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Mark Darrah on the conclusion of Dragon Age II


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#1776
happy_daiz

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Yrkoon wrote...
What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?

Maybe there will be more facial hair options?  Image IPB j/k

I am curious as well.

#1777
javahouse

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 SOOOOO.....

How about Dragon Age 2: Ultimate Edtiion?
Please!...

#1778
byzantine horse

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Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?

I too thought it didn't go together so well B)

But I think he's saying this: With several playable races we can't have a wide variety of customization for any of them. Different character models demand different armor models, weapon models and animations. With just one playable race they could focus solely on that race to give it many different armor sets, animations etc. Obviously, this point might run moot as there will most likely be other races present in the game that will have their own animations and armor models, but being able to focus on just one shouldn't be disregarded completely. You can do more for one than you can do for 3 separately if you have the same resources in both cases.

#1779
WardenWade

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


Thank you for responding to this question, Mr. Darrah, and for plans to return female dwarves to the series from what I hear! Image IPB

I hope you will indeed consider a story in DA3 that allows for these racial options.  Equal representation in this manner presents such great opportunities to delve further into DA's lore.  If that is not at all feasible please do consider, as you touched on, stories requiring an "elf-only," "dwarf-only," etc., protagonist.  The races and origins are Thedas and all their tales are equally important and inter-connected.

Thank you again for your feedback on this!

Modifié par WardenWade, 20 mars 2012 - 03:46 .


#1780
TanithAeyrs

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Darji wrote...

Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?


and here you are doing it again...

Stop looking at Mass effect....


Mass Effect did some things fantasically right so I don't have a problem with the devs looking at it for inspiration.  The combat dialog was really good.  But that goes all the way back to BG - I will never forget Minsc "Butt kicking for goodness" and "Go for the eyes, Boo."   The combat shouts in ME3 were more realistic though, and something I really enjoyed. 

About multiplayer; which seems to be something a lot of players want.  I have no interest in multiplayer - I have children and I am frequently on emergency call for work so I often have to leave a game abruptly.  Even without that it's not something I have an interest in.  Add multiplayer if you want, but please don't make it impact the main story if you don't play it.

I hope Bioware looks at all its games to see what worked and what did not and distills the best of them into future games.

My ultimate fantasy is still an open world game (in the tradition of Bethesda) combined with Bioware characters and story.  But this would be a monumental undertaking and I am resigned to the fact that it will likely never happen.

#1781
syllogi

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I liked the idea of having a family* in DA2, and so I didn't mind being limited to human, but how were customization options opened up from DA:O to DA2?  

If anything, I felt much more restricted in my visual customization choices in DA2, in that if I was a mage, for instance, I was never going to see what the various armors for other classes even looked like, because I couldn't equip them to my party members.  I was getting my class sets from each act, wearing them till I found the next set in the next act.  As opposed to DA:O, where I was often switching gear, and because I was also switching gear for my party members, I felt like I had a lot more choice in what my characters looked like.

*please note that I liked the idea of having a family, but I do not like family members existing primarily to be killed off for added angst.

#1782
Arppis

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Lucy_Glitter wrote...

Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


WOO HOO!!


Happy about that too. I hope they consider armor customization and hm, maybe some deeper "origins" customization if they go "human only".

#1783
jlb524

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Mark Darrah wrote...

If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


Thanks for answering.

So...this next story will demand an elf, right? :whistle:

Also, in what way does limiting race improve customization options?

Modifié par jlb524, 20 mars 2012 - 03:35 .


#1784
Darji

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Arppis wrote...

Darji wrote...

Arppis wrote...

Darji wrote...

Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?


and here you are doing it again...

Stop looking at Mass effect....


Well it got the combat right...

No it did not. ME is a shooter at heart. IT ever was more a shooter than a actual RPG. Origins was a real RPG with RPG combat right from the begining.  But again if you want to make a mass effect like fantasy game do it. But you wont get people with it who thought that Origins was a much much much better game than DA2 was.


I do get and I think DA:0 was better. It's combat was just lacking, imo. 

I never liked a system where I take control of the other characters than the guy I am suposed to RP. Like with PnP games I don't rip my friend's character sheet out of his hand and do decissions for him. I rather toss him a request or command (depends on character and so on) on what to do. I think Mass Effect did that part right, giving commander Shepard ability to order, but not directly influence your Squad mates.

Plus, when I play the character, I want to really be in control, not just order the character to certain direction to do auto-attack animations. PnP games had the dice rolls because they didn't have any other choice to deduce did your character hit or not, with games we got, we do.

But again, this is just my opinion on the matter. I'm sure they will keep the older systems, but I would like if  there was less "character hopping".

This is totally fine and I like this kind of combat too. Thats why I bought Kingdoms of Amalur which has a fantastic One man battlesystem. But if you want to do a party based combat system you just cant do it that way.

And again MArk and Bioware need to decide what style of combat they want. Do they want tactical combat or do they want actionary combat like they did in DA2. If they want later than dont try to implement tactical things just make it a nice hack and slay action game and improve on the storyside and its characters.

By mixing things however you wont make anyone happy at all.  Thats the biggest issuse modern games have. They want to please anyone and by trying it it feels wrong for many people.

#1785
Darth Krytie

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I'm not particular either way about multi or single race players in a future game. However, one of the great things about DA (and BioWare in general) is being able to play a game more than once. So, if we're all Elves, I'd want there to be content you'd only see if you're a rogue or a warrior or a mage.  Likewise, if we're multi-races, some content only seen by Elves or Humans or Quanri) 

Something like that...so, in each playthrough, we get at least a little bit of specialised content, tailored to whatever particular character you've created.

#1786
Hambacon

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also with the voice, if you have many race options you're going to have to pay for more voice actors which in turn leads to less dialogue options for cost-sake.
basically, we're probably not getting the optional races. And that's ok. I'd rather one awesome character that is all mine vs choosing amongst many, shallower PCs

#1787
BomimoDK

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don-mika wrote...

Mark Darrah wrote...

AestiMassEffect wrote...

And one last thing for the combat.. please bring all the options across all the platforms. I couldn't replay the PC version completely because it would not use an xbox controller nor did it offer the same combat experience. I know you guys craft PC-specific UIs for the PC version but I implore you to please keep options available since some of us would like to use a gamepad on a PC.

I agree that controller support on the PC is important.


Image IPB

PC gamin- i PC gaming, please don`t do casual game. More tactics less action :police: 

What the hell are you talking about son? New Vegas, Easily the deepest RPG these past two years (when one considers both world, lor and ruleset) had controller support. It's just a question of spending 5-10 minutes on bringing over the mapping to PC from the Box.:ph34r:

#1788
amat3rasu

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(ME3 Spoilers ahead)
Wow..what a wonderful thread. I posted at page 19 just yesterday :) Well, I was just thinking and thought there wasn't much emotion-inducing moments in the DA games so far. I'm thinking like in ME3 where I reacted to each circumstance. Eg: I genuinely felt sad for Mordin's death, was upset and angry when Kai Leng killed Thane and was really disappointed and upset after Kai Leng beat Shepard and took off with the Prothean VI. But I guess that was possible because the characters are well familiar since ME2 but man..excellent use of psychology. While we can't expect the same level of it in a new game in which we haven't invested much time in characters, I would love to see similar stuff on DA3 :)

#1789
safastak

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one of the main reasons i replayed DA:O so much is because of the multiple origins and the impact each has on the game... even if there is only 1 race i would like to see the options to choose between origins for my characters (would feel more personal).... usually in a game i mostly care about making my own elements of the story and this seemed absent from DA 2 (the lack of choice and the difference it makes on the story made it feel less interesting
)

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.



#1790
Shatterbrain

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 Hey, you remember Neverwinter Nights? How it had tactical pause 'n play combat, an easy to use toolset and DM client, made by RPG gamers for RPG gamers unlike the lowest-common-denominator casual crap you've been shovelling out? Why not make DA3 like that, like DA:O was originally intended to be? But that won't happen, you've already said you want Skyrim's audience and to include competitive multiplayer. How low you have fallen...

#1791
Mark Darrah

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Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...

#1792
macrocarl

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Darth Krytie wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I'm not particular either way about multi or single race players in a future game. However, one of the great things about DA (and BioWare in general) is being able to play a game more than once. So, if we're all Elves, I'd want there to be content you'd only see if you're a rogue or a warrior or a mage.  Likewise, if we're multi-races, some content only seen by Elves or Humans or Quanri) 

Something like that...so, in each playthrough, we get at least a little bit of specialised content, tailored to whatever particular character you've created.


DA2 had some class specific content in dialog choices, but I agree. Those moments (they are few) are really geat when replaying. If there could be even more of that moving forward I know I'd replay even more times (maxed at 3 for DA2 which is a lot for me)Image IPB

#1793
Harliqueen

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Darth Krytie wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I'm not particular either way about multi or single race players in a future game. However, one of the great things about DA (and BioWare in general) is being able to play a game more than once. So, if we're all Elves, I'd want there to be content you'd only see if you're a rogue or a warrior or a mage.  Likewise, if we're multi-races, some content only seen by Elves or Humans or Quanri) 

Something like that...so, in each playthrough, we get at least a little bit of specialised content, tailored to whatever particular character you've created.


Expanding on that idea, if Bioware had to stick with one race due to wanting more customisation in armor, etc why can't you still have origins for one race? Eg. Just cause you're an elf, which type of elf?- City or Dalish?

Origins could still feature even with just one race, not every human is a noble. Humans could be noble, commoner and as suggested above even class could play a part in an origin such as a rogue could start out as a thief and build on that as an origin.

Don't know if that makes sense :D But it would give lots of replayability value and origins, but still keep costs down for voice acting and also open up customisation for armor and weapons still.

#1794
Darji

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BomimoDK wrote...

don-mika wrote...

Mark Darrah wrote...

AestiMassEffect wrote...

And one last thing for the combat.. please bring all the options across all the platforms. I couldn't replay the PC version completely because it would not use an xbox controller nor did it offer the same combat experience. I know you guys craft PC-specific UIs for the PC version but I implore you to please keep options available since some of us would like to use a gamepad on a PC.

I agree that controller support on the PC is important.


Image IPB

PC gamin- i PC gaming, please don`t do casual game. More tactics less action :police: 

What the hell are you talking about son? New Vegas, Easily the deepest RPG these past two years (when one considers both world, lor and ruleset) had controller support. It's just a question of spending 5-10 minutes on bringing over the mapping to PC from the Box.:ph34r:

New Vegas was a great RPG and yeah it worked ok with the controller becasue of the vats system. But again: This was not a party based combat system.....

Also Vegas was a total different game than Origins and  DA2 was. IT had a full fledged skill system including perks. It was made so that you could play through the whole game without killing any humans or storyreleated guy.

What I am really interested about is the new Xcom game this looks really tactical and even its turn based it doesnt look slow paced at all. If they want to go that direction I am all for it. But sadly this will not happen.

#1795
JJDrakken

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I want some damn solid resolution, What happened to the Warden? What happened to Hawke? What happened to their L.I.'s & friends? Is that to much to ask for?

Also don't you dare get rid of the ability to program our tactics on people, biggest thing that makes me love the games, improve them more would be great!


JJ

#1796
CoS Sarah Jinstar

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I seem to recall hearing that about DA2 as well, and the party customization being non existant there.. So basically Paraphrasing isn't going away nor will we get the full line of dialog because Mike doesn't like that. And it sounds like possibly if not more than likely one single race again? Are you guys just going to remake DA2 then wonder why Orgins out sold the next two iterations or am I off here?

Modifié par CoS Sarah Jinstar, 20 mars 2012 - 03:42 .


#1797
Arppis

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Darji wrote...

This is totally fine and I like this kind of combat too. Thats why I bought Kingdoms of Amalur which has a fantastic One man battlesystem. But if you want to do a party based combat system you just cant do it that way.

And again MArk and Bioware need to decide what style of combat they want. Do they want tactical combat or do they want actionary combat like they did in DA2. If they want later than dont try to implement tactical things just make it a nice hack and slay action game and improve on the storyside and its characters.

By mixing things however you wont make anyone happy at all.  Thats the biggest issuse modern games have. They want to please anyone and by trying it it feels wrong for many people.


Now I don't want the tactical side to go away. I like giving my troops commands and I do that a lot in ME3 for example. Even on DA2, I almost always guide my squad very tightly.  I think DA2 biggest problem was the respawning/appearing mobs, I didn't like that. It was annoying to see my healers getting bum-charged from appearing mobs. :lol:

They can blend tactical combat with more action oriented player character gameplay. So they could finaly do the "Fight like spartan, command like general" gameplay I was hoping. Sadly, DA2 didn't quite deliver on that. The combat was still too stiff.

But, let's see what they will do.

Modifié par Arppis, 20 mars 2012 - 03:42 .


#1798
Darji

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Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...

This does not make much sense. Is it really that time consuming to make the same armor a human  can wear for an elve?

#1799
Yrkoon

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byzantine horse wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?

I too thought it didn't go together so well B)

But I think he's saying this: With several playable races we can't have a wide variety of customization for any of them. Different character models demand different armor models, weapon models and animations. With just one playable race they could focus solely on that race to give it many different armor sets, animations etc. Obviously, this point might run moot as there will most likely be other races present in the game that will have their own animations and armor models, but being able to focus on just one shouldn't be disregarded completely. You can do more for one than you can do for 3 separately if you have the same resources in both cases.

I'm sure that's  what he means.  After all, this was precicely the argument they  put forth to explain to us why you couldn't  swap out your companion's gear in DA2.

But I don't by that argument.  It sounds like double-speak.  Being able to choose  from a list of races IS step  #1 of character customization.   It's paramount in any  serious  "focus" of customization.  Without it, customization becomes nothing more than superficial fluff .  "hey,  My Human is wearing  blue armor, but your Human  is wearing  black  armor!  woot!".

Modifié par Yrkoon, 20 mars 2012 - 03:43 .


#1800
eyesofastorm

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Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Yeah... here we go again.  I think I've heard enough.