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Mark Darrah on the conclusion of Dragon Age II


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#1826
Great_Horn

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.



Actually that doesn’t sound good!

If the story sets the main character, the scope of action the gamer has, is very limited. Like in DA:2 were I felt like an innocent bystander who couldn’t even control the outcome of certain events.

If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.

Modifié par Great_Horn, 20 mars 2012 - 03:59 .


#1827
Darji

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Great_Horn wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.



Actually that doesn’t sound good!

If the story sets the main character, the scope of action the gamer has, is very limited. Like in DA:2 were I felt like an innocent bystander who couldn’t even control the outcome of certain events.

If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.

No it can help the story actually if done right. Not like it was in DA2 becasue this was bull****. sorry mark for hurting your feelings but only pain and suffering leads to your nirvana XD

For example take a
look at The Witcher 2. Great story becasue it was geralt an no one  other. It was especially great becasue he was"special" he was no human  or elve he was a witcher something unique. Just like the warden were in
DA.Origins.

Modifié par Darji, 20 mars 2012 - 04:03 .


#1828
DAYtheELF

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I wanted to duck in again to say that I am not angry at you all about the end of DLC and the lack of the expansion (we aren't entitled to anything from you really), rather just sad and disappointed as I had been awaiting the next installment of DA2 with my heart in my hand. I totally recognize that the decision has been a million times harder on the BioWare team than it will ever be on any of us. Glad to see that it is being hinted that some of the expansion may find its way into the next game. :)

In re: the dialogue wheel from DA2 - I really liked it! I think the paraphrases combined with the icons helped me to almost always predict what sort of thing Hawke would say. I had a HUGE problem in Origins where I would choose an option and then it would be NOTHING like what I expected (Oops, sorry Wynne!!! Not gonna say what I accidentally did to you to avoid spoilers). I find it very strange that people seemed to have the opposite problem... I found the DA2 method to be much easier, fun, and predictable (in the good sense). Like Mike Laidlaw said, it would be weird and boring to choose the text and have my character read it back to me. Also, paraphrasing allows much MORE to be said, rather than being restricted to short sentences-filled conversations. BTW, I really liked the voiced protagonist - it adds a depth of emotion and character to the game.

Keep up the good work, my friends. Although I am still greatly disappointed that this came to pass, I am eagerly awaiting the next game (and the next novel, Mr. Gaider!!!).

Oh! One very very serious suggestion - can Sir Pounce-a-Lot join the next protagonist's team? He needs major cuddles after what happened between Awakenings and DA2. Dogs are alright, I guess, but cats rock way more! We've had a dog team member twice already! Time for a kitty!!!

#1829
The Elder King

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Da_king_of_all wrote...

If they did all of DA2 like they MOTA and Legacy it would have been supperior to DOA, and I related to Hawke more than the warden as do most people because not can change the world instead we can only react to the things around us. I'am also glad they're only going to be humans which will help wtih the immersion process.

I play as an Aeducan with the same immersion of when I play as a Cousland.

#1830
RazorrX

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


*cries*  Why would a story set in such a world require a human?  If the characters background were sufficiently neutral would not one voice actor work for all fo them?  If you were to have been born and raised in Kirkwall you would speak like a human of kirkwall no matter what race you were.  So the voice acting could be taken care of.
 
One of the things Bioware was always so good at was allowing the player to be any race, while still having the excellent story.  When you start making the protagonist premade (IE Shep and Hawke) you take a HUGE part of the player out of the creation process.  It becomes more and more NOT my character.

Please try and give us the option to play as a non human.

#1831
Dave of Canada

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Great_Horn wrote...

If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.


Has nothing to do with complexity, though. Origins was vague, your character's history was almost irrelevent for 90% of the game and the other 10% often had people throw a quick line or two regarding it. Dragon Age 2 has it's issues regarding Hawke's overall involvement but least his family wasn't some throw-away, it was much more involved than the Origins from, well... Origins.

If we're going to stay with a voiced character, having him as a blank slate isn't going to help anything.

Modifié par Dave of Canada, 20 mars 2012 - 04:04 .


#1832
Yrkoon

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Darji wrote...

For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so. 

In fact they do.  And Bioware also did it in DA:O.  The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders.  Take the Blood Dragon armor.  it has to be  "remade" to fit  Sten, since he's a giant.  It also has to be re made to fit a Female Human because she's got breasts....  And a male Dwarf because he's short and stocky.  You then have to do the same thing with every piece of armor in the game

Time consuming.  And in game development, time consuming means  resource consuming.

But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization.  If Bioware wants to  cut  corners then fine.  But this is the kind of stuff that  I look at when determining whether  a game is worth the  $60 bucks I'm being asked to pay.

Modifié par Yrkoon, 20 mars 2012 - 04:06 .


#1833
Sjofn

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You know, I liked the origins and would, of course, like to see their return, but once you got past the origin itself, what you were didn't matter THAT much. Yes, I liked the dialogues that acknowledged you were what you were, but I think acting like a dwarf noble's experience was VASTLY different from a Dalish elf's is overstating it a bit.

#1834
RosaAquafire

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Allow me to just say -- again, huge DA2 fan -- PLEASE let me choose our races again :/ Like, please. I realize that you have limited assets, and that less races means more minute customziations WITHIN the races, but the way that your race affects and informs your character's motives, background, and the way the world reacts to them ... by trying to get more hairstyles and armour, you're giving a LOT of STORY customization.

I think more people were more upset by their Garrett/Marion having the same arc, family, and history than they were by their Garrett/Marion having the same facial features. The one complaint you see brought up over and over again about DA2 is that the story didn't have enough ways it can differentiate itself between plays, and how limited the options for roleplay in Hawke are. As a big DA2 fan (prefer it to DA:O) this a complaint I 100% agree with.

Adding in the option of different races INSTANTLY makes your PC different from someone else's. A different mage robe doesn't do NEARLY as much to set your character apart as being 4 feet shorter and coming from an entirely different (by neccessity) background and culture.

I 100% agree that you should be focusing on customization, but you'll get a LOT more bang for your buck making dwarves and elves playable again, if you can find a story that will allow for it. Please, please realize how important this is, the ability to have your Hawke feel like yours. It's what makes DA different from ME. Every Shep is a variation on two archetypes, but every Warden was different. Please give us that back.

#1835
Cutler York

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I would like the art direction to drop the "Stylized Realism" and return to Photographic Realism like the Mass Effect series.

It's a Dark Fantasy game and while I appreciated the attempts to make the storyline darker and more personal in DA2 the new art direction pulled me out of it.

Please do not re-use any areas like you did in DA2.

And please work more on developing deeper characters. I felt a lot of the characters didn't grow through out the story and that the writers instead plucked out various 1-Dimensional Archetypes that appealed to various demographics.

I won't specify which characters I didn't like so I don't start a flame war but at least give me a good reason not to like them instead of, "Well... they were whiny the entire game."

I want to "like" that I "don't like" a character if that makes any sense.

#1836
pmmm

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What I would really love is some small tool to customize your story from previous games. Where you can click through all of your choices so importing wouldn't be an issue :). Is this something that might be considered?

#1837
Darji

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Yrkoon wrote...

Darji wrote...

For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so. 

In fact they do.  And Bioware also did it in DA:O.  The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders.  Take the Blood Dragon armor.  it has to be  "remade" to fit  Sten, since he's a giant.  It also has to be re made to fit a Female Human because she's got breasts....  And a male Dwarf because he's short and stocky.  You then have to do the same thing with every piece of armor in the game

Time consuming.  And in game development, time consuming means  resource consuming.

But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization.  If Bioware wants to  cut  corners then fine.  But this is the kind of stuff that  I look at when determining whether I'm going to shell out $60 bucks to buy their game.


Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?

Ther must be some autofitfunction. Again modders do that in a day or 2 and we are talking about profesionals. And the modders one often look even much much better than the original ones.  

#1838
TEWR

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Mark Darrah wrote...

Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Damn, and I was looking forward at being able to select from a few races in DA3 and being recruited into the Seekers -- whichever faction of the Seekers I wanted to be with to be exact.

#1839
Dave of Canada

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I don't think we're going to see Origins like DA:O again, though maybe introducing different backstories for your character similar to Shepard in ME1 (I'd mention ME2 and ME3 but it didn't matter at all there) wouldn't be out of the picture.

#1840
Johnathonm

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Hi,

I know I might be in the minority but I actually really enjoyed Dragon Age 2, the DLC did not really hold my attention. I also appreciated an epilogue that (as simple as it may have been) sort of tied things up with the story (sup ME3 team?). Maybe it would be worth considering doing "options" for the combat [turn based/pause; vs action based]. I have seen that in other games and it seemed to work well.

Also, my opinion, if you are going to be forced to include multiplayer maybe it's worth considering just doing an all out MMO or something in the fashion of Diablo for the multiplayer.

Let the stabbings commence! :-D

Puppies, rainbows and of course Unicorns.

#1841
CoS Sarah Jinstar

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Dave of Canada wrote...

Great_Horn wrote...

If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.


Has nothing to do with complexity, though. Origins was vague, your character's history was almost irrelevent for 90% of the game and the other 10% often had people throw a quick line or two regarding it. Dragon Age 2 has it's issues regarding Hawke's overall involvement but least his family wasn't some throw-away, it was much more involved than the Origins from, well... Origins.

If we're going to stay with a voiced character, having him as a blank slate isn't going to help anything.


He's also not the player's character, much like Shepard, this is further compacted by the choices the player makes in recent BW titles not amounting to a hill of beans in the long run. I get there are those that like the new direction and just want to sit back and see the awesome predetermined outcome from the word go  "cinematic story telling" 

For the rest of us Bioware use to make awesome party based, choice based, RPGS, apparently not so anymore.

#1842
Sjofn

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Cutler York wrote...

I would like the art direction to drop the "Stylized Realism" and return to Photographic Realism like the Mass Effect series.


NO.

Mass Effect is one of the ugliest universes I have ever played in. DA2's faces a) weren't horrifying to look at, B) were not trapped in the Uncanny Valley and c) were still extremely expressive.

#1843
BubbleDncr

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I would say that I understand the practical reasons for not letting you pick your race, but what I think it comes down to is a lot of people just don't want to play a human. I think it would be cool if the protagonist for the next game was set as an elf or a dwarf.

Also, PLEASE MAKE DEFAULT PROTAGONIST BE A FEMALE ROGUE!

Origins was a Male Warrior, DA2 was Male Mage, so it's the Lady Rogue's turn! Your male audience will still buy it because Lady Rogue's are sexy!

#1844
Darji

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BubbleDncr wrote...

I would say that I understand the practical reasons for not letting you pick your race, but what I think it comes down to is a lot of people just don't want to play a human. I think it would be cool if the protagonist for the next game was set as an elf or a dwarf.

Also, PLEASE MAKE DEFAULT PROTAGONIST BE A FEMALE ROGUE!

Origins was a Male Warrior, DA2 was Male Mage, so it's the Lady Rogue's turn! Your male audience will still buy it because Lady Rogue's are sexy!

You know that you actually can change your gender and even choose one of three classes in DA2 right?

Same for Origins.

#1845
dewpa666

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Darji wrote...

Arppis wrote...

Darji wrote...

Arppis wrote...

Darji wrote...

Mark Darrah wrote...

eveynameiwantisfekintaken wrote...

In fact on that, how about more combat dialogue? Again using ME3 as an example i like the way shepard and the sqaud mates shout out instructions or observations during a fight. I also like that enemy units do this as well (most notable with Cerberus forces) Something similar for Dragon Age would be awesome.

I do like combat relevant shouts and orders in combat.
Have you tried ME3's Kinect support in combat?


and here you are doing it again...

Stop looking at Mass effect....


Well it got the combat right...

No it did not. ME is a shooter at heart. IT ever was more a shooter than a actual RPG. Origins was a real RPG with RPG combat right from the begining.  But again if you want to make a mass effect like fantasy game do it. But you wont get people with it who thought that Origins was a much much much better game than DA2 was.


I do get and I think DA:0 was better. It's combat was just lacking, imo. 

I never liked a system where I take control of the other characters than the guy I am suposed to RP. Like with PnP games I don't rip my friend's character sheet out of his hand and do decissions for him. I rather toss him a request or command (depends on character and so on) on what to do. I think Mass Effect did that part right, giving commander Shepard ability to order, but not directly influence your Squad mates.

Plus, when I play the character, I want to really be in control, not just order the character to certain direction to do auto-attack animations. PnP games had the dice rolls because they didn't have any other choice to deduce did your character hit or not, with games we got, we do.

But again, this is just my opinion on the matter. I'm sure they will keep the older systems, but I would like if  there was less "character hopping".

This is totally fine and I like this kind of combat too. Thats why I bought Kingdoms of Amalur which has a fantastic One man battlesystem. But if you want to do a party based combat system you just cant do it that way.

And again MArk and Bioware need to decide what style of combat they want. Do they want tactical combat or do they want actionary combat like they did in DA2. If they want later than dont try to implement tactical things just make it a nice hack and slay action game and improve on the storyside and its characters.

By mixing things however you wont make anyone happy at all.  Thats the biggest issuse modern games have. They want to please anyone and by trying it it feels wrong for many people.

I agree. Try playing DA2 with all AI off and microing the whole team. Its soooo easy. Clearly not built for people who want to controll the whole party.

#1846
LPPrince

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Honestly, the lack of Origins and multiple playable races in DA2 was huge for me. Twas a bad decision, I thought.

I figure if you want us to have the freedom to create our own character, go all the way or not at all. Let us choose male or female, human, elf, dwarf, qunari, or whatever, and origin story.

If you want us to play a set character in the World, don't give us the illusion of choice.

I know that y'all are sticking to voiced PC's now. With that in mind, multiple races and origins is hard to accomplish.

But you know what?

See if you can't try to make it work. If it requires a DA game to have more than one disk or some other limitation, don't give up the idea yet.

#1847
BubbleDncr

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Darji wrote...

BubbleDncr wrote...

I would say that I understand the practical reasons for not letting you pick your race, but what I think it comes down to is a lot of people just don't want to play a human. I think it would be cool if the protagonist for the next game was set as an elf or a dwarf.

Also, PLEASE MAKE DEFAULT PROTAGONIST BE A FEMALE ROGUE!

Origins was a Male Warrior, DA2 was Male Mage, so it's the Lady Rogue's turn! Your male audience will still buy it because Lady Rogue's are sexy!

You know that you actually can change your gender and even choose one of three classes in DA2 right?

Same for Origins.


Yes I know, I just mostly mean for marketing purposes.

#1848
Patchwork

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Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


I can understand sticking to one race if it meant a richer backstory, socioeconomic depth for the PC but the Hawke family didn't seem to serve any more purpose than Shianni, Bryce, Rika etc. Being forced to play as a human felt arbitary, like there's no reason why a dwarf or an elf couldn't buy a fancy house, save the city from the qunari and be named Champion except that the game said no. Hawke's history and species felt about as relevent as any of the Wardens'.

I'm not saying that that all DA games must have origins choices just if the species must be set make the reasoning good and maybe some class exclusive content instead?

#1849
Addai

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Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

So you limit customization for the sake of greater customization?  Image IPB

I think you guys might have forgotten what that word means.

edit- I see you clarified later, but not having enough armors was never a problem for Hawke, only for the companions.  When I think of character customization, it's that I get to shape who my character is, and if the most fundamental part of that is taken away so that the developers retain story control, you might as well go with a completely set character.

Modifié par Addai67, 20 mars 2012 - 04:16 .


#1850
ZodiacLullaby

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Although I'm really bummed about the expansion being scrapped since I loved Hawkes story :crying:
I'm excited to see what they have planned next. As long as Mr. Gaider keeps writing awesome characters, bioware can have all my moneys. B)

Modifié par ZodiacLullaby, 20 mars 2012 - 04:17 .