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Mark Darrah on the conclusion of Dragon Age II


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#1801
Darth Krytie

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Darji wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...

This does not make much sense. Is it really that time consuming to make the same armor a human  can wear for an elve?


It's not so much time consuming as resource consuming.

#1802
PsychoBlonde

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Hmm, here's my short feedback on Dragon Age. There are a lot of minor changes I'd like to see, but only one really big game-changing one.

Give us a protagonist who doesn't just do what other people suggest.

Every time you run across a situation in Origins or DAII, you get, at best, a couple of different people who want different things, and, AT BEST, you get to pick between what these two (or maybe three) different people want. (Or, possibly, you can just give them the brush-off and refuse to do *anything*.)

Let's have a proactive protagonist who comes up with ideas on their own, or at least asserts their *own version* of givin' the people what they want (you know, in a "be careful what you wish for" kind of way). You've created this great world where all the factions have (somewhat) of a point, and all of them have major flaws. Great. Now LET US DO SOMETHING WITH THAT.

I think if you make a serious effort to do that--even if it's only partial and somewhat haphazard, you'll still be head and shoulders above the other games in the series thus far.

Also, pick a gameplay *style* and stick with it for all future installments, just keep adding small features on like (say) adding a few new spells or combat moves or specializations. Even if people say it's bad or mediocre (which it is), you're not going to get a lot of benefit out of creating basically a whole new system each time, because you'll basically be back to square one on each new game--you'll have a badly flawed system that needs refinement. REFINE WHAT YOU HAVE and you'll be worlds better off than if you keep trying to start over almost from scratch.

Gameplay-wise, the thing I think needs to get refined the most is that combat gets really boring, really fast, because the only thing that changes from one combat to the next is what abilities you have to bring to the table, and you get new abilities at a slower and slower rate and they are more and more similar to your older abilities. You guys did make some progress on this front with the expansions, so kudos for you. You also tried introducing some non-combat gameplay elements. Applause. Keep at it. Wrack your ingenuity. I want someday to play a Dragon Age game where, near the very end of the game, I'm still *frequently* trying to get my party to accomplish different things.

#1803
Arppis

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Darji wrote...

What I am really interested about is the new Xcom game this looks really tactical and even its turn based it doesnt look slow paced at all. If they want to go that direction I am all for it. But sadly this will not happen.



IF they would go FULL turn-based combat. I might actualy be interested. I don't like this... "pause all the time to issue commands, without having much control over your character" style they use. But full turn based combat would be interesting.

#1804
Darji

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Darth Krytie wrote...

Darji wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...

This does not make much sense. Is it really that time consuming to make the same armor a human  can wear for an elve?


It's not so much time consuming as resource consuming.

It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.

#1805
jlb524

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Mark Darrah wrote...

Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


See, the advantage of having an elven PC is that they don't wear shoes.

That's less work for those that make the armor.  :happy:

#1806
Yrkoon

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Darth Krytie wrote...

It's not so much time consuming as resource consuming.

Right. Which means we're back to square one. They can't put a BASIC RPG element into their game because it costs too much.

Wasn't that DA2's problem?

Modifié par Yrkoon, 20 mars 2012 - 03:47 .


#1807
Vorodill

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Tibbysa wrote...

Additionally, while I appreciate wanting to make romances available to everyone.... Right now it's hard to have good 'friendship' story arcs. A good example of this done well is how Shepard and Garrus relate to each other in the third ME3 game. In ME2, you have to select a series of conversation options to clearly show your romantic interest. Otherwise, you merely establish a really solid friendship. I am hetero, and am not interested in same-sex relationships. I would love an option to select this on my character creation screen. Sure - make Isabela swing both ways. But give me an option to avoid accidentally hitting on people I have no interest hitting on... just because I like their characters or want to be nice to them. This was highlighted to me mostly at the end of DA:O, when Leliana surprised me over my choice of being with Alistair - she was hurt - thought there was something between us. That came out of left field. I know you have the heart bubbles in DA2. But keep in mind... good relationships don't always have to be romantic either. Also - having everyone be Bi doesn't make sense.

I understand why you had a single origin in DA2, but I did miss the multiple origins possibilities. Again - your hardcore fans are looking for replay value. That gave a lot of value.


They fixed the romance/friendship thing in DA2, like you said. And I don't think that the romantic relationships were better than the friendship. But making everyone bisexual did not fit all the characters (Anders - made sense, he explained to you he was Bi). Isabela too. She's an "explorer". But Fenris and Merril? Nah...

Big, big BIG suggestion : introduce characters that can be romanced but are not companions in your party. And I'm talking about permanent relationships. Not just flings. What is stoppping you?

#1808
Arppis

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Darji wrote...

It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Not the same body type. Elves are shorter if I recall.

#1809
Darji

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Arppis wrote...

Darji wrote...

What I am really interested about is the new Xcom game this looks really tactical and even its turn based it doesnt look slow paced at all. If they want to go that direction I am all for it. But sadly this will not happen.



IF they would go FULL turn-based combat. I might actualy be interested. I don't like this... "pause all the time to issue commands, without having much control over your character" style they use. But full turn based combat would be interesting.

YEah thats why I am so interested in Wasteland 2 too. But this is Bioware. and BG also never had turn based combat atleast the dice roll was hidden. The best would be actually to use D&D rules again for DA3.

#1810
jlb524

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Vorodill wrote...
They fixed the romance/friendship thing in DA2, like you said. And I don't think that the romantic relationships were better than the friendship. But making everyone bisexual did not fit all the characters (Anders - made sense, he explained to you he was Bi). Isabela too. She's an "explorer". But Fenris and Merril? Nah...


Why?

#1811
Darji

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Arppis wrote...

Darji wrote...

It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Not the same body type. Elves are shorter if I recall.

And what if I want to make a short human? This does not make any sense at all....

For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so. 

#1812
Darth Krytie

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Darji wrote...
It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Yes, but since it's not a literal piece of armour worn by a literal elf....each character would have to have a separate set of graphics made to accomdate it. So, you'd have dude-elf leather armour, chick-elf leather armour, dude human leather armour, chick human leather armour, dude third race leather armour, chick-third race leather armour. Instead of just leather armour, dude and chick varieties.

Modifié par Darth Krytie, 20 mars 2012 - 03:49 .


#1813
The Elder King

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Arppis wrote...

Darji wrote...

It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Not the same body type. Elves are shorter if I recall.

Only abit shorter than humans in DA2, and I doubt they're going back to DAO on this.
More problem with dwarves though.
Anyway, since I read someone talking about it, please give shoes back to elves.

Modifié par hhh89, 20 mars 2012 - 03:51 .


#1814
wijse

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Best news ever! Horrible game! HOORAH! I'm glad no more dlc will made, so the sheep can buy it.

#1815
Arppis

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hhh89 wrote...

Arppis wrote...

Darji wrote...

It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Not the same body type. Elves are shorter if I recall.

Only abit shorter than humans in DA2, and I doubt they're going back to DAO on this.


Heh, you know I always disliked how little armor types there was in DA:0.

#1816
CoS Sarah Jinstar

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Yrkoon wrote...

Darth Krytie wrote...

It's not so much time consuming as resource consuming.

Right. Which means we're back to square one. They can't put a BASIC RPG element into their game because it costs too much.

Wasn't that DA2's problem?


Pretty much. Too much money, short dev cycle.

#1817
Darth Krytie

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Yrkoon wrote...

Darth Krytie wrote...

It's not so much time consuming as resource consuming.

Right. Which means we're back to square one. They can't put a BASIC RPG element into their game because it costs too much.

Wasn't that DA2's problem?


He actually didn't say one way or another what they're actually going to do. But, all games have finite resources and they've all got to make choices on where to put them.

#1818
Darji

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Darth Krytie wrote...

Darji wrote...
It is the same armor... How is this possible? No one asked for reace specific armor for every possible armor.   a leather armor is still a leather armor. It does not matter much if its worn by a n elve or a human.


Yes, but since it's not a literal piece of armour worn by a literal elf....each character would have to have a separate set of graphics made to accomdate it. So, you'd have dude-elf leather armour, chick-elf leather armour, dude human leather armour, chick human leather armour, dude third race leather armour, chick-third race leather armour. Instead of just leather armour, dude and chick varieties.


So modders in Skyrim for example need to make a armor for each race, each gender and so on? I dont think so. And its not like they look differennt or do not fit if you actually wear them in Skyrim.

#1819
Lindum

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For me, one of the best things about Dragon Age was that it was not Mass Effect. The Dragon Age franchise did not to be Mass Effected. Thus, move the Dragon Age franchise away from the Mass Effect style and back to style and feel of Dragon Age Origins.

Dragon Age 3, needs too keep some elements from Dragon Age 2. These include, the faster paced combat and the voiced protagonist.  

But, please take your main inspiration from, Dragon Age Origins and make Dragon Age 3 more like Dragon Age Origins.

I would like to see: 
  • More Race Choices - I don't mind the same voice actor, voicing different races. For example, the Jedi Knight class in Swtor, has a number of different races to choice from and they used the same voice actors.
  • Bring back, kill blows.
  • Customisation for the PC and companions is required.
  • An Open World, with lots of content.
  • No recycled environments please.
  • Have your choices really matter. For example, if one was an Elven seeker and broke away from them to follow the Dalish religion. I would expect some serious repercussions from the Seekers.
  • Please take your time with development.
  • Endings, which make sense and show how your decisions have impacted the game world.
I hope Dragon Age 3, will be as good as, Dragon Age Origins.

Modifié par Lindum , 20 mars 2012 - 03:52 .


#1820
LPPrince

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Lucy_Glitter wrote...

LPPrince wrote...

Lucy_Glitter wrote...

OEWHFAOWHGPO;RAE

DON'T MAKE ME DREAM, PRINCE.

DON'T MAKE ME HOPE.


You're gonna make me do all the talking insofar as making it happen, aren't you.


It seems so far-fetched :|

Talking how? I assume most of the devs dislike me due to my whinging HAHHAHAHA


Its not hard to get ahold of them. Send a PM to a dev you know to help out, or find out who's the VO Director for the DA games, and find a way to contact them.

Since we're amateur, we'd be told to create a video of us performing lines.

That would require us to go into the DA games, find specific lines(such as Leliana's romantic "butterflies" line when she watches the Warden sleep in DAO), and perform them.

We can even write our own lines, as long as they fit what DA games generally provide, and perform those.

Compile those into a video, pass it to a dev, they pass it to the VO Director, and THEN you have to hope.

I know this because I spoke to Fernando Melo in the past. He was going to do me the favor of passing on a video I would've made to the VO director, Mrs. Caroline Livingstone. Prior to Dragon Age 2.

I then spoke to the DA writers, Sheryl Chee, Mary Kirby, David Gaider, and others. They all assisted me in critiquing the lines I wrote, made suggestions as to what lines to use, etc etc.

Problem is I never did make the video. I couldn't find the time. What with DA3 being in the works now, and realizing I have a friend(you, Ms. Glitter) being interested, why not try again?

Its about being proactive. You'll never get in if you don't TRY to get in. And obviously the devs will help you out(helps if you're friends with them).

You in?

#1821
Statulos

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Mark Darrah wrote...

Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.


In terms of setting development, I will give you the kuddos. As of now, DA universe looks VERY interesting. And it does so because now it's not "the ancient, terrible and alien "other" is going to kill us all, but as Sartre would say "Hell is other people".

Darksapawn are still there, but now the big thing is a brutal divide between most Thedas arround magic and its practicioners.

On a general plot level I think you're doing great, simply put. What I hope is that you're able to engage us as actual participants of that narration development, not just mere witness and a narration excuse (because that's how I felt playing DA2) to explain the context of these grand events.

#1822
TanithAeyrs

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Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Hmm.  Sure, I like my character to have the option to equip armor that I like (more for roleplaying purposes - say a Dalish wearing her Dalish armor, a Cousland keeping the Cousland shield, my Shepard sticking to N7 armor).  But I'd rather have more roleplaying choices than dress up doll choices.  This is just my opinion, but DLC and modders often supply a vast number of "dress up" choices even if the main game only has a limited supply. 

#1823
rafalima

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If there's going to be only one playable race, will it be human again?

#1824
Lucy Glitter

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LPPrince wrote...

Lucy_Glitter wrote...

LPPrince wrote...

Lucy_Glitter wrote...

OEWHFAOWHGPO;RAE

DON'T MAKE ME DREAM, PRINCE.

DON'T MAKE ME HOPE.


You're gonna make me do all the talking insofar as making it happen, aren't you.


It seems so far-fetched :|

Talking how? I assume most of the devs dislike me due to my whinging HAHHAHAHA


Its not hard to get ahold of them. Send a PM to a dev you know to help out, or find out who's the VO Director for the DA games, and find a way to contact them.

Since we're amateur, we'd be told to create a video of us performing lines.

That would require us to go into the DA games, find specific lines(such as Leliana's romantic "butterflies" line when she watches the Warden sleep in DAO), and perform them.

We can even write our own lines, as long as they fit what DA games generally provide, and perform those.

Compile those into a video, pass it to a dev, they pass it to the VO Director, and THEN you have to hope.

I know this because I spoke to Fernando Melo in the past. He was going to do me the favor of passing on a video I would've made to the VO director, Mrs. Caroline Livingstone. Prior to Dragon Age 2.

I then spoke to the DA writers, Sheryl Chee, Mary Kirby, David Gaider, and others. They all assisted me in critiquing the lines I wrote, made suggestions as to what lines to use, etc etc.

Problem is I never did make the video. I couldn't find the time. What with DA3 being in the works now, and realizing I have a friend(you, Ms. Glitter) being interested, why not try again?

Its about being proactive. You'll never get in if you don't TRY to get in. And obviously the devs will help you out(helps if you're friends with them).

You in?


Image IPB

Hell yes.

#1825
Da_king_of_all

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If they did all of DA2 like they MOTA and Legacy it would have been supperior to DOA, and I related to Hawke more than the warden as do most people because not can change the world instead we can only react to the things around us. I'am also glad they're only going to be humans which will help wtih the immersion process.

Modifié par Da_king_of_all, 20 mars 2012 - 03:57 .