Mark Darrah on the conclusion of Dragon Age II
#1751
Posté 20 mars 2012 - 03:16
#1752
Posté 20 mars 2012 - 03:17
NovinhaShepard wrote...
*cough* Jade Empire *cough*Trevorish wrote...
You said you've been re-examining games in the "Bioware vault". Any chance you can tell is a bit more about that? Are there some elements of some of the classic Bioware games such as BGII, NWN and KOTOR that we might see in future Dragon Age installments?
Sorry, nto to get too off-topic, but Jade Empire was their first original IP, and that world has so much potential. So many places to visit, like the Prosperous East, or anywhere else in the Empire, really.
Yeah I'm in agreement here, would love to see Bioware return to this setting, but I suppose thats an entirely different thread.
As for keeping it on topic, I liked Jade Empire's large group of NPC companions, but disliked that only one could go with you.
I suppose for DA3 , please don't decrease the number of active followers from 3 to 2 as was standard in KOTOR and ME.
#1753
Posté 20 mars 2012 - 03:17
Make it like Dragon Age: Origins / Awakaning with a voiced main character thats ALL.
I would even give up the ability to choose the race if if you make him / her voiced.
#1754
Posté 20 mars 2012 - 03:17
Arppis wrote...
If there is voice acting with race option, there is no doubt that characters come from similar origins. Well, alteast I think so with my limited imagination.
Well, I'm not a big fan of having multiple 'Origins' anyway (I think it dilutes the PC).
#1755
Posté 20 mars 2012 - 03:18
If there is a multiplayer component being discussed right now for DAIII, please try to keep in mind how that component can be seperate from the core single player component and for people like me who don't really enjoy multiplayer... Wont feel punished or unable to collect everything if we don't play it. (I know the Mass team is entirely seperate from you guys, but c'mon, a lot of ideas in the Edmonton office must get spit balled around between teams during evening beers!)
#1756
Posté 20 mars 2012 - 03:18
I understand that it would have made little sense in DA2, where Hawke was settled in his/her own home and the others had their preferred hang-outs, but in a game where the protagonist is traveling all over Thedas, it would be nice to see it re-instated.
I also like when the LI actually sticks up for the protagonist, as Fenris does when Zevran flirts with Hawke, it sort of makes the romance less one-sided, and I was honestly impressed at the gesture, however small it may seem to others.
I hope for more chances to talk to your companions even about something as generic as who their favorite merchant is or buying them a drink.
Finally an epilogue about all those people you helped to figure out what actually happened to them, would be nice to see again.
But I love your work, and I hope you will keep it up. Thank you Mark Darrah and David Gaider for responding to your fans and accepting the many suggestions in stride.
#1757
Posté 20 mars 2012 - 03:18
Woodrowe wrote...
* Not being pressured by EA to release the game within a 16 month development cycle so that the talent at BioWare can actually have the time to shine and not rush the product to the shelves in the hopes that the brand name will garner them big bucks! Take your time, make it great, the fans will be there to buy it regardless.
I am sure that a lof of people here would agree with Woodrowe about this part of his post. This is the only reason that the dungeon recycling and the horrendous game braking bugs could be explained /Isabella,Sebastian - attack speed buff - honesly :S..../. Lack of development time and time for internal testing. Still i stand firm behind DA2 being a superior game to me even if i am out of a small percentage of the posters here
Best Regards
And can't wait for infor bout DA3
P.S. Make a kickstarter campaign for the Exalted March ;DDD - im sure it will be funded in no time
#1758
Posté 20 mars 2012 - 03:18
Darji wrote...
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
and here you are doing it again...
Stop looking at Mass effect....
Well it got the combat right...
#1759
Posté 20 mars 2012 - 03:20
The best thing I saw about DA:O was that it continued and expanded upon BG2 - tactical overhead combat (with a stress on tactical), a lot of room for character development (classes/skills/spells), awesome, unique weapons/armor/accessories that really made a difference, remarkable companion NPCs, an intrigueing overarching story with revelations and surprises along the way, quests/questlines that were unique and essential in different ways (you get an item, some lore, more intimate with a companion, you unlock another quest)... In short, you got to play in a virtual world you cared about and your decisions/choices along the way mattered and affected how the story unfolded.
In various, substantial degrees, I think all of the above ingredients were present in BG2/ToB and DA:O. The world of Thedas is vast and awesome, Bioware brought it to light with DA:O and I'd like to think DA2 was just a sidestory (like a really big extended DLC). Please, don't name the next chapter DA3.
How would you feel about a Dragon Age Tactics ? (in the vein FF >> FFTactics, Fallout >> Fallout Tactics ?). Imagine doing quests / collecting war assets like in ME3 but these are actual units/abilities that you get to use in turn-based tactical combat....
#1760
Posté 20 mars 2012 - 03:20
No it did not. ME is a shooter at heart. IT ever was more a shooter than a actual RPG. Origins was a real RPG with RPG combat right from the begining. But again if you want to make a mass effect like fantasy game do it. But you wont get people with it who thought that Origins was a much much much better game than DA2 was.Arppis wrote...
Darji wrote...
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
and here you are doing it again...
Stop looking at Mass effect....
Well it got the combat right...
There is absolutely no tactical combat in ME whatsoever. It is just a cover based shooter mechanic.
Modifié par Darji, 20 mars 2012 - 03:21 .
#1761
Posté 20 mars 2012 - 03:21
jlb524 wrote...
I don't know if this has been discussed.
So...can I play as an elf?
Is this even on the table or will it be human-only again?
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
#1762
Posté 20 mars 2012 - 03:22
Darji wrote...
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
and here you are doing it again...
Stop looking at Mass effect....
I think they should any game out there that has a feature or storytelling mechanic that is fun, useful and fits into the overall vision for the game. For example if they decided DA3 was to be more along the lines of DAO, or even say BGII that doesn't mean that there is nothing to be gained by examinging what worked in the ME games, or Skyrim,or Demon Souls, or even Gears of War for that matter so long as it doesn't compromise the type of game they are setting out to make.
#1763
Guest_aka.seim_*
Posté 20 mars 2012 - 03:22
Guest_aka.seim_*
Yrkoon wrote...
Ugh.... I'm as Criticial towards bioware as anyone can get.... when they deserve it. But on this issue, they do NOT.aka.seim wrote...
This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.
For as long as I've been gaming, I have never *ever* seen another gaming company's devs personally engage the community as often or as continuously as Bioware. Credit where it's due. John Epler has more posts on BSN than I do... and I post here every friggin day. You can't beat that. Want to see a true contrast? Go to Bethesda's forums and look for a Dev post there. You won't find a single one... other than maybe someone (or something) that calls itself 'Gstaff', and creates a sticky then locks it immediatly so no one can respond.
Bioware is not perfect because there are others worse. I'm sorry but this is not enough. Of course this is my feeling and no one else :-) but I really feel like this. (Sorry but I have a problem with the response page and I can see what I'm writing... Maybe it's a mess :-D
#1764
Posté 20 mars 2012 - 03:23
CarlSpackler wrote...
Darji wrote...
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
and here you are doing it again...
Stop looking at Mass effect....
I think they should any game out there that has a feature or storytelling mechanic that is fun, useful and fits into the overall vision for the game. For example if they decided DA3 was to be more along the lines of DAO, or even say BGII that doesn't mean that there is nothing to be gained by examinging what worked in the ME games, or Skyrim,or Demon Souls, or even Gears of War for that matter so long as it doesn't compromise the type of game they are setting out to make.
No you can look at them for sure. But also dont forget why people loved origins and hated DA2. They hated DA2 becasue it wsa like a fantasy MAss Effect game. Because it had no real tactical combat anymore and becasue of this ****ty dialogue wheel which Bioware never really did well in the first place.
The best version was the compass version someone posted here. That was a great idea.
Modifié par Darji, 20 mars 2012 - 03:24 .
#1765
Posté 20 mars 2012 - 03:24
monimakitten wrote...
WardenWade wrote...
Thank you for the reply! Yes, I agree that I'm not as fond of the new look of the elves myself. I'd like for them to regain their brow ridge/nose break. I agree about the voices, too. Saints Row for example successfully uses multiple VAs. However if, as you mentioned, a single voice is most feasible, perhaps one could be found for each gender that would be acceptable for all race options? Maybe some minor pitch or intonation differences could satisfy?I know wasnt fond of the avatar noses.
How much dialogue is there in Saints row though? I have never played it. I think elves and humans could have the same voices quite easily, probably the dwarf thats the problem
The PC in Saints Row has a lot of dialogue, at least in what I've played of the series. There are no dialogue options per se but "The Boss" is as fully voiced as any of the NPCS in the games. The character creator is quite deep as well, IMO.
#1766
Posté 20 mars 2012 - 03:25
Mark Darrah wrote...
I agree that controller support on the PC is important.AestiMassEffect wrote...
And one last thing for the combat.. please bring all the options across all the platforms. I couldn't replay the PC version completely because it would not use an xbox controller nor did it offer the same combat experience. I know you guys craft PC-specific UIs for the PC version but I implore you to please keep options available since some of us would like to use a gamepad on a PC.

PC gamin- i PC gaming, please don`t do casual game. More tactics less action
#1767
Posté 20 mars 2012 - 03:25
Wouldn't call that a problem at all. It works fine in SWTOR despite a wide selection of races (even if they all share the same bodies).Argraharg wrote...
Would that realy be a big problem? They still look and and act different so I think I can live with that compromise.Arppis wrote...
jlb524 wrote...
I don't know if this has been discussed.
So...can I play as an elf?
Is this even on the table or will it be human-only again?
I wonder thou, how many people would be ready to accept same voice actors for every same gender race...?
#1768
Posté 20 mars 2012 - 03:25
Part of a good story is pacing, and action. I actually didn't mind the movements/fighting motions in DA2. DA:O was too dull and slow. I'm not someone who needs realism there.
What I would really like to see, are companion coversations opened up to the environment. Responsive. I'd like my toon to be able to use an emote or expression randomly out there in the universe, and have the toon respond. I don't want this limited by triggers. One example of this was being able to kiss Alistair at any time in DA:O. Those female gamers playing your story loved the power that gave us over a little bit of our characters personality.
Additionally, while I appreciate wanting to make romances available to everyone.... Right now it's hard to have good 'friendship' story arcs. A good example of this done well is how Shepard and Garrus relate to each other in the third ME3 game. In ME2, you have to select a series of conversation options to clearly show your romantic interest. Otherwise, you merely establish a really solid friendship. I am hetero, and am not interested in same-sex relationships. I would love an option to select this on my character creation screen. Sure - make Isabela swing both ways. But give me an option to avoid accidentally hitting on people I have no interest hitting on... just because I like their characters or want to be nice to them. This was highlighted to me mostly at the end of DA:O, when Leliana surprised me over my choice of being with Alistair - she was hurt - thought there was something between us. That came out of left field. I know you have the heart bubbles in DA2. But keep in mind... good relationships don't always have to be romantic either. Also - having everyone be Bi doesn't make sense.
I myself am looking for replay value. Make the male game experience differ from the female toon game experience so I can get two distinct flavors depending on my character gender.
Based on my recent experience with Mass Effect, I want to know that the next DA story doesn't get all artsy fartsy or try to get fancy re-writing the genre. These kinds of stories, where you make choices, need to have visual and story cues that have a good pay-off. I don't require a happy ending, I just want to make sure there is an ending. Hopefully with some extra summary (like in DA:O, even unvoiced is ok) that clarify the impact of my choices on the world at large.
I loved that I could set a tone for my character, and establish diplomacy, sarcasm or aggressive personalities. I think this freed you guys to limit some of the conversation wheels to allow better conversation flow, while still allowing our characters to stay 'in character'.
Travelling from place to place - and having an evening/day option - is interesting to me. But Kirkwall was too small.
I'd like to see more body shapes represented in the environment. The star wars MMO surprised me with that option, but I think it works really well.
In DA2 - all our choices were funnelled in a single direction to enable the story of DA3 to make sense (assumed). I would prefer longer timing in between the in-game times of the games, if it enabled more diversity in choice. You have a rampant group of fanfiction writers who love your game. Give them a dozen or so years in which to have a hey-day, then come back with a vengeance.
Choices in prior games - if we import them - should have at least one game-impacting affect. If we've played through a game once already, perhaps give us a 'Mass Effect: Genesis" option, to change prior choices in prior games.
I understand why you had a single origin in DA2, but I did miss the multiple origins possibilities. Again - your hardcore fans are looking for replay value. That gave a lot of value.
#1769
Posté 20 mars 2012 - 03:26
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
They did have combat relevant shouts in DA2, and remarks about their health and mana/stamina level. I am fine with a warning about their health being low, but the mana/stamina thing got very, very annoying. Especially when you take Merrill and you put her on blood magic mode. As soon as the first enemy is in sight, she goes: "I'm sorry I can't do anymore. I only have a little left. Do you think they're tiring? I'm tiring." and that goes on and on and on during the entire fight, while she can easily cast spells from her giant health pool. The fact that I can cite all her remarks from the top of my head is not a good thing.
#1770
Posté 20 mars 2012 - 03:27
What? Can you elaborate here? How, exactly, does removing the ability to choose from difference races increase customization options? Doesn't basic logic dictate the complete opposite?Mark Darrah wrote...
jlb524 wrote...
I don't know if this has been discussed.
So...can I play as an elf?
Is this even on the table or will it be human-only again?
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
Modifié par Yrkoon, 20 mars 2012 - 03:34 .
#1771
Posté 20 mars 2012 - 03:28
So an epic game I'm going to restart all with xbox version.
That makes me also read all 3 books, preorder DA2 and follow comics and anime.
For sure, I'm not going to miss DA3 but really think it need be a complete game as DA:O was under all points of view... with all improvements DA2 fans have enjoyed.
I'll wait for even more epic battles and history developments to unveil all missing pieces of DA puzzle.
Good Work Bioware!
#1772
Posté 20 mars 2012 - 03:29
Generally speaking: I really liked the changes you made from Origins to DA2, the main flaws being, imo, "wave combat", reused areas, overly simple inventory.
With both MotA and Legacy you really made a lot of improvements again and you should take it from there, when developing a new title.
#1773
Posté 20 mars 2012 - 03:29
Darji wrote...
No it did not. ME is a shooter at heart. IT ever was more a shooter than a actual RPG. Origins was a real RPG with RPG combat right from the begining. But again if you want to make a mass effect like fantasy game do it. But you wont get people with it who thought that Origins was a much much much better game than DA2 was.Arppis wrote...
Darji wrote...
Mark Darrah wrote...
I do like combat relevant shouts and orders in combat.eveynameiwantisfekintaken wrote...
In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.
Have you tried ME3's Kinect support in combat?
and here you are doing it again...
Stop looking at Mass effect....
Well it got the combat right...
I do get and I think DA:0 was better. It's combat was just lacking, imo.
I never liked a system where I take control of the other characters than the guy I am suposed to RP. Like with PnP games I don't rip my friend's character sheet out of his hand and do decissions for him. I rather toss him a request or command (depends on character and so on) on what to do. I think Mass Effect did that part right, giving commander Shepard ability to order, but not directly influence your Squad mates.
Plus, when I play the character, I want to really be in control, not just order the character to certain direction to do auto-attack animations. PnP games had the dice rolls because they didn't have any other choice to deduce did your character hit or not, with games we got, we do.
But again, this is just my opinion on the matter. I'm sure they will keep the older systems, but I would like if there was less "character hopping".
#1774
Posté 20 mars 2012 - 03:29
Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
WOO HOO!!
#1775
Posté 20 mars 2012 - 03:30
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
than don`t do that story




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