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Mark Darrah on the conclusion of Dragon Age II


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#1701
monima

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WardenWade wrote...

Thank you for the reply!  Yes, I agree that I'm not as fond of the new look of the elves myself.  I'd like for them to regain their brow ridge/nose break.  I agree about the voices, too.  Saints Row for example successfully uses multiple VAs.  However if, as you mentioned, a single voice is most feasible, perhaps one could be found for each gender that would be acceptable for all race options?  Maybe some minor pitch or intonation differences could satisfy?


:) I know wasnt fond of the avatar noses.
 How much dialogue is there in Saints row though? I have never played it.   I think elves and humans could have the same voices quite easily, probably  the dwarf thats the problem

Modifié par monimakitten, 20 mars 2012 - 02:44 .


#1702
CarlSpackler

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Yrkoon wrote...


And maybe that's the real problem with DA2....  Instead of doing what they know, and what they know works, they decided, instead, to put on their white coats and white gloves and   go crazy in the lab.  One need only read their post release comments on DA2  to see the truth behind my words.  Everything in DA2 was an  admitted Experiment.     I can't count the number of times I've heard these  time honored veterans of RPG   use that word.

Not to sound  overly stick-in-the-muddish, but after a year of  being  one of Bioware's  test subjects, I'd like to go back to playing something that  feels  "familiar", rather than Alien. 


I seriously don't think the problem with DA2 was trying something new.  Well maybe in a few instances it was failed experiments, but for the most part it simply looked like too short of a gestation period.  I want Bioware to continue to try new things.  As I said in an earlier post I loved many of the ideas of DA2 just thought the execution was lacking. 

For example, I cited earlier that I saw nothing wrong with confining the story to single city.  This had massive potential, but we saw the same portions of the city and the same warehouse/dungeon/home over and over and over again.  That and our choices ultimatly had very little impact on the storyline.  Had the game spent more time in development there could have easily been the same amount of unique content that existed in DAO but all told through a single location. 

That being said I like big, sprawling, and epic as well.  So whatever direction they go I just want to see thought, polish, and quality.

#1703
delete_guest

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I have a few wishes for DA3 myself, but the most important one would be the combat mechanics.

DA1 was a fine game, but I do not want to go back to that combat system. I am aware you guys are looking at Skyrim but I hope you guys would give games such as Dark Souls a try too.Combat, for me, must be engaging.
Issuing orders and letting automatic gameplay take over is incredibly boring. I'd much rather be directing my own hero across the landscape and actively slashing targets with a sword. I mentioned Dark Souls, because I find it has very engaging combat with blocking and parrying, with regular and heavy attacks, and even switching grips from single to 2-hands.

This would mean more buttons, which complicates the controls a bit, but I believe it is necessary for a more exciting experience. Not to be mean to Amalur or DA2, but striking the same button over and over again to swing and perform combat was not exciting. With that said though... I'd take DA2 single-button mashing over DA1 combat.

I know it has been mentioned in one video that you are not trying to be "Devil May Cry" and that is fine, but automatic combat is not fine with me. It is a boring experience in MMORPGs, which this Dragon Age is not, and it is even starting to fade away with some modern MMORPGs too.

In short: Please make combat fun.

And one last thing for the combat.. please bring all the options across all the platforms. I couldn't replay the PC version completely because it would not use an xbox controller nor did it offer the same combat experience. I know you guys craft PC-specific UIs for the PC version but I implore you to please keep options available since some of us would like to use a gamepad on a PC.

That is the more pressing concern and request of mine.

A few others:
-Funny main character option. I loved my witty Hawke.
-Funny allies. I loved the bickering between Alistair and Morrigan. I like to laugh on my grand
adventures.
-Different origins and even different progression paths. Although Bioware games have much in terms of
dialogue choice, the game itself doesn't drastically change each playthrough. Replayability is a must.
-Gamepad support on PC
-Steam. Your origin service is nice I am sure, but I just simply prefer my games in one place. Please continue to work with valve.

Modifié par AestiMassEffect, 20 mars 2012 - 02:50 .


#1704
Thelzar

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Mike Laidlaw wrote...

Deadmuskrat wrote...

I'm bummed to hear that you guys tossed out the DA2 expansion idea. Is there any chance that at some point, perhaps PAX, you'll be willing to show us what you had planned for the expansion? Some of enjoy seeing things such as that.


How about this: not directly, but sorta.

The expansion was already pursuing certain mechanical changes to our RPG systems, which will absolutely be carried forward to The Next Thing ™, so you'll see how those have evolved.


I'm more interested in the story, will we ever get the story that was planned for this expansion? Perhaps as a comic or a novel?

#1705
Dave of Canada

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Vorodill wrote...

I liked the personnality system in DA2. You choose something, and you answer with your dominant personnality. That was "wow".


Unfortunately, I didn't like how some "persuades" were locked by your personality. Why can't Diplomatic Hawke or Sarcastic Hawke shank the Qunari and make Petrice side with him, for example.

#1706
Arppis

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Vorodill wrote...

I liked the personnality system in DA2. You choose something, and you answer with your dominant personnality. That was "wow". Next time, five personnalities instead of just three? Like one who is sarcastic and the other aloof? I don't know, it's a suggestion... At least, add the aloof one.


Me too, this was actualy one of the few times I could play as wise-cracking character in RPG. You aren't usualy given that chance, atleast in majority of the dialogue options. I loved t hat. :happy:

And agreed, five wouldn't be bad!

Give us chance to play as "witty" character again in 3rd game. B)

Modifié par Arppis, 20 mars 2012 - 02:51 .


#1707
Mark Darrah

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eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?

#1708
Guest_aka.seim_*

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Vorodill wrote...

I liked the personnality system in DA2. You choose something, and you answer with your dominant personnality. That was "wow". 


I liked too until I hear my sarcastic answer about my mom death.... This was.... Just so terrible. 

#1709
monima

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Yrkoon wrote...

monimakitten wrote...
Everything is a learning experience. They should build on what was good from both games


  Indeed.  But  you would think that after more than a decade of putting out unbelievably *great*, classic RPGs  that  perhaps in terms of "learning experiences", they'd  have already learned enough to at least put out something as good as  those games.  Especially in this day and age, when they really don't have the luxury of  a 3-5 year development cycle to  successfully play the part of mad scientist.   But I guess not.


Not to sound  overly stick-in-the-muddish, but after a year of  being  one of Bioware's  test subjects, I'd like to go back  to the meat and potatoes BASICS  again.  You know, the stuff that made their previous games so friggin *Great*.


Edited to make your post a bit shorter, so I dont take half the page:)
I think they should always try and improve their games, and try out new ideas. I just think they tried to many things at once, and they just didnt have enough time for it. I do miss those old games though, sigh

#1710
Lucy Glitter

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Bann Duncan wrote...

Wow D&D kids, you had to kill DAII with your whining. Well done...


Image IPB

Mark Darrah wrote...

ReiSilver wrote...

[*]
[*]Last but not least: Where the women at? By which I am referring to the disappearance of dwarven women in DA2 and the lack of even one female Kossith despite having concept art for them. I know they're not Traditional-Female-Beauty-standard, but that's part of the reason it's so important to include them when you have them in your universe! Talk about a way to make your game stand out in a positive way. I'd love to see the likes of Sigrun or a female TalVashoth warrior!
[/list]

Expect more female representatives of the races going forward.

YES YES. OH GOD YES. I COULD KISS YOU.

#1711
Mark Darrah

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slashthedragon wrote...

I'm not liking the fact that the Important People aren't answering posts that are asking if we could just find out more about what Exalted March was going to be about.

There are parts of the story of Exalted March that will be rolled into future things. As a result, we likely won't talk too much about the plans for it.

#1712
andar91

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Mark Darrah wrote...

andar91 

-I want to have more options out of combat with things like abilities and stealth and things like that. I loved that kind of stuff in the classic games (BGII and all that); nothing was cooler to me than being able to cast Arcane Eye with my mage and use it to scout, or cast invisibility, or identify, and all that stuff (I always play mages). Granted, Dragon Age has a different tone than a D&D game, but it'd be nice to have things to do besides just talking out of combat (like scouting or avoiding combat).
.


So things like searching, stealth, traps, puzzles?


Generally, yes. Don't get me wrong, combat is great, but I love having other things to do as well. Even story-centered quests were the whole thing could be completed by simply talking with characters. Actually, the best case scenario would be for many quests to have multiple ways to complete them. For one quest to get an item, for example, you could just kill them and take it, bribe them if you find out some dirt on the people elsewhere in conversation, lie to them and get it, steal it from them, or do them a favor. Only so much variation is possible, I know, but I'd love to see more of this sort of thing.

#1713
jlb524

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I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?

#1714
Mark Darrah

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AestiMassEffect wrote...

And one last thing for the combat.. please bring all the options across all the platforms. I couldn't replay the PC version completely because it would not use an xbox controller nor did it offer the same combat experience. I know you guys craft PC-specific UIs for the PC version but I implore you to please keep options available since some of us would like to use a gamepad on a PC.

I agree that controller support on the PC is important.

#1715
Arppis

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jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?

#1716
Cathey

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jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


This. I love elves and always choose them when a game gives me the option.

#1717
K_Tabris

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Two more things I thought of...

I'd appreciate it if there was not a Multiplayer option in the next DA installment. Mass Effect promised MP portion would not necessarily affect the main game, but it can. [I am not trying to bash Mass Effect here], the MP fit in well, but it was needed in order to get the optimal ending. Please keep this away from DA, something that is completely separate.

The second thing, I haven't read the last 30 pages or so, did a dev comment on the PC, if we could play as any race?

#1718
ddv.rsa

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I'd like to see better endings. Personally I feel Bioware dropped the ball with DA2 and ME3, both of which were good games greatly diminished by their conclusions. The last time BW really got the endings right was with DA:O. Players were able to feel good about everything they accomplished and all the loose ends were tied up by the epilogue slides.

#1719
Arppis

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NovinhaShepard wrote...

Two more things I thought of...

I'd appreciate it if there was not a Multiplayer option in the next DA installment. Mass Effect promised MP portion would not necessarily affect the main game, but it can. [I am not trying to bash Mass Effect here], the MP fit in well, but it was needed in order to get the optimal ending. Please keep this away from DA, something that is completely separate.

The second thing, I haven't read the last 30 pages or so, did a dev comment on the PC, if we could play as any race?


How about co-op story? Like Baldur's Gate had? Plus dialogue options could be rolled like in TOR.

Modifié par Arppis, 20 mars 2012 - 03:00 .


#1720
Dave of Canada

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jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


The dwarf fan in me says "no, you shall remain in your cage with us!".

#1721
MizJess79

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I first played DA when I was home from work for a week after having surgery.  It took me almost that entire week playing everyday all day to finish that game. That being said, I played all the DLC's and Mass Effect 1-3.  DA was the only one out of all those games that took me a long time to finish, so I would want the next DA to be a bit longer in content.  I don't want to spend money on a game that is going to take me 3 days to beat (which is about as long as it took me to play ME3.....it still took me a week to play but I work full time.....and I wont even go into the ending).  I think I played DA2 over the weekend. I bought Syrim and I've been playing it since its release and I only took a break from it to play ME3 but I am still not done with that game!  So please Bioware longer game, more content, that is my major issue.  Other then that I loved the new mages and their use of their staffs while fighting, I liked the new fighting style. It was much better then the original fighting style, I don't know what everyone's complaint about that was!  I liked how the characters mouths actually moved and spoke.  I would like more character dialogue between the main character and their companions. I liked Varric telling the story and making up his own versions of how it could have happened.  Other then the same dungeons and houses over and over and over and over again in DA2, I did get bored with being in one city.  I also did miss being able to choose from different classes and origins, I was not all that crazy about the Hawke character so I am not really all that disapointed in not playing her/him again. I would have much prefered to keep my warden, It just would have kept the game more personal.  But if you choose to go with a new character, please let us have more of a choice of class/origin.  DA2 just seemed rushed. Please take your time. And please do not let it end like ME3.

#1722
waouh

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eh merde je ne comprend rien lol :)

#1723
Fiery Phoenix

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jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?

I tend to think of this as a tradeoff. That is, if we are to have multiple races for the protagonist, said protagonist will more than likely be non-voiced. On the other hand, if the protagonist is voiced, then I can't see the option as a possibility (reason is self-explanatory). But I'd love to be proven wrong.

Modifié par Fiery Phoenix, 20 mars 2012 - 03:02 .


#1724
Asianwaste

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Mark Darrah wrote...

Going foreward, we will try to learn from both titles. They both have good aspects.
Will this please everyone? I doubt it. But hopefully, most people will see things that they can love.


I think that's a good plan.  DA:O was certainly also not w/o its faults.  I think DA2 made a solid attempt at rectifying them but neglected many areas that made DA:O good.  

I say roll with the stylistic changes made in DA2 and the combat mechanics.  The skill system in DA2 was far better than DA:O.  Retain the vastness and exploration of DA:O.  Story telling is sort of a mixed bag.  I generally preferred the dialogues of DA2 more but many do not.  I even liked the DA2 companions a whole lot more as well as there was a better diversity.  DA:O however made a better use of the "illusion of choice" model you guys are good at implementing.  There seemed to be a better sense of impact with your choices in DA:O and DA2 had that feeling going until the end result was boiled down to two choices in the last moments.  

Also companion customization is a must.  Forcing the same outfit was a poor design choice in my opnion.  Yes there is a desired look for each companion but I think you can accomplish this by tailor fitting certain armors for a specific subclass.  For instance if you want Morrigan to maintain the swamp witch look, make robes that have a class requirement for shapeshifters.  This would leave only 2 possible characters who can equip that armor.  

I was pretty sore that DA2 didn't have a custom content toolkit.  Please bring that back.  Blizzard does a very good job with monetizing custom user content and I think the Origin marketplace has much the same potential.  I am absolutely shocked that Origin hasn't explored greaters implementation in its games.  BF3 should have had origin as its server browser instead of battle log and DA:O and DA3 should have a solid user content market.  

#1725
Harliqueen

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NovinhaShepard wrote...

Two more things I thought of...

I'd appreciate it if there was not a Multiplayer option in the next DA installment. Mass Effect promised MP portion would not necessarily affect the main game, but it can. [I am not trying to bash Mass Effect here], the MP fit in well, but it was needed in order to get the optimal ending. Please keep this away from DA, something that is completely separate.

The second thing, I haven't read the last 30 pages or so, did a dev comment on the PC, if we could play as any race?


I agree with this.

Having a multi-player option is fine and I understand why developers put it into games now. But I is it possible just to make it a choice? I think the idea of having a seperate place for people to go and do multiplayer is fine. But just leave DA3 as a single player with no negative consequence if you don't join in on multiplayer.