run animations, way too far into feminine stereotype and almost bordering on parody, please let female PCs run like regular human beings (even if they are elves or dwarves, ha)
- While I was critic of the DA2 combat system the DLC like Legacy and MotA were a lot more fun and involved, certainly seeming to go down the right track tactic wise. Though I'd still be happy if Greatswords and the like looked like they had more weight to them.
- I really, really hope you guys don't go too far down the 'open world' Elder Scrolls road. I mean we already have Elder Scrolls and IMO the last thing the DA team need to do is try to imitate that, as elder scrolls already has it down to such a fine polish given their experience.
Keep going with the focus on the story, it's what you do best, just make sure the gameplay and setting isn't left half finished like it felt in DA2. - I also want to throw in my support of Bisexual LIs, it kept the LI count in DA2 down while giving everyone the same options in terms of which character they may want to pursue. Much better IMO then homosexual PCs being left with one option or nothing (DA:O even though I love all the LIs in that game dearly, choice is very nice and especially nice when it's fair) and much better then having a ridiculously high number of LIs all wanting in the PCs pants (Mass Effect, which I think by ME3 has 12 potential LIs for Shep? Wow almost a harem anime proportion! Even though, again, I love them all.)
- Last but not least: Where the women at? By which I am referring to the disappearance of dwarven women in DA2 and the lack of even one female Kossith despite having concept art for them. I know they're not Traditional-Female-Beauty-standard, but that's part of the reason it's so important to include them when you have them in your universe! Talk about a way to make your game stand out in a positive way. I'd love to see the likes of Sigrun or a female TalVashoth warrior!
#1643
Posté 20 mars 2012 - 01:35
#1644
Posté 20 mars 2012 - 01:38
Chris Priestly wrote...
With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter. We’ll be attending a number of conventions and gatherings, including PAX East in April. The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!
For myself, Dragon Age in general means a dark heroic fantasy setting where conventional fantasy tropes are tilted a bit to be, well, not so conventional. It means being the hero, or antihero, of a story where you decide how a crisis is dealt with, and you must deal with the consequences of your actions.
Where would I like to see it go? I'd like to see it go back towards being "the spiritual successor of Baldur's Gate" I didn't hate DA2 the way others did. I understand that new things were tried out. But at the same time I think DA2 missed more than it hit.
#1645
Posté 20 mars 2012 - 01:40
#1646
Posté 20 mars 2012 - 01:41
Master Shiori wrote...
LegendaryBlade wrote...
"Mike Laidlaw noted in an interview with Gamespot that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Dragonage III is going to be a failure for just this reason.
So, DA:O was perfect in your mind and any change to that formula is a failure? Come on!
You can make DA3 a better game without making it DA:O 2.0. The fact Bioware is willing to gather feedback from us on what we did and didn't like in DA2 shows they are trying to improve.
Telling them: "get back to DA:O or you fail" won't accomplish anything.
Preach it. DA2 DID improve on some things in DA:O (Rivalry/friendship is WAY less clumsy than reputation, for example). Telling them to jettison everything completely is reactionary and not useful in the least.
Things I liked better in DA:O include:
-The conversations with your companions were just much, much bigger. I assume this was because DA2 had a much shorter dev period and there were tighter word budgets. I liked the DA2 companions, and I was glad they had a lot to say during quests, but I wanted more chatty chat time. I'd also like to be able to talk to them about stuff without having to haul my butt to their "base" when they have something to say to me. ESPECIALLY if they only have a three line conversation in mind.
-Tactical view. I missed this more than I expected. I can live without it, but it seems like something that can be included without TOO much problem?
-The old darkspawn models. The new ones were goofy as hell.
-The variety of races I could play and the different origins. Even doing something as simple as having a few backgrounds to choose from (like ME1 had) and having some flavor dialogue about it would go a long way. I get why that couldn't happen for Hawke, but hopefully that could get worked into future protagonists?
-Dual wielding warriors.
-Non-spazzy melee rogue animations. I could deal with all the other X-TREEEEEEEEEEEEME animations in DA2, but melee rogues were just really, really ... um. Not my cup of tea. To put it kindly.
-The wide variety of places to visit.
Things I liked better in DA2 include:
-Mages were about a billion times more fun for me in DA2. I couldn't finish a mage playthrough on DA:O (and it was a game I finished many, many times), but I have several completed ones in DA2. The combat in general (doofy animations aside) felt better for me. Except for the waves mechanic, but you guys seem to have heard that loud and clear.
-The effort in showing the companions having a life that does not revolve completely around you. This could've been better, but I appreciated the thought and have high hopes the next installment will do an even better job.
-Having a family. An ACTIVE family. I love family!
-The DLC was much better for DA2, if you ask me. Both of them felt well worth it, and like there was a lot of effort put into them.
-I touched on this earlier, but I liked that my companions piped up all the time during my quests. I want them to do that EVEN MOAR in DA3.
-Friendship/rivalry felt a lot less clumsy than the reputation mechanic. I liked the presents in DA2 functionally better, too, although sometimes I felt like Hawke was going out of his or her way to get douchebag presents. "Here is a little ship to remind you that you don't have one, Isabella!"
-I sort of feel like the character writing was stronger in DA2. Don't get me wrong, I loved the DA:O companions, but in spite of what felt like way less chatty chat time, I felt very, very fond of all my DA2 companions too. More bang for my word-buck, or something.
Modifié par Sjofn, 20 mars 2012 - 01:44 .
#1647
Posté 20 mars 2012 - 01:41
#1648
Posté 20 mars 2012 - 01:41
don-mika wrote...
And one of the main things that must be in DA3 is that player can choose from different racesclasses
if ones again theres going to be only human, than i don`t see point to do DA3 it all
Yes, this
And please, take your time with DA3. A great game is worth any wait.
#1649
Posté 20 mars 2012 - 01:46
The good of Origins is as follows:
1. The music: extremely emotional, fitting for the setting, extremely memorable. The music in DA2 was a HUGE disappointment compared to Origins. Don't make that mistake again.
2. The story: Choice mattered, the story was gripping and we cared what happened to the characters. The story was epic and had a satisfying ending (>.<)
3. Soul: the game just has "it". It makes you care and THAT makes you want to play. This is an intangible, but it is a damn important one.
Dragon Age II also had strong points:
1. A voice for the main character. This really connected me to the story and Hawke. Of course, it didn't hurt that Hawke was extremely well voice-acted. I also liked the way the choices were laid out; a subtle difference from Mass Effect but it worked well. The idea of having your first few responses color all of your responses for the rest of the game is GENIUS. To be clear, I am MORE than willing to sacrifice the ability to pick my race for this. Dragon Age II proved that the voice was worth it. I don't mind if you make the main character a non-human as long as he's (she's) a good leading character.
2. I think the gameplay in DA2 is better. It is more action-packed, quicker, more visceral and more satisfying to me.
3. Dialogue: this is NOT to say that the dialogue in the first game was bad at all: it wasn't. This is only to say that the character banter in DA2 was EXTREMELY well done.
Things I would avoid:
Combat at times in Origins was a bit cumbersome... something you did just to progress the great story, while in DA2, it seemed to be reversed. In DA2, the choices were not nearly as significant and there was no satisfying ending.
Merge all of these positive, avoid the negatives, and I think Dragon Age III will be the best one yet.
Also.... PLEASE... no multiplayer.
Modifié par LyletheBloody, 20 mars 2012 - 01:48 .
#1650
Posté 20 mars 2012 - 01:48
- And that PC will have more individual voice.
- Create Origins. At least like ME text version and during the game let NPC react on Mage Player Character.
Modifié par ladyofpayne, 20 mars 2012 - 01:51 .




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