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Mark Darrah on the conclusion of Dragon Age II


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#1726
Argraharg

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Arppis wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?

Would that realy be a big problem? They still look and and act different so I think I can live with that compromise.

#1727
Arppis

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Fiery Phoenix wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?

I tend to think of this as a tradeoff. That is, if we are to have multiple races for the protagonist, said protagonist will more than likely be non-voiced. On the other hand, if the protagonist is voiced, then I can't see the option as a possibility (reason is self-explanatory). But I'd love to be proven wrong.


Unless they make the experience really similar. With luck they would only have to change few lines, but that would mean some compromises.

Argraharg wrote...

Arppis wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?

Would that realy be a big problem? They still look and and act different so I think I can live with that compromise.


Yeah, I wouldn't mind it either. I'm just wondering how many folks has problem with it.

Modifié par Arppis, 20 mars 2012 - 03:04 .


#1728
dewpa666

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Mark Darrah wrote...

Teddie Sage wrote...

royen1 wrote...

Dear Bioware,
please make DA3 almost exactly like DA:O and nothing like DA2. That is all.

Sincerely,
Someone who was very surprised when DA2 was nothing like DA:O


Never going to happen. They already confirmed that they are merging both playstyles to please both fanbase.

Going foreward, we will try to learn from both titles. They both have good aspects.
Will this please everyone? I doubt it. But hopefully, most people will see things that they can love.


That depends. I think theres two ways forward. One most often hailed as the right one and the other as the "wrong" one., that still has its supporters, but not as many or as vocal.

The right one: Use DA:O as a base, implement lessons learned from DA:O and DA2. I think this will please alot of people. So long as you loose the wave combat :)

The "wrong" one: The opposite, use DA2 as a base and implement lessons blablabla. DA2 is a decent game, but with so many fundamental flaws it doesnt really give you that great foundation to build on in my an many others humble opinion.

Disregarding a whole game is just stupid and i dont think anyone really means that when they say pretend DA2 didnt happen. Im sure you guys learned alot, But take those comments like i wrote above: Base your game on origins playstyle and factor in stuff from DA2.

#1729
rc101us

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I would really just love more options for character creation, more serious combat ( not anime style action). I think 70% DAO/ 30% DA2 mix would be nice.

#1730
K_Tabris

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Hah, several people posting the same idea at once!

Elves as PC FTW.

Seriously, I loved playing as Hawke, but missed playing as Kallian Tabris.  A LOT.  (Not saying I want to play the Warden again, just want to play as an elf):)

Modifié par NovinhaShepard, 20 mars 2012 - 03:05 .


#1731
Woodrowe

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Hi Chris,
This is my first time posting on a BW forum.  I've been a long time fan of the games that BW has created in the past, and I'm still a fan of the games that BW/EA are creating today.

When it comes to Dragon Age III, what I would like to see is a game that goes back to its roots and caters to the initial fanbase that helped the series grow.  Rather than the more streamlined action oriented game mechanics we got in DAII.

The one thing that I loved in DAO compared to DAII was that I could play the game at my pace.  If I wanted to take my time and strategize which party member could do what, I was afforded that option in DAO, where as in DAII, the combat was so 'button press = awesome', a lot of what made the DA combat awesome was lost.  It was too frantic and twitch gameplay based, rather than paced and intense. 
I can't speak for everyone, but for myself, when it comes to Fantasy RPGs, I prefer mine to be a bit more methodical and tactical.  Not action based. 
I understand that EA was trying to bolster initial sales by bringing in a new demographic to the DA series, but in that process, a lot of the old demographic was left behind.

So, a quick bullet point list of what I would like to see in DAIII...

*  A larger world to explore
*  Full character and party customization like DAO had
*  The return of my Grey Warden character
*  Imported save files actually making a difference, rather than being a codex / journal entry
*  Hawke as an import-able character in your party, but not the main protagonist
*  Full character creation, including Races
*  A change of scenery from dungeon to dungeon, not re-used dungeon modular sets like DAII.
*  Treasure chests that actually have treasure in them, and not moth eaten scarfs
*  A better implemented consequence system.  I was really sad about how the end of DAII ended up being like a Final Fantasy game.
*  Not being pressured by EA to release the game within a 16 month development cycle so that the talent at BioWare can actually have the time to shine and not rush the product to the shelves in the hopes that the brand name will garner them big bucks!  Take your time, make it great, the fans will be there to buy it regardless.

That is a quick list.  I really hope that you guys at BW are going to assess what went wrong with DAII and what went right. 
The skills tree = Awesome!  Everything else...  not so much. 
Dragon Age Origins was the game that made me finally admit to my friends that Canadian / American RPGs were better than Japanese RPGs, and I loved the experience of playing in the DA world...  But DAII has made me lose a lot of  hope for the franchise.  As it stands, I will sit on the fence and wait to see what happens with DAIII, instead of rushing out and pre-ordering it ASAP.

#1732
Arppis

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NovinhaShepard wrote...

Hah, several people posting the same idea at once!

Elves as PC FTW.


As an option, sure. Thou DA:0 was first game I finished as elf. I haven't played the race in other games.

But I pefere humans.

#1733
jlb524

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Arppis wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?


It wouldn't bother me as long as it's within canon.  Like, Dalish Elves would need a different VA from a city elf or human.

But (for example) if the PC is Orlesian, I'd be okay with the City Elf PC having the same voice/French accent as the human PC.

Dave of Canada wrote...

The dwarf fan in me says "no, you shall remain in your cage with us!".


I want to break FREE!!

Modifié par jlb524, 20 mars 2012 - 03:08 .


#1734
TanithAeyrs

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First, thank you to Chris for posting Mark Darrah's comments. Developers do not have to communicate with the fanbase in the manner we have become used to on BSN - just look at the Skyrim boards if you doubt this.

I'm glad to see another patch for DA2 (just wish there could have been a patch for ME2 that kept it from crashing at least once an hour).

My thoughts on the franchise (I have reviewed all these games extensively elsewhere on the boards -this is just a summary of what I feel went wrong, or right with each of them).

1)DA:O - although not perfect, was very close. The game was everything I wanted in an RPG, interactive companions who responded and grew as characters through the game, challenging combat that required application of both an overall strategy and good tactics. Interesting NPC's and villians and a world with complex lore. The overall tone was dark, but there were enough uplifting moments to keep it from becoming depressing. The variety of endings and the closure given were outstanding. I have never really cared about voiced PC's and having a mostly silent PC allows so much more depth to the dialog. I suppose I'm in a minority here, but if I could get rid of the voiced PC for more dialog I'd do it every time. DA:O was an epic feat of storytelling so any future of the franchise that moves toward DA:O's standard would be outstanding.

2) DA:Awakening: Still a pretty good story and in keeping with the DA theme. Companion interactions were too limited and having to find objects to click on to talk to them was annoying. Environments were varied and the role-playing aspects of character development were intact (even if the PC did become a little overpowered). I think the reduced interaction with companions and the lack of contact with DA:O companions (except for Oghren) a cameo from Alistair,and a letter from your love interest reduced my desire to replay the game.

3) DA2: Overall not what I expected from Bioware. A decent game against a lesser standard - but Bioware;the RPG giant, creators of the BG series, NWN, and DA:O made it. Repeating dungeons, limited companion interaction (although I didn't mind them having their own home bases), and a final battle that simply seemed silly. Add to that over the top combat (my Hawke must have been on drugs or something to be that hyper) and enemies dropping out of nowhere instead of appearing from logical locations. I will say we did get memorable companions and I became every bit as attached to them as I did to the original DA:O crew and Hawke's story was quite good. There was just a depth and a richness that was lacking in DA2 as compared to DA:O. The DLC's were fun but not enough for me to complete my latest playthrough past the point where I completed the DLC's.

4) A few comments about ME and its mechanics as applied to the DA universe. ME was great, fantastic and epic - until the last 5 minutes where the story simply lost me - I was left with a feeling of "WHAT? This makes no sense!" Perhaps the ending does make sense but the players simply didn't have enough information to process it. I don't really want to say more about that here though - I would simple suggest the devs play a game from start to finish with as fresh of a perspective as possible. I think it's easy to be distracted by your overall knowledge of the inner workings of a game and forget the the player only recieves what is shown on screen. I'm definitely not looking for the cinematic feel of ME in a DA game and I'm still not a real fan of dialog wheels.

What I am looking for in a new addition to the DA franchise. Epic story, great companions and interactions with them that make sense and respond to the PC's actions and the developing story. Cameos or at least codex entries about some of your old DA:O, DA:Awakening, and DA2 companions. Adherence to the lore, random masses of Crows dropping out of nowhere doesn't feel right. Helping Zevran eliminate a group of Crows did. I know an explaination was offered for the "teleporting" mages but I don't remember it right now. If something appears to break lore - explain it (or at least give us a reason to believe that lore is not broken). Tough choices with different outcomes and rewards/punishments for each path. If our character is well known(or becomes so) a world that reacts to that (this is one place ME's reputation system might be useful). If I play a mage I should not be able to walk around town in robes with a giant staff on my back without some sort of reasoning given as to why the templars ignore me. If I play a templar most mages should regard me with suspicion. These are just examples, I'm not sure if I would even play a templar if that were offered - tend to prefer rogues anyway.

No (or very, very few) repeating dungeons. DA2 was just ridiculous. I would also like the opportunity to play other races again - I had a lot of fun with my elf and dwarf characters in DA:O. And I adored the origin stories, although I'm not sure if that is something Bioware would do again. But even a very short origin - a couple of minutes on how you came to fall into the story of DA3 with a handful of choices to make would help define your character - look how much the players took away from the "pick a history" options in ME.

If I could ask for one specific character to cameo or be a possible companion it would be Varric. It shouldn't break his lore for him to show up somewhere that the PC could talk to him. I would love to see the DA:O characters but with so many possible outcomes I can understand if this doesn't happen.

In summary, what I am looking for in DA3 is BG2/DA:O quality role-playing with a story line that makes sense, fluid combat that is not over-the-top, epic companions (a Bioware specialty and something you almost never get wrong), lots of amazing dialog and a world that responds to my choices.

#1735
Guest_aka.seim_*

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This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.

#1736
K_Tabris

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Arppis wrote...

How about co-op story? Like Baldur's Gate had? Plus dialogue options could be rolled like in TOR.

Sadly, I am only 3-4 hours into my first BG1 run, and had no idea co-op was even an option. That's pretty cool.

I've played WoW a little bit, and can see how co-op might work well. Maybe ME3 is just a bad example.

#1737
Arppis

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jlb524 wrote...

Arppis wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?


It wouldn't bother me as long as it's within canon.  Like, Dalish Elves would need a different VA from a city elf or human.

But (for example) if the PC is Orlesian, I'd be okay with the City Elf PC having the same voice/French accent as the human PC.


If there is voice acting with race option, there is no doubt that characters come from similar origins. Well, alteast I think so with my limited imagination. 
:D

#1738
Arppis

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NovinhaShepard wrote...

Arppis wrote...

How about co-op story? Like Baldur's Gate had? Plus dialogue options could be rolled like in TOR.

Sadly, I am only 3-4 hours into my first BG1 run, and had no idea co-op was even an option. That's pretty cool.

I've played WoW a little bit, and can see how co-op might work well. Maybe ME3 is just a bad example.


Yeah the coop in ME3, I love it. But I would have loved it more if there was choice to do the storymode in Co-op. =]

#1739
PaulSX

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The Confidence-Man wrote...

Mark Darrah wrote...

Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.


What specifically do you want to take from DA2? I just can't fathom it. Combat was worse, encounter design was worse, environment design was worse, choices had less consequence, less ability to customize, non-combat skills were axed, much less detailed graphically, etc...

No one wants you to ignore the hard work that everyone put into it, just the choices made by whoever decided what direction the game went in.  


if I have to say some good things, DA2's story structure is better (No I am not saying DA2's story is better).  Also the voiced main character is better than slient warden and the charater interaction in DA2 feels more natural than in DAO. Generally DAII's NPC building and their purposes are more coherent and less cliche. But you said it right, the DA2's game mechanics is bad.

#1740
Trevorish

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 You said you've been re-examining games in the "Bioware vault". Any chance you can tell is a bit more about that? Are there some elements of some of the classic Bioware games such as BGII, NWN and KOTOR that we might see in future Dragon Age installments?

#1741
Indyana78

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Hello Mr. Mark Darrah,

DA:O was perfect, it was emotional, depth, long, genius. It was one of the best roleplay games in my 25 years gamer history (the mixture roleplay and action was perfect). And the Story was incredible fascinating!

Dragon Age 2 was hmm difficult to explain, it was good but it wasn´t a worthy successor! It was a perfect game for the console like XBox or Playstation perhaps, but for me (i play on PC) and as big DA:O Fan it was to short, not so emotinal, not so depth (the roleplay aspect was weakened, the action aspect to much, the mixture wasn´t good). It was a good actionroleplay game! It would have been better to sell the game as stand alone game in the DA Universum like "Dragon Age - Hawkes Rising"! But as sequel to DA:O it´s was a disappointment! It was to different games! It was to different as to earn the 2 after DA:O! I hope you understand what i mean!

Ok for me, if you produces a new game like DA:O then produces for us for your fans! And the most of them wishes a game similar like DA:O.

I wish for DA3 again more depth, more emotion, more depth with the other teammembers, more roleplay, less action (a good mixture like DA:O) not the same action like DA2 (it was more a jumping game), a very good story, i wish information about the old characters and teammebers, and more then > 60h gameplay. In DA:O it was about 70h and in DA2 it was <30h! An at least a wish a graphic engine which is up to date, but this isn´t so important how the other things!

I hope you understand what i mean! In Dragon Age Origin i have the feeling roleplay fans make a game for roleplay fans. In Dragon Age 2 i have the feeling ok it was a solid game but it is make a little bit for the fans but more for the company (money)! We produce it for the general public so we get more money!

So my hope to the new game, you will go back to the roots and make DA3 more for your depth fans! I think DA:O was also a big success! Please give us what we wish us!

Thank you
Best regards Robert

I hold the Line

Modifié par Indyana78, 20 mars 2012 - 03:16 .


#1742
macrocarl

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Thanks BW folks for speaking to the forums.
I would say that the only thing about the wheel that might be going in a direction I'm a little less thrilled about is seen in ME3. I do love all 3 ME's and I'm a fan of teh BWheel with fully VO'd PC's.

The only thing I noticed in ME3 was that you would pick a response and then a bunch of auto back and forth took place. I'm all for more VO but if you could perhaps have it broken up at more points (actually, like DA2) then that would be great. Even if we're not actually in control of every line (which is fine) the feeling that we're in control of long complicated conversations would be awesome. Again, thanks for listening!

#1743
Darji

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Mark Darrah wrote...

Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.

I can understand why you people have such an affection  to DA2. You put alot of work in it. BUT this was not a Dragon Age game for many people.  It was more a Mass effect game and thats the most importnant thing you guys really need to understand.


People loved Origins because it had its own identity because it was different from a Mass Effect game. You guys "just" tried" to make it feel more like Mass Effect which would be totally fine for a new IP but not for a sequel of a total different game.

If you guys cant understand this than you wont get very far with your "fans" to begin with.

But i need to tahnk you to actually try to talk to fans instead of ignoring them.

Modifié par Darji, 20 mars 2012 - 03:13 .


#1744
K_Tabris

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Trevorish wrote...

 You said you've been re-examining games in the "Bioware vault". Any chance you can tell is a bit more about that? Are there some elements of some of the classic Bioware games such as BGII, NWN and KOTOR that we might see in future Dragon Age installments?

*cough* Jade Empire *cough*

:whistle:

Sorry, nto to get too off-topic, but Jade Empire was their first original IP, and that world has so much potential.  So many places to visit, like the Prosperous East, or anywhere else in the Empire, really.

#1745
kyles3

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Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?


Are you guys aware that in the PS3 version Hawke is completely silent in combat? No battle cries, no warnings about traps. We've been asking since the game came out for you guys to fix it and no one from BioWare will even acknowledge that it's a problem.

#1746
Yrkoon

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aka.seim wrote...

This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.

Ugh....  I'm as Criticial  towards bioware as anyone can get.... when they deserve it.    But on this issue, they do NOT.

For as long as I've been gaming, I have never *ever* seen another gaming company's devs personally engage the community as often or as continuously  as Bioware.  Credit where it's due.  John Epler has more posts on BSN than I do... and I post here every friggin day.  You can't beat that.  Want to see  a true contrast?  Go to Bethesda's forums and look for a  Dev post there.  You won't find  a single one... other than maybe someone (or something) that calls itself 'Gstaff', and  creates a sticky then locks it immediatly so no one  can engage him/it in conversation

Modifié par Yrkoon, 20 mars 2012 - 03:21 .


#1747
Vorodill

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I liked the personnality system in DA2. You choose something, and you answer with your dominant personnality. That was "wow". Next time, five personnalities instead of just three? Like one who is sarcastic and the other aloof? I don't know, it's a suggestion... At least, add the aloof one.

Animations in DA2 are great. Don't change that. But when leveling up, I don't like having to "upgrade" my powers. It's just a change in the statistics and visually, we see nothing different. Why not add the possibility to combine powers instead of upgrading? Something to think about...

[You have fireball and icepunch. You choose an upgrade to mix them up. That's what I want to see. Upgrades should be clearly visibles! Well, that's what I think...]

I would like the story to FEEL more heroic. DA2 was alright. But just alright, in my opinion.

I loved to see the interaction between the companions. THAT! That was great. Maybe in the story, they could do more than just talk. Maybe they could have an adventure without you. They come back and tell you what they did and ask you to help them. An example :

"Hey (Player). Me and [Companion2] went there to get that. But we had a little problem... Care to help?"

And if you don't romance them, they romance others! Cause in DA2, they felt too attached to Hawke. Like not much is happening in their life if he's not there. Make them live something big when you're shopping tomatoes (but it must fits somehow in your story... yeah, I don't make much sense...).

Also, in DA2, I didn't care very much about Meredith. We hear about her, but we almost never see her before Act 3. Orsino too. And they are the big boss? I would have liked to know them on a personnal level. Though, having your companions turn againts you was a badass idea. (Psst. In DA3, one of your low level companion should become of one the great antagonists of the game). Make everything in the story deeply personnal. You don't like this antagonist? They should have done something bad to you. Something bad on a personnal level. And you're like "you damn suc****".

That was the weakness of DA1. You HAVE to save Ferelden. I would like the protagonist to be more... selfish? That's one of the things I liked in DA2. You go in the Deep Roads for your personnal profits. If you don't, templars will come after you (though, you should have showed it to us - in your year working to pay off your debt, we should have seen some episodes about Hawke trying to escape the templars or helping his/her sister escape them).

Make the hero's motivations PERSONNAL. And show us what made them that way. I loved the big choices in DA1. But my character feeled... empty. In DA2, I liked the personnality of Hawke. But not so much big choices that you care about...

AND DON'T, EVER, RECYCLE THE ENVIRONMENTS! Show us something different at each time. And if you're going in the same cave as before, I want to know WHY. It must fits with the story. The environment is part of the story guys. It can't go without it.

And the more I think about it, the more I want to see it : an aloof personnality. Someone who let silence speaks and answers with short sentences. In Mass Effect and Dragon Age, or Swtor, the hero always have these damn long speeches. In Mass Effect, it's alright, you save the universe and you're a big leader who HAS to speak. But Swtor? You always open your damn mouth.

I would LOVE, from time to time, to see this option in the dialogue wheel : Stay silent. Yeah, he can open up to his companions. But let me answer with silence? Please? Let me ignore people?

"Hey (player), why are you doing that?"
You choose money as your answer and your dominant personnality is Aloof.
"Money. That's why."
"Huh... Okay...."

I want a personnality so direct that it can throw people off. A personnality where "ignore" doesn't actually mean "Refuse quest".

Well, that's all. :D

Edit :  introduce characters that can be romanced but are not companions in your party. And I'm talking about permanent relationships. Not just flings. What is stoppping you?

Something that is bothering me : people want to return to DA1 system combat. Everyone say : less action, more tactics. What do you mean LESS ACTION? LESS ACTION, REALLY? Add more tactics to the action, that's all. To introduce friendly fire back would be a good thing. And if you want to counter it, create some spells that attack only the ennemy. (You start the fight with big fireball from far away and when your companions engage the enemy, you use a spell [Arrows of light] that targets multiple ennemies, but only them).

I had no problem with only the human origin in DA2. With that, I had a family.
Also, the interactions with the world felt more real.

Edit 2 : I want to see more good looking armors. Even be able to customize them?

But I mean more armors for the mage, rogue and fighter. More for all of them.
And the fact that you upgrade the armor for your companions but their look didn't change was something I liked. But could we have more basics looks for them? Yeah, it would seem strange...
"You're gonna wear that from now on!"
But that would be nice. XD

Modifié par Vorodill, 20 mars 2012 - 04:04 .


#1748
Arppis

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macrocarl wrote...

Thanks BW folks for speaking to the forums.
I would say that the only thing about the wheel that might be going in a direction I'm a little less thrilled about is seen in ME3. I do love all 3 ME's and I'm a fan of teh BWheel with fully VO'd PC's.

The only thing I noticed in ME3 was that you would pick a response and then a bunch of auto back and forth took place. I'm all for more VO but if you could perhaps have it broken up at more points (actually, like DA2) then that would be great. Even if we're not actually in control of every line (which is fine) the feeling that we're in control of long complicated conversations would be awesome. Again, thanks for listening!


Yeah, I hope this isn't the direction the games are taking. I would understand smaller response options in the "action" mode. I loved ME3, but I would like to see more dialogue options like in ME2 (or DA2 and DA0).

#1749
happy_daiz

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NovinhaShepard wrote...
*cough* Jade Empire *cough*

Image IPB

Sorry, nto to get too off-topic, but Jade Empire was their first original IP, and that world has so much potential. So many places to visit, like the Prosperous East, or anywhere else in the Empire, really.


^ I second Jade Empire. I loved that game, and there's so much more that could be done with it.

As for DA2, I thought the voice acting was great, and I didn't really mind the conversation wheel that much...although the tone came off a bit strange at times (as did Hawke kicking doors down, yeesh). I think it went in the wrong direction (along with ME3).
 
ME2's dialogue wheel was probably the closest to what I'd hope for or expect from a BW game...but to be honest, I'd really prefer one similar to what was in Deus Ex: HR - tone was not important; really; the paraphrasing gave you a clear idea of what would be said, which was the best way to experience conversations.

Surely the biggest complaint people had about DA2, as well as ME3 was the fact that their decisions didn't matter. BW, you have spoiled us with the feeling of empowerment - why take it away? By doing that, you've basically turned into any other game developer, with slightly better NPC conversations.

Modifié par happy_daiz, 20 mars 2012 - 03:25 .


#1750
Darji

Darji
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Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?


and here you are doing it again...

Stop looking at Mass effect....