Mark Darrah on the conclusion of Dragon Age II
#1651
Posté 20 mars 2012 - 01:50
Then work on a direct sequel to DA: O/A.
Just make the combat a little more interesting, not OTT naruto influenced hack'n'slash 1000 hit combo ultimate smash button bash. I hate myself for saying it, but a modern combat system similar to the likes of Dark/Demon's Souls would be nifty. Obviously not as clunky, but the core mechanics would be nice. Just so it doesn't mean you stand there until the enemy infront of you dies, but without having you dive across the battlefield in a flash.
I felt a voiced character was a bit disappointing, because you then try to make your character design fit that voice. I know people find it hard to read when playing video games, but I'm sure they'll buy the title anyway, because it has the Dragon Age title.
Also, armour. High Fantasy, not Final Fantasy. Same goes for weapons.
Honestly, every body that played DA:O wanted to know what happened next, especially seeing as most people gave Morrigan her ancient god spawn.
You sold the game to people that cared about that just by naming it DA 2, so now you have a bigger fanbase, make the title we wanted in the first place.
Do as I say, I'm a bear.
#1652
Posté 20 mars 2012 - 01:50
I hope you learned your lesson well and that DA3 will be worth my money.
I believe that after DA2 and the very bad and utterly dissapointing ending/s of ME3 Bioware is still able to make good games that will satisfy (RPG and Bioware) fans like myself and not only your publisher.
Good luck, you will most definitely need it!
Modifié par J4rden, 20 mars 2012 - 02:21 .
#1653
Posté 20 mars 2012 - 01:52
#1654
Posté 20 mars 2012 - 01:53
SolventAbuse wrote...
Pretend DA2 didn't exist as a BioWare game, and look at it as somebody else tried ripping off the budding DA franchise.
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
Modifié par Teddie Sage, 20 mars 2012 - 01:54 .
#1655
Posté 20 mars 2012 - 01:57
WardenWade wrote...
don-mika wrote...
And one of the main things that must be in DA3 is that player can choose from different racesclasses
if ones again theres going to be only human, than i don`t see point to do DA3 it all
Yes, thisIncluding female dwarves. It would be amazing as well to have different kinds of mage "origins" available...not just "apostate," even given the current war.
And please, take your time with DA3. A great game is worth any wait.
I loved playing as different races, (though I doubt I would play as an elf again unless they gain som weight) Playing a female dwarf was awsome:happy:
But the only way I see that happening again is if Bioware uses the same voice for all races, I dont think they will. And if they dont it will always be a human, which does make sense.
#1656
Posté 20 mars 2012 - 01:58
Unlike most people, I personally enjoyed DAII's story a little more than DAO's. I think voiced main character indeed can enhance the experience. I hope to see a more character-driven storyline but with more variables like in DAO.
Modifié par suntzuxi, 20 mars 2012 - 01:59 .
#1657
Posté 20 mars 2012 - 01:59
What Dragon Age Means to Me:
-Most importantly: A strong, "blank slate" protagonist
- The Warden/Commander Shepard, to me, are two perfect protagonists. Hawke, to me, seemed like I was playing someone else's character. Even though Hawke's and Shep's conversations are handled extremely similarly (the wheel, with only a couple of choices), somehow Shep's left me feeling like I was making decisions/forming a personal character, and Hawke's made me feel like I was going through the motions. Wish I could tell you why, but I can't pinpoint it... ME just did a better job here. Maybe it's because Shepard's paragon/renegade options generally aren't as starkly different as Hawke's polite/sarcastic/rude options are. In ME you can have a paragon Shepard that sometimes cops an attitude; in DA you had a polite Hawke that suddenly got very angry out of nowhere. Maybe DA just needs a Jennifer Hale...
-Secondary Characters
- Romance: #1
- Dialogue: lots of it; and make it meaningful
And funny! - Relationships
- I'm not one of those unreasonable people who wants every choice to make a huge impact on the game. I'm totally happy with even just an epilogue of how stuff ended up, like in DA:O. But I have to say the biggest disappointment of DAII for me was the fact that even the illusion of choice seemed totally absent. Choices just had no consequences. I Hated that. ME3 did an INCREDIBLE job of this in my opinion.
In terms of where I'd like to see DA go... well, at this point, I wish it was like ME in a fantasy world with the Warden as Commander Shepard
Modifié par Freckle Face, 20 mars 2012 - 02:07 .
#1658
Posté 20 mars 2012 - 01:59
Teddie Sage wrote...
SolventAbuse wrote...
Pretend DA2 didn't exist as a BioWare game, and look at it as somebody else tried ripping off the budding DA franchise.
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
I am a DAO fan, thought DA2 was just ok. But I would never suggest they forget about it. Everything is a learning experience. They should build on what was good from both games
#1659
Posté 20 mars 2012 - 02:01
And the massively obvious one - do not use rehashed content or areas over and over again for 45 hours. That fact pretty much singlehandledly shat all over DA2 and made it an immensly worse game then it really was. Please, just cut the game in half, or even better, you know, make an epic RPG. Like you used to. I miss that.
#1660
Guest_aka.seim_*
Posté 20 mars 2012 - 02:01
Guest_aka.seim_*
One thing I loved from DAO was that I was able to replay the game in order to see all the romance option without being forced to replay all the game. In DAII you need to play the three acts.
Also there are other problems that makes replay difficult and boring, on DAO was that the missions were too long and on DAII the reclicled areas. The instant impact of the decisions is also a great value to replay.
On the other hand, I hate what DAII made with garbage items. I know they are garbage but please... The way DAII manages them is ridiculous, it would be better don't put garbage at all in all the game. Also I really want back the important items inventory and that the companions gift you things.
Something like a camp must be recover. This is not because I want to be able to have all of them toghether to talk with, but because in DAII was a pain to level them and equip them. I needed take some of them and then the others. In DAO I dind't need it 'cause in the camp I can access to all of them together.
Also I would like to talk with my companions whenever I want. I like how DAII manage the important conversations and the missions and also the gifts but even if these conversations were so trivial I want to talk to them whenever I want.
Last thing: recover the epilogue, please. I didn't like on DAO 'cause was only text and no images but this is better that nothing, much better.
Thanks
#1661
Posté 20 mars 2012 - 02:02
The camera view and combat was much more fun for me in DAO than in DA2. When i want acction based combat i play mass effect, What i liked about the combat in DAO was the return to the clasic system of games like Baldurs gate or Neverwinter nights. More tactic less acction even though the combat was a bit slow at times. It tends to look a bit goofy when characters stare att etchother waiting for the next combat turn to take place so they can do another swing, its still to me preferable over the ninjastyle combat of DA2.
The relations with npcs in DA2 was an improvement over DAO but i would still like to see more involvement here. I want my toon to be able to establish a deep relation with its companions both when it comes to love but also friendships.
Let me chose apperence for my own toon and my companions. by that i mean when i put an armor on them i want them to look like they wear that armor. Something i realy missed in DA2, wich in my opinion didnt have that much to put on the toons anyway seeing how far and between items are.
Allso the elves... what happend to them? they look compleetly awkward in DA2 compared to DAO.
Since im a person who like sandbox games (ultima online being my favorite for many many years) i want more freedom. more areas. more exploration of unknown dangerous areas and so forth. I would allso like the abillity to be able to start a life on the side of questing for my toon maybe being able to live an everyday life. seting upp your own shop/owning your own home etc. The castle in awakening was a good start but i would like more interaction here not just a. repair your castle equip your troops and out to battle. I know thats allot to ask but its my dream anyway.
This is some of the things i would want in my dream version of DA3, DA2 wasnt a bad game but there was something with DAO wich made me replay it from start to end about 15 times, Something that never happend in DA2 wich i only bothered to play once and walk away with a bit of disapointment as it wasnt in my opinion a follow upp to DAO.
#1662
Posté 20 mars 2012 - 02:03
don-mika wrote...
And one of the main things that must be in DA3 is that player can choose from different racesclasses
if ones again theres going to be only human, than i don`t see point to do DA3 it all
Yes, this, a thousand times this.
In my opinon, it is all the races of Thedas which make the world interesting, not just humans, or not humans to the exclusion of all other races. I want so badly to explore Kal Sharok as a dwarf, or find old Arlathan as an elf. The best way to see Thedas is through the eyes of its many races.
Other races also contribute to a great replay value. DAO has a ton of this due to the multiple races and origins. DA2's replay value is solely mage/non-mage and romancing different LIs. There is no other reason to play more than once beyond those reasons.
Regarding classes, please bring back Spirit Warrior and Legionnaire Scout for warriors and rogues respectively. And make Holy Smite an area of effect attack again--it was one of the few AoE attacks for warriors.
#1663
Posté 20 mars 2012 - 02:05
Yes, but the number one lesson to learn from DA2 is don't do that.monimakitten wrote...
I am a DAO fan, thought DA2 was just ok. But I would never suggest they forget about it. Everything is a learning experience. They should build on what was good from both games
Really, Bioware does need to throw away DA2 and return to DA:O. We want DA:O only more so. More epic scope. More deep relationships. More meaningful choices.
#1664
Posté 20 mars 2012 - 02:05
I am glad to hear you say that you plan to bring some closure to Hawke's story. I mean, DA2 was left on a total cliff-hanger. I am rather disappointed that you have dropped the EP. It does really seem to be called for.
I think that one of the strengths of Bioware has been the way in which your particular character allows you a more personalized experience in the game. To that end, I would hope that DA3 would include some significant storylines with both the Hero of Ferelden and Hawke. I understand DA is different than Mass Effect, in that it is more about the world, and ME more about Shepard. Still, we interact with that world through the characters. Even if they appear as NPCs, I hope the characters we created in DAO and DA2 will at least be characters we can meet in DA3. That means, please, please, please, test the character face imports before you finalize the game.
The history of the Grey Wardens involved the use of Griffons, is memory serves. I hope you consider having the main character of DA3 be a Grey Warden and be instrumental in the return of the Griffons.
You were clearly going somewhere in Awakenings with the nature of the Darkspawn. I hope you continue to think that through and what it means.
There are some incomplete story arcs from DAO as well, especially regarding Morrigan--which I do not think Witch Hunt answered. If you could tie up that loose end a bit better, it would be appreciated. What is this change that is coming? Is it the fight between the Mages and the Templars?
As to the debate surrounding companions' changeable costumes--frankly it wasn't a big deal for me. I understand wanting to have a consistent look for them. I do think having options for the main character should be there, though, as you did do in DA2.
I thought one of the best parts of DA2 was that it occurred over time--in a variety of acts. That allowed much more character development. I thought it was a great story-telling device, and one you might consider using again.
The best part of DAO (other than the variety of Origin stories) was the way the ending was constructed. How you developed your companions and the alliances you forged significantly affected how the last scenes played out. (Although I agree that the "final big, bad Boss fight" is a bit too predictable now.) Being able to assign characters to fight in certain places, and then to switch groups of characters at different parts of the battle was a lot of fun. Also, the ability to call on squads of the races you had recruited was also a great addition. Finally, the epilogue in which you had a sense of the future of the character really created a sense of closure that was true to the character, and made the ending of the game far more satisfying. I was disappointed that there was not something similar in DA2 (it being a bit of a cliff-hanger and all). You should consider re-integrating some of those elements from DAO. I thought you had similar success in doing the same thing--although in different ways--in Mass Effect 2.
Finally, I would stay, stick to what you are known for--engaging characters, involving storylines, and player choice. Never let the battle scenes overwhelm the RPG aspects of the game.
Despite some disappointments, I remain a big Bioware fan. You do good work, and I hope you keep it up. I very much enjoyed the Dragon Age franchise, and look forward to entering the Dragon Age world again.
#1665
Posté 20 mars 2012 - 02:05
I didn't say forget about it. I said pretend it wasn't part of the franchise. DA2 wasn't an improvement in any aspect, and as a standalone title it's still sub-par. It just wasn't a good game, which annoyed fans because DAO was a good game.monimakitten wrote...
Teddie Sage wrote...
SolventAbuse wrote...
Pretend DA2 didn't exist as a BioWare game, and look at it as somebody else tried ripping off the budding DA franchise.
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
I am a DAO fan, thought DA2 was just ok. But I would never suggest they forget about it. Everything is a learning experience. They should build on what was good from both games
And I'm not going to beat around the bush to save hurt feelings. If constructive criticism can help improve something, regardless of how blunt and cold it may be, it's still helping.
#1666
Posté 20 mars 2012 - 02:05
Truth hurtsTeddie Sage wrote...
SolventAbuse wrote...
Pretend DA2 didn't exist as a BioWare game, and look at it as somebody else tried ripping off the budding DA franchise.
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
#1667
Posté 20 mars 2012 - 02:06
Since alot of people have posted their opinion, and the devs are replying to some
Worries:
- DA:III will keep the companion setup that DA:II and DA:A had. I hated not doing the rounds at camp. The companions felt so distant and shallow compared to DA:O, I don't think I cared about any of them, while in DA:O I felt like I knew them all and I actually developed likes or dislikes. In DA:II they were immemorable, in fact thinking back I can only remember Varric the dwarf guy, whereas I can remember every single DA:O companion. If the 'new' system needs to be kept, then perhaps doing something like ME:3 did where the companions move around and had alot to say to you, or to each other, whether in a conversation with you or just whilst passing by. Although having a conveyabelt of them coming up to my cabin all asking me to sleep with them was weird.
- DA:III will keep DA:II's lack of companion 'customisation'. Not gearing companions, and streamlining the RPG element was really dissapointing.
- That the new game might do what ME:3 did and almost require you to participate in multiplayer to get a 'good' ending (if you could call any of the endings of ME:3 good >.<). Having 50% war assets unless you did mutliplayer or a stupid iphone app was terrible when you are playing a single player game.
- DA:III will keep the unchanging dungeons and scenery. This was terrible, and it was stupidly noticible, like no effort was made to change anything.
I did like a few things about DA:II over DA:O however, which was the combat (though I would have liked it less jerky in movements) and the graphics.
Overall I really didn't like DA:II, the story was lackluster, the characters were shallow, the voice actress was badly chosen (the difference in accent between you and your sister was...), the environment was dead. It was a game I only played once, and even then it felt like a chore, I only did it to get a saved game ready for the next game, whilst I played DA:O over and over. I hope the new game reverts back to DA:O in style, substance and story, possibly keeping DA:II's combat and graphical style.
#1668
Posté 20 mars 2012 - 02:06
PixyMisa wrote...
Yes, but the number one lesson to learn from DA2 is don't do that.monimakitten wrote...
I am a DAO fan, thought DA2 was just ok. But I would never suggest they forget about it. Everything is a learning experience. They should build on what was good from both games
Really, Bioware does need to throw away DA2 and return to DA:O. We want DA:O only more so. More epic scope. More deep relationships. More meaningful choices.
I disagree.
They should at least reference Hawke and the companions' struggles in Dragon Age III. They did influence a bunch of NPCs after all. Feynriel is a good example. If we go to Tevinter and we sent him there, I would love to see what became of him. Those little things done in Dragon Age II need to be taken in consideration, even the ending's choice.
Nothing should be forgotten.
Modifié par Teddie Sage, 20 mars 2012 - 02:08 .
#1669
Posté 20 mars 2012 - 02:10
- No more dialogue wheel: I like to know what i'm about to say, not guess an option in the hopes of Hawke saying something that I wanted him to say.
- Multiple locations: one of the biggest flaws in DA2 imho, i can live with reusing a dungeon and such, but every location was the same in DA2.
- Isometric view
- non-repetitive combat: I hated the fact that every fight in DA2 was exactly the same and that enemies just come in a few waves.
I just want them to go back to Baldur's Gate, not Mass Effect.
#1670
Posté 20 mars 2012 - 02:14
Teddie Sage wrote...
SolventAbuse wrote...
Pretend DA2 didn't exist as a BioWare game, and look at it as somebody else tried ripping off the budding DA franchise.
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
But... but, they've just admitted they slipped up themselves... in this very thread!! It's time for some tough love if we're going to bring a once great developer back to form. And we all know they can do it.
And by the way, was Gaider worried about how we felt, when he made that supremely arrogant post about the five stages of grief that DA fans would go through when they saw DA2? Did he worry about what a fan thought when he told him "suck it up, princess"? Did he fret over how flippant he sounded when he gleefully talked about "destroying the fans' sandcastles" by making DA2? Didn't seem like it, and that's part of the reason that BioWare has become a company at war with its customers. And why now there are peace talks, in this thread.
#1671
Posté 20 mars 2012 - 02:15
Let's just hope DA III is a big improvement and don't shaft us on the ending like ME3 please, gamers do have feelings too.
#1672
Posté 20 mars 2012 - 02:15
PixyMisa wrote...
Yes, but the number one lesson to learn from DA2 is don't do that.monimakitten wrote...
I am a DAO fan, thought DA2 was just ok. But I would never suggest they forget about it. Everything is a learning experience. They should build on what was good from both games
Really, Bioware does need to throw away DA2 and return to DA:O. We want DA:O only more so. More epic scope. More deep relationships. More meaningful choices.
Thats a very important lesson though, And I agree about what you said about missing things in DA2. My biggest problem was that the game felt rushed. So I hope Bioware takes it time on this
Modifié par monimakitten, 20 mars 2012 - 02:30 .
#1673
Posté 20 mars 2012 - 02:19
My ONLY complaints for DA2 were the recycled environments, yes I hated them. When I go into a cave and can't even remember which cave this is nor which of 6+ quests that I'm actually supposed to be doing in said cave because they are all the same, it gets frustrating. Please stay away from recycled environments. Putting the time, attention, money and detail into unique environments for the quests 100% worth it.
My other suggestion has to do with telling a story over such a long time range within one city. It does get boring to have to explore every nook and cranny of the same city over 3 Acts, in both day and night to make sure you've looted every barrel and found every scrap of paper on the ground. While I'm not complaining about telling the story in one city, more variation in the city over time would have been much appreciated. Changes within the city, expansions, moved walls, new structures, evolution of the city itself. Something that makes the player WANT to explore the city within each new Act to see what's actually changed. That's what I would have liked to see a bit more of as well.
Other than those 2 things, I have high compliments for DA2 and loved it. And the DLCs for DA2 were incredible!! So much better than ANY of the DLCs for DAO.
#1674
Posté 20 mars 2012 - 02:23
Teddie Sage wrote...
No, no, no! They would never such a thing. That's quite insulting. Imagine how David Gaider must feel with this kind of comment. The lack of empathy here is astonishing.
Don't worry on my behalf. I'm quite familiar with not getting my way (the cancellation of the expansion was a difficult choice for everyone involved, despite the benefits doing so conveyed), just as I'm familiar with people treating me like a corporation rather than a creator. That's what I get for being a recognizeable "face". While there's some abuse nobody should have to put up with, a bit of insensitivity is not the same thing-- particularly when I empathize with the sentiment behind it. I care about where DA goes as much as many of you.
Well, more. I happen to work here, which is not to diminish your caring in any way.
At any rate, it's refreshing to see some of the thoughtful comments and suggestions. There's been a lot over the last year, and a lot of what we're doing has also sprung from that, but engaging in some dialogue as we move forward is-- I believe-- what both Mike and Mark are going for, and hopefully you'll see the payoff.
#1675
Posté 20 mars 2012 - 02:25
RIDEBIRD wrote...
No goddamn ****ty side content like you had in DA2 in ME3. What I'm talking about is the overheard missions in ME3, and the HEY I FOUND "THIS" -- COOL I WAS LOOKING FOR "THIS" in DA2. That was truly atrocious. I understand they're a desperate measure to push a few more hours to put in the bullet point, but free that poor programmer and put him on something else. It's entirely pointless.
uhm, I agree with this... fetch quests are one of those things that I can easily live without. Investing the time in more fleshed out side quests would be nice




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