the whole problem is that Bioware has forgotten what the word RPG means or better meant for them back than.Addai67 wrote...
So you limit customization for the sake of greater customization?Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
I think you guys might have forgotten what that word means.
Mark Darrah on the conclusion of Dragon Age II
#1851
Posté 20 mars 2012 - 04:15
#1852
Posté 20 mars 2012 - 04:15
Sjofn wrote...
Cutler York wrote...
I would like the art direction to drop the "Stylized Realism" and return to Photographic Realism like the Mass Effect series.
NO.
Mass Effect is one of the ugliest universes I have ever played in. DA2's faces a) weren't horrifying to look at,were not trapped in the Uncanny Valley and c) were still extremely expressive.
I actualy agree...
I think this stylized thing fits.
OH AND PLEASE REMOVE THE BIG CHARACTER SIZED TWO HANDED SWORDS! Make them normal sized.
#1853
Posté 20 mars 2012 - 04:15
Vorodill wrote...
Tibbysa wrote...
Additionally, while I appreciate wanting to make romances available to everyone.... Right now it's hard to have good 'friendship' story arcs. A good example of this done well is how Shepard and Garrus relate to each other in the third ME3 game. In ME2, you have to select a series of conversation options to clearly show your romantic interest. Otherwise, you merely establish a really solid friendship. I am hetero, and am not interested in same-sex relationships. I would love an option to select this on my character creation screen. Sure - make Isabela swing both ways. But give me an option to avoid accidentally hitting on people I have no interest hitting on... just because I like their characters or want to be nice to them. This was highlighted to me mostly at the end of DA:O, when Leliana surprised me over my choice of being with Alistair - she was hurt - thought there was something between us. That came out of left field. I know you have the heart bubbles in DA2. But keep in mind... good relationships don't always have to be romantic either. Also - having everyone be Bi doesn't make sense.
I understand why you had a single origin in DA2, but I did miss the multiple origins possibilities. Again - your hardcore fans are looking for replay value. That gave a lot of value.
They fixed the romance/friendship thing in DA2, like you said. And I don't think that the romantic relationships were better than the friendship. But making everyone bisexual did not fit all the characters (Anders - made sense, he explained to you he was Bi). Isabela too. She's an "explorer". But Fenris and Merril? Nah...
Big, big BIG suggestion : introduce characters that can be romanced but are not companions in your party. And I'm talking about permanent relationships. Not just flings. What is stoppping you?
Just like they did with Cortez im ME3.
I dont want all bi LI. i love my relationship with Garrus in ME3. A man-to-man time shooting bottle for fun! i want more of it.
#1854
Posté 20 mars 2012 - 04:16
Mark Darrah wrote...
To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.
Does that capture it?
Hello Mark,
Strangely I was kind of disappointed to hear that there will not be a conclusion to Hawke´s story. Be that a dlc or a expansion (heck, I would even settle for less, somekind of mini dlc). I admit I have been very vocal in my criticism of DA2 but I had also hoped to have a conclusion to a character I had invested much time and energy. DA2 shocked me so much that I did not buy ME3 (and now it seems I did the right choise given all the required issues to play the game, extra dlc´s for squad mates, MP requirement to finish the game best(do not want) and strange DE rip off ending) even I have been ME fan along with DA. But I still would like to finish my DA2 with grace and let my character exit to left in peace. Not like it is atm anyway.
Anyhoo,
My humble opinion regarding the DA gameplay, with all the mentioned issues above, plus:
1. More deeper relations (more than flirt/flirt/kiss/shag/kiss).
2. More open discussion Origins style, when ever, where ever.
3. More different Origins, like in Origins.
Thanks for listening.
Edit: NO MP! Seriously!
Modifié par Ukki, 20 mars 2012 - 06:32 .
#1855
Posté 20 mars 2012 - 04:18
#1856
Posté 20 mars 2012 - 04:20
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
#1857
Posté 20 mars 2012 - 04:20
No. Please go and play more cod.tom01255 wrote...
Dear Mark, drop in / drop out local and online co-op (or a mix of the two) as part of the standard game for your entire party would make Dragon Age 3 one of the best games ever. kthnxbai
First they need to get the SP right before we can even talk about multiplayer things. And they have a long way to go there.
#1858
Posté 20 mars 2012 - 04:20
Personnality tones? Great. But I want at least two more personnality tone. Then, that would be really great.
Combat? Great, GREAT improvements. DA1 felt static. Did not like the combat (and yes, I played Baldur's Gate 1, 2 et ToB, but developpers were limited by the technology at this time!). DA2 was better. I just didn't like the fact that you "upgrade" the statistics of your powers. We didn't see any change visually. But I would take DA2 combat sytem instead of DA1 any day.
Recycled environments? Buh... it broke immersion in the story. It felt rushed.
And Kirkwall : no rain? maybe snow ?(is there snow in this region of Thedas?). You explored ten years of story. No rain. At all.
Yeah, that's my point. Use the environment to tell the story. You can use rain to symbolize something. Earthquake. Building falling down. You go to a village. Everything is rainbows and sunshine. You come back three moths later : eveything is burned. A few refugees left. And they are the ones who will give you quests now.
Simply put : don't use only the characters and the dialogues to tell a story.
#1859
Posté 20 mars 2012 - 04:21
tom01255 wrote...
Dear Mark, drop in / drop out local and online co-op (or a mix of the two) as part of the standard game for your entire party would make Dragon Age 3 one of the best games ever. kthnxbai
Tbh, I'd like if both players could make their own characters and roll for conversations, like in TOR. That'd be brilliant.
But I bet that would take way too much stuff away from resources. I just want a longer game, game about as long as DA:0 was.
Darji wrote...
No. Please go and play more cod.tom01255 wrote...
Dear Mark,
drop in / drop out local and online co-op (or a mix of the two) as part
of the standard game for your entire party would make Dragon Age 3 one
of the best games ever. kthnxbai
First they need to get the SP right before we can even talk about multiplayer things. And they have a long way to go there.
BG had multiplayer too. So please stop refereing to people who want to play story together as somekind of "cod kids".
Modifié par Arppis, 20 mars 2012 - 04:22 .
#1860
Posté 20 mars 2012 - 04:22
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
So wait Fans can do much better than people who are getting payed for than here is the soulution.
6 month before the game launches release a Modeditor where people can make and upload Armors. And Bioware themself can choose like the best 100+ best armors for each race and type. And problem solved. XD
Modifié par Darji, 20 mars 2012 - 04:23 .
#1861
Posté 20 mars 2012 - 04:22
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
Yeah, they're going to make DAII:2 and I predict carnage because they won't have the goodwill from DA:O to prop up preorders and people won't be taken so much by surprise this time. But... Kickstarter FTW!
#1862
Posté 20 mars 2012 - 04:24
Great_Horn wrote...
Actually that doesn’t sound good!
If the story sets the main character, the scope of action the gamer has, is very limited. Like in DA:2 were I felt like an innocent bystander who couldn’t even control the outcome of certain events.
If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.
I agree. Having the story determine the player's actions is very limiting and is very much my problem with DAII. Bioware's story in there limited what my Hawke wanted to do, and as such everytime I played the game I wasn't playing my character. I was playing Bioware's. Moreso then the Warden ever was.
While every protagonist is Bioware's in some degree, it's a question of "How much of the protagonist is Bioware's and how much of the protagonist is mine?"
I'd also add that if Bioware ever does go back to picking the race again, they better not let plot holes determine why I can and can't do something.
Meaning my eternal grievance with the first Origin you mentioned, despite it being my favorite.
#1863
Posté 20 mars 2012 - 04:24
And a pony.
#1864
Posté 20 mars 2012 - 04:24
Kickstarter does not work that way. Oh and go doante for Wasteland 2 a real turn and party based system from the God Brain Fargo himself XDeyesofastorm wrote...
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
Yeah, they're going to make DAII:2 and I predict carnage because they won't have the goodwill from DA:O to prop up preorders and people won't be taken so much by surprise this time. But... Kickstarter FTW!
#1865
Posté 20 mars 2012 - 04:25
PsychoBlonde wrote...
Ooh ohh, I almost forgot: I also want a tone option where the protagonist aggressively flirts with EVERYONE. Especially Qunari. Especially especially Qunari who are being a colossal pain in the ass. The more ridiculous, the better. And put in an eyebrow-waggling facial expression.
That's not a bad idea, all flirt dialogue should accidently lead to a fade to black as the player powerlessly screams at their screen while the hairy dwarf pounces on them.
Modifié par Dave of Canada, 20 mars 2012 - 04:26 .
#1866
Posté 20 mars 2012 - 04:26
Darji wrote...
Kickstarter does not work that way. Oh and go doante for Wasteland 2 a real turn and party based system from the God Brain Fargo himself XDeyesofastorm wrote...
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
Yeah, they're going to make DAII:2 and I predict carnage because they won't have the goodwill from DA:O to prop up preorders and people won't be taken so much by surprise this time. But... Kickstarter FTW!
I have already and... what way? I'm just suggesting that Kickstarter is going to unruin gaming. It probabaly doesn't have the power to un-EA Bioware, but... gosh, I'm excited about the possibilities.
#1867
Posté 20 mars 2012 - 04:26
Mark Darrah wrote...
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
Well that's wonderful, I was so saddened by the end result and really disliked the notion that DA 2 had no closured because it just didn't make sense.
It's just not right for fans of the series to be left in the dark with what's going on since all of us also have gotten attached to our Hawkes. (Multiple Hawkes, sibling hawkes all of our hawkes)
And to buy DA 3 on good faith and only on assumptions one has is really a terrible way to sell a game that's based mostly on ones past actions, since most of it is from what it seems is mostly unfinished.
I'll probably buy that piece of merchandise as long as it doesn't have any Griffons in it
#1868
Posté 20 mars 2012 - 04:26
Dave of Canada wrote...
Great_Horn wrote...
If I can pick freely (race and class) the plot must be much more complex to deal with the fact that I choose the Dwarf Noble Origin or the Dalish origin.
Has nothing to do with complexity, though. Origins was vague, your character's history was almost irrelevent for 90% of the game and the other 10% often had people throw a quick line or two regarding it. Dragon Age 2 has it's issues regarding Hawke's overall involvement but least his family wasn't some throw-away, it was much more involved than the Origins from, well... Origins.
If we're going to stay with a voiced character, having him as a blank slate isn't going to help anything.
Sure, the plot in DA:O was designed to gather forces and end the Blight. However it was a nice allusion to see what origin you picked. Furthermore it was something what made DA:O special. Been able to explore different race origins in Thedas is what I want most. Being a human I know from my own experience.
Therefore I think it would be much more complex to tie race selection to the Mages vers. Templar plot.
#1869
Posté 20 mars 2012 - 04:27
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
DA3 will remake or break the franchise methinks. If it succeeds, then great. More DA. If it doesn't, they should probably pull the plug on the entire franchise, because they'll be putting a lot of time and work into games that don't give much of a return in profits once they hit store shelves.
EDIT: remake would probably be more appropriate then make, given how DAO already made the franchise.
Modifié par The Ethereal Writer Redux, 20 mars 2012 - 04:29 .
#1870
Posté 20 mars 2012 - 04:27
Mark Darrah wrote...
Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...
Hell. No. Remember the ME 2 optional shepard's armor. Who use them ? (What ? The helmet weren't removable ? That's why nobody use them ? You have surely misenderstood:whistle:)
#1871
Posté 20 mars 2012 - 04:28
grumpyboobyhead wrote...
Mark Darrah wrote...
We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.
Well that's wonderful, I was so saddened by the end result and really disliked the notion that DA 2 had no closured because it just didn't make sense.
It's just not right for fans of the series to be left in the dark with what's going on since all of us also have gotten attached to our Hawkes. (Multiple Hawkes, sibling hawkes all of our hawkes)
And to buy DA 3 on good faith and only on assumptions one has is really a terrible way to sell a game that's based mostly on ones past actions, since most of it is from what it seems is mostly unfinished.
I'll probably buy that piece of merchandise as long as it doesn't have any Griffons in it
I really liked Hawke's story too. Really it's a shame it didn't continue.
#1872
Posté 20 mars 2012 - 04:28
I can honestly say the only element I liked from DA2 were the talent trees. That was an excellent evolution of the Talent system.
I'm not suggesting just making another DAO without adding anything new, but make any new DA game an evolution of what is there, not a re-invention. Being innovative does not mean re-inventing. True innovation happens by making an existing thing do something new, or more than what it originally was designed to do, without losing its original functionality. DA2 did not do this particularly well (it did it quite poorly).
My wishlist for the next Dragon Age game:
* Combat like DAO, including finishers
* Return of skills and non-combat based abilities
* Companions that are customizable (like the BG series, they come with a class, but let us choose how they develop after that, let us outfit them as we see fit WITH the corresponding visuals). An interesting companion is interesting no matter what you, the Devs, think they should look like. If this means using only in-game visuals as cinematic moments, then so be it (and even better, since the transition is much less jarring).
* Character creation: I want COMPLETE freedom to make what I want to play. I have absolutely no interest in playing a pre-made character (a la Hawke). class, race, gender, appearance....all of these things MUST be part of any new DA game if you want my money. This means absolutely NO voiced protagonist, because that isn't what my character sounds like.
* I want to explore Thedas and/or its variety of nations, not just one empty (but apparently over-flowing with people) town and a cave or two in a nearby hill. DAO filled this nicely (though too much time in the Deep Roads lol)
* Choices that have a meaningful impact. I found DAO did this to my liking. DA2 took your choices and tea-bagged them during the end-game. The finale (finale = endgame + ending) of DA2 was truly abyssmal on every level, please use it as a template of how not to make a finale going forward
* Absolutely no multiplayer element of any kind whatsoever.
That's off the top of my head, I'm sure I have more, but those would seem to be my main concerns and wishes for any future Dragon Age game.
I abandoned the DA franchise after DA2. I purchased the Signature Edition, played it through twice, then shelved it. I have not and will not play it again. I did not spend another cent on it, nor will I. I am very willing to give any future DA title a chance, but only if it goes back to its roots. I will watch and listen for any and all info that may come regarding DA3, but I will say this: if it evolves using Dragon Age 2 as its foundation game-play, I will not give you my money. If DA3 uses Dragon Age: Origins as its foundation game-play, just tell me where to send my money.
Modifié par ZeshinX, 20 mars 2012 - 08:08 .
#1873
Posté 20 mars 2012 - 04:29
Yes kickstarter is a good send for old school people who like complex games for example.eyesofastorm wrote...
Darji wrote...
Kickstarter does not work that way. Oh and go doante for Wasteland 2 a real turn and party based system from the God Brain Fargo himself XDeyesofastorm wrote...
Yrkoon wrote...
Because they're damn good. That's how. And: $$$$. they're not paying a staff to do it.Darji wrote...
Yrkoon wrote...
In fact they do. And Bioware also did it in DA:O. The process is complex and time consuming because seperate meshes for each piece of armor have to be made in order to fit the different races and genders. Take the Blood Dragon armor. it has to be "remade" to fit Sten, since he's a giant. It also has to be re made to fit a Female Human because she's got breasts.... And a male Dwarf because he's short and stocky. You then have to do the same thing with every piece of armor in the gameDarji wrote...
For example: How does Bethesda do it with all these armors they have? Do they each armor for every race and every height and weigt combination that is possible? I dont really think so.
Time consuming. And in game development, time consuming means resource consuming.
But that's the nature of the beast, and why fans will eagerly spend money on an RPG that allows for such customization. If Bioware wants to cut corners then fine. But this is the kind of stuff that I look at when determining whether I'm going to shell out $60 bucks to buy their game.
Than how did people create the Witcher 2 armor for geralt and trish in skyrim in like a day?
Anyway, Mark Derrah's comment is very telling. It illustrates that Bioware's mindset hasn't changed one Iota since DA2. They're gonna do it again, despite all the feedback. DA3 will be Da2 with a bit more polish.
Not what I'm looking for, but oh well. Good thing they're not the only company pumping out RPGs....
Yeah, they're going to make DAII:2 and I predict carnage because they won't have the goodwill from DA:O to prop up preorders and people won't be taken so much by surprise this time. But... Kickstarter FTW!
I have already and... what way? I'm just suggesting that Kickstarter is going to unruin gaming. It probabaly doesn't have the power to un-EA Bioware, but... gosh, I'm excited about the possibilities.
Firs it was double fine, than wasteland 2. Soon it looks like tex Murphy joins the crew and so on.
And Bioware need to also realize that there is a huge market for complex and even turn based combat. Just look how much buzz the new XCom game already has, People want more complex experiences especially becasue most of todays stuff is rather shallow and and easy.
#1874
Posté 20 mars 2012 - 04:29
#1875
Posté 20 mars 2012 - 04:29
I enjoyed DA:O due to the replay value it offered (see the new origins dwarf noble, commoner etc) and also how their story interacted with the rest of the world, be that being a dwarf noble coming back to Orzimmar or human noble marrying the Queen. All good fun and also to exploration of relations with the companions throughout the story. DA II however made me disappointed due to the fact I missinterpret what it was, I thought DA1 story would continue, that is mostly shame on me for not reading up on DA2. I would like to see in DA3 though that go back to the grey warden and continue his story rather than Hawke, I do believe however that it is not an option which is rather a shame... Morrigan ruled.
I rather see an epic singleplayer game with a lot of replay value rather than a multiplayer game, make a new IP for that.




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