Mark Darrah on the conclusion of Dragon Age II
#1676
Posté 20 mars 2012 - 02:26
#1677
Posté 20 mars 2012 - 02:26
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.
#1678
Posté 20 mars 2012 - 02:27
#1679
Posté 20 mars 2012 - 02:27
Kaiser Shepard wrote...
Having wanted the same for quite a while now, I'll add my vote to this.LPPrince wrote...
Dave of Canada wrote...
If we're ever going to Orlais, we need a ballroom dance.
With fancy dresses, masquerade masks and all that good stuff.
Victorian or Renaissance style? Hell yes.
This so many times over. Adding my vote.
A visit or a game set in Tevinter wouldn't go amiss either.
A couple more things I'd like to bring up:
Is it possible for us to avoid another 'Sebastian' style character? Not personality wise, I found him very interesting (if frustrating for his dithering) but more in the fact that he never achieved his goals in game and it felt like he should've come into his own in a DLC or expansion.... that now won't happen. I can get past it this time but as DA3 and The Next Thing are a huge unknown, I'm not thrilled with the potential of another character never fulfilling their aims. I love getting invested in them and it's sad that Sebastian won't really get it now
As for the Voice vs Silent protagonist:
One thing to really consider is that with a silent protagonist you're not going to get many shots of their face, or if you do, it's going to be them silently mouthing their opinions. I personally hate that, I was so disappointed in Origins that I rarely got to see the character I had spent a good amount of time creating. It's what endeared me to Hawke more than my Wardens, I got to see the fantastic facial animations and see Hawke's reactions to things. Added with that, I have a lot of difficulty reading over things and find a wall text very difficult to get through certainly on a replay value level, being able to hear a character is a lot easier for me from a personal standpoint.
Another thing, please do keep in the idea to have all romance options available to the character regardless of hender. I really enjoyed the fact that I could romance whoever I wanted without playing a male character, I had to miss out on Morrigan's romance because I just do not enjoy playing a male character.
And like many others, I'd like to see the friendship/rivalry mechanic kept in future games. I really enjoyed that we could disagree with our companions without worrying about whether or not we'd be able to speak to them again.
Modifié par Ninalupa, 20 mars 2012 - 02:29 .
#1680
Posté 20 mars 2012 - 02:28
1. First of all rushing a game is bad!
2. Dragon Age should do its own thing. Don’t try to copy Mass Effect.
3. Get rid of the spawning mechanic from DA:2. An enemy falling out of the sky is ridicules. Maybe a second
wave of reinforcements is plausible if it some sort of hideout or base, hence enemies popping out of
nowhere makes no sense. Baldurs Gate is still the best reference for challenging fights.
4. Bring back the tactical view from DA:O, it definitely helps to create more breathtaking views like the first time
you enter the Ruined Temple (Quest: Urn of Sacred Ashes).
5. Character creation like in DA:O. I never felt Hawke was my character and I never felt attached to this attempt
of a personal story. Killing family members in the first 5 Min. of a game didn’t work for me, cause I hardly
know anything about them.
6. Junk items. Serious? No one needs this. Safe the resources for something more important.
7. Inventory, chanters board, individual look of items like in DA:O. No more generic items. And in the name of
the Maker bring back quest items, which I can actually see in my inventory.
8. Party interaction at any time. Even it’s only: Let’s talk later.
9. Bring back the vital part of an RPG. Exploration, exploration and exploration. I want to see the world. Not only
one damn city which didn’t impress me at all.
10. Bigger and wider maps. No more red-light districts of the Deep Roads.
11. Bring back friendly fire, and try more on balancing.
12. Story telling needs a lot of loving. Why in the name of Thedas, should I develop any motivation to reconstruct
the legend about Hawke, when I already know I´m the champion of Kirkwall. At the end of the game I actually
don’t know anything more than from the start. If you spoil everything from the start you can’t create the
illusion that you have accomplished something. I felt more honored to become the Champion of Redcliff,
then the Champion of Kirkwall, which was no surprise at all.
13. I was very very disappointed with the companions in DA:2, except for Varric the dwarf with no beard.
14. Where is the coherence in DA:2? We have got three major events in DA:2, which all felt unfinished at the
end of the game.
15. I´ve got no proper word how disappointed I was about the DA:2 combat. It felt completely unrealistic, totally
over the top and reminds me of what I would call a Hack&Slash game.
16. Customization! I don’t get it. Why make mandatory restriction how to equip my party? Even if there is some
iconic look I want to choose what looks good, no one else.
At last some word of advice. After this attempt of a more personal story I got the feeling that the developing team on Dragon Age will try to tell a more epic story. Well don’t overdo it. So no Qunari invasion or new Blight. Personally I´m not fond of this whole Mages vers. Templars conflict. DA:2 already beats you over the head with this plot. It would be the worst thing bringing important characters or fractions back (like Morrigan, or the Grey Wardens), which suddenly pick sides in this upcoming battle completely out of the blue.
Modifié par Great_Horn, 20 mars 2012 - 02:56 .
#1681
Posté 20 mars 2012 - 02:30
What do you (or others) think about this to resolve the paraphrase/dialog options issue?

#1682
Posté 20 mars 2012 - 02:30
-I like very much the dialogue wheel and the voiced protagonist but I believe that there should be more choices (i.e Accept, Decline but not harm, Decline and harm)
-l liked both DA:O story and DA2 but I believe that in DA3 there must be some explanation and answers about things that occured in the two previous installments and their DLC as also and a more clear goal
-I liked both Hawke and Warden but the new protagonist should have the best aspects of both:multiple backstories as in origins but every backstory to affect the main story as in DA2 or even better
-I liked the gameplay in both games but I believe there should be a harmony between them in DA3(i.e fights like legacy but with more tactical moves and interaction between companions
-I liked the characters of the previous installments but I believe that the companions should have more effect in the story and their backstories more thoroughly explored
-I liked the graphics but there must be multiple locations with little reuse of places and buildings
-I liked the items but I prefer to have some backstory as was in Origins
I hope that you take into consideration my ideas because the Dragon Age franchise is my favourite and until now I enjoyed almost every part of it.Keep up the good work!Thank you!
#1683
Posté 20 mars 2012 - 02:30
Mark Darrah wrote...
Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.
Amen! <3
#1684
Posté 20 mars 2012 - 02:32
Going foreward, we will try to learn from both titles. They both have good aspects.Teddie Sage wrote...
royen1 wrote...
Dear Bioware,
please make DA3 almost exactly like DA:O and nothing like DA2. That is all.
Sincerely,
Someone who was very surprised when DA2 was nothing like DA:O
Never going to happen. They already confirmed that they are merging both playstyles to please both fanbase.
Will this please everyone? I doubt it. But hopefully, most people will see things that they can love.
#1685
Posté 20 mars 2012 - 02:33
#1686
Posté 20 mars 2012 - 02:34
#1687
Posté 20 mars 2012 - 02:35
monimakitten wrote...
WardenWade wrote...
don-mika wrote...
And one of the main things that must be in DA3 is that player can choose from different racesclasses
if ones again theres going to be only human, than i don`t see point to do DA3 it all
Yes, thisIncluding female dwarves. It would be amazing as well to have different kinds of mage "origins" available...not just "apostate," even given the current war.
And please, take your time with DA3. A great game is worth any wait.
I loved playing as different races, (though I doubt I would play as an elf again unless they gain som weight) Playing a female dwarf was awsome:happy:
But the only way I see that happening again is if Bioware uses the same voice for all races, I dont think they will. And if they dont it will always be a human, which does make sense.
Thank you for the reply! Yes, I agree that I'm not as fond of the new look of the elves myself. I'd like for them to regain their brow ridge/nose break. I agree about the voices, too. Saints Row for example successfully uses multiple VAs. However if, as you mentioned, a single voice is most feasible, perhaps one could be found for each gender that would be acceptable for all race options? Maybe some minor pitch or intonation differences could satisfy?
#1688
Posté 20 mars 2012 - 02:35
Indeed. But you would think that after more than a decade of putting out unbelievably *great*, classic RPGs (BG1, BG: Tales of the Sword Coast, BG2, BG2 Throne of Bhaal, NWN, NWN: Shadows of Undrentide, Neverwinter Nights: Hordes of the Underdark, KOTOR, DA:O, and DA:O Awakening) that perhaps in terms of "learning experiences", they'd have already learned enough to at least put out something as good as those games. Especially in this day and age, when they really don't have the luxury of a 3-5 year development cycle to successfully play the part of mad scientist. But I guess not.monimakitten wrote...
Everything is a learning experience. They should build on what was good from both games
And maybe that's the real problem with DA2.... Instead of doing what they know, and what has been proven to work in their games, they decided, instead, to put on their white coats and white gloves and go crazy in the lab. One need only read their post release comments on DA2 to see the truth behind my words. Everything in DA2 was an admitted Experiment. I can't count the number of times I've heard these time honored veterans of RPG-making use that word when describing almost every feature in the game.
Not to sound overly stick-in-the-muddish, but after a year of being one of Bioware's test subjects, I'd like to go back to the meat and potatoes BASICS again. You know, the stuff that made their previous games so friggin *Great*.
Modifié par Yrkoon, 20 mars 2012 - 02:44 .
#1689
Posté 20 mars 2012 - 02:36
#1690
Posté 20 mars 2012 - 02:37
Any chance we can get a promise that Multiplayer will not be planned for DA3, or that if it is, it will have zero bearing on the Single Player game?
As you can see from my signature, I view multiplayer as a poor investment for a Dragon Age game at this juncture.
Modifié par Fast Jimmy, 20 mars 2012 - 02:38 .
#1691
Posté 20 mars 2012 - 02:39
Mainly, I'm coming back to say:
If you do a kickstarter campaign to raise money (to hire a team or whatever you need to do) to complete that DA2 expansion pack that was canceled, I'd be pledging money there lickety-split!
[As long as it was being developed for the PC . . . ]
Could that work? Hmm??
#1692
Posté 20 mars 2012 - 02:39
#1693
Posté 20 mars 2012 - 02:40
I would echo the main tenets of customization (as much as possible, please!), exploration, and interaction with companions. However, I have a tiny gripe about the graphics of DA2: nothing really moved. The world seemed static, and it was exacerbated by the lack of location variety. In DAO, the grasses and trees swayed a bit to convey a sense of fluidity and motion in the world. A return to those little details would be great.
#1694
Posté 20 mars 2012 - 02:40
#1695
Posté 20 mars 2012 - 02:40
Mark Darrah wrote...
Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.
What specifically do you want to take from DA2? I just can't fathom it. Combat was worse, encounter design was worse, environment design was worse, choices had less consequence, less ability to customize, non-combat skills were axed, much less detailed graphically, etc...
No one wants you to ignore the hard work that everyone put into it, just the choices made by whoever decided what direction the game went in.
#1696
Posté 20 mars 2012 - 02:41
Expect more female representatives of the races going forward.ReiSilver wrote...
[*]
[*]Last but not least: Where the women at? By which I am referring to the disappearance of dwarven women in DA2 and the lack of even one female Kossith despite having concept art for them. I know they're not Traditional-Female-Beauty-standard, but that's part of the reason it's so important to include them when you have them in your universe! Talk about a way to make your game stand out in a positive way. I'd love to see the likes of Sigrun or a female TalVashoth warrior!
[/list]
#1697
Posté 20 mars 2012 - 02:41
#1698
Posté 20 mars 2012 - 02:42
Sadly, kickstarter financiation for a pusblisher brand is kind of iffy business. There's also the fact that the kind of money that can be made off kickstarter would hardly cover the develop of a AA game. Just by salaries alone you'd need several million dollars to support a 100+ staff for 9+ months. Then add licences and other ancillary charges.Birdhive wrote...
So there are 30 pages between my last post on this thread and the last page of it--I'm going to try to read them all!
Mainly, I'm coming back to say:
If you do a kickstarter campaign to raise money (to hire a team or whatever you need to do) to complete that DA2 expansion pack that was canceled, I'd be pledging money there lickety-split!
[As long as it was being developed for the PC . . . ]
Could that work? Hmm??
Plus, Bioware is an EA brand now. The reason they sold themselves to EA was to have a reliable financial backing. Kickstarter would defeat the purpose.
#1699
Posté 20 mars 2012 - 02:42
Mark Darrah wrote...
Expect more female representatives of the races going forward.ReiSilver wrote...
[*]Last but not least: Where the women at? By which I am referring to the disappearance of dwarven women in DA2 and the lack of even one female Kossith despite having concept art for them. I know they're not Traditional-Female-Beauty-standard, but that's part of the reason it's so important to include them when you have them in your universe! Talk about a way to make your game stand out in a positive way. I'd love to see the likes of Sigrun or a female TalVashoth warrior!
[/list]
Yes! This makes me happy, thanks Mark.
#1700
Posté 20 mars 2012 - 02:42
Animations in DA2 are great. Don't change that. But when leveling up, I don't like having to "upgrade" my powers. It's just a change in the statistics and visually, we see nothing different. Why not add the possibility to combine powers instead of upgrading? Something to think about...
[You have fireball and icepunch. You choose an upgrade to mix them up. That's what I want to see. Upgrades should be clearly visibles! Well, that's what I think...]
I would like the story to FEEL more heroic. DA2 was alright. But just alright, in my opinion.
I loved to see the interaction between the companions. THAT! That was great. Maybe in the story, they could do more than just talk. Maybe they could have an adventure without you. They come back and tell you what they did and ask you to help them. An example :
"Hey (Player). Me and [Companion2] went there to get that. But we had a little problem... Care to help?"
And if you don't romance them, they romance others! Cause in DA2, they felt too attached to Hawke. Like not much is happening in their life if he's not there. Make them live something big when you're shopping tomatoes (but it must fits somehow in your story... yeah, I don't make much sense...).
Also, in DA2, I didn't care very much about Meredith. We hear about her, but we almost never see her before Act 3. Orsino too. And they are the big boss? I would have liked to know them on a personnal level. Though, having your companions turn againts you was a badass idea. (Psst. In DA3, one of your low level companion should become of one the great antagonists of the game). Make everything in the story deeply personnal. You don't like this antagonist? They should have done something bad to you. Something bad on a personnal level. And you're like "you damn suc****".
That was the weakness of DA1. You HAVE to save Ferelden. I would like the protagonist to be more... selfish? That's one of the things I liked in DA2. You go in the Deep Roads for your personnal profits. If you don't, templars will come after you (though, you should have showed it to us - in your year working to pay off your debt, we should have seen some episodes about Hawke trying to escape the templars or helping his/her sister escape them).
Make the hero's motivations PERSONNAL. And show us what made them that way. I loved the big choices in DA1. But my character feeled... empty. In DA2, I liked the personnality of Hawke. But not so much big choices that you care about...
AND DON'T, EVER, RECYCLE THE ENVIRONMENTS! Show us something different at each time. And if you're going in the same cave as before, I want to know WHY. It must fits with the story. The environment is part of the story guys. It can't go without it.
And the more I think about it, the more I want to see it : an aloof personnality. Someone who let silence speaks and answers with short sentences. In Mass Effect and Dragon Age, or Swtor, the hero always have these damn long speeches. In Mass Effect, it's alright, you save the universe and you're a big leader who HAS to speak. But Swtor? You always open your damn mouth.
I would LOVE, from time to time, to see this option in the dialogue wheel : Stay silent. Yeah, he can open up to his companions. But let me answer with silence? Please? Let me ignore people?
"Hey (player), why are you doing that?"
You choose money as your answer and your dominant personnality is Aloof.
"Money. That's why."
"Huh... Okay...."
I want a personnality so direct that it can throw people off. A personnality where "ignore" doesn't actually mean "Refuse quest".
Well, that's all.
Modifié par Vorodill, 20 mars 2012 - 03:14 .




Ce sujet est fermé
Retour en haut





